BBCF/Hakumen/Combos: Difference between revisions

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| '''2B/5B -> 214A -> 5B -> 2B -> 236B -> 6A -> 6B -> 5A -> 5B -> jc j.B -> j.2A -> j.2A -> j.C''' || Midscreen || 3809(5B); 3417(2B) || 1.2 ||  || Moderate || 6A must be delayed slightly
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Revision as of 18:51, 21 September 2017

Combo Notation Guide
7 Template:7 8 Template:8 9 Template:9
4 Template:4 5 Template:5 6 Template:6
1 Template:1 2 Template:2 3 Template:3
Numbers represent direction on a keyboard numpad. For example Template:2Template:3Template:6D becomes 236D
> = cancel into the next attack
, = link the next attack after preceding move's recovery
jc = jump cancel
hjc = high jump cancel
RC = Rapid Cancel
CH = Counter Hit
IAD = Instant Air Dash
OD = Overdrive
EA = Exceed Accel
(N) = only use the Nth attack of the move (for example, if j.B(2) is written, you only use the first two hits of j.B)
(CSpec) = Contains a part that only works on some characters, refer to the combo thread on Dustloop for more details.
If you have notations that are not listed here but are necessary, feel free to add them as you see fit.


Combo List

___ starter
# Combo Position Damage Heat Gain Works on: Difficulty Notes
_ 2B/5B -> 214A -> 5B -> 2B -> 236B -> 6A -> 6B -> 5A -> 5B -> jc j.B -> j.2A -> j.2A -> j.C Midscreen 3809(5B); 3417(2B) 1.2 Moderate 6A must be delayed slightly

Combo Theory

Video Examples