BBCF/Hakumen/Frame Data: Difference between revisions

From Dustloop Wiki
< BBCF‎ | Hakumen
No edit summary
Line 43: Line 43:
  |blockstun=11
  |blockstun=11
  |airHit=17
  |airHit=17
  |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf/ha/NmlAtk5A
  |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/ha/NmlAtk5A
  |description=
  |description=
}}
}}
Line 65: Line 65:
  |blockstun=16
  |blockstun=16
  |airHit=19
  |airHit=19
  |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf/ha/NmlAtk5B
  |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/ha/NmlAtk5B
  |description=
  |description=
}}
}}
Line 87: Line 87:
  |blockstun=18
  |blockstun=18
  |airHit=19
  |airHit=19
  |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf/ha/NmlAtk5C
  |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/ha/NmlAtk5C
  |description=*Projectile guard point applies only to blade.
  |description={{ColumnList |text=*Projectile guard point applies only to blade.
*Forces crouching on standing hit.
*Forces crouching on standing hit.
*Hard Knockdown on Airborne opponents.
*Hard Knockdown on Airborne opponents.
}}
}}
}}
|-
|-
Line 111: Line 112:
  |blockstun=11
  |blockstun=11
  |airHit=14
  |airHit=14
  |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf/ha/NmlAtk2A
  |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/ha/NmlAtk2A
  |description=
  |description=
}}
}}
Line 133: Line 134:
  |blockstun=16
  |blockstun=16
  |airHit=17
  |airHit=17
  |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf/ha/NmlAtk2B
  |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/ha/NmlAtk2B
  |description=
  |description=
}}
}}
Line 155: Line 156:
  |blockstun=18
  |blockstun=18
  |airHit=21
  |airHit=21
  |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf/ha/NmlAtk2C
  |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/ha/NmlAtk2C
  |description=*Projectile guard point applies only to blade.
  |description={{ColumnList |text=*Projectile guard point applies only to blade.
*Launches on grounded opponents.
*Launches on grounded opponents.
*Untechable on Counter Hit until opponent hits the floor.
*Untechable on Counter Hit until opponent hits the floor.
}}
}}
}}
|-
|-
Line 179: Line 181:
  |blockstun=18
  |blockstun=18
  |airHit=36
  |airHit=36
  |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf/ha/NmlAtk3C
  |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/ha/NmlAtk3C
  |description=*Projectile guard point applies only to blade.
  |description=*Projectile guard point applies only to blade.
}}
}}
Line 201: Line 203:
  |blockstun=16
  |blockstun=16
  |airHit=27
  |airHit=27
  |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf/ha/NmlAtk6A
  |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/ha/NmlAtk6A
  |description=*Cannot cancel into Shippu.
  |description=*Cannot cancel into Shippu.
}}
}}
Line 223: Line 225:
  |blockstun=18
  |blockstun=18
  |airHit=40
  |airHit=40
  |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf/ha/NmlAtk6B
  |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/ha/NmlAtk6B
  |description={{ColumnList |text=*Bonus Proration 110%.
  |description={{ColumnList |text=*Bonus Proration 110%.
*Cannot cancel into Shippu.
*Cannot cancel into Shippu.
Line 247: Line 249:
  |blockstun=20
  |blockstun=20
  |airHit=36
  |airHit=36
  |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf/ha/NmlAtk6C
  |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/ha/NmlAtk6C
  |description={{ColumnList |text=*Fatal Counter.
  |description={{ColumnList |text=*Fatal Counter.
*Projectile guard point applies only to blade.
*Projectile guard point applies only to blade.
Line 271: Line 273:
  |blockstun=20
  |blockstun=20
  |airHit=70
  |airHit=70
  |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf/ha/NmlAtk6C
  |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/ha/NmlAtk6C
  |description={{ColumnList |text=*Fatal Counter
  |description={{ColumnList |text=*Fatal Counter
*Projectile guard point applies only to blade.
*Projectile guard point applies only to blade.
Line 295: Line 297:
  |blockstun=20
  |blockstun=20
  |airHit=70
  |airHit=70
  |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf/ha/NmlAtk6C
  |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/ha/NmlAtk6C
  |description={{ColumnList |text=*Fatal Counter even on normal hit
  |description={{ColumnList |text=*Fatal Counter even on normal hit
*Projectile guard point applies only to blade.
*Projectile guard point applies only to blade.
Line 319: Line 321:
  |blockstun=16
  |blockstun=16
  |airHit=24
  |airHit=24
  |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf/ha/NmlAtk4C
  |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/ha/NmlAtk4C
  |description=*Projectile guard point applies only to blade.
  |description=*Projectile guard point applies only to blade.
}}
}}
Line 341: Line 343:
  |blockstun=11
  |blockstun=11
  |airHit=18
  |airHit=18
  |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf/ha/NmlAtkAIR5A
  |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/ha/NmlAtkAIR5A
  |description=
  |description=
}}
}}
Line 363: Line 365:
  |blockstun=16
  |blockstun=16
  |airHit=21
  |airHit=21
  |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf/ha/NmlAtkAIR5B
  |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/ha/NmlAtkAIR5B
  |description=
  |description=
}}
}}
Line 385: Line 387:
  |blockstun=18
  |blockstun=18
  |airHit=30
  |airHit=30
  |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf/ha/NmlAtkAIR5C
  |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/ha/NmlAtkAIR5C
  |description=*Projectile guard point applies only to blade.
  |description=*Projectile guard point applies only to blade.
}}
}}
Line 407: Line 409:
  |blockstun=16
  |blockstun=16
  |airHit=17
  |airHit=17
  |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf/ha/NmlAtkAIR2A
  |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/ha/NmlAtkAIR2A
  |description=*Projectile guard point applies only to blade.
  |description=*Projectile guard point applies only to blade.
}}
}}
Line 429: Line 431:
  |blockstun=18
  |blockstun=18
  |airHit=19
  |airHit=19
  |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf/ha/NmlAtkAIR2C
  |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/ha/NmlAtkAIR2C
  |description=*Projectile guard point applies only to blade.
  |description=*Projectile guard point applies only to blade.
}}
}}
Line 458: Line 460:
  |blockstun=
  |blockstun=
  |airHit=
  |airHit=
  |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf/ha/NmlAtk5D
  |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/ha/NmlAtk5D
  |description={{ColumnList |text=*Only guards attacks that can be blocked high/mid
  |description={{ColumnList |text=*Only guards attacks that can be blocked high/mid
*Cancels into attack only after guarding a non-projectile
*Cancels into attack only after guarding a non-projectile
Line 482: Line 484:
  |blockstun=
  |blockstun=
  |airHit=
  |airHit=
  |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf/ha/NmlAtk5D
  |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/ha/NmlAtk5D
  |description={{ColumnList |text=*Only guards attacks that can be blocked high/mid
  |description={{ColumnList |text=*Only guards attacks that can be blocked high/mid
*Cancels into attack only after guarding a non-projectile
*Cancels into attack only after guarding a non-projectile
Line 506: Line 508:
  |blockstun=
  |blockstun=
  |airHit=
  |airHit=
  |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf/ha/NmlAtk5D
  |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/ha/NmlAtk5D
  |description={{ColumnList |text=*Only guards attacks that can be blocked high/mid
  |description={{ColumnList |text=*Only guards attacks that can be blocked high/mid
*Cancels into attack only after guarding a non-projectile
*Cancels into attack only after guarding a non-projectile
Line 530: Line 532:
  |blockstun=9
  |blockstun=9
  |airHit=
  |airHit=
  |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf/ha/Atk5DGrip
  |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/ha/Atk5DGrip
  |description={{ColumnList |text=
  |description={{ColumnList |text=
}}
}}
Line 552: Line 554:
  |blockstun=26
  |blockstun=26
  |airHit=42
  |airHit=42
  |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf/ha/Atk5DGrip
  |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/ha/Atk5DGrip
  |description=
  |description=
}}
}}
Line 574: Line 576:
  |blockstun=
  |blockstun=
  |airHit=
  |airHit=
  |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf/ha/NmlAtk5D
  |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/ha/NmlAtk5D
  |description={{ColumnList |text=*Only guards attacks that can be blocked mid/low
  |description={{ColumnList |text=*Only guards attacks that can be blocked mid/low
*Cancels into attack only after guarding a non-projectile
*Cancels into attack only after guarding a non-projectile
Line 598: Line 600:
  |blockstun=9
  |blockstun=9
  |airHit=
  |airHit=
  |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf/ha/Atk2DGrip
  |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/ha/Atk2DGrip
  |description={{ColumnList |text=
  |description={{ColumnList |text=
}}
}}
Line 620: Line 622:
  |blockstun=
  |blockstun=
  |airHit=50
  |airHit=50
  |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf/ha/Atk5DGrip
  |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/ha/Atk5DGrip
  |description=
  |description=
}}
}}
Line 642: Line 644:
  |blockstun=
  |blockstun=
  |airHit=
  |airHit=
  |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf/ha/NmlAtk6D
  |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/ha/NmlAtk6D
  |description={{ColumnList |text=*Only guards attacks that can be blocked high/mid
  |description={{ColumnList |text=*Only guards attacks that can be blocked high/mid
*Cancels into attack only after guarding a non-projectile
*Cancels into attack only after guarding a non-projectile
Line 666: Line 668:
  |blockstun=9
  |blockstun=9
  |airHit=
  |airHit=
  |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf/ha/Atk6DGrip
  |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/ha/Atk6DGrip
  |description={{ColumnList |text=
  |description={{ColumnList |text=
}}
}}
Line 689: Line 691:
  |blockstun=
  |blockstun=
  |airHit=18+W30
  |airHit=18+W30
  |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf/ha/Atk6DGrip
  |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/ha/Atk6DGrip
  |description=
  |description=
}}
}}
Line 711: Line 713:
  |blockstun=
  |blockstun=
  |airHit=
  |airHit=
  |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf/ha/NmlAtkAIR5D
  |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/ha/NmlAtkAIR5D
  |description={{ColumnList |text=*Only guards attacks that can be air barrier blocked
  |description={{ColumnList |text=*Only guards attacks that can be air barrier blocked
*Cancels into attack only after guarding a non-projectile
*Cancels into attack only after guarding a non-projectile
Line 735: Line 737:
  |blockstun=9
  |blockstun=9
  |airHit=
  |airHit=
  |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf/ha/AtkAIR5DGrip
  |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/ha/AtkAIR5DGrip
  |description={{ColumnList |text=
  |description={{ColumnList |text=
}}
}}
Line 758: Line 760:
  |blockstun=
  |blockstun=
  |airHit=83
  |airHit=83
  |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf/ha/AtkAIR5DGrip
  |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/ha/AtkAIR5DGrip
  |description=
  |description=
}}
}}
Line 787: Line 789:
  |blockstun=
  |blockstun=
  |airHit=
  |airHit=
  |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf/ha/NmlAtkThrow
  |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/ha/NmlAtkThrow
  |description={{ColumnList |text=*Minimum Damage 100%
  |description={{ColumnList |text=*Minimum Damage 100%
}}
}}
Line 810: Line 812:
  |blockstun=
  |blockstun=
  |airHit=60
  |airHit=60
  |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf/ha/NmlAtkBackThrow
  |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/ha/NmlAtkBackThrow
  |description={{ColumnList |text=*Minimum Damage 100%
  |description={{ColumnList |text=*Minimum Damage 100%
}}
}}
Line 833: Line 835:
  |blockstun=
  |blockstun=
  |airHit=20, 60
  |airHit=20, 60
  |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf/ha/NmlAtkAirThrow
  |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/ha/NmlAtkAirThrow
  |description={{ColumnList |text=*Minimum Damage 100%
  |description={{ColumnList |text=*Minimum Damage 100%
}}
}}
Line 856: Line 858:
  |blockstun=18
  |blockstun=18
  |airHit=19
  |airHit=19
  |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf/ha/NmlAtkDeadAngle
  |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/ha/NmlAtkDeadAngle
  |description=
  |description=
}}
}}
Line 878: Line 880:
  |blockstun=24
  |blockstun=24
  |airHit=60
  |airHit=60
  |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf/ha/NmlAtkGuardCrush
  |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/ha/NmlAtkGuardCrush
  |description=
  |description=
}}
}}
Line 900: Line 902:
  |blockstun=24
  |blockstun=24
  |airHit=60
  |airHit=60
  |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf/ha/NmlAtkGuardCrush
  |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/ha/NmlAtkGuardCrush
  |description=
  |description=
}}
}}
Line 929: Line 931:
  |blockstun=18
  |blockstun=18
  |airHit=60
  |airHit=60
  |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf/ha/Assault
  |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/ha/Assault
  |description={{ColumnList |text=
  |description={{ColumnList |text=
}}
}}
Line 952: Line 954:
  |blockstun=18
  |blockstun=18
  |airHit=50, 60
  |airHit=50, 60
  |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf/ha/Assault2
  |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/ha/Assault2
  |description={{ColumnList |text=*The second hit is jump cancellable.
  |description={{ColumnList |text=*The second hit is jump cancellable.
}}
}}
Line 975: Line 977:
  |blockstun=20, 18
  |blockstun=20, 18
  |airHit=30
  |airHit=30
  |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf/ha/Assault3
  |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/ha/Assault3
  |description={{ColumnList |text=*Projectile guard point applies only to blade.
  |description={{ColumnList |text=*Projectile guard point applies only to blade.
}}
}}
Line 998: Line 1,000:
  |blockstun=
  |blockstun=
  |airHit=
  |airHit=
  |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf/ha/Assault4
  |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/ha/Assault4
  |description={{ColumnList |text=*Can cancel into Enma from the 10th frame.
  |description={{ColumnList |text=*Can cancel into Enma from the 10th frame.
}}
}}
Line 1,021: Line 1,023:
  |blockstun=18
  |blockstun=18
  |airHit=60
  |airHit=60
  |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf/ha/Assault4_2nd
  |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/ha/Assault4_2nd
  |description={{ColumnList |text=
  |description={{ColumnList |text=
}}
}}
Line 1,044: Line 1,046:
  |blockstun=16
  |blockstun=16
  |airHit=36
  |airHit=36
  |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf/ha/AirAssault3
  |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/ha/AirAssault3
  |description={{ColumnList |text=
  |description={{ColumnList |text=
}}
}}
Line 1,067: Line 1,069:
  |blockstun=16
  |blockstun=16
  |airHit=55
  |airHit=55
  |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf/ha/AirAssault2
  |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/ha/AirAssault2
  |description={{ColumnList |text=*Resets air options (Jump/Airdash)
  |description={{ColumnList |text=*Resets air options (Jump/Airdash)
}}
}}
Line 1,090: Line 1,092:
  |blockstun=16
  |blockstun=16
  |airHit=60
  |airHit=60
  |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf/ha/AirAssault
  |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/ha/AirAssault
  |description={{ColumnList |text=*Fatal Counter
  |description={{ColumnList |text=*Fatal Counter
*Projectile guard point applies only to blade.
*Projectile guard point applies only to blade.
Line 1,114: Line 1,116:
  |blockstun=
  |blockstun=
  |airHit=
  |airHit=
  |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf/ha/Assault5
  |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/ha/Assault5
  |description={{ColumnList |text=
  |description={{ColumnList |text=
}}
}}
Line 1,137: Line 1,139:
  |blockstun=9
  |blockstun=9
  |airHit=
  |airHit=
  |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf/ha/Assault5
  |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/ha/Assault5
  |description={{ColumnList |text=*The grip only occurs if an attack is succesfully blocked.
  |description={{ColumnList |text=*The grip only occurs if an attack is succesfully blocked.
*If an attack is blocked, it can be canceled into specials immediately.
*If an attack is blocked, it can be canceled into specials immediately.
Line 1,161: Line 1,163:
  |blockstun=18
  |blockstun=18
  |airHit=60
  |airHit=60
  |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf/ha/Assault5Exe
  |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/ha/Assault5Exe
  |description={{ColumnList |text=
  |description={{ColumnList |text=
}}
}}
Line 1,184: Line 1,186:
  |blockstun=16+11
  |blockstun=16+11
  |airHit=40
  |airHit=40
  |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf/ha/
  |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/ha/
  |description={{ColumnList |text=*If Fumajin touches another projectile, it resets the active frames.
  |description={{ColumnList |text=*If Fumajin touches another projectile, it resets the active frames.
}}
}}
Line 1,218: Line 1,220:
  |blockstun=18
  |blockstun=18
  |airHit=50
  |airHit=50
  |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf/ha/UltimateAssault
  |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/ha/UltimateAssault
  |description={{ColumnList |text=*Projectile guard point applies only to blade.
  |description={{ColumnList |text=*Projectile guard point applies only to blade.
}}
}}
Line 1,241: Line 1,243:
  |blockstun=18
  |blockstun=18
  |airHit=50
  |airHit=50
  |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf/ha/UltimateAssault
  |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/ha/UltimateAssault
  |description={{ColumnList |text=*Projectile guard point applies only to blade.
  |description={{ColumnList |text=*Projectile guard point applies only to blade.
}}
}}
Line 1,264: Line 1,266:
  |blockstun=Normal: 18+12<br/>OD: 20+13
  |blockstun=Normal: 18+12<br/>OD: 20+13
  |airHit=50
  |airHit=50
  |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf/ha/UltimateAssault
  |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/ha/UltimateAssault
  |description={{ColumnList |text=*Only appears if Shippu does not touch opponent
  |description={{ColumnList |text=*Only appears if Shippu does not touch opponent
*Activates the first frame Shippu becomes active
*Activates the first frame Shippu becomes active
Line 1,288: Line 1,290:
  |blockstun=
  |blockstun=
  |airHit=
  |airHit=
  |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf/ha/UltimateMode
  |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/ha/UltimateMode
  |description={{ColumnList |text=  
  |description={{ColumnList |text=  
*Costs 8 orbs
*Costs 8 orbs
Line 1,313: Line 1,315:
  |blockstun=
  |blockstun=
  |airHit=
  |airHit=
  |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf/ha/
  |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/ha/
  |description={{ColumnList |text=*Guards attacks that can be blocked.
  |description={{ColumnList |text=*Guards attacks that can be blocked.
*Doesn't work against grabs and unblockables.
*Doesn't work against grabs and unblockables.
Line 1,337: Line 1,339:
  |blockstun=
  |blockstun=
  |airHit=60
  |airHit=60
  |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf/ha/UltimateGrip2
  |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/ha/UltimateGrip2
  |description={{ColumnList |text=*Fatal Counter
  |description={{ColumnList |text=*Fatal Counter
* Invulnerable for the entire duration of the move, including recovery
* Invulnerable for the entire duration of the move, including recovery
Line 1,368: Line 1,370:
  |blockstun=23
  |blockstun=23
  |airHit=
  |airHit=
  |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf/ha/BurstDD_Easy
  |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/ha/BurstDD_Easy
  |description={{ColumnList |text=*Cannot counter hit.
  |description={{ColumnList |text=*Cannot counter hit.
*Raw damage: Normal: 2100, AF: 4290.
*Raw damage: Normal: 2100, AF: 4290.
Line 1,399: Line 1,401:
  |blockstun=
  |blockstun=
  |airHit=
  |airHit=
  |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf/ha/AstralHeatGrip
  |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/ha/AstralHeatGrip
  |description={{ColumnList |text=  
  |description={{ColumnList |text=  
*Catches moves that can be blocked except projectiles and doll attacks (Except Celica's).  
*Catches moves that can be blocked except projectiles and doll attacks (Except Celica's).  

Revision as of 03:24, 27 January 2017

System Data

Health: 12,000
Combo Rate: 60%
Prejump:
Backdash Time 21 / Invul: 1-21 Throw
Forward Dash Time 18 / Invul: None
Movement Options

Double Jump, Air Dash, Dash type: Step


Normal Moves

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupHow many frames the attack needs to go through in order to reach its active frames. The listed startup frame coincides with the move's first active frame. ActiveHow many frames where there is a hitbox that can hit an opponent. The first active frame occurs on the listed startup frame. RecoveryHow many frames that the character must go through after an attack's active frames to automatically go back to a neutral stance, or the total duration of the move if it has no hitbox/creates projectiles. Frame AdvHow many frames the attacker's recovery ends before the defender's blockstun ends if the attack is blocked. A positive value indicates that the attacker recovers first, while a negative value indicates that the defender recovers first. This value usually assumes that the attack's first active frame (of each hit, if multi-hit) is blocked. On ODRThe difference between the attacker's total animation length and the period the opponent is in overdrive raid. This frame advantage is based off the assumption that both players input during the hitstop of a prior move, so that this attack and ODR start on the same frame. AttributeSome attacks are invulnerable to attacks with specific attributes. This notes what attributes each attack possesses.
H - Head
B - Body
F - Foot
P - Projectile. Independent projectiles will have their Durability level listed, e.g. a projectile with Durability level 2 will show P2
T - Throw
D - Doll attack, such as Carl's or Relius' doll
Burst - Burst, which has its own unique attribute
Invuln
300 HL 5 3 6 - - B -
730 HL 10 2 15 - - B -
1100 HL 14 2 20 - - B -
300 all 7 3 9 - - F -
650 L 8 6 15 - - F -
1050 HL 13 3 33 - - B -
1200 L 8 3 28 - - F -
720 HL 12 4 14 - - B -
590, 590 H, HL 18 3, 3 20 - - B,B -
1500 HL 20 3 25 - - B -
1700 HL 25 3 25 - - B -
2000 HL 60 3 25 - - B -
900 HL 10 3 18 - - B -
300 HA 7 3 9 - - H -
650 HA 9 3 20 - - H -
1000 all 12 8 26 - - H -
700 HA 11 12 12 - - H -
1200 HA 16 4 30 - - H -

Drive Moves

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupHow many frames the attack needs to go through in order to reach its active frames. The listed startup frame coincides with the move's first active frame. ActiveHow many frames where there is a hitbox that can hit an opponent. The first active frame occurs on the listed startup frame. RecoveryHow many frames that the character must go through after an attack's active frames to automatically go back to a neutral stance, or the total duration of the move if it has no hitbox/creates projectiles. Frame AdvHow many frames the attacker's recovery ends before the defender's blockstun ends if the attack is blocked. A positive value indicates that the attacker recovers first, while a negative value indicates that the defender recovers first. This value usually assumes that the attack's first active frame (of each hit, if multi-hit) is blocked. On ODRThe difference between the attacker's total animation length and the period the opponent is in overdrive raid. This frame advantage is based off the assumption that both players input during the hitstop of a prior move, so that this attack and ODR start on the same frame. AttributeSome attacks are invulnerable to attacks with specific attributes. This notes what attributes each attack possesses.
H - Head
B - Body
F - Foot
P - Projectile. Independent projectiles will have their Durability level listed, e.g. a projectile with Durability level 2 will show P2
T - Throw
D - Doll attack, such as Carl's or Relius' doll
Burst - Burst, which has its own unique attribute
Invuln
6 14 20 - - -
6 24 20 - - -
6 34 20 - - -
all 16 10 10 - - BT -
0, 1600 13 8 10 - - BT -
1 8 30 - - -
all 16 10 15 - - FT -
0, 1600 14 7 31 - - FT -
1 9 25 - - -
all 16 10 10 - - -
0, 1600 1 3 25 - - BT -
Until landing - - -
all 30 (9) 42 3, 3 16 - - HT -
0, 1600 4 10 6 - - HT -

Universal Mechanics

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupHow many frames the attack needs to go through in order to reach its active frames. The listed startup frame coincides with the move's first active frame. ActiveHow many frames where there is a hitbox that can hit an opponent. The first active frame occurs on the listed startup frame. RecoveryHow many frames that the character must go through after an attack's active frames to automatically go back to a neutral stance, or the total duration of the move if it has no hitbox/creates projectiles. Frame AdvHow many frames the attacker's recovery ends before the defender's blockstun ends if the attack is blocked. A positive value indicates that the attacker recovers first, while a negative value indicates that the defender recovers first. This value usually assumes that the attack's first active frame (of each hit, if multi-hit) is blocked. On ODRThe difference between the attacker's total animation length and the period the opponent is in overdrive raid. This frame advantage is based off the assumption that both players input during the hitstop of a prior move, so that this attack and ODR start on the same frame. AttributeSome attacks are invulnerable to attacks with specific attributes. This notes what attributes each attack possesses.
H - Head
B - Body
F - Foot
P - Projectile. Independent projectiles will have their Durability level listed, e.g. a projectile with Durability level 2 will show P2
T - Throw
D - Doll attack, such as Carl's or Relius' doll
Burst - Burst, which has its own unique attribute
Invuln
1500 T 7 3 23 - - T -
750*2 T 7 3 23 - - T -
200, 1300 T 7 3 23+3L - - T -
0 all 13 12 18 - - B -
1000 B 20 1 25 - - B -
1000 B 30~61 1 25 - - B -

Specials

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupHow many frames the attack needs to go through in order to reach its active frames. The listed startup frame coincides with the move's first active frame. ActiveHow many frames where there is a hitbox that can hit an opponent. The first active frame occurs on the listed startup frame. RecoveryHow many frames that the character must go through after an attack's active frames to automatically go back to a neutral stance, or the total duration of the move if it has no hitbox/creates projectiles. Frame AdvHow many frames the attacker's recovery ends before the defender's blockstun ends if the attack is blocked. A positive value indicates that the attacker recovers first, while a negative value indicates that the defender recovers first. This value usually assumes that the attack's first active frame (of each hit, if multi-hit) is blocked. On ODRThe difference between the attacker's total animation length and the period the opponent is in overdrive raid. This frame advantage is based off the assumption that both players input during the hitstop of a prior move, so that this attack and ODR start on the same frame. AttributeSome attacks are invulnerable to attacks with specific attributes. This notes what attributes each attack possesses.
H - Head
B - Body
F - Foot
P - Projectile. Independent projectiles will have their Durability level listed, e.g. a projectile with Durability level 2 will show P2
T - Throw
D - Doll attack, such as Carl's or Relius' doll
Burst - Burst, which has its own unique attribute
Invuln
950 all 14 3 15 - - B -
1000*2 L,HL 9 3 (12) 3 21 - - F, B -
2100, 800 HA,LA 21 3 (14) 3 18 - - B,F -
18T - - -
1060 HL 6 7 16 - - B -
950 all 12 16 Total 35 - - HBFP* -
1500 HL 11 3 35 - - H -
2500 B 15 3 22 - - H -
all 4 24 11 - - BT -
all 30 in total 3 6 - - BT -
0, 1500 all 1, 25 4 (23) 3 24 - - BT -
900 all 1 92 - - HBFP* -

Distortion Drives

  • All Distortion Drives have the following properties unless otherwise stated:
    • Cost 50 Heat
    • Minimum Damage 20%
    • Heat Gauge Cooldown 180F
Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupHow many frames the attack needs to go through in order to reach its active frames. The listed startup frame coincides with the move's first active frame. ActiveHow many frames where there is a hitbox that can hit an opponent. The first active frame occurs on the listed startup frame. RecoveryHow many frames that the character must go through after an attack's active frames to automatically go back to a neutral stance, or the total duration of the move if it has no hitbox/creates projectiles. Frame AdvHow many frames the attacker's recovery ends before the defender's blockstun ends if the attack is blocked. A positive value indicates that the attacker recovers first, while a negative value indicates that the defender recovers first. This value usually assumes that the attack's first active frame (of each hit, if multi-hit) is blocked. On ODRThe difference between the attacker's total animation length and the period the opponent is in overdrive raid. This frame advantage is based off the assumption that both players input during the hitstop of a prior move, so that this attack and ODR start on the same frame. AttributeSome attacks are invulnerable to attacks with specific attributes. This notes what attributes each attack possesses.
H - Head
B - Body
F - Foot
P - Projectile. Independent projectiles will have their Durability level listed, e.g. a projectile with Durability level 2 will show P2
T - Throw
D - Doll attack, such as Carl's or Relius' doll
Burst - Burst, which has its own unique attribute
Invuln
Normal: 3500
OD:4000
All 14+7 4 41 - - B -
5000 UNB 14+86 4 41 - - B -
Normal: 2500
OD: 3000
all 14+11 Until Offscreen - - HBFP*(3) -
16+(90)+30 - - -
1 27 17 - - -
Normal: 3200
OD: 1800, 150*18, 2100
UNB 1+33 12 39 - - B -

Exceed Accel

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupHow many frames the attack needs to go through in order to reach its active frames. The listed startup frame coincides with the move's first active frame. ActiveHow many frames where there is a hitbox that can hit an opponent. The first active frame occurs on the listed startup frame. RecoveryHow many frames that the character must go through after an attack's active frames to automatically go back to a neutral stance, or the total duration of the move if it has no hitbox/creates projectiles. Frame AdvHow many frames the attacker's recovery ends before the defender's blockstun ends if the attack is blocked. A positive value indicates that the attacker recovers first, while a negative value indicates that the defender recovers first. This value usually assumes that the attack's first active frame (of each hit, if multi-hit) is blocked. On ODRThe difference between the attacker's total animation length and the period the opponent is in overdrive raid. This frame advantage is based off the assumption that both players input during the hitstop of a prior move, so that this attack and ODR start on the same frame. AttributeSome attacks are invulnerable to attacks with specific attributes. This notes what attributes each attack possesses.
H - Head
B - Body
F - Foot
P - Projectile. Independent projectiles will have their Durability level listed, e.g. a projectile with Durability level 2 will show P2
T - Throw
D - Doll attack, such as Carl's or Relius' doll
Burst - Burst, which has its own unique attribute
Invuln
Normal: 600, 800, 1200
AF: 600, 800, 3600
all Fast: 10
Slow: 20
4 20 - - B -

Astral Heat

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupHow many frames the attack needs to go through in order to reach its active frames. The listed startup frame coincides with the move's first active frame. ActiveHow many frames where there is a hitbox that can hit an opponent. The first active frame occurs on the listed startup frame. RecoveryHow many frames that the character must go through after an attack's active frames to automatically go back to a neutral stance, or the total duration of the move if it has no hitbox/creates projectiles. Frame AdvHow many frames the attacker's recovery ends before the defender's blockstun ends if the attack is blocked. A positive value indicates that the attacker recovers first, while a negative value indicates that the defender recovers first. This value usually assumes that the attack's first active frame (of each hit, if multi-hit) is blocked. On ODRThe difference between the attacker's total animation length and the period the opponent is in overdrive raid. This frame advantage is based off the assumption that both players input during the hitstop of a prior move, so that this attack and ODR start on the same frame. AttributeSome attacks are invulnerable to attacks with specific attributes. This notes what attributes each attack possesses.
H - Head
B - Body
F - Foot
P - Projectile. Independent projectiles will have their Durability level listed, e.g. a projectile with Durability level 2 will show P2
T - Throw
D - Doll attack, such as Carl's or Relius' doll
Burst - Burst, which has its own unique attribute
Invuln
Death 1+0 20 1+37 - - HBF -

Revolver Action Table

Ground Revolver Action Table
A B C D Cancels
5A 6A[*] 5B[*], 6B[*] 3C[*] Yes Throw, Jump, Special
5B 5A[*], 2A[*], 6A[*] 2B[*], 6B[*] - Yes Jump, Special
5C - - - - Special
2A[3] 5A[*], 2A[*], 6A 5B[*] 3C[*] Yes Throw, Special
2B 5A[*], 2A[*] - - Yes Special
2C - - - - Jump[-], Special
6A - 6B - Yes -
6B - - - Yes -
6C - - - - Super
3C - - - - -
4C - - - - Super
Air Revolver Action Table
A B C D Cancels
j.A j.A[*] j.B[*] - - Throw, Special
j.B j.A[*], j.2A[*] - - - Jump, Special
j.C - - - - Special
j.2A - - j.C[*] - Jump, Special
j.2C - - - - Special
* = Delayed cancel
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
X[*] = X is a delayed cancel, not immediately on hit like normal
Special = Specials and Supers
Super = Supers only