Hakumen |
---|
Health: 12,000 Combo Rate: 60% (Normal) / 30% (Mugen)
|
Overview
ITS A SAMURAI YOU ANIMAL
Drive: Zanshin
Zanshin projects a shield-like energy barrier that, when triggered by an opponent's attack, will negate said attack and follow-up with a blockable, invincible counter-attack. If a physical attack triggers Zanshin, the opponent is frozen in place making the follow-up inescapable. Also, the guardpoint protects and triggers on either sides of Hakumen, allowing him to catch any cross-ups. This gives Hakumen an effective counter to use against many of his opponent's options. In addition, many of Hakumen's normals cancel into his Drive. This makes Zanshin not only a great defensive tool, but an offensive one as well, countering attacks that may exploit holes in Hakumen's blockstrings.
Overdrive: Kishin
Kishin greatly increases the magatama recharge rate as well as adding additional properties to his drives and Distortion Drives.
Pros/Strengths
- Above average health
- Passively gains meter through rounds
- Long ranged normals that make for excellent spacing tools
- Extremely high damage with OD and meter
- Specials can be cancelled into each other
- Can reset pressure in many places because of how his normals chain
- Counters can stop non-projectile oki
- Backdash is throw invincible
Cons/Weaknesses
- Poor mobility
- Highly meter dependent and therefore resource management is necessary
- Can't open opponents up as easily due to limited pressure
- Heavily OD reliant
- Needs to take risks to get optimal OD confirms to win
- No strike/projectile invincibility on backdash.
- Counters no longer stop projectile oki
- Counters have a lot of recovery and leave him vulnerable.
Normal Moves
5A
5A |
---|
5B
5B |
---|
5C
5C |
---|
2A
2A |
---|
2B
2B |
---|
2C
2C |
---|
6A
6A |
---|
6B
6B |
---|
6C
6C |
---|
3C
3C |
---|
4C
4C |
---|
j.A
j.A |
---|
j.2A
j.2A |
---|
j.B
j.B |
---|
j.C
j.C |
---|
j.2C
j.2C |
---|
Drive Moves
5D
5D |
---|
2D
2D |
---|
6D
6D |
---|
j.D
j.D |
---|
Universal Mechanics
Forward Throw
Forward Throw B+C |
---|
Back Throw
Back Throw 4B+C |
---|
Air Throw
Air Throw j.B+C |
---|
Counter Assault
Counter Assault 6A+B (when blocking) |
---|
Crush Trigger
Crush Trigger 5A+B |
---|
Specials
Fuumajin
Fuumajin |
---|
Guren
Guren 214A |
---|
Kishuu
Kishuu 623A |
---|
Enma
Enma A (after kishuu) |
---|
Renka
Renka 236B |
---|
Zantetsu
Zantetsu 41236C |
---|
Hotaru
Hotaru j.214B |
---|
Tsubaki
Tsubaki j.214C |
---|
Agito
Agito j.214A |
---|
Yanagi
Yanagi 214D |
---|
Distortion Drives
Kokūjin: Shippu
Kokūjin: Shippu 632146C |
---|
Kokūjin: Yukikaze
Kokūjin: Yukikaze 236236D |
---|
Kokūjin Oūgi: Mugen
Kokūjin Oūgi: Mugen 214214B |
---|
Exceed Accel
Tengai ABCD during Overdrive |
---|
Astral Heat
Kokūjin Oūgi: Akumetsu [2]8D |
---|
External References
- Japanese Name: ハクメン
- Japanese Wiki
- Japanese BBS
- Arcade Profile Dan Rankings
- Amane Nishiki [★]
- Arakune [★]
- Azrael [★]
- Bang Shishigami [★]
- Bullet [★]
- Carl Clover [★]
- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Hibiki Kohaku [★]
- Iron Tager [★]
- Izanami [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Kagura Mutsuki [★]
- Kokonoe [★]
- Lambda-11 [★]
- Litchi Faye Ling [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Mu-12[★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Relius Clover [★]
- Susano'o [★]
- Taokaka [★]
- Tsubaki Yayoi[★]
- Valkenhayn R. Hellsing [★]
- Yuuki Terumi [★]
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •