BBCF/Hakumen/Frame Data

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System Data[edit]

Health: 12,000

Combo Rate: 60%

Jump Startup: 4

Backdash Time 21 / Invul: 1-21 Throw

Forward Dash Time 18 / Invul: None

Movement Options: Double Jump, Air Dash, Dash type: Step


Normal Moves[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Untech Invul Hitbox
5A
300 DrCSOJR 90 80 Normal Mid 1 B 5 3 6 3 11 17 - Click!
5B
730 DrSOJR 100 89 Long Mid 3 B 10 2 15 0 16 19 - Click!
5C
1100 SOR 100 92 Long Mid 4 B 14 2 20 -3 18 19 13-15 Guard P Click!
  • Projectile guard point applies only to blade.
  • Forces crouching on standing hit.
  • Hard Knockdown on Airborne opponents.
2A
300 CSOR 100 80 Normal all 1 F 7 3 9 0 11 14 - Click!
2B
650 SOR 90 89 Long Low 3 F 8 6 15 -4 16 17 - Click!
2C
1050 S(J)OR 90 82 Long Mid 4 B 13 3 30 -14 18 21 9-15H
10-15 Guard P
Click!
  • Projectile guard point applies only to blade.
  • Launches on grounded opponents.
  • Untechable on Counter Hit until opponent hits the floor.
3C
1200 R 100 92 Long Low 4 F 8 3 28 -12 18 36 7-14 Guard P Click!
  • Projectile guard point applies only to blade.
6A
720 DrR 100 89 Long Mid 3 B 12 4 16 -1 18 27 - Click!
  • Cannot cancel into Shippu.
6B
590*2 DrR 80 92 Normal High, High/Low 4 B,B 18 2, 6 20 -7 18 40 4-22F Click!
  • Bonus Proration 110%.
  • Cannot cancel into Shippu.
6C
Uncharged
1500 R 100 94 Long Mid 5 B 20 3 25 -7 20 36, Slide 10 Guard P (see notes) Click!
  • Fatal Counter.
  • Projectile guard point starts 2F before active to end of active frames
  • Projectile guard point applies only to blade.
6C
Partial Charge
1700 R 100 94 Long Mid 5 B 25 3 25 -7 20 7, Slide 10 Guard P (see notes) Click!
  • Fatal Counter
  • Projectile guard point starts 2F before active to end of active frames
  • Projectile guard point applies only to blade.
6C
Max Charge
2000 R 100 94 Long Mid 5 B 60 3 25 -7 20 70, Slide 10 Guard P (see notes) Click!
  • Fatal Counter even on normal hit
  • Projectile guard point starts 2F before active to end of active frames
  • Projectile guard point applies only to blade.
4C
900 DrR 100 89 Long Mid 3 B 11 2 22 -7 16 24 - Click!
  • Projectile guard point applies only to blade.
j.A
300 CSOR 80 80 Normal High/Air 1 H 7 3 9 - 11 18 - Click!
j.B
650 SOJR 80 89 Long High/Air 3 H 9 3 20 - 16 21 - Click!
j.C
1000 SOJR 80 92 Long all 4 H 12 8 26 - 18 30 10-19 Guard P Click!
  • Projectile guard point applies only to blade.
j.2A
700 SOJR 80 89 Long High/Air 3 H 11 12 12 - 16 17 5-22 Guard P Click!
  • Projectile guard point applies only to blade.
j.2C
1200 SOR 80 92 Long High/Air 4 H 16 4 30 - 18 19 14-19 Guard P Click!
  • Projectile guard point applies only to blade.

Drive Moves[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Untech Invul Hitbox
5D
(Catch)
- - - - - - - - - - 40 - - - 6-20 Catch HBFPD Click!
  • Only guards attacks that can be blocked high/mid
  • Cancels into attack only after guarding a non-projectile
5D
(Catch Hold)
- - - - - - - - - - 50 - - - 6-30 Catch HBFPD Click!
  • Only guards attacks that can be blocked high/mid
  • Cancels into attack only after guarding a non-projectile
5D
(Catch Max Hold)
- - - - - - - - - - 60 - - - 6-40 Catch HBFPD Click!
  • Only guards attacks that can be blocked high/mid
  • Cancels into attack only after guarding a non-projectile
5D
(Attack)
0, 1000 - 100 72 Very Short - 4 BT 16 10 10 -1 18 42 1-End All Click!
2D
(Catch)
- - - - - - - - - - 38 - - - 1-8 Catch HBFPD Click!
  • Only guards attacks that can be blocked mid/low
  • Cancels into attack only after guarding a non-projectile
  • After guarding a projectile attack, Hakumen is fully invincible for rest of move
2D
(Attack)
0, 1000 - 100 72 Very Short - - FT 16 10 15 -6 18 50 1-End All Click!
6D
(Catch)
- - - - - - - - - - 34 - - - 1-9 Catch HBFPD Click!
  • Only guards attacks that can be blocked high/mid
  • Cancels into attack only after guarding a non-projectile
  • After guarding a projectile attack, Hakumen is fully invincible for rest of move
6D
(Attack)
0, 1000 - 100 72 Very Short - - BT 16 10 10 -1 18 33, Wall 30 1-End All Click!
j.D
(Catch)
- - - - - - - - - - Until landing+17 - - - 1-10 Catch HBFPD Click!
  • Only guards attacks that can be air barrier blocked
  • Cancels into attack only after guarding a non-projectile
  • After guarding a projectile attack, Hakumen is fully invincible for rest of move
j.D
(Attack)
0, 1000 - 100 72 Very Short - - HT 14 10 6 - 18 35 1-End All Click!

Universal Mechanics[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Untech Invul Hitbox
Forward Throw
1500 SOR 100 50 Normal Throw 4 T 7 3 23 - - - - Click!
  • Minimum Damage 100%
Back Throw
750*2 R,SOR 100 50 Normal Throw 2, 4 T 7 3 23 - - 60 - Click!
  • Minimum Damage 100%
Air Throw
200, 1300 SOR 100 50 Normal Throw 1, 4 T 7 3 23+3L - - 20, 60 - Click!
  • Minimum Damage 100%
Counter Assault
0 R 50 92 Very Short all 4 B 13 12 18 -11 18 19 1-20 All Click!
Crush Trigger
Uncharged
1000 R 80 60 Normal Barrier - B 20 1 25 0 (With Barrier) 24 60 - Click!
Crush Trigger
Charged
1000 R 80 100 Long Barrier - B 30~61 1 25 0 (With barrier) 24 60 - Click!

Specials[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Untech Invul Hitbox
Guren
214A
950 SR 100 92 Long all 4 B 14 3 15 +1 18 60 - Click!
Renka
236B
1000*2 SR, SJR 90 82 Long Low, High/Low 4 F, B 9 3 (12) 3 21 -5 18 50, 60 - Click!
  • The second hit is jump cancellable.
Zantetsu
41236C
2100, 800 SR 90 94, 72 Normal High/Air, Low/Air 5, 4 B,F 21 3 (14) 3 18 -2 20, 18 30 21-23 Guard P
38-40 Guard P
Click!
  • Projectile guard point applies only to blade.
Kishuu
623A
- - - - - - - - - - 18T - - - 5-14HB Click!
  • Can cancel into Enma from the 10th frame.
Enma
Kishuu > A
1060 SR 100 72 Long Mid 4 B 6 7 16 -4 18 60 1-8HB Click!
Agito
j.214A
950 SR 70 92 Long all 3 P1* 12 16 Total 35 -2 16 36 - Click!
Hotaru
j.214B
1500 SR 80 92 Very Short Mid 3 H 11 3 35 - 16 55 1-17 All Click!
  • Resets air options (Jump/Airdash)
Tsubaki
j.214C
2500 SR 90 92 Long Barrier 4 H 15 3 22 - 16 60 15-17 Guard P Click!
  • Fatal Counter
  • Projectile guard point applies only to blade.
Yanagi
214D
0, 2500 - 100 85, 72 Normal all 0 BT 30 3 18 -7 13 60 4-27 Catch HBFPD Click!
  • If an attack is blocked, can cancel into specials immediately?
Fumajin
Cut Projectile
900 - 85 89 Long all 3 P3* 1 92 - - 16+11 40+11 1-End Guard P Click!
  • If Fumajin touches another projectile, it resets the active frames.

Distortion Drives[edit]

  • All Distortion Drives have the following properties unless otherwise stated:
    • Cost 50 Heat
    • Minimum Damage 20%
    • Heat Gauge Cooldown 180F
Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Untech Invul Hitbox
Shippu
632146C
Normal: 3500
OD:4000
SR 100 60 Normal All 4 B 14+7 4 41 -26 18 50 21-24 Guard P (see notes) Click!
  • Projectile guard point applies only to blade.
Shippu
632146C (Max charge)
5000 SR 100 60 Normal Unblockable 4 B 14+86 4 41 - 18 50 100-103 Guard P (see notes) Click!
  • Projectile guard point applies only to blade.
Shippu
(Wave)
Normal: 2500
OD: 3000
R 100 80 Normal all Normal: 4
OD: 5
P3* 14+11 Until Offscreen - - Normal: 18+12
OD: 20+13
50 - Click!
  • Only appears if Shippu does not touch opponent
  • Activates the first frame Shippu becomes active
Mugen
214214B
- - - - - - - - - - 16+(90)+30 - - - 16-102 Click!
  • Costs 8 orbs
  • Allows unlimited use of specials and Distortion Drives for the duration.
  • SMP is removed during Mugen
Yukikaze
236236D (Catch)
- - - - - - - - 1 27 17 - - - 1-27 Catch HBFPD Click!
  • Guards attacks that can be blocked.
  • Doesn't work against grabs and unblockables.
Yukikaze
(Attack)
Normal: 3200
OD: 1800, 150*18, 2100
SR 100 Normal: 30
OD: 92*19, 45
Normal Unblockable 4 B 1+33 12 39 - - 60 1-End All Click!
  • Fatal Counter
  • Immediately enters recovery after hitting opponent

Exceed Accel[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Untech Invul Hitbox
Tengai
ABCD during Overdrive
Normal: 600, 1000, 1500
AF: 600, 1000, 4500
- 100 100 - all - B Fast: 10
Slow: 20
3 34 -10 26 - Fast: 1-12 All
Slow: 1-22 All
Click!
  • Cannot counter hit.
  • Mimimum Damage 10%

Astral Heat[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Untech Invul Hitbox
Akumetsu
[28D
Death - - - - - - HBF 1+0 - 1+37 - - - 1-25C Click!
  • Catches all blockable moves except projectiles and doll attacks (Except Celica's).
  • Catches Bursts.
  • Doesn't catch throws and unblockables.
  • 180F Cooldown.

Revolver Action Table[edit]

Ground Revolver Action Table
A B C D Cancels
5A 6A[*] 5B[*], 6B[*] 3C[*] Yes Throw, Jump, Special
5B 5A[*], 2A[*], 6A[*] 2B[*], 6B[*] - Yes Jump, Special
5C - - - - Special
2A[3] 5A[*], 2A[*], 6A 5B[*] 3C[*] Yes Throw, Special
2B 5A[*], 2A[*] - - Yes Special
2C - - - - Jump[-], Special
6A - 6B - Yes Super
6B - - - Yes Super
6C - - - - Super
3C - - - - -
4C - - - - Super
Air Revolver Action Table
A B C D Cancels
j.A j.A[*] j.B[*] - - Throw, Special
j.B j.A[*], j.2A[*] - - - Jump, Special
j.C - - - - Jump[-], Special
j.2A - - j.C[*] - Jump, Special
j.2C - - - - Special
* = Delayed cancel
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
X[*] = X is a delayed cancel, not immediately on hit like normal
Special = Specials and Supers
Super = Supers only

BlazBlue: Central Fictione
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesHeat/Barrier/Burst GaugeMisc