Difference between revisions of "BBCF/Hakumen/Frame Data"

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(Distortion Drives)
(Distortion Drives)
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Revision as of 11:07, 11 January 2017

System Data

Health: 12,000

Combo Rate: 60%

Jump Startup: 5

Backdash Time 21 / Invul: 1-21 Throw

Forward Dash Time 18 / Invul: None

Movement Options: Double Jump, Air Dash, Dash type: Step


Normal Moves

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Untech Invul Hitbox
5A
300 DrCSOJR 90 77 S HL 1 B 5 3 6 3 11 17 - Click!
5B
730 DrSOJR 100 89 N HL 3 B 10 2 15 0 16 19 - Click!
5C
1100 SOR 100 92 N HL 4 B 14 2 20 -3 18 19 13-15GP(P) Click!
  • Projectile guard point applies only to blade.
2A
300 CSOR 100 77 S all 1 F 7 3 9 0 11 14 - Click!
2B
650 SOR 90 89 N L 3 F 8 6 15 -4 16 17 - Click!
2C
1050 SOR 90 82 N HL 4 B 13 3 33 -17 18 21 9-15H, 10-15GP(P) Click!
  • Projectile guard point applies only to blade.
3C
1200 R 100 92 N L 4 F 8 3 28 -12 18 36 7-14GP(P) Click!
  • Projectile guard point applies only to blade.
6A
720 DrR 100 89 N HL 3 B 12 4 14 -1 16 27 - Click!
  • Cannot cancel into Shippu.
6B
590, 590 DrR 80 - N H, HL 4 B,B 18 3, 3 20 -4 18 40 4-22F Click!
  • Bonus Proration 110%.
  • Cannot cancel into Shippu.
6C
Uncharged
1500 R 100 94 N HL 5 B 20 3 25 -7 20 36 Starting 2F before active to end of active frames GP(P) Click!
  • Fatal Counter.
  • Projectile guard point applies only to blade.
6C
Partial Charge
1700 R 100 94 N HL 5 B 25 3 25 -7 20 70 Starting 2F before active to end of active frames GP(P) Click!
  • Fatal Counter
  • Projectile guard point applies only to blade.
6C
Max Charge
2000 R 100 94 N HL 5 B 60 3 25 -7 20 70 Starting 2F before active to end of active frames GP(P) Click!
  • Fatal Counter even on normal hit
  • Projectile guard point applies only to blade.
4C
900 SR 100 89 N HL 3 B 10 3 18 -4 16 24 8-12GP(P) Click!
  • Projectile guard point applies only to blade.
j.A
300 CSOR 80 77 S HA 1 H 7 3 9 - 11 18 - Click!
j.B
650 SOJR 80 89 N HA 3 H 9 3 20 - 16 21 - Click!
j.C
1000 SOR 80 92 N all 4 H 12 8 26 - 18 30 10-19GP(P) Click!
  • Projectile guard point applies only to blade.
j.2A
700 SOJR 80 89 N HA 3 H 11 12 12 - 16 17 5-22GP(P) Click!
  • Projectile guard point applies only to blade.
j.2C
1200 SOR 80 92 N HA 4 H 16 4 30 - 18 19 14-19GP(P) Click!
  • Projectile guard point applies only to blade.

Drive Moves

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Untech Invul Hitbox
5D
(Catch)
- - - - - - - - 6 14 20 - - - 6-20C Click!
  • Only guards attacks that can be blocked high/mid
  • Cancels into attack only after guarding a non-projectile
5D
(Catch Hold)
- - - - - - - - 6 24 20 - - - 6-30C Click!
  • Only guards attacks that can be blocked high/mid
  • Cancels into attack only after guarding a non-projectile
5D
(Catch Max Hold)
- - - - - - - - 6 34 20 - - - 6-40C Click!
  • Only guards attacks that can be blocked high/mid
  • Cancels into attack only after guarding a non-projectile
5D
(Grip)
- - - - - - - - - - - - - - - Click!
5D
(Attack)
0, 1600 - 100 72 S all 4 BT 6 10 10 -1 18 42 All Click!
2D
(Catch)
- - - - - - - - 1 8 30 - - - 1-8C Click!
  • Only guards attacks that can be blocked mid/low
  • Cancels into attack only after guarding a non-projectile
2D
(Grip)
- - - - - - - - - - - - - - - Click!
2D
(Attack)
0, 1600 - 100 72 S all 4 FT 6 10 15 -6 18 50 All Click!
6D
(Catch)
- - - - - - - - 1 9 25 - - - 1-9C Click!
  • Only guards attacks that can be blocked high/mid
  • Cancels into attack only after guarding a non-projectile
6D
(Grip)
- - - - - - - - - - - - - - - Click!
6D
(Attack)
0, 1600 - 100 72 S all 4 BT 6 10 10 -1 18 33 All Click!
j.D
(Catch)
- - - - - - - - - - Until landing - - - 1-10C Click!
  • Only guards attacks that can be air barrier blocked
  • Cancels into attack only after guarding a non-projectile
j.D
(Grip)
- - - - - - - - - - - - - - - Click!
j.D
(Attack)
0, 1600 - 100 72 S all 4 HT 4 10 6 - 18 83 All Click!

Universal Mechanics

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Untech Invul Hitbox
Forward Throw
1500 SOR 100 50 S T 4 T 7 3 23 - - - - Click!
  • Minimum Damage 100%
Back Throw
750*2 R,SOR 100 50 S T 2, 4 T 7 3 23 - - 60 - Click!
  • Minimum Damage 100%
Air Throw
200, 1300 SOR 100 50 S T 1, 4 T 7 3 23+3L - - 20, 60 - Click!
  • Minimum Damage 100%
Counter Assault
0 R 50 92 VS all 4 B 13 12 18 -11 18 19 1-20 All Click!
Crush Trigger
Uncharged
1000 R 100 60 S B - B 20 1 25 0 (With Barrier) 24 60 - Click!
Crush Trigger
Charged
1000 R 100 100 S B - B 30~61 1 25 0 (With barrier) 24 60 - Click!

Specials

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Untech Invul Hitbox
Guren
214A
950 SR 100 92 N all 4 B 14 3 15 +1 18 60 - Click!
Renka
236B
1000*2 SR, SJR 90 82 N L,HL 4 F, B 9 3 (12) 3 21 -5 18 50, 60 - Click!
  • The second hit is jump cancellable.
Zantetsu
41236C
2100, 800 SR 90 94, 72 N HA,LA 5, 4 B,F 21 3 (14) 3 18 -2 20, 18 30 - Click!
  • Projectile guard point applies only to blade.
Kishuu
623A
- - - - - - - - - - 18T - - - 5-14HB Click!
  • Can cancel into Enma from the 10th frame.
Enma
Kishuu > A
1060 SR 100 72 N HL 4 B 6 7 16 -4 18 60 1-8HB Click!
Agito
j.214A
950 SR 70 92 N all 3 HBFP* 12 16 Total 35 - 16 36 - Click!
Hotaru
j.214B
1500 SR 80 92 S HL 3 H 11 3 35 - 16 55 1-17 All Click!
  • Resets air options (Jump/Airdash)
Tsubaki
j.214C
2500 SR 90 92 N B 4 H 15 3 22 - 16 60 - Click!
  • Fatal Counter
  • Projectile guard point applies only to blade.
Yanagi
214D (Catch)
- - - - - all 0 BT 4 24 8~13 (Placeholder) - - - 4-27C Click!
Yanagi
214D (Grip)
- - - - - all 0 BT 1 3 6 +1 9 - all Click!
  • The grip only occurs if an attack is succesfully blocked.
  • If an attack is blocked, it can be canceled into specials immediately.
Yanagi
214D (Attack)
0, 1500 S 100 72 S all 4 BT 1, 25 4 (23) 3 24 - 18 60 - Click!
Fumajin
Cut Projectile
900 - 85 89 N all 3 HBFP* 1 92 - - 16+11 Hitstop 40 All GP(P) Click!
  • If Fumajin touches another projectile, it resets the active frames.

Distortion Drives

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Untech Invul Hitbox
Shippu
632146C
3500 SR 100 60 N All 4 B 14+7 4 41 -26 18 50 14-2 frames before releasing, P Click!
  • Projectile guard point applies only to blade.
Shippu
632146C (Max charge)
5000 SR 100 60 N UNB 4 B 14+86 4 41 - 18 50 14-2 frames before releasing, P Click!
  • Projectile guard point applies only to blade.
Shippu
(Wave)
Normal: 2500
OD: 3000
R 100 80 N all Normal: 4
OD: 5
HBFP*(3) 14+11 Until Offscreen - - Normal: 18+12 Hitstop
OD: 20+13 Hitstop
50 - Click!
  • Only appears if Shippu does not touch opponent
  • Activates the first frame Shippu becomes active
Mugen
214214B
- - - - - - - - - - 16+120 - - - 16-103 Click!
  • Character combo rate is decreased from 60% to 30%.
  • Allows unlimited use of specials and Distortion Drives for the duration.
  • Specials can be cancelled into each other multiple times.
  • Duration ends quicker the more specials and Distortions used.
Yukikaze
236236D (Catch)
- - - - - - - - 1 27 17 - - - 1-27 Guard HBFP Click!
Yukikaze
(Attack)
Normal: 3200
OD: 1800, 150*18, 2100
SR 100 Normal: 30
OD: 92*19, 45
S
OD:N
UNB 4 B 1+33 12 39 - - 60 1-55 All Click!
  • Fatal Counter
  • Invulnerable for the entire duration of the move, including recovery

Exceed Accel

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Untech Invul Hitbox
Tengai
ABCD during Overdrive
- - - - - - - - Fast: 10
Slow: 20
4 20 0 23 - Fast: 1-13 All
Slow: 1-23 All
Click!

Astral Heat

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Untech Invul Hitbox
Akumetsu
[2]8D
- - - - - - - - - - 1+37 - - - 1-25 Guard HBF Click!

Revolver Action Table

Ground Revolver Action Table
A B C D Cancels
5A 6A[*] 5B[*], 6B[*] 3C[*] Yes Throw, Jump, Special
5B 5A[*], 2A[*], 6A[*] 2B[*], 6B[*] - Yes Jump, Special
5C - - - - Special
2A[3] 5A[*], 2A[*], 6A 5B[*] 3C[*] Yes Throw, Special
2B 5A[*], 2A[*] - - Yes Special
2C - - - - Jump[-], Special
6A - 6B - Yes -
6B - - - Yes -
6C - - - - Super
3C - - - - -
4C - - - - Super
Air Revolver Action Table
A B C D Cancels
j.A j.A[*] j.B[*] - - Throw, Special
j.B j.A[*], j.2A[*] - - - Jump, Special
j.C - - - - Special
j.2A - - j.C[*] - Jump, Special
j.2C - - - - Special
* = Delayed cancel
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
X[*] = X is a delayed cancel, not immediately on hit like normal
Special = Specials and Supers
Super = Supers only

Overview Button.pngCombos Button.pngStrategy Button.png

VideoDatabase Button.pngForum Button.png FrameData Button.png


BlazBlue: Central Fictione
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesHeat/Barrier/Burst GaugeMisc