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==Links== | |||
{{ | <section begin=Links/>{{BBCF/CharacterLinks}}<section end=Links/> | ||
== | ==Infobox Data== | ||
{{ | {{BBCF-character | ||
| | | name =Hakumen | ||
| health =12,000 | |||
| prejump = 4F | |||
| backdash = 15F (1~4F Inv Throw, 5~9 airborne) | |||
| forwarddash = 16F (5~11 airborne) | |||
| portrait =BBCF_Hakumen_Portrait.png | |||
| icon =BBCF_Hakumen_Icon.png | |||
| umo= | |||
}} | }} | ||
==Normal Moves== | ==Normal Moves== | ||
===5A | ===5A=== | ||
{{MoveData-BBCF |character=Hakumen |type=normal | |||
{{ | |input=5A |name= | ||
| | |damage=300 |p1=90 |p2=80 |starter=Normal | ||
|level=1 |attribute=B |startup=5 |active=3 |recovery=6 | | |level=1 |cancel=DrCSOJR |attribute=B |guard=Mid |invuln= | ||
|blockstun=11 | | |startup=5 |active=3 |recovery=6 |onBlock=+3 | ||
|blockstun=11 |blockstop=9 |hitstop=+0 |CHstop=+0 | |||
|groundHit=14 |airHit=17 |groundCH=20 |airCH=28 | |||
|images=BBCF_Hakumen_5A.png |caption=Close-range anti-air | |||
|hitboxes=BBCF_Hakumen_5A_Hitbox.png | |||
|notes=Cancellable into normals from frame 10; | |||
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}} | }} | ||
===5B | ===5B=== | ||
{{MoveData-BBCF |character=Hakumen |type=normal | |||
{{ | |input=5B |name= | ||
| | |damage=730 |p1=100 |p2=89 |starter=Long | ||
|level=3 |attribute=B |startup=10 |active=2 |recovery=15 | | |level=3 |cancel=DrSOJR |attribute=B |guard=Mid |invuln= | ||
|blockstun=16 | | |startup=10 |active=2 |recovery=15 |onBlock=0 | ||
|blockstun=16 |blockstop=11 |hitstop=+0 |CHstop=+2 | |||
|groundHit=17 |airHit=19 |groundCH=22 |airCH=33 | |||
|images=BBCF_Hakumen_5B.png |caption=Situational pressure tool | |||
|hitboxes=BBCF_Hakumen_5B_Hitbox.png | |||
| | |notes=Cancellable into normals from frame 21; | ||
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}} | }} | ||
===5C | ===5C=== | ||
{{MoveData-BBCF |character=Hakumen |type=normal | |||
{{ | |input=5C |name= | ||
| | |damage=1100 |p1=100 |p2=92 |starter=Long | ||
|level=4 |attribute=B |startup=14 |active=2 |recovery=20 | | |level=4 |cancel=SOR |attribute=B |guard=Mid |invuln=(13~15 P) | ||
|blockstun=18 | | |startup=14 |active=2 |recovery=20 |onBlock=-3 | ||
|blockstun=18 |blockstop=15 |hitstop=+0 |CHstop=+5 | |||
|groundHit=19 |airHit=19 + Down 16 |groundCH=24 |airCH=34 + Down 16 | |||
|images=BBCF_Hakumen_5C.png |caption=Main punish move and OD combo filler | |||
|hitboxes=BBCF_Hakumen_5C_Hitbox_P1.png;BBCF_Hakumen_5C_Hitbox_P2.png |hitboxCaption=Frame 13, projectile cut only\Active Frames | |||
| | |notes=(Can cut projectiles on these frames, Hakumen is projectile invulnerable on the frame a projectile is cut);Forces crouching on standing hit; | ||
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}} | }} | ||
===2A | ===2A=== | ||
{{MoveData-BBCF |character=Hakumen |type=normal | |||
{{ | |input=2A |name= | ||
| | |damage=300 |p1=100 |p2=80 |starter=Normal | ||
|level=1 |attribute=F |startup=7 |active=3 |recovery=9 | | |level=1 |cancel=CSOR |attribute=F |guard=Mid |invuln= | ||
|blockstun=11 | | |startup=7 |active=3 |recovery=9 |onBlock=0 | ||
|blockstun=11 |blockstop=9 |hitstop=+0 |CHstop=+0 | |||
|groundHit=12 |airHit=12 |groundCH=16 |airCH=23 | |||
|images=BBCF_Hakumen_2A.png |caption=Key pressure and neutral tool | |||
|hitboxes=BBCF Hakumen 2A Hitbox.png | |||
| | |notes=Cancellable into 6A immediately on hit/block;Cancellable into other normals from frame 11; | ||
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}} | }} | ||
===2B | ===2B=== | ||
{{MoveData-BBCF |character=Hakumen |type=normal | |||
{{ | |input=2B |name= | ||
| | |damage=650 |p1=90 |p2=89 |starter=Long | ||
|level=3 |attribute=F |startup=8 |active=6 |recovery=15 | | |level=3 |cancel=SOR |attribute=F |guard=Low |invuln= | ||
|blockstun=16 | | |startup=8 |active=6 |recovery=15 |onBlock=-4 | ||
|blockstun=16 |blockstop=11 |hitstop=+0 |CHstop=+2 | |||
|groundHit=17 |airHit=17 |groundCH=22 |airCH=31 | |||
|images=BBCF_Hakumen_2B.png |caption=Amazing neutral and pressure tool | |||
|hitboxes=BBCF Hakumen 2B Hitbox.png | |||
| | |notes=Cancellable into normals from frame 18; | ||
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}} | }} | ||
===2C | ===2C=== | ||
{{MoveData-BBCF |character=Hakumen |type=normal | |||
{{ | |input=2C |name= | ||
| | |damage=1050 |p1=90 |p2=82 |starter=Long | ||
|level=4 |attribute=B | | |level=4 |cancel=S(J)OR |attribute=B |guard=Mid |invuln=9~15 H<br/>(10~18 P) | ||
| | |startup=13 |active=3 |recovery=33 |onBlock=-17 | ||
|blockstun=18 |blockstop=15 |hitstop=+0 |CHstop=+5 | |||
|groundHit=Launch |airHit=21 |groundCH=Launch |airCH=50 | |||
|images=BBCF_Hakumen_2C.png |caption=High risk/high reward anti-air | |||
|hitboxes=BBCF Hakumen 2C_Hitbox_P1.png;BBCF Hakumen 2C_Hitbox_P2.png;BBCF Hakumen 2C_Hitbox_P3.png; |hitboxCaption=Frames 10-12, Projectile cut only\Frames 13-15\Frames 16-18 Projectile Cut only | |||
| | |notes=(Can cut projectiles on these frames, Hakumen is projectile invulnerable on the frame a projectile is cut); | ||
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}} | }} | ||
=== | ===6A=== | ||
{{MoveData-BBCF |character=Hakumen |type=normal | |||
{{ | |input=6A |name= | ||
| | |damage=720 |p1=100 |p2=89 |starter=Long | ||
|level= | |level=3 |cancel=DrR |attribute=B |guard=Mid |invuln= | ||
|blockstun=18 | | |startup=12 |active=4 |recovery=16 |onBlock=-1 | ||
| | |blockstun=18 |blockstop=11 |hitstop=+0 |CHstop=+2 | ||
|groundHit=Crumple |airHit=27 |groundCH=Crumple |airCH=41 | |||
|images=BBCF_Hakumen_6A.png |caption=Situational in pressure and important combo filler | |||
|hitboxes=BBCF Hakumen 6A Hitbox.png | |||
| | |notes=Due to its hitbox, the first active frame of the move is likely to whiff in pressure. This makes it +0 on block instead of -1;Crumple Duration 29F, Crumple Fall 65F; | ||
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}} | }} | ||
=== | ===6B=== | ||
{{MoveData-BBCF |character=Hakumen |type=normal | |||
{{ | |input=6B |name= | ||
| | |damage=590×2 |p1=80 |p2=92 |starter=Normal | ||
|level= | |level=4 |cancel=DrR |attribute=B |guard=High, Mid |invuln=4~22 F | ||
| | |startup=18 |active=2,3 |recovery=23 |onBlock=-4 | ||
|blockstun=21 |blockstop=8 |hitstop=+0 |CHstop=+5 | |||
|groundHit=19, Launch |airHit=40 + GBounce |groundCH=24, Launch |airCH=55 + GBounce + Down 23 | |||
|images=BBCF_Hakumen_6B.png |caption=Unreactable overhead unless you're SKD | |||
|hitboxes=BBCF Hakumen 6B 1 Hitbox.png;BBCF Hakumen 6B 2 Hitbox.png|hitboxCaption=First hit, frames 18-19\Second hit, frames 20-22 | |||
| | |notes=Bonus Proration 110%;Can cancel into 214D and Supers; | ||
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}} | }} | ||
=== | ===6C=== | ||
{{MoveData-BBCF |character=Hakumen |type=normal | |||
{{ | |input=6C |name= | ||
| | |damage=1500 |p1=100 |p2=94 |starter=Long | ||
|level= | |level=5 |cancel=R |attribute=B |guard=Mid |invuln=((2F before Active)~(End of Active) P) | ||
| | |startup=20~24 |active=3 |recovery=25 |onBlock=-7 | ||
| | |blockstun=20 |blockstop=16 |hitstop=+0 |CHstop=+8 | ||
|groundHit=32 |airHit=36 + Slide |groundCH=38 |airCH=55 + Slide | |||
|images=BBCF_Hakumen_6C.png |caption=DP and reversal super punish | |||
|hitboxes=BBCF Hakumen 6C_Hitbox_P1.png;BBCF Hakumen 6C_Hitbox_P2.png |hitboxCaption=2 Frames before active, Projectile Cut Only\Active Frames | |||
|notes=Fatal Counter;(Can cut projectiles on these frames, Hakumen is projectile invulnerable on the frame a projectile is cut);Maximum Slide duration 10F; | |||
}} | }} | ||
=== | ===6[C] Lv 1=== | ||
{{ | {{MoveData-BBCF |character=Hakumen |type=normal | ||
| | |input=6[C] Lv 1 |name= | ||
|level= | |damage=1700 |p1=100 |p2=94 |starter=Long | ||
| | |level=5 |cancel=R |attribute=B |guard=Mid |invuln=((2F before Active)~(End of Active) P) | ||
| | |startup=25~59 |active=3 |recovery=25 |onBlock=-7 | ||
|blockstun=20 |blockstop=16 |hitstop=+0 |CHstop=+8 | |||
|groundHit=Launch |airHit=70 + Slide |groundCH=Launch |airCH=89 + Slide | |||
|images=BBCF_Hakumen_6C.png | |||
|hitboxes=BBCF Hakumen 6C_Hitbox_P1.png;BBCF Hakumen 6C_Hitbox_P2.png |hitboxCaption=2 Frames before active, Projectile Cut Only\Active Frames | |||
|notes=Fatal Counter;(Can cut projectiles on these frames, Hakumen is projectile invulnerable on the frame a projectile is cut);Maximum Slide duration 10F; | |||
}} | }} | ||
=== | ===6[C] Lv 2=== | ||
{{MoveData-BBCF |character=Hakumen |type=normal | |||
{{ | |input=6[C] Lv 2 |name= | ||
| | |damage=2000 |p1=100 |p2=94 |starter=Long | ||
|level=5 |attribute=B |startup= | |level=5 |cancel=R |attribute=B |guard=Mid |invuln=(58~62 P) | ||
|blockstun=20 | | |startup=60 |active=3 |recovery=25 |onBlock=-7 | ||
|blockstun=20 |blockstop=16 |hitstop=+0 |CHstop=+8 | |||
|groundHit=Launch |airHit=70 + Slide + WBounce |groundCH=Launch |airCH=89 + Slide + WBounce | |||
|images=BBCF_Hakumen_6C.png | |||
|hitboxes=BBCF Hakumen 6C_Hitbox_P1.png;BBCF Hakumen 6C_Hitbox_P2.png |hitboxCaption=2 Frames before active, Projectile Cut Only\Active Frames | |||
| | |notes=Bonus Proration 110%;Fatal Counter even on normal hit;(Can cut projectiles on these frames, Hakumen is projectile invulnerable on the frame a projectile is cut);Maximum Slide duration 10F; | ||
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}} | }} | ||
=== | ===4C=== | ||
{{MoveData-BBCF |character=Hakumen |type=normal | |||
{{ | |input=4C |name= | ||
| | |damage=900 |p1=100 |p2=89 |starter=Long | ||
|level= | |level=3 |cancel=DrR |attribute=B |guard=All |invuln=(8~10 P) | ||
|blockstun=20 | | |startup=10 |active=1 |recovery=24 |onBlock=-4 | ||
|blockstun=20 |blockstop=11 |hitstop=+0 |CHstop=+2 | |||
|groundHit=24 |airHit=24 |groundCH=38 |airCH=36 | |||
|images=BBCF_Hakumen_4C.png |caption=Key ground neutral tool | |||
|hitboxes=BBCF Hakumen 4C_Hitbox_P1.png;BBCF Hakumen 4C_Hitbox_P2.png;BBCF Hakumen 4C_Hitbox_P3.png;|hitboxCaption=Frame 8 Projectile Cut only\Frame 9 Projectile Cut only\Frame 10 | |||
| | |notes=(Can cut projectiles on these frames, Hakumen is projectile invulnerable on the frame a projectile is cut) | ||
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}} | }} | ||
=== | ===3C=== | ||
{{MoveData-BBCF |character=Hakumen |type=normal | |||
{{ | |input=3C |name= | ||
| | |damage=1200 |p1=100 |p2=92 |starter=Long | ||
|level= | |level=4 |cancel=R |attribute=F |guard=Low |invuln=(7~14 P) | ||
| | |startup=8 |active=3 |recovery=28 |onBlock=-12 | ||
|blockstun=18 |blockstop=15 |hitstop=+4 |CHstop=+5 | |||
|groundHit=Launch |airHit=36 |groundCH=Launch |airCH=51 + Down 23 | |||
|images=BBCF_Hakumen_3C.png |caption=Counter poke and high-reward punish tool. NOT a pressure tool | |||
|hitboxes=BBCF Hakumen 3C_Hitbox_P1.png;BBCF Hakumen 3C_Hitbox_P2.png;BBCF Hakumen 3C_Hitbox_P3.png|hitboxCaption=Frame 7 Projectile Cut Only\Frames 8-10\Frames 11-14 Projectile Cut Only | |||
| | |notes=(Can cut projectiles on these frames, Hakumen is projectile invulnerable on the frame a projectile is cut) | ||
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}} | }} | ||
=== | ===j.A=== | ||
{{MoveData-BBCF |character=Hakumen |type=normal | |||
{{ | |input=j.A |name= | ||
| | |damage=300 |p1=80 |p2=80 |starter=Normal | ||
|level= | |level=1 |cancel=CSOR |attribute=H |guard=High/Air |invuln= | ||
|blockstun= | |startup=7 |active=3 |recovery=9 |onBlock= | ||
|blockstun=11 |blockstop=9 |hitstop=+0 |CHstop=+0 | |||
|groundHit=12 |airHit=18 |groundCH=16 |airCH=29 | |||
|images=BBCF_Hakumen_jA.png |caption=Close air-to-air tool | |||
|hitboxes=BBCF Hakumen jA Hitbox.png | |||
| | |notes=Cancellable into normals from frame 13; | ||
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}} | }} | ||
===j. | ===j.B=== | ||
{{MoveData-BBCF |character=Hakumen |type=normal | |||
{{ | |input=j.B |name= | ||
|damage=650 |p1=80 |p2=89 |starter=Long | |||
| | |level=3 |cancel=SOJR |attribute=H |guard=High/Air |invuln= | ||
|startup=9 |active=3 |recovery=20 |onBlock= | |||
|blockstun=16 |blockstop=11 |hitstop=+0 |CHstop=+2 | |||
|groundHit=17 |airHit=21 |groundCH=22 |airCH=35 | |||
|images=BBCF_Hakumen_jB.png |caption=Amazing jump-in | |||
|hitboxes=BBCF Hakumen jB Hitbox.png | |||
|notes=Cancellable into normals from frame 15; | |||
|level | |||
|cancel=SOJR | | |||
|blockstun=16 | | |||
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}} | }} | ||
===j.C | ===j.C=== | ||
== | {{MoveData-BBCF |character=Hakumen |type=normal | ||
|input=j.C |name= | |||
|damage=1000 |p1=80 |p2=92 |starter=Long | |||
|level=4 |attribute=H |startup=12 |active= | |level=4 |cancel=SOJR |attribute=H |guard=All |invuln=(10~19 P) | ||
|blockstun=18 | | |startup=12 |active=2 |recovery=32+3L |onBlock= | ||
|blockstun=18 |blockstop=15 |hitstop=+0 |CHstop=+5 | |||
|groundHit=19 |airHit=30 + WStick |groundCH=24 |airCH=45 + WStick | |||
|images=BBCF_Hakumen_jC.png |caption=Main air neutral tool | |||
|hitboxes=BBCF Hakumen jC_Hitbox_P1.png;BBCF Hakumen jC_Hitbox_P2.png;BBCF Hakumen jC_Hitbox_P3.png; |hitboxCaption=Frames 10-11 Projectile Cut only\Frames 12-13\Frames 14-19 Projectile Cut only | |||
| | |notes=(Can cut projectiles on these frames, Hakumen is projectile invulnerable on the frame a projectile is cut);Landing recovery applies only if move reaches active frames | ||
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}} | }} | ||
===j.2A | ===j.2A=== | ||
== | {{MoveData-BBCF |character=Hakumen |type=normal | ||
|input=j.2A |name= | |||
|damage=700 |p1=80 |p2=89 |starter=Long | |||
|level=3 |attribute=H |startup=11 |active=12 |recovery=12 | | |level=3 |cancel=SOJR |attribute=H |guard=High/Air |invuln=(5~24 P) | ||
|blockstun=16 | | |startup=11 |active=12 |recovery=12 |onBlock= | ||
|blockstun=16 |blockstop=11 |hitstop=+0 |CHstop=+2 | |||
|groundHit=17 |airHit=21 |groundCH=22 |airCH=35 | |||
|images=BBCF_Hakumen_j2A.png |caption=Anti-zoner tool | |||
|hitboxes=BBCF Hakumen j2A_Hitbox_P1.png;BBCF Hakumen j2A_Hitbox_P2.png;BBCF Hakumen j2A_Hitbox_P3.png;BBCF Hakumen j2A_Hitbox_P4.png|hitboxCaption=Frames 5-10 Projectile Cut only\Frames 11-14\Frames15-18\Frames 19-22 | |||
| | |notes=(Can cut projectiles on these frames, Hakumen is projectile invulnerable on the frame a projectile is cut);Immediately enters recovery on hit/block;Cancellable into j.C from 5th frame of recovery | ||
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}} | }} | ||
===j.2C | ===j.2C=== | ||
== | {{MoveData-BBCF |character=Hakumen |type=normal | ||
|input=j.2C |name= | |||
|damage=1200 |p1=80 |p2=92 |starter=Long | |||
|level=4 |attribute=H |startup=16 |active=4 |recovery=30 | | |level=4 |cancel=SOR |attribute=H |guard=High/Air |invuln=(14~19 P) | ||
|blockstun=18 | | |startup=16 |active=4 |recovery=30 |onBlock= | ||
|blockstun=18 |blockstop=15 |hitstop=+0 |CHstop=+5 | |||
|groundHit=19 |airHit=19 |groundCH=24 |airCH=34 | |||
|images=BBCF_Hakumen_j2C.png |caption=Don't use {{clr|C|j.2C}} when you're high in the air | |||
|hitboxes=BBCF Hakumen j2C_Hitbox_P1.png;BBCF Hakumen j2C_Hitbox_P2.png;BBCF Hakumen j2C_Hitbox_P3.png; |hitboxCaption=Frames 14-15 Projectile Cut only\Frames 16-18\Frames 19 | |||
| | |notes=(Can cut projectiles on these frames, Hakumen is projectile invulnerable on the frame a projectile is cut) | ||
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}} | }} | ||
==Drive Moves== | ==Drive Moves== | ||
===5D | ===5D=== | ||
{{MoveData-BBCF |character=Hakumen |type=drive | |||
{{ | |input=5D |name= | ||
| | |damage= |p1= |p2= |starter= | ||
| | |level= |cancel= |attribute= |guard= |invuln=6~20 Catch HBFP | ||
| | |startup= |active= |recovery=40 |onBlock= | ||
|blockstun= |blockstop= |hitstop= |CHstop= | |||
|groundHit= |airHit= |groundCH= |airCH= | |||
|images=BBCF_Hakumen_5D.png | |||
|hitboxes=BBCF Hakumen 5D Hitbox.png |hitboxCaption=Catch hitbox | |||
| | |notes=Only guards attacks that can be blocked high/mid;Cancels into attack only after guarding a non-projectile;Counterhit state for entire move;On Guard Point, hitstop for Hakumen is 2F. Opponent hitstop is 14F; | ||
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}} | }} | ||
===5[D] Lv 1 | ===5[D] Lv 1=== | ||
== | {{MoveData-BBCF |character=Hakumen |type=drive | ||
|input=5[D] Lv 1 |name= | |||
|damage= |p1= |p2= |starter= | |||
| | |level= |cancel= |attribute= |guard= |invuln=6~30 Catch HBFP | ||
| | |startup= |active= |recovery=50 |onBlock= | ||
|blockstun= |blockstop= |hitstop= |CHstop= | |||
|groundHit= |airHit= |groundCH= |airCH= | |||
|images=BBCF_Hakumen_5D.png | |||
|hitboxes=BBCF Hakumen 5D Hitbox.png |hitboxCaption=Catch hitbox | |||
| | |notes=Only guards attacks that can be blocked high/mid;Cancels into attack only after guarding a non-projectile;Counterhit state for entire move;On Guard Point, hitstop for Hakumen is 2F. Opponent hitstop is 14F; | ||
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}} | }} | ||
===5[D] Lv 2 | ===5[D] Lv 2 === | ||
== | {{MoveData-BBCF |character=Hakumen |type=drive | ||
|input=5[D] Lv 2 |name= | |||
|damage= |p1= |p2= |starter= | |||
| | |level= |cancel= |attribute= |guard= |invuln=6~40 Catch HBFP | ||
| | |startup= |active= |recovery=60 |onBlock= | ||
|blockstun= |blockstop= |hitstop= |CHstop= | |||
|groundHit= |airHit= |groundCH= |airCH= | |||
|images=BBCF_Hakumen_5D.png | |||
|hitboxes=BBCF Hakumen 5D Hitbox.png |hitboxCaption=Catch hitbox | |||
| | |notes=Only guards attacks that can be blocked high/mid;Cancels into attack only after guarding a non-projectile;Counterhit state for entire move;On Guard Point, hitstop for Hakumen is 2F. Opponent hitstop is 14F; | ||
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}} | }} | ||
===5D Attack | ===5D Attack=== | ||
== | {{MoveData-BBCF |character=Hakumen |type=drive | ||
|input=5D Attack |name= | |||
|damage=0, 1000 |p1=100 |p2=100, 72 |starter=Very Short | |||
|level=4 |attribute=BT |startup=16 |active=10 |recovery=10 | | |level=0, 4 |cancel= |attribute=BT |guard= |invuln=1~End All | ||
|blockstun=18 | | |startup=16 |active=10 |recovery=10 |onBlock=-1 | ||
| | |blockstun=18 |blockstop=8 |hitstop=8, 0 |CHstop=+0 | ||
|groundHit=Launch |airHit=42 + Down 23 |groundCH= |airCH= | |||
|images=BBCF_Hakumen_5D_Attack.png |caption=PREDICTABO | |||
|hitboxes=BBCF Hakumen 5D Attack Hitbox.png |hitboxCaption=Attack hitbox | |||
|notes=Cancellable into specials/supers/CT/EA on frames 11-15;Cannot hit opponents in jump startup | |||
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}} | }} | ||
===2D | ===2D=== | ||
{{MoveData-BBCF |character=Hakumen |type=drive | |||
{{ | |input=2D |name= | ||
| | |damage= |p1= |p2= |starter= | ||
|level= | | |level= |cancel= |attribute= |guard= |invuln=1~8 Catch HBFP | ||
| | |startup= |active= |recovery=46 |onBlock= | ||
|blockstun= |blockstop= |hitstop= |CHstop= | |||
|groundHit= |airHit= |groundCH= |airCH= | |||
|images=BBCF_Hakumen_2D.png |caption=Best Drive | |||
|hitboxes=BBCF Hakumen 2D Hitbox.png |hitboxCaption=Catch hitbox | |||
| | |notes=Only guards attacks that can be blocked mid/low;Cancels into attack only after guarding a non-projectile;After guarding a projectile attack, Hakumen is fully invincible for rest of move;Counterhit state for entire move;On Guard Point, hitstop for Hakumen is 2F. Opponent hitstop is 14F; | ||
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}} | }} | ||
===2D Attack | ===2D Attack=== | ||
== | {{MoveData-BBCF |character=Hakumen |type=drive | ||
|input=2D Attack |name= | |||
|damage=0, 1000 |p1=100 |p2=100, 72 |starter=Very Short | |||
|level= |attribute=FT |startup=16 |active=10 |recovery=15 | | |level=0, 4 |cancel= |attribute=FT |guard= |invuln=1~End All | ||
|blockstun=18 | | |startup=16 |active=10 |recovery=15 |onBlock=-6 | ||
|blockstun=18 |blockstop=13 |hitstop=13, 0 |CHstop=+0 | |||
|groundHit=Launch |airHit=50 + GBounce + Down 23 |groundCH= |airCH= | |||
|images=BBCF_Hakumen_2D_Attack.png | |||
|hitboxes=BBCF Hakumen 2D Attack Hitbox.png |hitboxCaption=Attack hitbox | |||
| | |notes=Cancellable into specials/supers/CT/EA on frames 11-15;Cannot hit opponents in jump startup | ||
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}} | }} | ||
===6D | ===6D=== | ||
{{MoveData-BBCF |character=Hakumen |type=drive | |||
{{ | |input=6D |name= | ||
| | |damage= |p1= |p2= |starter= | ||
|level= | | |level= |cancel= |attribute= |guard= |invuln=1~9 Catch HBFP | ||
| | |startup= |active= |recovery=43 |onBlock= | ||
|blockstun= |blockstop= |hitstop= |CHstop= | |||
|groundHit= |airHit= |groundCH= |airCH= | |||
|images=BBCF_Hakumen_6D.png |caption=Situational counter | |||
|hitboxes=BBCF Hakumen 6D Hitbox.png |hitboxCaption=Catch hitbox | |||
| | |notes=Only guards attacks that can be blocked high/mid;Cancels into attack only after guarding a non-projectile;After guarding a projectile attack, Hakumen is fully invincible for rest of move;Counterhit state for entire move;On Guard Point, hitstop for Hakumen is 2F. Opponent hitstop is 14F; | ||
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}} | }} | ||
===6D Attack | ===6D Attack=== | ||
== | {{MoveData-BBCF |character=Hakumen |type=drive | ||
|input=6D Attack |name= | |||
|damage=0, 1000 |p1=100 |p2=100, 72 |starter=Very Short | |||
|level= |attribute=BT |startup=16 |active=10 |recovery=10 | | |level=0, 4 |cancel= |attribute=BT |guard= |invuln=1~End All | ||
|blockstun=18 | | |startup=16 |active=10 |recovery=10 |onBlock=-1 | ||
|blockstun=18 |blockstop=8 |hitstop=8, 1 |CHstop=+0 | |||
|groundHit=Launch |airHit=33 + WBounce 30 |groundCH= |airCH= | |||
|images=BBCF_Hakumen_6D_Attack.png | |||
|hitboxes=BBCF Hakumen 6D Attack Hitbox.png |hitboxCaption=Attack hitbox | |||
| | |notes=Cancellable into specials/supers/CT/EA on frames 11-15;Cannot hit opponents in jump startup | ||
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}} | }} | ||
===j.D | ===j.D=== | ||
== | {{MoveData-BBCF |character=Hakumen |type=drive | ||
|input=j.D |name= | |||
|damage= |p1= |p2= |starter= | |||
|level= | | |level= |cancel= |attribute= |guard= |invuln=1~10 Catch HBFP | ||
| | |startup= |active= |recovery=Until L+17 |onBlock= | ||
|blockstun= |blockstop= |hitstop= |CHstop= | |||
|groundHit= |airHit= |groundCH= |airCH= | |||
|images=BBCF_Hakumen_jD.png |caption=You shouldn't have used that anti-air | |||
|hitboxes=BBCF Hakumen jD Hitbox.png |hitboxCaption=Catch hitbox | |||
| | |notes=Only guards attacks that can be air barrier blocked;Cancels into attack only after guarding a non-projectile;After guarding a projectile attack, Hakumen is fully invincible for rest of move;Counterhit state for entire move;On Guard Point, hitstop for Hakumen is 0F. Opponent hitstop is 12F; | ||
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}} | }} | ||
===j.D Attack | ===j.D Attack=== | ||
== | {{MoveData-BBCF |character=Hakumen |type=drive | ||
|input=j.D Attack |name= | |||
|damage=0, 1000 |p1=100 |p2=100, 67 |starter=Very Short | |||
|level= |attribute=HT |startup=14 |active=10 |recovery=6 | | |level= |cancel= |attribute=HT |guard= |invuln=1~End All | ||
|blockstun=18 | | |startup=14 |active=10 |recovery=6 |onBlock= | ||
|blockstun=18 |blockstop=8 |hitstop=+0 |CHstop=+0 | |||
|groundHit=Launch |airHit=35 |groundCH= |airCH= | |||
|images=BBCF_Hakumen_jD_Attack.png | |||
|hitboxes=BBCF Hakumen jD Attack Hitbox.png |hitboxCaption=Attack hitbox | |||
| | |notes=Cancellable into specials on frames 11-13;Cannot hit opponents in jump startup | ||
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}} | }} | ||
==Universal Mechanics== | ==Universal Mechanics== | ||
=== | ===B+C=== | ||
{{MoveData-BBCF |character=Hakumen |type=other | |||
{{ | |input=B+C |name=Forward Throw | ||
| | |damage=0, 1500 |p1=100 |p2=50 |starter=Normal | ||
|level=4 |attribute=T |startup=7 |active=3 |recovery=23 | | |level=0, 4 |cancel=SOR |attribute=T |guard=Throw |invuln= | ||
| | |startup=7 |active=3 |recovery=23 |onBlock= | ||
| | |blockstun= |blockstop= |hitstop=0, 12 |CHstop=+0 | ||
|groundHit=Crumple |airHit= |groundCH= |airCH= | |||
|images=BBCF_Hakumen_5B+C.png |caption=Decent but often predictable | |||
|hitboxes= | |||
|notes=Minimum Damage 100% (1500);Crumple Duration 45F, Crumple Fall 77F; | |||
}} | }} | ||
=== | |||
{{ | ===4B+C=== | ||
| | {{MoveData-BBCF |character=Hakumen |type=other | ||
|level=4 |attribute=T |startup=7 |active=3 |recovery=23 | | |input=4B+C |name=Back Throw | ||
| | |damage=0, 750×2 |p1=100 |p2=50 |starter=Normal | ||
| | |level=0, 2, 4 |cancel=R,SOR |attribute=T |guard=Throw |invuln= | ||
|startup=7 |active=3 |recovery=23 |onBlock= | |||
|blockstun= |blockstop= |hitstop=0×2, 12 |CHstop=+0 | |||
|groundHit=Launch 60 |airHit= |groundCH= |airCH= | |||
|images=BBCF_Hakumen_4B+C.png |caption=Can be RC'd for high damage combos | |||
|hitboxes= | |||
|notes=Minimum Damage 100% (1500); | |||
}} | }} | ||
=== | ===j.B+C=== | ||
{{MoveData-BBCF |character=Hakumen |type=other | |||
{{ | |input=j.B+C |name=Air Throw | ||
| | |damage=0, 200, 1300 |p1=100 |p2=50 |starter=Normal | ||
|level= | |level=0, 1, 4 |cancel=SOR |attribute=T |guard=Throw |invuln= | ||
| | |startup=7 |active=3 |recovery=23+3L |onBlock= | ||
| | |blockstun= |blockstop= |hitstop=0, 11, 18 |CHstop=+0 | ||
|groundHit= |airHit=20, 60 + GBounce |groundCH= |airCH= | |||
|images=BBCF_Hakumen_jB+C.png |caption=Not an air combo ender unless you're Camellia | |||
|hitboxes= | |||
|notes=Minimum Damage 100% (1500); | |||
}} | }} | ||
=== | |||
{{ | ===6A+B=== | ||
| | {{MoveData-BBCF |character=Hakumen |type=other | ||
|level= | |input=6A+B |name=Counter Assault | ||
| | |damage=0 |p1=50 |p2=92 |starter=Very Short | ||
|hitbox= | |level=4 |cancel=R |attribute=B |guard=all |invuln=1~20 All | ||
|startup=13 |active=3 |recovery=30 |onBlock=-14 | |||
|blockstun=18 |blockstop=12 |hitstop=+0 |CHstop=+5 | |||
|groundHit=Launch |airHit=19 |groundCH=Launch |airCH=34 | |||
|images=BBCF_Hakumen_6A.png |caption=Good hitbox, if you need to use it | |||
|hitboxes=BBCF Hakumen 6A Hitbox.png | |||
|notes= | |||
}} | }} | ||
=== | ===5A+B=== | ||
{{MoveData-BBCF |character=Hakumen |type=other | |||
{{ | |input=5A+B |name=Crush Trigger | ||
| | |damage=1000 |p1=80 |p2=60 |starter=Normal | ||
|level= | |level= |cancel=R |attribute=B |guard=Guard Break 32/Barrier |invuln= | ||
|blockstun= | | |startup=20 |active=1 |recovery=25 |onBlock=0 (With Barrier) | ||
|blockstun=24 |blockstop=11 |hitstop=+0 |CHstop=+2 | |||
|groundHit=Crumple |airHit=60 |groundCH=Crumple |airCH=74 | |||
|images=BBCF_Hakumen_5A+B.png |caption=Overdrive combo filler | |||
|hitboxes=BBCF Hakumen 5A+B Hitbox.png | |||
| | |notes=Crumple Duration 50F, Crumple Fall 83F; | ||
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}} | }} | ||
=== | ===5[A+B]=== | ||
{{MoveData-BBCF |character=Hakumen |type=other | |||
{{ | |input=5[A+B] |name=Crush Trigger | ||
| | |damage=1000 |p1=80 |p2=100 |starter=Long | ||
|level= | |level= |cancel=R |attribute=B |guard=Guard Break 60/Barrier |invuln= | ||
|blockstun= | |startup=30~61 |active=1 |recovery=25 |onBlock=0 (With barrier) | ||
|blockstun=24 |blockstop=11 |hitstop=+0 |CHstop=+2 | |||
|groundHit=Crumple |airHit=60 |groundCH=Crumple |airCH=74 | |||
|images=BBCF_Hakumen_5A+B.png |caption=Overdrive combo filler | |||
|hitboxes=BBCF Hakumen 5A+B Hitbox.png | |||
| | |notes=Crumple Duration 50F, Crumple Fall 83F; | ||
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}} | }} | ||
=== | ===66=== | ||
{{MoveData-BBCF |character=Hakumen |type=other | |||
{{ | |input=66 |name=Forward Dash | ||
| | |damage= |p1= |p2= |starter= | ||
|level= |attribute= | |level= |cancel=S |attribute= |guard= |invuln= | ||
|blockstun= | |startup= |active= |recovery=16 |onBlock= | ||
|blockstun= |blockstop= |hitstop= |CHstop= | |||
|groundHit= |airHit=|groundCH=|airCH= | |||
|images=BBCF Hakumen 66.png |caption=Learn to cancel this into air specials. | |||
|hitboxes= | |||
| | |notes=Special cancellable from Frame 6 | ||
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}} | }} | ||
=== | ===44=== | ||
{{MoveData-BBCF |character=Hakumen |type=other | |||
{{ | |input=44 |name=Backdash | ||
| | |damage= |p1= |p2= |starter= | ||
|level= |attribute= | |level= |cancel=S |attribute= |guard= |invuln=1-4T | ||
|blockstun= | |startup= |active= |recovery=15 |onBlock= | ||
|blockstun= |blockstop= |hitstop= |CHstop= | |||
|groundHit= |airHit=|groundCH=|airCH= | |||
|images=BBCF Hakumen 44.png |caption=This will get you sniped by projectiles | |||
|hitboxes= | |||
| | |notes=Special cancellable from Frame 8 | ||
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}} | }} | ||
==Specials== | ==Specials== | ||
===214A | ===214A=== | ||
{{MoveData-BBCF |character=Hakumen |type=special | |||
{{ | |input=214A |name=Gurren | ||
| | |damage=950 |p1=100 |p2=92 |starter=Long | ||
|level=4 |attribute=B |startup=14 |active=3 |recovery=15 | | |level=4 |cancel=SR |attribute=B |guard=All |invuln= | ||
| | |startup=14 |active=3 |recovery=15 |onBlock=+1 | ||
| | |blockstun=18 |blockstop=12 |hitstop=+0 |CHstop=+5 | ||
|groundHit=28 |airHit=60 |groundCH=33 |airCH=75 + WBounce | |||
|images=BBCF_Hakumen_214A.png |caption=Pressure reset | |||
|hitboxes=BBCF Hakumen 214A Hitbox.png | |||
|notes=Heat Gauge Cooldown 30F;If cancelled into from Drive counterattack startup or 214D (startup or on block), is invulnerable frames 1~10 | |||
}} | }} | ||
=== | |||
{{ | ===623A=== | ||
| | {{MoveData-BBCF |character=Hakumen |type=special | ||
|level= | |input=623A |name=Kishuu | ||
| | |damage= |p1= |p2= |starter= | ||
| | |level= |cancel= |attribute= |guard= |invuln=5~14 HB | ||
|startup= |active= |recovery=18 |onBlock= | |||
|blockstun= |blockstop= |hitstop= |CHstop= | |||
|groundHit= |airHit= |groundCH= |airCH= | |||
|images=BBCF_Hakumen_623A.png |caption=Goes under some supers | |||
|hitboxes=BBCF Hakumen 623A Hitbox.png | |||
|notes=Can cancel into Enma on frames 10-12;Can cancel into 236B or 41236C from frame 10 until end;Heat Gauge Cooldown 30F;If cancelled into from Drive counterattack startup or 214D (startup or on block), is fully invulnerable frames 1~10 (returns to HB invuln only frames 11~14) | |||
}} | }} | ||
=== | ===623A~A=== | ||
{{MoveData-BBCF |character=Hakumen |type=special | |||
{{ | |input=623A~A |name=Enma | ||
| | |damage=1060 |p1=100 |p2=72 |starter=Long | ||
|level=4 |attribute= | |level=4 |cancel=SR |attribute=B |guard=Mid |invuln=1~8 HB | ||
|blockstun=18 | | |startup=6 |active=7 |recovery=16 |onBlock=-4 | ||
| | |blockstun=18 |blockstop=16 |hitstop=+0 |CHstop=+12 | ||
|groundHit=Launch |airHit=60 |groundCH=Launch |airCH=75 | |||
|images=BBCF_Hakumen_623A~A.png |caption=Best neutral tool | |||
|hitboxes=BBCF Hakumen 623A~A Hitbox 1.png;BBCF Hakumen 623A~A Hitbox 2.png |hitboxCaption=Frames 6-8\Frames 9-12 | |||
| | |notes=Heat Gauge Cooldown 30F; | ||
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}} | }} | ||
=== | ===236B=== | ||
{{MoveData-BBCF |character=Hakumen |type=special | |||
{{ | |input=236B |name=Renka | ||
| | |damage=1000×2 |p1=90 |p2=82, 92 |starter=Long | ||
|level= | |level=4 |cancel=SR, SJR |attribute=F, B |guard=Low, Mid |invuln= | ||
|blockstun= | |startup=9 |active=3(12)3 |recovery=21 |onBlock=-5 | ||
|blockstun=18 |blockstop=15, 12 |hitstop=+0 |CHstop=+5 | |||
|groundHit=Crumple, Launch |airHit=50 + Down 23, 60 |groundCH=Crumple, Launch |airCH=65 + Down 23, 75 | |||
|images=BBCF_Hakumen_236B.png |caption=Combo filler | |||
|hitboxes=BBCF Hakumen 236B 1 Hitbox.png;BBCF Hakumen 236B 2 Hitbox.png |hitboxCaption=First hit\Second hit | |||
| | |notes=Second hit is jump cancellable;Heat Gauge Cooldown 60F;If cancelled into from Drive counterattack startup or 214D (startup or on block), is invulnerable frames 1~10;Crumple Duration 39F, Crumple Fall 72F;On Ch Crumple Duration 59F, Crumple Fall 96F; | ||
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}} | }} | ||
=== | ===41236C=== | ||
{{MoveData-BBCF |character=Hakumen |type=special | |||
{{ | |input=41236C |name=Zantetsu | ||
| | |damage=2100, 800 |p1=90 |p2=94, 72 |starter=Normal | ||
|level= |attribute= |startup= |active= |recovery= | |level=5, 4 |cancel=SR |attribute=B,F |guard=High/Air, Low/Air |invuln=(21~23, 38~40 P) | ||
|blockstun= | | |startup=21 |active=3(14)3 |recovery=18 |onBlock=-2 | ||
|blockstun=20, 18 |blockstop=16, 14 |hitstop=+0 |CHstop=+8, +5 | |||
|groundHit=Launch |airHit=30 + GBounce + Down 24, 30 + Down 24 |groundCH=Launch |airCH=46 + GBounce + Down 24, 46 + Down 24 | |||
|images=BBCF_Hakumen_41236C.png |caption=First hit will be bursted 99% of the time | |||
|hitboxes=BBCF Hakumen 41236C 1 Hitbox P.png;BBCF Hakumen 41236C 2 Hitbox P.png |hitboxCaption= Frames 21-23\Frames 38-40 | |||
| | |notes=(Can cut projectiles on these frames, Hakumen is projectile invulnerable on the frame a projectile is cut);Heat Gauge Cooldown 90F;If cancelled into from Drive counterattack startup or 214D (startup or on block), is invulnerable frames 1~10 | ||
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}} | }} | ||
=== | ===j.214A=== | ||
{{MoveData-BBCF |character=Hakumen |type=special | |||
{{ | |input=j.214A |name=Agito | ||
| | |damage=950 |p1=70 |p2=92 |starter=Long | ||
|level= | |level=3 |cancel=SR |attribute=P1 |guard=All |invuln= | ||
|blockstun= | |startup=12 |active=4 |recovery=Total 35 |onBlock=-2 | ||
|blockstun=16 |blockstop=9/+3 |hitstop=+3 |CHstop=+8 | |||
|groundHit=Launch |airHit=Down 28 |groundCH=Launch |airCH=50 + GBounce | |||
|images=BBCF_Hakumen_j214A.png |caption=Air ender and beats anti-air | |||
|hitboxes=BBCF Hakumen j214A Hitbox.png | |||
|notes=Heat Gauge Cooldown 30F;If cancelled into from Drive counterattack startup, is invulnerable frames 1~10 | |||
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}} | }} | ||
===j. | ===j.214B=== | ||
{{MoveData-BBCF |character=Hakumen |type=special | |||
{{ | |input=j.214B |name=Hotaru | ||
| | |damage=1500 |p1=80 |p2=92 |starter=Very Short | ||
|level=3 |attribute= | |level=3 |cancel=DJSR |attribute=H |guard=Mid |invuln=1~17 All | ||
|blockstun=16 | | |startup=11 |active=3 |recovery=35 |onBlock= | ||
| | |blockstun=16 |blockstop=11 |hitstop=+0 |CHstop=+2 | ||
|groundHit=Launch |airHit=55 |groundCH=Launch |airCH=69 | |||
|images=BBCF_Hakumen_j214B.png |caption=NOT a reversal on wakeup and can be low-profiled | |||
|hitboxes=BBCF Hakumen j214B Hitbox.png | |||
|notes=Resets air options (Jump/Airdash);Heat Gauge Cooldown 60F | |||
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}} | }} | ||
===j. | ===j.214C=== | ||
{{MoveData-BBCF |character=Hakumen |type=special | |||
{{ | |input=j.214C |name=Tsubaki | ||
| | |damage=2500 |p1=90 |p2=92 |starter=Long | ||
|level= | |level=4 |cancel=SR |attribute=H |guard=Guard Break 60/Barrier |invuln=(15~17 P) | ||
|blockstun= | |startup=15 |active=3 |recovery=22+4L |onBlock= | ||
|blockstun=18 |blockstop=8 |hitstop=+0 |CHstop=+5 | |||
|groundHit=Launch |airHit=60 + GBounce + Down 23 |groundCH=Launch |airCH=78 + GBounce + Down 23 | |||
|images=BBCF_Hakumen_j214C.png |caption=Throw crush on wakeup. Not an overhead | |||
|hitboxes=BBCF Hakumen j214C Hitbox P.png | |||
| | |notes=Fatal Counter;(Can cut projectiles on these frames, Hakumen is projectile invulnerable on the frame a projectile is cut);Heat Gauge Cooldown 90F;If cancelled into from Drive counterattack startup, is invulnerable frames 1~10 | ||
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}} | }} | ||
=== | ===214D=== | ||
{{MoveData-BBCF |character=Hakumen |type=special | |||
{{ | |input=214D |name=Yanagi | ||
| | |damage=0, 2500 |p1=100 |p2=100, 72 |starter=Normal | ||
|level= | |level=2 |cancel= |attribute=BT |guard=all |invuln=4~27 Guard HBFP | ||
|blockstun= | |startup=30 |active=3 |recovery=18 |onBlock=-7 | ||
|blockstun=13 |blockstop=10 |hitstop=0, 10/+5 |CHstop=+0 | |||
|groundHit=Launch |airHit=60 + GBounce + Down 23 |groundCH= |airCH= | |||
|images=BBCF_Hakumen_214D.png;BBCF_Hakumen_214D_2.png |caption= \Counterpoke and OD combo filler | |||
|hitboxes=BBCF Hakumen 214D 1 Hitbox.png;BBCF Hakumen 214D 2 Hitbox.png |hitboxCaption=Traveling hitbox\Attack hitbox, can hit without counter activation | |||
| | |notes=If Guard Point blocks an attack, can cancel into specials on whiff/startup;On Guard Point, hitstop for Hakumen and Opponent 14F;After guarding an attack, remaining Guard frames are replaced with Full Invincibility;Heat Gauge Cooldown 60F;If cancelled into from Drive counterattack startup, is invulnerable frames 1~10 | ||
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}} | }} | ||
=== | ===Fuumajin=== | ||
{{MoveData-BBCF |character=Hakumen |type=special | |||
{{ | |input=Fuumajin |name=Fuumajin | ||
|damage=900 |p1=85 |p2=89 |starter=Long | |||
| | |level=3 |cancel= |attribute=P |guard=all |invuln=1~End Guard xP | ||
|startup=1 |active=92 |recovery= |onBlock= | |||
|blockstun=16 |blockstop=0/+11 |hitstop=+11 |CHstop=+13 | |||
|groundHit=Launch |airHit=40 |groundCH=Launch |airCH=54 | |||
|images=BBCP_Hakumen_Fuumajin.png |caption=This is a message to all Hazama players: please stop swinging into this | |||
|hitboxes=BBCF Hakumen Fuumajin hitbox.png | |||
|notes=If another projectile touches Fuumajin, its active frames are reset;When cutting opponent's projectile, Hakumen and opponent's projectile both experience 0F hitstop;Invuln listed is what the Fuumajin itself interacts with;Hakumen is projectile invulnerable during the frame he cuts a projectile, or an existing Fuumajin blocks a projectile | |||
|level | |||
|blockstun=16 | | |||
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}} | }} | ||
==Distortion Drives== | ==Distortion Drives== | ||
===632146C | ===632146C=== | ||
{{MoveData-BBCF |character=Hakumen |type=super | |||
{{ | |input=632146C |name=Shippu | ||
| | |damage=3500 [4000] |p1=100 |p2=60 |starter=Normal | ||
|level=4 |attribute=B |startup=14+7 |active=4 |recovery=41 | | |level=4 |cancel=SR |attribute=B |guard=All |invuln=((Active Frames) P) | ||
|blockstun=18 | | |startup=14+(47 Flash)+7 |active=4 |recovery=41 |onBlock=-26 | ||
|blockstun=18 |blockstop=25 |hitstop=+0 |CHstop=+5 | |||
|groundHit=Launch |airHit=50 |groundCH=Launch |airCH=65 | |||
|images=BBCF_Hakumen_632146C_1.png;BBCF_Hakumen_632146C_2.png |caption= \Will come out when you hold forward before {{clr|B|2B}} > Zantetsu | |||
|hitboxes=BBCF Hakumen 632146C 1 Hitbox P.png |hitboxCaption=Strike hitbox | |||
| | |notes=Values in [] are during OD;(Can cut projectiles on these frames, Hakumen is projectile invulnerable on the frame a projectile is cut);Minimum Damage 30%: 1050 [1200];If cancelled into from Drive counterattack startup or 214D (startup or on block) and not in OD, is invulnerable frames 1~10 | ||
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}} | }} | ||
===632146[C] | ===632146[C]=== | ||
== | {{MoveData-BBCF |character=Hakumen |type=super | ||
|input=632146[C] |name=Shippu (Charged) | |||
|damage=5000 |p1=100 |p2=60 |starter=Normal | |||
|level=4 |attribute=B |startup=14+86 |active=4 |recovery=41 | | |level=4 |cancel=SR |attribute=B |guard=Unblockable |invuln=(100~103 P) | ||
|blockstun=18 | | |startup=14+(47 Flash)+86 |active=4 |recovery=41 |onBlock= | ||
|blockstun=18 |blockstop=25 |hitstop=+0 |CHstop=+5 | |||
|groundHit=Launch |airHit=50 |groundCH=Launch |airCH=65 | |||
|images=BBCF_Hakumen_632146C_1.png;BBCF_Hakumen_632146C_2.png |caption= \Will come out when you hold forward before {{clr|B|2B}} > Zantetsu | |||
|hitboxes=BBCF Hakumen 632146C 1 Hitbox P.png |hitboxCaption=Strike hitbox | |||
| | |notes=Values in [] are during OD;(Can cut projectiles on these frames, Hakumen is projectile invulnerable on the frame a projectile is cut);Minimum Damage 30%: 1500;If cancelled into from Drive counterattack startup or 214D (startup or on block) and not in OD, is invulnerable frames 1~10 | ||
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}} | }} | ||
===632146C Wave | ===632146C Wave=== | ||
== | {{MoveData-BBCF |character=Hakumen |type=super | ||
|input=632146C Wave |name=Shippu (Wave) | |||
|damage=2500 [3000] |p1=100 |p2=80 |starter=Normal | |||
|level=4 [5] |attribute=P3 | |level=4 [5] |cancel=R |attribute=P3 |guard=All |invuln= | ||
|blockstun=18 [20] | | |startup=14+(47 Flash)+11~90 |active=Until Hit |recovery=Total: 65~144 |onBlock= | ||
|blockstun=18 [20] |blockstop=0/+12 [0/+13] |hitstop=+12 [+13] |CHstop=+12 [+13] | |||
|groundHit=Launch |airHit=50 [50 + WBounce] |groundCH=Launch |airCH=66 [66 + WBounce] | |||
|images= | |||
|hitboxes=BBCF Hakumen 632146C 2 Hitbox.png |hitboxCaption=Traveling projectile hitbox | |||
| | |notes=Values in [] are during OD;Only appears if Shippu does not touch opponent;Activates the first frame Shippu becomes active;Minimum Damage 20%: 500 [600]; | ||
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}} | }} | ||
=== | ===236236D=== | ||
{{MoveData-BBCF |character=Hakumen |type=super | |||
{{ | |input=236236D |name=Yukikaze | ||
| | |damage= |p1= |p2= |starter= | ||
|level= |attribute= |startup= |active= |recovery= | |level= |cancel= |attribute= |guard= |invuln=1~27 Catch HBFP, Burst | ||
|blockstun= | | |startup= |active= |recovery=44 |onBlock= | ||
|blockstun= |blockstop= |hitstop= |CHstop= | |||
|groundHit= |airHit= |groundCH= |airCH= | |||
|images=BBCF_Hakumen_236236D_1.png |caption=No | |||
|hitboxes=BBCF Hakumen 236236D 1 Hitbox.png |hitboxCaption=Catch hitbox | |||
| | |notes=Cannot guard against unblockables;Counterhit state for entire move;On Guard Point, hitstop for Hakumen 3F, opponent hitstop 47F; Parry reversal | ||
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}} | }} | ||
===236236D | ===236236D Attack=== | ||
{{MoveData-BBCF |character=Hakumen |type=super | |||
{{ | |input=236236D Attack |name=Yukikaze (Attack) | ||
| | |damage=3200<br/>[1800, 120×18, 2100] |p1=100 |p2=30<br/>[98×19, 45] |starter=Normal | ||
|level= |attribute= |startup=1 |active= | |level=4 |cancel=SR |attribute=B |guard=Unblockable |invuln=1~End All | ||
|blockstun= | | |startup=1+(36 Flash)+43 |active=3,3,3,3 |recovery=39 |onBlock= | ||
|blockstun= |blockstop=30 [60/+10, 1/+10×18, 30] |hitstop=30 [60/+10, 1/×18, 30] |CHstop= | |||
|groundHit=Launch |airHit=60 |groundCH=Launch |airCH=75 | |||
|images=BBCF_Hakumen_236236D_2.png |caption=As wide as the stage. Only way to avoid is jump | |||
|hitboxes=BBCF Hakumen 236236D_2_Hitbox.png |hitboxCaption=Attack hitbox | |||
| | |notes=Values in [] are during OD;Fatal Counter;Immediately enters recovery [begins followup hits] on hit;Minimum Damage 20%: 640 [1320]; | ||
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}} | }} | ||
=== | ===214214B=== | ||
{{MoveData-BBCF |character=Hakumen |type=super | |||
{{ | |input=214214B |name=Mugen | ||
| | |damage= |p1= |p2= |starter= | ||
|level= | |level= |cancel= |attribute= |guard= |invuln= | ||
| | |startup= |active= |recovery=16+(90 Flash)+30 |onBlock= | ||
|blockstun= |blockstop= |hitstop= |CHstop= | |||
|groundHit= |airHit= |groundCH= |airCH= | |||
|images=BBCF_Hakumen_214214B.png |caption="Mugen" literally means "infinite" | |||
|hitboxes= | |||
| | |notes=Costs 8 orbs;Allows unlimited use of specials and Distortion Drives for the duration;SMP for Specials is removed during Mugen;If cancelled into from Drive counterattack startup or 214D (startup or on block), is invulnerable frames 1~10 | ||
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}} | }} | ||
==Exceed Accel== | ==Exceed Accel== | ||
=== | ===A+B+C+D=== | ||
{{MoveData-BBCF |character=Hakumen |type=exceed accel | |||
{{ | |input=A+B+C+D |name=Tengai | ||
| | |damage=600, 1000, 1500<br/>{600, 1000, 4500} |p1=125 |p2=80 |starter= | ||
|level= |attribute= | |level= |cancel= |attribute=F |guard=all |invuln=1~22 All<br/>[1~12 All] | ||
|blockstun=26 | | |startup=20 [10] |active=3 |recovery=34 |onBlock=-10 |onODR=-30 [-20] | ||
|blockstun=26 |blockstop=20 |hitstop=20, 12, 24 {20, 12, 30} |CHstop=+0 | |||
|groundHit=Launch |airHit=90 + Down 44 |groundCH= |airCH= | |||
|images=BBCF_Hakumen_A+B+C+D_1.png;BBCF_Hakumen_A+B+C+D_2.png |caption=One of the better EA's | |||
|hitboxes=BBCF Hakumen A+B+C+D Hitbox.png | |||
|notes=Values in [] are when canceled into or immediately after activating Overdrive;Values in {} are during Active Flow;Cannot counter hit;Mimimum Damage 10%: 310 {610+61}; | |||
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}} | }} | ||
==Astral Heat== | ==Astral Heat== | ||
=== | ===[2]8D=== | ||
{{MoveData-BBCF |character=Hakumen |type=astral | |||
{{ | |input=[2]8D |name=Akumetsu | ||
| | |damage=38000 |p1= |p2= |starter=Long | ||
|level=0 | | |level=0 |cancel= |attribute=HBF |guard=Unblockable |invuln=1~20 Guard HBF, Burst | ||
| | |startup= |active= |recovery=1+(60 Flash)+36 |onBlock= | ||
|blockstun= |blockstop= |hitstop= |CHstop= | |||
|groundHit= |airHit= |groundCH= |airCH= | |||
|images=BBCF_Hakumen_28D_1.png;BBCF_Hakumen_28D_2.png |caption=Worst astral in the game\But at least it looks really cool | |||
|hitboxes=BBCF_Hakumen_28D_Hitbox.png | |||
| | |notes=Astral attack only occurs if guard point successfully blocks a move;Does not block Carl/Relius doll attacks;180F Heat cooldown;Counterhit state for entire move | ||
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}} | }} | ||
==Category== | ==Category== | ||
{{ | {{BBCF/Navigation}} | ||
Latest revision as of 07:48, 27 September 2023
Links
Infobox Data
Name | Health | Prejump | Backdash | Forward Dash | Unique Movement Options | Portrait | Icon |
---|---|---|---|---|---|---|---|
Hakumen | 12,000 | 4F | 15F (1~4F Inv Throw, 5~9 airborne) | 16F (5~11 airborne) |
Normal Moves
5A
5B
5C
2A
2B
2C
6A
6B
6C
6[C] Lv 1
6[C] Lv 2
4C
3C
j.A
j.B
j.C
j.2A
j.2C
Drive Moves
5D
5[D] Lv 1
5[D] Lv 2
5D Attack
2D
2D Attack
6D
6D Attack
j.D
j.D Attack
Universal Mechanics
B+C
4B+C
j.B+C
6A+B
5A+B
5[A+B]
66
44
Specials
214A
623A
623A~A
236B
41236C
j.214A
j.214B
j.214C
214D
Fuumajin
Distortion Drives
632146C
632146[C]
632146C Wave
236236D
236236D Attack
214214B
Exceed Accel
A+B+C+D
Astral Heat
[2]8D
Category
System Pages
Mechanics
Application & Advanced Information
Archived Information