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Line 65: | Line 65: | ||
{{#lst:BBCF/Hakumen/Data|5A}} | {{#lst:BBCF/Hakumen/Data|5A}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
*Must be barriered when in the air | *Must be barriered when in the air | ||
Line 81: | Line 81: | ||
{{#lst:BBCF/Hakumen/Data|5B}} | {{#lst:BBCF/Hakumen/Data|5B}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
*Does not hit everyone crouching from far away | *Does not hit everyone crouching from far away | ||
*Must be barriered when in the air | *Must be barriered when in the air | ||
Line 103: | Line 103: | ||
{{#lst:BBCF/Hakumen/Data|5C}} | {{#lst:BBCF/Hakumen/Data|5C}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
*13F-15F can cut projectiles | *13F-15F can cut projectiles | ||
*Must be barriered when in the air | *Must be barriered when in the air | ||
Line 125: | Line 125: | ||
{{#lst:BBCF/Hakumen/Data|2A}} | {{#lst:BBCF/Hakumen/Data|2A}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
This is one of the furthest-reaching 2A of the cast, making it a great footsies tool and providing an easy way to beat out poorly spaced attacks on the ground. In pressure, it can be linked into itself, 2B, 6A or any special. It combos into 3C, 2B, 6A and 236B. | This is one of the furthest-reaching 2A of the cast, making it a great footsies tool and providing an easy way to beat out poorly spaced attacks on the ground. In pressure, it can be linked into itself, 2B, 6A or any special. It combos into 3C, 2B, 6A and 236B. | ||
}} | }} | ||
Line 139: | Line 139: | ||
{{#lst:BBCF/Hakumen/Data|2B}} | {{#lst:BBCF/Hakumen/Data|2B}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
*Air tight blockstring when late chaining into 5A | *Air tight blockstring when late chaining into 5A | ||
*Good active frames make it good for checking approaches, catching rolls, and as a meaty. | *Good active frames make it good for checking approaches, catching rolls, and as a meaty. | ||
Line 156: | Line 156: | ||
{{#lst:BBCF/Hakumen/Data|2C}} | {{#lst:BBCF/Hakumen/Data|2C}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
*Head invulnerability from frames 9-15 | *Head invulnerability from frames 9-15 | ||
*10-18F can cut projectiles | *10-18F can cut projectiles | ||
Line 177: | Line 177: | ||
{{#lst:BBCF/Hakumen/Data|6A}} | {{#lst:BBCF/Hakumen/Data|6A}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
*Must be barriered when in the air | *Must be barriered when in the air | ||
*No head invulnerability | *No head invulnerability | ||
Line 195: | Line 195: | ||
{{#lst:BBCF/Hakumen/Data|6B}} | {{#lst:BBCF/Hakumen/Data|6B}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
*4-22F low invulnerable | *4-22F low invulnerable | ||
*Must be barriered when in the air | *Must be barriered when in the air | ||
Line 217: | Line 217: | ||
{{#lst:BBCF/Hakumen/Data|6C}} | {{#lst:BBCF/Hakumen/Data|6C}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|9|text= | ||
{{ColumnList |text= | {{ColumnList |text= | ||
*Can cut projectiles from 2F before the active frames to the end of the active frames | *Can cut projectiles from 2F before the active frames to the end of the active frames | ||
Line 229: | Line 229: | ||
{{#lst:BBCF/Hakumen/Data|6[C] Lv 1}} | {{#lst:BBCF/Hakumen/Data|6[C] Lv 1}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|9|text= | ||
{{ColumnList |text= | {{ColumnList |text= | ||
*Can cut projectiles from 2F before the active frames to the end of the active frames | *Can cut projectiles from 2F before the active frames to the end of the active frames | ||
Line 240: | Line 240: | ||
{{#lst:BBCF/Hakumen/Data|6[C] Lv 2}} | {{#lst:BBCF/Hakumen/Data|6[C] Lv 2}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|9|text= | ||
*58-62F can cut projectiles | *58-62F can cut projectiles | ||
*Must be barriered when in the air | *Must be barriered when in the air | ||
Line 266: | Line 266: | ||
{{#lst:BBCF/Hakumen/Data|3C}} | {{#lst:BBCF/Hakumen/Data|3C}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
*7-14F can cut projectiles | *7-14F can cut projectiles | ||
Line 285: | Line 285: | ||
{{#lst:BBCF/Hakumen/Data|4C}} | {{#lst:BBCF/Hakumen/Data|4C}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
*Fast and long-ranged neutral tool. | *Fast and long-ranged neutral tool. | ||
*Must be barriered when in the air | *Must be barriered when in the air | ||
Line 303: | Line 303: | ||
{{#lst:BBCF/Hakumen/Data|j.A}} | {{#lst:BBCF/Hakumen/Data|j.A}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
*Late chains into j.B | *Late chains into j.B | ||
Line 320: | Line 320: | ||
{{#lst:BBCF/Hakumen/Data|j.2A}} | {{#lst:BBCF/Hakumen/Data|j.2A}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
*Projectile guard point 5F-24F | *Projectile guard point 5F-24F | ||
Line 337: | Line 337: | ||
{{#lst:BBCF/Hakumen/Data|j.B}} | {{#lst:BBCF/Hakumen/Data|j.B}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
*Late chains into j.A and j.2A | *Late chains into j.A and j.2A | ||
*Solid crossup hitbox | *Solid crossup hitbox | ||
Line 355: | Line 355: | ||
{{#lst:BBCF/Hakumen/Data|j.C}} | {{#lst:BBCF/Hakumen/Data|j.C}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
*Wall sticks on corner hits | *Wall sticks on corner hits | ||
*Projectile guard point 10F-19F | *Projectile guard point 10F-19F | ||
Line 374: | Line 374: | ||
{{#lst:BBCF/Hakumen/Data|j.2C}} | {{#lst:BBCF/Hakumen/Data|j.2C}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
*Projectile guard point 14F-19F | *Projectile guard point 14F-19F | ||
<br/> | <br/> | ||
Line 400: | Line 400: | ||
{{#lst:BBCF/Hakumen/Data|5[D] Lv 2}} | {{#lst:BBCF/Hakumen/Data|5[D] Lv 2}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|9|text= | ||
{{ColumnList|text= | {{ColumnList|text= | ||
*Can be held | *Can be held | ||
Line 412: | Line 412: | ||
{{#lst:BBCF/Hakumen/Data|5D Attack}} | {{#lst:BBCF/Hakumen/Data|5D Attack}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|9|text= | ||
{{ColumnList|text= | {{ColumnList|text= | ||
*Gain 1 magatama when activated | *Gain 1 magatama when activated | ||
Line 435: | Line 435: | ||
{{#lst:BBCF/Hakumen/Data|2D}} | {{#lst:BBCF/Hakumen/Data|2D}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|9|text= | ||
*Only counters mids, and lows. | *Only counters mids, and lows. | ||
}} | }} | ||
Line 442: | Line 442: | ||
{{#lst:BBCF/Hakumen/Data|2D Attack}} | {{#lst:BBCF/Hakumen/Data|2D Attack}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|9|text= | ||
{{ColumnList|text= | {{ColumnList|text= | ||
*Gain 1 magatama when activated | *Gain 1 magatama when activated | ||
Line 461: | Line 461: | ||
{{#lst:BBCF/Hakumen/Data|6D}} | {{#lst:BBCF/Hakumen/Data|6D}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|9|text= | ||
*Only counters mids, and overheads. | *Only counters mids, and overheads. | ||
}} | }} | ||
Line 468: | Line 468: | ||
{{#lst:BBCF/Hakumen/Data|6D Attack}} | {{#lst:BBCF/Hakumen/Data|6D Attack}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|9|text= | ||
{{ColumnList |text= | {{ColumnList |text= | ||
*Gain 1 magatama when activated | *Gain 1 magatama when activated | ||
Line 489: | Line 489: | ||
{{#lst:BBCF/Hakumen/Data|j.D}} | {{#lst:BBCF/Hakumen/Data|j.D}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|9|text= | ||
{{ColumnList|text= | {{ColumnList|text= | ||
*Only counters mids, and overheads. | *Only counters mids, and overheads. | ||
Line 500: | Line 500: | ||
{{#lst:BBCF/Hakumen/Data|j.D Attack}} | {{#lst:BBCF/Hakumen/Data|j.D Attack}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|9|text= | ||
{{ColumnList |text= | {{ColumnList |text= | ||
*Gain 1 magatama when activated | *Gain 1 magatama when activated | ||
Line 523: | Line 523: | ||
{{#lst:BBCF/Hakumen/Data|BC}} | {{#lst:BBCF/Hakumen/Data|BC}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
*100% minimum damage (1500) | *100% minimum damage (1500) | ||
*Staggers on hit | *Staggers on hit | ||
Line 542: | Line 542: | ||
{{#lst:BBCF/Hakumen/Data|4BC}} | {{#lst:BBCF/Hakumen/Data|4BC}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
*100% minimum damage (1400) | *100% minimum damage (1400) | ||
Line 560: | Line 560: | ||
{{#lst:BBCF/Hakumen/Data|j.BC}} | {{#lst:BBCF/Hakumen/Data|j.BC}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
*100% minimum damage (1500) | *100% minimum damage (1500) | ||
<br/> | <br/> | ||
Line 579: | Line 579: | ||
{{#lst:BBCF/Hakumen/Data|6AB}} | {{#lst:BBCF/Hakumen/Data|6AB}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
{{ColumnList |text= | {{ColumnList |text= | ||
*180F meter cooldown | *180F meter cooldown | ||
Line 604: | Line 604: | ||
{{#lst:BBCF/Hakumen/Data|5[AB]}} | {{#lst:BBCF/Hakumen/Data|5[AB]}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|9|text= | ||
{{ColumnList|text= | {{ColumnList|text= | ||
*Can be held | *Can be held | ||
Line 627: | Line 627: | ||
{{#lst:BBCF/Hakumen/Data|Fuumajin}} | {{#lst:BBCF/Hakumen/Data|Fuumajin}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
*Resets to 91 more active frames if hitbox is hit by a projectile | *Resets to 91 more active frames if hitbox is hit by a projectile | ||
*Grants 1 Magatama | *Grants 1 Magatama | ||
Line 646: | Line 646: | ||
{{#lst:BBCF/Hakumen/Data|214A}} | {{#lst:BBCF/Hakumen/Data|214A}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
*30F meter cooldown | *30F meter cooldown | ||
*Must be barriered when in the air | *Must be barriered when in the air | ||
Line 665: | Line 665: | ||
{{#lst:BBCF/Hakumen/Data|623A}} | {{#lst:BBCF/Hakumen/Data|623A}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
{{ColumnList|text= | {{ColumnList|text= | ||
*Low profile frame 1 | *Low profile frame 1 | ||
Line 685: | Line 685: | ||
{{#lst:BBCF/Hakumen/Data|623AA}} | {{#lst:BBCF/Hakumen/Data|623AA}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
*30F meter cooldown | *30F meter cooldown | ||
*Head and Body invuln 1-8 | *Head and Body invuln 1-8 | ||
Line 704: | Line 704: | ||
{{#lst:BBCF/Hakumen/Data|236B}} | {{#lst:BBCF/Hakumen/Data|236B}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
*60F meter cooldown | *60F meter cooldown | ||
*Requires 2 magatama | *Requires 2 magatama | ||
Line 724: | Line 724: | ||
{{#lst:BBCF/Hakumen/Data|41236C}} | {{#lst:BBCF/Hakumen/Data|41236C}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
{{ColumnList|text= | {{ColumnList|text= | ||
*90F meter cooldown | *90F meter cooldown | ||
Line 744: | Line 744: | ||
{{#lst:BBCF/Hakumen/Data|j.214B}} | {{#lst:BBCF/Hakumen/Data|j.214B}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
{{ColumnList|text= | {{ColumnList|text= | ||
*60F meter cooldown | *60F meter cooldown | ||
Line 768: | Line 768: | ||
{{#lst:BBCF/Hakumen/Data|j.214C}} | {{#lst:BBCF/Hakumen/Data|j.214C}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
{{ColumnList|text= | {{ColumnList|text= | ||
*90F Heat Gauge Cooldown | *90F Heat Gauge Cooldown | ||
Line 795: | Line 795: | ||
{{#lst:BBCF/Hakumen/Data|j.214A}} | {{#lst:BBCF/Hakumen/Data|j.214A}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
{{ColumnList|text= | {{ColumnList|text= | ||
*30F meter cooldown | *30F meter cooldown | ||
Line 821: | Line 821: | ||
{{#lst:BBCF/Hakumen/Data|214D}} | {{#lst:BBCF/Hakumen/Data|214D}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
*Guards attacks 4-27F | *Guards attacks 4-27F | ||
*30F meter cooldown | *30F meter cooldown | ||
Line 851: | Line 851: | ||
{{#lst:BBCF/Hakumen/Data|632146[C]}} | {{#lst:BBCF/Hakumen/Data|632146[C]}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|9|text= | ||
{{ColumnList|text= | {{ColumnList|text= | ||
*Invincible to physical attacks until super flash | *Invincible to physical attacks until super flash | ||
Line 866: | Line 866: | ||
{{#lst:BBCF/Hakumen/Data|632146C Wave}} | {{#lst:BBCF/Hakumen/Data|632146C Wave}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|9|text= | ||
*20% minimum damage (Normal: 500 OD: 600) | *20% minimum damage (Normal: 500 OD: 600) | ||
*Normal Wave takes 13 frames to hit the opponent fullscreen and 12 frames in OD | *Normal Wave takes 13 frames to hit the opponent fullscreen and 12 frames in OD | ||
Line 889: | Line 889: | ||
{{#lst:BBCF/Hakumen/Data|236236D}} | {{#lst:BBCF/Hakumen/Data|236236D}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|9|text= | ||
{{ColumnList|text= | {{ColumnList|text= | ||
*180F cooldown | *180F cooldown | ||
Line 903: | Line 903: | ||
{{#lst:BBCF/Hakumen/Data|236236D Attack}} | {{#lst:BBCF/Hakumen/Data|236236D Attack}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|9|text= | ||
*Fatal Counter | *Fatal Counter | ||
Line 922: | Line 922: | ||
{{#lst:BBCF/Hakumen/Data|214214B}} | {{#lst:BBCF/Hakumen/Data|214214B}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
*360F duration normally | *360F duration normally | ||
*Requires 8 magatama, but does not consume any upon startup. Instead, his heat gauge is rapidly depleted and the effects of this move end only when the heat gauge has emptied. | *Requires 8 magatama, but does not consume any upon startup. Instead, his heat gauge is rapidly depleted and the effects of this move end only when the heat gauge has emptied. | ||
Line 948: | Line 948: | ||
{{#lst:BBCF/Hakumen/Data|ABCD}} | {{#lst:BBCF/Hakumen/Data|ABCD}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
*Does not cost Heat, but inmediately ends Overdrive if used. | *Does not cost Heat, but inmediately ends Overdrive if used. | ||
*Becomes stronger and flashier with Active Flow. | *Becomes stronger and flashier with Active Flow. | ||
Line 968: | Line 968: | ||
{{#lst:BBCF/Hakumen/Data|Astral}} | {{#lst:BBCF/Hakumen/Data|Astral}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
{{ColumnList |text= | {{ColumnList |text= | ||
*180F cooldown | *180F cooldown |
Revision as of 05:41, 16 April 2020
Hakumen |
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Overview
Hakumen is one of the Six Heroes who combated the Black Beast in the series` backstory almost a century ago. After the war, he was sealed away in the boundary along with Terumi, who had betrayed the other five heroes. Kokonoe salvages a portion of his existence from the boundary and he resumes his quest for justice and to exact revenge on Terumi. His Nox Nyctores, Ookami, has the power to negate most Ars Magus and possessing the Susano'o unit allows him to freely slash through time and space.
Concerning his gameplay, Hakumen notably requires heat to use any of his special moves. The amounts required are measured in multiples of 1/8th of the entire heat meter, but to make this easier for the player to identify, his heat meter is displayed using 8 "Magatama" stocks and the bar underneath shows the progress towards generating the next one. The magatama can still be used as normal for universal mechanics such as rapid cancels in the normal way, with 4 magatama equalling 50% of a normal heat gauge and 2 equalling 25%. Unique to Hakumen is that his heat gauge will steadily increase at all times, rather than just at critical health (For Hakumen, this simply increases the gain further). Hakumen begins each round with one magatama available.
While it might seem rather limiting to need to spend heat to perform any special move, Hakumen is also one of the few characters who can cancel his specials into each other and none of his specials experience same-move proration, making his potential damage extremely high once he has the heat available. He also possesses some of the best normal moves in the game, with his sword moves covering nearly the entire match start range of the screen, generally only losing to Nine the Phantom concerning range of normal moves. Hakumen also has a solid defense with his drive described below, meaning overall Hakumen is a fairly well-rounded character with many high risk tools at his disposal for many situations, so his playstyle rewards careful patient play.
Drive: Zanshin
Zanshin projects a shield-like energy barrier that, when triggered by an opponent's attack, will negate said attack and follow-up with a invincible, but blockable, counter-attack. If a physical attack triggers Zanshin, the opponent is frozen in place making the follow-up inescapable. Also, the guardpoint protects and triggers on either sides of Hakumen, allowing him to catch any cross-ups. This gives Hakumen an effective counter to use against many of his opponent's options. In addition, many of Hakumen's normals cancel into his Drive. This makes Zanshin not only a great defensive tool, but an offensive one as well, countering attacks that may exploit holes in Hakumen's blockstrings. As an added bonus, a successful catch with Hakumen's drive will gain 1 magatama, which may be used immediately to special cancel if desired.
Overdrive: Kishin
Kishin greatly increases the magatama recharge rate as well as adding additional properties to his Distortion Drives. If combined with his Mugen distortion drive, his heat loss is frozen for the duration of the overdrive.
Strengths/Weaknesses
Strengths | Weaknesses |
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Normal Moves
5A
5A | Template:AttackDataHeader-BBCF |
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5B
5B | Template:AttackDataHeader-BBCF |
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5C
5C | Template:AttackDataHeader-BBCF |
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2A
2A | Template:AttackDataHeader-BBCF |
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2B
2B | Template:AttackDataHeader-BBCF |
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2C
2C | Template:AttackDataHeader-BBCF |
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6A
6A | Template:AttackDataHeader-BBCF |
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6B
6B | Template:AttackDataHeader-BBCF |
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6C
6C | Template:AttackDataHeader-BBCF |
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3C
3C | Template:AttackDataHeader-BBCF |
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4C
4C | Template:AttackDataHeader-BBCF |
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j.A
j.A | Template:AttackDataHeader-BBCF |
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j.2A
j.2A | Template:AttackDataHeader-BBCF |
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j.B
j.B | Template:AttackDataHeader-BBCF |
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j.C
j.C | Template:AttackDataHeader-BBCF |
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j.2C
j.2C | Template:AttackDataHeader-BBCF |
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Drive Moves
5D
5D | Template:AttackDataHeader-BBCFTemplate:AttackDataHeader-BBCF |
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2D
2D | Template:AttackDataHeader-BBCF |
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6D
6D | Template:AttackDataHeader-BBCF |
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j.D
j.D | Template:AttackDataHeader-BBCF |
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Universal Mechanics
Forward Throw
Forward Throw B+C |
Template:AttackDataHeader-BBCF |
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Back Throw
Back Throw 4B+C |
Template:AttackDataHeader-BBCF |
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Air Throw
Air Throw j.B+C |
Template:AttackDataHeader-BBCF |
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Counter Assault
Counter Assault 6A+B (when blocking) |
Template:AttackDataHeader-BBCF |
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Crush Trigger
Crush Trigger 5A+B |
Template:AttackDataHeader-BBCF |
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Specials
Fuumajin
Fuumajin | Template:AttackDataHeader-BBCF |
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Guren
Guren 214A |
Template:AttackDataHeader-BBCF |
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Kishuu
Kishuu 623A |
Template:AttackDataHeader-BBCF |
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Enma
Enma A (after kishuu) |
Template:AttackDataHeader-BBCF |
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Renka
Renka 236B |
Template:AttackDataHeader-BBCF |
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Zantetsu
Zantetsu 41236C |
Template:AttackDataHeader-BBCF |
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Hotaru
Hotaru j.214B |
Template:AttackDataHeader-BBCF |
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Tsubaki
Tsubaki j.214C |
Template:AttackDataHeader-BBCF |
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Agito
Agito j.214A |
Template:AttackDataHeader-BBCF |
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Yanagi
Yanagi 214D |
Template:AttackDataHeader-BBCF |
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Distortion Drives
Kokūjin: Shippu
Kokūjin: Shippu 632146C |
Template:AttackDataHeader-BBCF |
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Kokūjin: Yukikaze
Kokūjin: Yukikaze 236236D |
Template:AttackDataHeader-BBCF |
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Kokūjin Oūgi: Mugen
Kokūjin Oūgi: Mugen 214214B |
Template:AttackDataHeader-BBCF |
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Exceed Accel
Tengai ABCD during Overdrive |
Template:AttackDataHeader-BBCF |
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Astral Heat
Kokūjin Oūgi: Akumetsu [2]8D |
Template:AttackDataHeader-BBCF |
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External References
- Japanese Name: ハクメン
- Hakumen's discord.
- Japanese Wiki
- Japanese BBS
- Arcade Profile Dan Rankings
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.- Amane Nishiki [★]
- Arakune [★]
- Azrael [★]
- Bang Shishigami [★]
- Bullet [★]
- Carl Clover [★]
- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Hibiki Kohaku [★]
- Iron Tager [★]
- Izanami [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Kagura Mutsuki [★]
- Kokonoe [★]
- Lambda-11 [★]
- Litchi Faye Ling [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Mu-12[★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Relius Clover [★]
- Susano'o [★]
- Taokaka [★]
- Tsubaki Yayoi[★]
- Valkenhayn R. Hellsing [★]
- Yuuki Terumi [★]
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •