BBCF/Hakumen/Frame Data: Difference between revisions

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< BBCF‎ | Hakumen
(7 intermediate revisions by 2 users not shown)
Line 12: Line 12:
|comboRate=60%
|comboRate=60%
|movementOptions=Double Jump, Air Dash, Dash type: Step
|movementOptions=Double Jump, Air Dash, Dash type: Step
|jumpStartup=5
|jumpStartup=4
|backdashTime=21
|backdashTime=21
|backdashInv=1-21 Throw
|backdashInv=1-21 Throw
Line 27: Line 27:
{{FrameData-BBCF
{{FrameData-BBCF
  |version=5A |subtitle=
  |version=5A |subtitle=
  |cancel=DrCSOJR |damage=300 |starter=S |p1=90 |p2=77 |guard=HL
  |cancel=DrCSOJR |damage=300 |starter=S |p1=90 |p2=80 |guard=HL
  |level=1 |attribute=B |startup=5 |active=3 |recovery=6 |frameAdv=3 |invul=
  |level=1 |attribute=B |startup=5 |active=3 |recovery=6 |frameAdv=3 |invul=
  |blockstun=11 |airHit=17 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/ha/NmlAtk5A
  |blockstun=11 |airHit=17 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ha/NmlAtk5A
  |description=
  |description=
}}
}}
Line 37: Line 37:
  |cancel=DrSOJR |damage=730 |starter=N |p1=100 |p2=89 |guard=HL
  |cancel=DrSOJR |damage=730 |starter=N |p1=100 |p2=89 |guard=HL
  |level=3 |attribute=B |startup=10 |active=2 |recovery=15 |frameAdv=0 |invul=
  |level=3 |attribute=B |startup=10 |active=2 |recovery=15 |frameAdv=0 |invul=
  |blockstun=16 |airHit=19 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/ha/NmlAtk5B
  |blockstun=16 |airHit=19 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ha/NmlAtk5B
  |description=
  |description=
}}
}}
Line 45: Line 45:
  |cancel=SOR |damage=1100 |starter=N |p1=100 |p2=92 |guard=HL
  |cancel=SOR |damage=1100 |starter=N |p1=100 |p2=92 |guard=HL
  |level=4 |attribute=B |startup=14 |active=2 |recovery=20 |frameAdv=-3 |invul=13-15GP(P)
  |level=4 |attribute=B |startup=14 |active=2 |recovery=20 |frameAdv=-3 |invul=13-15GP(P)
  |blockstun=18 |airHit=19 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/ha/NmlAtk5C
  |blockstun=18 |airHit=19 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ha/NmlAtk5C
  |description={{ColumnList |text=*Projectile guard point applies only to blade.
  |description={{ColumnList |text=*Projectile guard point applies only to blade.
*Forces crouching on standing hit.
*Forces crouching on standing hit.
Line 54: Line 54:
{{FrameData-BBCF
{{FrameData-BBCF
  |version=2A |subtitle=
  |version=2A |subtitle=
  |cancel=CSOR |damage=300 |starter=S |p1=100 |p2=77 |guard=all
  |cancel=CSOR |damage=300 |starter=S |p1=100 |p2=80 |guard=all
  |level=1 |attribute=F |startup=7 |active=3 |recovery=9 |frameAdv=0 |invul=
  |level=1 |attribute=F |startup=7 |active=3 |recovery=9 |frameAdv=0 |invul=
  |blockstun=11 |airHit=14 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/ha/NmlAtk2A
  |blockstun=11 |airHit=14 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ha/NmlAtk2A
  |description=
  |description=
}}
}}
Line 64: Line 64:
  |cancel=SOR |damage=650 |starter=N |p1=90 |p2=89 |guard=L
  |cancel=SOR |damage=650 |starter=N |p1=90 |p2=89 |guard=L
  |level=3 |attribute=F |startup=8 |active=6 |recovery=15 |frameAdv=-4 |invul=
  |level=3 |attribute=F |startup=8 |active=6 |recovery=15 |frameAdv=-4 |invul=
  |blockstun=16 |airHit=17 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/ha/NmlAtk2B
  |blockstun=16 |airHit=17 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ha/NmlAtk2B
  |description=
  |description=
}}
}}
Line 71: Line 71:
  |version=2C |subtitle=
  |version=2C |subtitle=
  |cancel=S(J)OR |damage=1050 |starter=N |p1=90 |p2=82 |guard=HL
  |cancel=S(J)OR |damage=1050 |starter=N |p1=90 |p2=82 |guard=HL
  |level=4 |attribute=B |startup=13 |active=3 |recovery=33 |frameAdv=-17 |invul=9-15H, 10-15GP(P)
  |level=4 |attribute=B |startup=13 |active=3 |recovery=30 |frameAdv=-14 |invul=9-15H, 10-15GP(P)
  |blockstun=18 |airHit=21 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/ha/NmlAtk2C
  |blockstun=18 |airHit=21 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ha/NmlAtk2C
  |description={{ColumnList |text=*Projectile guard point applies only to blade.
  |description={{ColumnList |text=*Projectile guard point applies only to blade.
*Launches on grounded opponents.
*Launches on grounded opponents.
Line 83: Line 83:
  |cancel=R |damage=1200 |starter=N |p1=100 |p2=92 |guard=L
  |cancel=R |damage=1200 |starter=N |p1=100 |p2=92 |guard=L
  |level=4 |attribute=F |startup=8 |active=3 |recovery=28 |frameAdv=-12 |invul=7-14GP(P)
  |level=4 |attribute=F |startup=8 |active=3 |recovery=28 |frameAdv=-12 |invul=7-14GP(P)
  |blockstun=18 |airHit=36 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/ha/NmlAtk3C
  |blockstun=18 |airHit=36 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ha/NmlAtk3C
  |description=*Projectile guard point applies only to blade.
  |description=*Projectile guard point applies only to blade.
}}
}}
Line 90: Line 90:
  |version=6A |subtitle=
  |version=6A |subtitle=
  |cancel=DrR |damage=720 |starter=N |p1=100 |p2=89 |guard=HL
  |cancel=DrR |damage=720 |starter=N |p1=100 |p2=89 |guard=HL
  |level=3 |attribute=B |startup=12 |active=4 |recovery=14 |frameAdv=-1 |invul=
  |level=3 |attribute=B |startup=12 |active=4 |recovery=16 |frameAdv=-1 |invul=
  |blockstun=16 |airHit=27 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/ha/NmlAtk6A
  |blockstun=18 |airHit=27 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ha/NmlAtk6A
  |description=*Cannot cancel into Shippu.
  |description=*Cannot cancel into Shippu.
}}
}}
Line 97: Line 97:
{{FrameData-BBCF
{{FrameData-BBCF
  |version=6B |subtitle=
  |version=6B |subtitle=
  |cancel=DrR |damage=590, 590 |starter=N |p1=80 |p2= |guard=H, HL
  |cancel=DrR |damage=590*2 |starter=N |p1=80 |p2=92 |guard=H, HL
  |level=4 |attribute=B,B |startup=18 |active=3, 3 |recovery=20 |frameAdv=-4 |invul=4-22F
  |level=4 |attribute=B,B |startup=18 |active=2, 6 |recovery=20 |frameAdv=-7 |invul=4-22F
  |blockstun=18 |airHit=40 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/ha/NmlAtk6B
  |blockstun=18 |airHit=40 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ha/NmlAtk6B
  |description={{ColumnList |text=*Bonus Proration 110%.
  |description={{ColumnList |text=*Bonus Proration 110%.
*Cannot cancel into Shippu.
*Cannot cancel into Shippu.
Line 109: Line 109:
  |cancel=R |damage=1500 |starter=N |p1=100 |p2=94 |guard=HL
  |cancel=R |damage=1500 |starter=N |p1=100 |p2=94 |guard=HL
  |level=5 |attribute=B |startup=20 |active=3 |recovery=25 |frameAdv=-7 |invul=Starting 2F before active to end of active frames GP(P)
  |level=5 |attribute=B |startup=20 |active=3 |recovery=25 |frameAdv=-7 |invul=Starting 2F before active to end of active frames GP(P)
  |blockstun=20 |airHit=36 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/ha/NmlAtk6C
  |blockstun=20 |airHit=36, Slide 10 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ha/NmlAtk6C
  |description={{ColumnList |text=*Fatal Counter.
  |description={{ColumnList |text=*Fatal Counter.
*Projectile guard point applies only to blade.
*Projectile guard point applies only to blade.
Line 119: Line 119:
  |cancel=R |damage=1700 |starter=N |p1=100 |p2=94 |guard=HL
  |cancel=R |damage=1700 |starter=N |p1=100 |p2=94 |guard=HL
  |level=5 |attribute=B |startup=25 |active=3 |recovery=25 |frameAdv=-7 |invul=Starting 2F before active to end of active frames GP(P)
  |level=5 |attribute=B |startup=25 |active=3 |recovery=25 |frameAdv=-7 |invul=Starting 2F before active to end of active frames GP(P)
  |blockstun=20 |airHit=70 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/ha/NmlAtk6C
  |blockstun=20 |airHit=7, Slide 10 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ha/NmlAtk6C
  |description={{ColumnList |text=*Fatal Counter
  |description={{ColumnList |text=*Fatal Counter
*Projectile guard point applies only to blade.
*Projectile guard point applies only to blade.
Line 129: Line 129:
  |cancel=R |damage=2000 |starter=N |p1=100 |p2=94 |guard=HL
  |cancel=R |damage=2000 |starter=N |p1=100 |p2=94 |guard=HL
  |level=5 |attribute=B |startup=60 |active=3 |recovery=25 |frameAdv=-7 |invul=Starting 2F before active to end of active frames GP(P)
  |level=5 |attribute=B |startup=60 |active=3 |recovery=25 |frameAdv=-7 |invul=Starting 2F before active to end of active frames GP(P)
  |blockstun=20 |airHit=70 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/ha/NmlAtk6C
  |blockstun=20 |airHit=70, Slide 10 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ha/NmlAtk6C
  |description={{ColumnList |text=*Fatal Counter even on normal hit
  |description={{ColumnList |text=*Fatal Counter even on normal hit
*Projectile guard point applies only to blade.
*Projectile guard point applies only to blade.
Line 138: Line 138:
  |version=4C |subtitle=
  |version=4C |subtitle=
  |cancel=DrR |damage=900 |starter=N |p1=100 |p2=89 |guard=HL
  |cancel=DrR |damage=900 |starter=N |p1=100 |p2=89 |guard=HL
  |level=3 |attribute=B |startup=10 |active=3 |recovery=18 |frameAdv=-4 |invul=8-12GP(P)
  |level=3 |attribute=B |startup=11 |active=2 |recovery=22 |frameAdv=-7 |invul=
  |blockstun=16 |airHit=24 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/ha/NmlAtk4C
  |blockstun=16 |airHit=24 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ha/NmlAtk4C
  |description=*Projectile guard point applies only to blade.
  |description=*Projectile guard point applies only to blade.
}}
}}
Line 145: Line 145:
{{FrameData-BBCF
{{FrameData-BBCF
  |version=j.A |subtitle=
  |version=j.A |subtitle=
  |cancel=CSOR |damage=300 |starter=S |p1=80 |p2=77 |guard=HA
  |cancel=CSOR |damage=300 |starter=S |p1=80 |p2=80 |guard=HA
  |level=1 |attribute=H |startup=7 |active=3 |recovery=9 |frameAdv= |invul=
  |level=1 |attribute=H |startup=7 |active=3 |recovery=9 |frameAdv= |invul=
  |blockstun=11 |airHit=18 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/ha/NmlAtkAIR5A
  |blockstun=11 |airHit=18 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ha/NmlAtkAIR5A
  |description=
  |description=
}}
}}
Line 155: Line 155:
  |cancel=SOJR |damage=650 |starter=N |p1=80 |p2=89 |guard=HA
  |cancel=SOJR |damage=650 |starter=N |p1=80 |p2=89 |guard=HA
  |level=3 |attribute=H |startup=9 |active=3 |recovery=20 |frameAdv= |invul=
  |level=3 |attribute=H |startup=9 |active=3 |recovery=20 |frameAdv= |invul=
  |blockstun=16 |airHit=21 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/ha/NmlAtkAIR5B
  |blockstun=16 |airHit=21 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ha/NmlAtkAIR5B
  |description=
  |description=
}}
}}
Line 161: Line 161:
{{FrameData-BBCF
{{FrameData-BBCF
  |version=j.C |subtitle=
  |version=j.C |subtitle=
  |cancel=SOR |damage=1000 |starter=N |p1=80 |p2=92 |guard=all
  |cancel=SOJR |damage=1000 |starter=N |p1=80 |p2=92 |guard=all
  |level=4 |attribute=H |startup=12 |active=8 |recovery=26 |frameAdv= |invul=10-19GP(P)
  |level=4 |attribute=H |startup=12 |active=8 |recovery=26 |frameAdv= |invul=10-19GP(P)
  |blockstun=18 |airHit=30 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/ha/NmlAtkAIR5C
  |blockstun=18 |airHit=30 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ha/NmlAtkAIR5C
  |description=*Projectile guard point applies only to blade.
  |description=*Projectile guard point applies only to blade.
}}
}}
Line 171: Line 171:
  |cancel=SOJR |damage=700 |starter=N |p1=80 |p2=89 |guard=HA
  |cancel=SOJR |damage=700 |starter=N |p1=80 |p2=89 |guard=HA
  |level=3 |attribute=H |startup=11 |active=12 |recovery=12 |frameAdv= |invul=5-22GP(P)
  |level=3 |attribute=H |startup=11 |active=12 |recovery=12 |frameAdv= |invul=5-22GP(P)
  |blockstun=16 |airHit=17 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/ha/NmlAtkAIR2A
  |blockstun=16 |airHit=17 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ha/NmlAtkAIR2A
  |description=*Projectile guard point applies only to blade.
  |description=*Projectile guard point applies only to blade.
}}
}}
Line 179: Line 179:
  |cancel=SOR |damage=1200 |starter=N |p1=80 |p2=92 |guard=HA
  |cancel=SOR |damage=1200 |starter=N |p1=80 |p2=92 |guard=HA
  |level=4 |attribute=H |startup=16 |active=4 |recovery=30 |frameAdv= |invul=14-19GP(P)
  |level=4 |attribute=H |startup=16 |active=4 |recovery=30 |frameAdv= |invul=14-19GP(P)
  |blockstun=18 |airHit=19 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/ha/NmlAtkAIR2C
  |blockstun=18 |airHit=19 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ha/NmlAtkAIR2C
  |description=*Projectile guard point applies only to blade.
  |description=*Projectile guard point applies only to blade.
}}
}}
Line 193: Line 193:
  |version=5D |subtitle=(Catch)
  |version=5D |subtitle=(Catch)
  |cancel= |damage= |starter= |p1= |p2= |guard=
  |cancel= |damage= |starter= |p1= |p2= |guard=
  |level= |attribute= |startup=6 |active=14 |recovery=20 |frameAdv= |invul=6-20C
  |startup= |active= |recovery=40 |frameAdv= |invul=6-20 Catch HBFP
  |blockstun= |airHit= |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/ha/NmlAtk5D
  |blockstun= |airHit= |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ha/NmlAtk5D
  |description={{ColumnList |text=*Only guards attacks that can be blocked high/mid
  |description={{ColumnList |text=*Only guards attacks that can be blocked high/mid
*Cancels into attack only after guarding a non-projectile
*Cancels into attack only after guarding a non-projectile
Line 203: Line 203:
  |version=5D |subtitle=(Catch Hold)
  |version=5D |subtitle=(Catch Hold)
  |cancel= |damage= |starter= |p1= |p2= |guard=
  |cancel= |damage= |starter= |p1= |p2= |guard=
  |level= |attribute= |startup=6 |active=24 |recovery=20 |frameAdv= |invul=6-30C
  |startup= |active= |recovery=50 |frameAdv= |invul=6-30 Catch HBFP
  |blockstun= |airHit= |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/ha/NmlAtk5D
  |blockstun= |airHit= |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ha/NmlAtk5D
  |description={{ColumnList |text=*Only guards attacks that can be blocked high/mid
  |description={{ColumnList |text=*Only guards attacks that can be blocked high/mid
*Cancels into attack only after guarding a non-projectile
*Cancels into attack only after guarding a non-projectile
Line 213: Line 213:
  |version=5D |subtitle=(Catch Max Hold)
  |version=5D |subtitle=(Catch Max Hold)
  |cancel= |damage= |starter= |p1= |p2= |guard=
  |cancel= |damage= |starter= |p1= |p2= |guard=
  |level= |attribute= |startup=6 |active=34 |recovery=20 |frameAdv= |invul=6-40C
  |startup= |active= |recovery=60 |frameAdv= |invul=6-40 Catch HBFP
  |blockstun= |airHit= |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/ha/NmlAtk5D
  |blockstun= |airHit= |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ha/NmlAtk5D
  |description={{ColumnList |text=*Only guards attacks that can be blocked high/mid
  |description={{ColumnList |text=*Only guards attacks that can be blocked high/mid
*Cancels into attack only after guarding a non-projectile
*Cancels into attack only after guarding a non-projectile
Line 220: Line 220:
}}
}}
|-
|-
{{FrameData-BBCF
|version=5D |subtitle=(Grip)
|cancel= |damage= |starter= |p1= |p2= |guard=all
|level=0 |attribute=BT |startup=16 |active=10 |recovery=10 |frameAdv=-10 |invul=all
|blockstun=9 |airHit= |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/ha/Atk5DGrip
|description={{ColumnList |text=
}}
}}
{{FrameData-BBCF
{{FrameData-BBCF
  |version=5D |subtitle=(Attack)
  |version=5D |subtitle=(Attack)
  |cancel= |damage=0, 1600 |starter=S |p1=100 |p2=72 |guard=
  |cancel= |damage=0, 1000 |starter=S |p1=100 |p2=72 |guard=
  |level= |attribute=BT |startup=13 |active=8 |recovery=10 |frameAdv= |invul=all
  |level=4 |attribute=BT |startup=16 |active=10 |recovery=10 |frameAdv=-1 |invul=all
  |blockstun=26 |airHit=42 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/ha/Atk5DGrip
  |blockstun=18 |airHit=42 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ha/Atk5DGrip
  |description=
  |description=
}}
}}
Line 239: Line 231:
  |version=2D |subtitle=(Catch)
  |version=2D |subtitle=(Catch)
  |cancel= |damage= |starter= |p1= |p2= |guard=
  |cancel= |damage= |starter= |p1= |p2= |guard=
  |level= |attribute= |startup=1 |active=8 |recovery=30 |frameAdv= |invul=1-8C
  |level= |attribute= |startup= |active= |recovery=38 |frameAdv= |invul=1-8 Catch HBFP
  |blockstun= |airHit= |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/ha/NmlAtk5D
  |blockstun= |airHit= |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ha/NmlAtk2D
  |description={{ColumnList |text=*Only guards attacks that can be blocked mid/low
  |description={{ColumnList |text=*Only guards attacks that can be blocked mid/low
*Cancels into attack only after guarding a non-projectile
*Cancels into attack only after guarding a non-projectile
*After guarding a projectile attack, Hakumen is fully invincible for rest of move
}}
}}
}}
}}
|-
|-
{{FrameData-BBCF
|version=2D |subtitle=(Grip)
|cancel= |damage= |starter= |p1= |p2= |guard=all
|level=0 |attribute=FT |startup=16 |active=10 |recovery=15 |frameAdv=-15 |invul=all
|blockstun=9 |airHit= |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/ha/Atk2DGrip
|description={{ColumnList |text=
}}
}}
{{FrameData-BBCF
{{FrameData-BBCF
  |version=2D |subtitle=(Attack)
  |version=2D |subtitle=(Attack)
  |cancel= |damage=0, 1600 |starter=S |p1=100 |p2=72 |guard=
  |cancel= |damage=0, 1000 |starter=S |p1=100 |p2=72 |guard=
  |level= |attribute=FT |startup=14 |active=7 |recovery=31 |frameAdv= |invul=
  |level= |attribute=FT |startup=16 |active=10 |recovery=15 |frameAdv=-6 |invul=all
  |blockstun= |airHit=50 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/ha/Atk5DGrip
  |blockstun=18 |airHit=50 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ha/Atk5DGrip
  |description=
  |description=
}}
}}
Line 265: Line 250:
  |version=6D |subtitle=(Catch)
  |version=6D |subtitle=(Catch)
  |cancel= |damage= |starter= |p1= |p2= |guard=
  |cancel= |damage= |starter= |p1= |p2= |guard=
  |level= |attribute= |startup=1 |active=9 |recovery=25 |frameAdv= |invul=1-9C
  |level= |attribute= |startup= |active= |recovery=34 |frameAdv= |invul=1-9 Catch HBFP
  |blockstun= |airHit= |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/ha/NmlAtk6D
  |blockstun= |airHit= |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ha/NmlAtk6D
  |description={{ColumnList |text=*Only guards attacks that can be blocked high/mid
  |description={{ColumnList |text=*Only guards attacks that can be blocked high/mid
*Cancels into attack only after guarding a non-projectile
*Cancels into attack only after guarding a non-projectile
}}
*After guarding a projectile attack, Hakumen is fully invincible for rest of move
}}
|-
{{FrameData-BBCF
|version=6D |subtitle=(Grip)
|cancel= |damage= |starter= |p1= |p2= |guard=all
|level=0 |attribute= |startup=16 |active=10 |recovery=10 |frameAdv=-10 |invul=all
|blockstun=9 |airHit= |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/ha/Atk6DGrip
|description={{ColumnList |text=
}}
}}
}}
}}
Line 283: Line 260:
{{FrameData-BBCF
{{FrameData-BBCF
  |version=6D |subtitle=(Attack)
  |version=6D |subtitle=(Attack)
  |cancel= |damage=0, 1600 |starter=S |p1=100 |p2=72 |guard=
  |cancel= |damage=0, 1000 |starter=S |p1=100 |p2=72 |guard=
  |level= |attribute=BT |startup=1 |active=3 |recovery=25 |frameAdv= |invul=
  |level= |attribute=BT |startup=16 |active=10 |recovery=10 |frameAdv=-1 |invul=all
  |blockstun= |airHit=18+W30 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/ha/Atk6DGrip
  |blockstun=18 |airHit=33, Wall 30 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ha/Atk6DGrip
  |description=
  |description=
}}
}}
Line 292: Line 269:
  |version=j.D |subtitle=(Catch)
  |version=j.D |subtitle=(Catch)
  |cancel= |damage= |starter= |p1= |p2= |guard=
  |cancel= |damage= |starter= |p1= |p2= |guard=
  |level= |attribute= |startup= |active= |recovery=Until landing |frameAdv= |invul=1-10C
  |level= |attribute= |startup= |active= |recovery=Until landing+17 |frameAdv= |invul=1-10 Catch HBFP
  |blockstun= |airHit= |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/ha/NmlAtkAIR5D
  |blockstun= |airHit= |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ha/NmlAtkAIR5D
  |description={{ColumnList |text=*Only guards attacks that can be air barrier blocked
  |description={{ColumnList |text=*Only guards attacks that can be air barrier blocked
*Cancels into attack only after guarding a non-projectile
*Cancels into attack only after guarding a non-projectile
}}
*After guarding a projectile attack, Hakumen is fully invincible for rest of move
}}
|-
{{FrameData-BBCF
|version=j.D |subtitle=(Grip)
|cancel= |damage= |starter= |p1= |p2= |guard=all
|level=0 |attribute=HT |startup=30 (9) 42 |active=3, 3 |recovery=16 |frameAdv=-9 |invul=all
|blockstun=9 |airHit= |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/ha/AtkAIR5DGrip
|description={{ColumnList |text=
}}
}}
}}
}}
Line 310: Line 279:
{{FrameData-BBCF
{{FrameData-BBCF
  |version=j.D |subtitle=(Attack)
  |version=j.D |subtitle=(Attack)
  |cancel= |damage=0, 1600 |starter=S |p1=100 |p2=72 |guard=
  |cancel= |damage=0, 1000 |starter=S |p1=100 |p2=72 |guard=
  |level= |attribute=HT |startup=4 |active=10 |recovery=6 |frameAdv= |invul=all
  |level= |attribute=HT |startup=14 |active=10 |recovery=6 |frameAdv= |invul=all
  |blockstun= |airHit=83 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/ha/AtkAIR5DGrip
  |blockstun=18 |airHit=35 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ha/AtkAIR5DGrip
  |description=
  |description=
}}
}}
Line 327: Line 296:
  |cancel=SOR |damage=1500 |starter=S |p1=100 |p2=50 |guard=T
  |cancel=SOR |damage=1500 |starter=S |p1=100 |p2=50 |guard=T
  |level=4 |attribute=T |startup=7 |active=3 |recovery=23 |frameAdv= |invul=
  |level=4 |attribute=T |startup=7 |active=3 |recovery=23 |frameAdv= |invul=
  |blockstun= |airHit= |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/ha/NmlAtkThrow
  |blockstun= |airHit= |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ha/NmlAtkThrow
  |description={{ColumnList |text=*Minimum Damage 100%
  |description={{ColumnList |text=*Minimum Damage 100%
}}
}}
Line 336: Line 305:
  |cancel=R,SOR |damage=750*2 |starter=S |p1=100 |p2=50 |guard=T
  |cancel=R,SOR |damage=750*2 |starter=S |p1=100 |p2=50 |guard=T
  |level=2, 4 |attribute=T |startup=7 |active=3 |recovery=23 |frameAdv= |invul=
  |level=2, 4 |attribute=T |startup=7 |active=3 |recovery=23 |frameAdv= |invul=
  |blockstun= |airHit=60 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/ha/NmlAtkBackThrow
  |blockstun= |airHit=60 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ha/NmlAtkBackThrow
  |description={{ColumnList |text=*Minimum Damage 100%
  |description={{ColumnList |text=*Minimum Damage 100%
}}
}}
Line 345: Line 314:
  |cancel=SOR |damage=200, 1300 |starter=S |p1=100 |p2=50 |guard=T
  |cancel=SOR |damage=200, 1300 |starter=S |p1=100 |p2=50 |guard=T
  |level=1, 4 |attribute=T |startup=7 |active=3 |recovery=23+3L |frameAdv= |invul=
  |level=1, 4 |attribute=T |startup=7 |active=3 |recovery=23+3L |frameAdv= |invul=
  |blockstun= |airHit=20, 60 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/ha/NmlAtkAirThrow
  |blockstun= |airHit=20, 60 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ha/NmlAtkAirThrow
  |description={{ColumnList |text=*Minimum Damage 100%
  |description={{ColumnList |text=*Minimum Damage 100%
}}
}}
Line 354: Line 323:
  |cancel=R |damage=0 |starter=VS |p1=50 |p2=92 |guard=all
  |cancel=R |damage=0 |starter=VS |p1=50 |p2=92 |guard=all
  |level=4 |attribute=B |startup=13 |active=12 |recovery=18 |frameAdv=-11 |invul=1-20 All
  |level=4 |attribute=B |startup=13 |active=12 |recovery=18 |frameAdv=-11 |invul=1-20 All
  |blockstun=18 |airHit=19 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/ha/NmlAtkDeadAngle
  |blockstun=18 |airHit=19 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ha/NmlAtkDeadAngle
  |description=
  |description=
}}
}}
Line 360: Line 329:
{{FrameData-BBCF
{{FrameData-BBCF
  |version=Crush Trigger |subtitle=Uncharged
  |version=Crush Trigger |subtitle=Uncharged
  |cancel=R |damage=1000 |starter=S |p1=100 |p2=60 |guard=B
  |cancel=R |damage=1000 |starter=S |p1=80 |p2=60 |guard=B
  |level= |attribute=B |startup=20 |active=1 |recovery=25 |frameAdv=0 (With Barrier) |invul=
  |level= |attribute=B |startup=20 |active=1 |recovery=25 |frameAdv=0 (With Barrier) |invul=
  |blockstun=24 |airHit=60 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/ha/NmlAtkGuardCrush
  |blockstun=24 |airHit=60 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ha/NmlAtkGuardCrush
  |description=
  |description=
}}
}}
Line 368: Line 337:
{{FrameData-BBCF
{{FrameData-BBCF
  |version=Crush Trigger |subtitle=Charged
  |version=Crush Trigger |subtitle=Charged
  |cancel=R |damage=1000 |starter=S |p1=100 |p2=100 |guard=B
  |cancel=R |damage=1000 |starter=S |p1=80 |p2=100 |guard=B
  |level= |attribute=B |startup=30~61 |active=1 |recovery=25 |frameAdv=0 (With barrier) |invul=
  |level= |attribute=B |startup=30~61 |active=1 |recovery=25 |frameAdv=0 (With barrier) |invul=
  |blockstun=24 |airHit=60 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/ha/NmlAtkGuardCrush
  |blockstun=24 |airHit=60 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ha/NmlAtkGuardCrush
  |description=
  |description=
}}
}}
Line 385: Line 354:
  |cancel=SR |damage=950 |starter=N |p1=100 |p2=92 |guard=all
  |cancel=SR |damage=950 |starter=N |p1=100 |p2=92 |guard=all
  |level=4 |attribute=B |startup=14 |active=3 |recovery=15 |frameAdv=+1 |invul=
  |level=4 |attribute=B |startup=14 |active=3 |recovery=15 |frameAdv=+1 |invul=
  |blockstun=18 |airHit=60 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/ha/Assault
  |blockstun=18 |airHit=60 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ha/Assault
  |description={{ColumnList |text=
  |description={{ColumnList |text=
}}
}}
Line 394: Line 363:
  |cancel=SR, SJR |damage=1000*2 |starter=N |p1=90 |p2=82 |guard=L,HL
  |cancel=SR, SJR |damage=1000*2 |starter=N |p1=90 |p2=82 |guard=L,HL
  |level=4 |attribute=F, B |startup=9 |active=3 (12) 3 |recovery=21 |frameAdv=-5 |invul=
  |level=4 |attribute=F, B |startup=9 |active=3 (12) 3 |recovery=21 |frameAdv=-5 |invul=
  |blockstun=18 |airHit=50, 60 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/ha/Assault2
  |blockstun=18 |airHit=50, 60 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ha/Assault2
  |description={{ColumnList |text=*The second hit is jump cancellable.
  |description={{ColumnList |text=*The second hit is jump cancellable.
}}
}}
Line 403: Line 372:
  |cancel=SR |damage=2100, 800 |starter=N |p1=90 |p2=94, 72 |guard=HA,LA
  |cancel=SR |damage=2100, 800 |starter=N |p1=90 |p2=94, 72 |guard=HA,LA
  |level=5, 4 |attribute=B,F |startup=21 |active=3 (14) 3 |recovery=18 |frameAdv=-2 |invul=
  |level=5, 4 |attribute=B,F |startup=21 |active=3 (14) 3 |recovery=18 |frameAdv=-2 |invul=
  |blockstun=20, 18 |airHit=30 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/ha/Assault3
  |blockstun=20, 18 |airHit=30 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ha/Assault3
  |description={{ColumnList |text=*Projectile guard point applies only to blade.
  |description={{ColumnList |text=*Projectile guard point applies only to blade.
}}
}}
Line 412: Line 381:
  |cancel= |damage= |starter= |p1= |p2= |guard=
  |cancel= |damage= |starter= |p1= |p2= |guard=
  |level= |attribute= |startup= |active= |recovery=18T |frameAdv= |invul=5-14HB
  |level= |attribute= |startup= |active= |recovery=18T |frameAdv= |invul=5-14HB
  |blockstun= |airHit= |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/ha/Assault4
  |blockstun= |airHit= |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ha/Assault4
  |description={{ColumnList |text=*Can cancel into Enma from the 10th frame.
  |description={{ColumnList |text=*Can cancel into Enma from the 10th frame.
}}
}}
Line 421: Line 390:
  |cancel=SR |damage=1060 |starter=N |p1=100 |p2=72 |guard=HL
  |cancel=SR |damage=1060 |starter=N |p1=100 |p2=72 |guard=HL
  |level=4 |attribute=B |startup=6 |active=7 |recovery=16 |frameAdv=-4 |invul=1-8HB
  |level=4 |attribute=B |startup=6 |active=7 |recovery=16 |frameAdv=-4 |invul=1-8HB
  |blockstun=18 |airHit=60 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/ha/Assault4_2nd
  |blockstun=18 |airHit=60 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ha/Assault4_2nd
  |description={{ColumnList |text=
  |description={{ColumnList |text=
}}
}}
Line 429: Line 398:
  |version=Agito |subtitle=j.214A
  |version=Agito |subtitle=j.214A
  |cancel=SR |damage=950 |starter=N |p1=70 |p2=92 |guard=all
  |cancel=SR |damage=950 |starter=N |p1=70 |p2=92 |guard=all
  |level=3 |attribute=HBFP* |startup=12 |active=16 |recovery=Total 35 |frameAdv= |invul=
  |level=3 |attribute=HBFP* |startup=12 |active=16 |recovery=Total 35 |frameAdv=-2 |invul=
  |blockstun=16 |airHit=36 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/ha/AirAssault3
  |blockstun=16 |airHit=36 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ha/AirAssault3
  |description={{ColumnList |text=
  |description={{ColumnList |text=
}}
}}
Line 439: Line 408:
  |cancel=SR |damage=1500 |starter=S |p1=80 |p2=92 |guard=HL
  |cancel=SR |damage=1500 |starter=S |p1=80 |p2=92 |guard=HL
  |level=3 |attribute=H |startup=11 |active=3 |recovery=35 |frameAdv= |invul=1-17 All
  |level=3 |attribute=H |startup=11 |active=3 |recovery=35 |frameAdv= |invul=1-17 All
  |blockstun=16 |airHit=55 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/ha/AirAssault2
  |blockstun=16 |airHit=55 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ha/AirAssault2
  |description={{ColumnList |text=*Resets air options (Jump/Airdash)
  |description={{ColumnList |text=*Resets air options (Jump/Airdash)
}}
}}
Line 448: Line 417:
  |cancel=SR |damage=2500 |starter=N |p1=90 |p2=92 |guard=B
  |cancel=SR |damage=2500 |starter=N |p1=90 |p2=92 |guard=B
  |level=4 |attribute=H |startup=15 |active=3 |recovery=22 |frameAdv= |invul=
  |level=4 |attribute=H |startup=15 |active=3 |recovery=22 |frameAdv= |invul=
  |blockstun=16 |airHit=60 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/ha/AirAssault
  |blockstun=16 |airHit=60 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ha/AirAssault
  |description={{ColumnList |text=*Fatal Counter
  |description={{ColumnList |text=*Fatal Counter
*Projectile guard point applies only to blade.
*Projectile guard point applies only to blade.
Line 455: Line 424:
|-
|-
{{FrameData-BBCF
{{FrameData-BBCF
  |version=Yanagi |subtitle=214D (Catch)
  |version=Yanagi |subtitle=214D
  |cancel= |damage= |starter= |p1= |p2= |guard=all
  |cancel= |damage=0, 2500 |starter= |p1=100 |p2=85, 72 |guard=all
|level=0 |attribute=BT |startup=4 |active=24 |recovery=11 |frameAdv= |invul=4-27C
  |level=0 |attribute=BT |startup=30 |active=3 |recovery=18 |frameAdv=-7 |invul=4-27 Catch HBFP
|blockstun= |airHit= |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/ha/Assault5
  |blockstun=13 |airHit=60 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ha/Assault5
|description={{ColumnList |text=
  |description={{ColumnList |text=*If an attack is blocked, can cancel into specials immediately?
}}
}}
|-
{{FrameData-BBCF
|version=Yanagi |subtitle=214D (Grip)
|cancel= |damage= |starter= |p1= |p2= |guard=all
  |level=0 |attribute=BT |startup=30 in total |active=3 |recovery=6 |frameAdv=+1 |invul=all
  |blockstun=9 |airHit= |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/ha/Assault5
  |description={{ColumnList |text=*The grip only occurs if an attack is succesfully blocked.
*If an attack is blocked, it can be canceled into specials immediately.
}}
}}
}}
}}
|-
|-
{{FrameData-BBCF
|version=Yanagi |subtitle=214D (Attack)
|cancel=S |damage=0, 1500 |starter=S |p1=100 |p2=72 |guard=all
|level=4 |attribute=BT |startup=1, 25 |active=4 (23) 3 |recovery=24 |frameAdv= |invul=
|blockstun=18 |airHit=60 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/ha/Assault5Exe
|description={{ColumnList |text=
}}
}}
|-
|-
{{FrameData-BBCF
{{FrameData-BBCF
Line 486: Line 437:
  |cancel= |damage=900 |starter=N |p1=85 |p2=89 |guard=all
  |cancel= |damage=900 |starter=N |p1=85 |p2=89 |guard=all
  |level=3 |attribute=HBFP* |startup=1 |active=92 |recovery= |frameAdv= |invul=All GP(P)
  |level=3 |attribute=HBFP* |startup=1 |active=92 |recovery= |frameAdv= |invul=All GP(P)
  |blockstun=16+11 |airHit=40 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/ha/
  |blockstun=16+11 |airHit=40+11 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ha/
  |description={{ColumnList |text=*If Fumajin touches another projectile, it resets the active frames.
  |description={{ColumnList |text=*If Fumajin touches another projectile, it resets the active frames.
}}
}}
Line 506: Line 457:
  |cancel=SR |damage=Normal: 3500 <br/> OD:4000 |starter= N |p1=100 |p2=60 |guard=All
  |cancel=SR |damage=Normal: 3500 <br/> OD:4000 |starter= N |p1=100 |p2=60 |guard=All
  |level=4 |attribute=B |startup=14+7 |active=4 |recovery=41 |frameAdv=-26 |invul=14-2 frames before releasing, P
  |level=4 |attribute=B |startup=14+7 |active=4 |recovery=41 |frameAdv=-26 |invul=14-2 frames before releasing, P
  |blockstun=18 |airHit=50 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/ha/UltimateAssault
  |blockstun=18 |airHit=50 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ha/UltimateAssault
  |description={{ColumnList |text=*Projectile guard point applies only to blade.
  |description={{ColumnList |text=*Projectile guard point applies only to blade.
}}
}}
Line 515: Line 466:
  |cancel=SR |damage=5000 |starter=N |p1=100 |p2=60 |guard= UNB
  |cancel=SR |damage=5000 |starter=N |p1=100 |p2=60 |guard= UNB
  |level=4 |attribute=B |startup=14+86 |active=4 |recovery=41 |frameAdv= |invul=14-2 frames before releasing, P
  |level=4 |attribute=B |startup=14+86 |active=4 |recovery=41 |frameAdv= |invul=14-2 frames before releasing, P
  |blockstun=18 |airHit=50 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/ha/UltimateAssault
  |blockstun=18 |airHit=50 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ha/UltimateAssault
  |description={{ColumnList |text=*Projectile guard point applies only to blade.
  |description={{ColumnList |text=*Projectile guard point applies only to blade.
}}
}}
Line 524: Line 475:
  |cancel=R |damage=Normal: 2500<br/>OD: 3000 |starter=N |p1=100 |p2=80 |guard=all
  |cancel=R |damage=Normal: 2500<br/>OD: 3000 |starter=N |p1=100 |p2=80 |guard=all
  |level=Normal: 4<br/>OD: 5 |attribute=HBFP*(3) |startup=14+11 |active=Until Offscreen |recovery= |frameAdv= |invul=
  |level=Normal: 4<br/>OD: 5 |attribute=HBFP*(3) |startup=14+11 |active=Until Offscreen |recovery= |frameAdv= |invul=
  |blockstun=Normal: 18+12<br/>OD: 20+13 |airHit=50 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/ha/UltimateAssault
  |blockstun=Normal: 18+12<br/>OD: 20+13 |airHit=50 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ha/UltimateAssault
  |description={{ColumnList |text=*Only appears if Shippu does not touch opponent
  |description={{ColumnList |text=*Only appears if Shippu does not touch opponent
*Activates the first frame Shippu becomes active
*Activates the first frame Shippu becomes active
Line 534: Line 485:
  |cancel= |damage= |starter= |p1= |p2= |guard=
  |cancel= |damage= |starter= |p1= |p2= |guard=
  |level= |attribute= |startup= |active= |recovery=16+(90)+30 |frameAdv= |invul=16-102
  |level= |attribute= |startup= |active= |recovery=16+(90)+30 |frameAdv= |invul=16-102
  |blockstun= |airHit= |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/ha/UltimateMode
  |blockstun= |airHit= |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ha/UltimateMode
  |description={{ColumnList |text=  
  |description={{ColumnList |text=  
*Costs 8 orbs
*Costs 8 orbs
Line 546: Line 497:
  |cancel= |damage= |starter= |p1= |p2= |guard=
  |cancel= |damage= |starter= |p1= |p2= |guard=
  |level= |attribute= |startup=1 |active=27 |recovery=17 |frameAdv= |invul=1-27C
  |level= |attribute= |startup=1 |active=27 |recovery=17 |frameAdv= |invul=1-27C
  |blockstun= |airHit= |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/ha/
  |blockstun= |airHit= |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ha/
  |description={{ColumnList |text=*Guards attacks that can be blocked.
  |description={{ColumnList |text=*Guards attacks that can be blocked.
*Doesn't work against grabs and unblockables.
*Doesn't work against grabs and unblockables.
Line 556: Line 507:
  |cancel=SR |damage=Normal: 3200<br/>OD: 1800, 150*18, 2100 |starter=S<br/>OD:N |p1=100 |p2=Normal: 30<br/>OD: 92*19, 45 |guard=UNB
  |cancel=SR |damage=Normal: 3200<br/>OD: 1800, 150*18, 2100 |starter=S<br/>OD:N |p1=100 |p2=Normal: 30<br/>OD: 92*19, 45 |guard=UNB
  |level=4 |attribute=B |startup=1+33 |active=12 |recovery=39 |frameAdv= |invul=1-55All
  |level=4 |attribute=B |startup=1+33 |active=12 |recovery=39 |frameAdv= |invul=1-55All
  |blockstun= |airHit=60 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/ha/UltimateGrip2
  |blockstun= |airHit=60 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ha/UltimateGrip2
  |description={{ColumnList |text=*Fatal Counter
  |description={{ColumnList |text=*Fatal Counter
* Invulnerable for the entire duration of the move, including recovery
* Invulnerable for the entire duration of the move, including recovery
Line 571: Line 522:
{{FrameData-BBCF
{{FrameData-BBCF
  |version=Tengai |subtitle=ABCD during Overdrive
  |version=Tengai |subtitle=ABCD during Overdrive
  |cancel= |damage=Normal: 2100<br/>AF: 4290 |starter= |p1= |p2= |guard=all
  |cancel= |damage=Normal: 600, 1000, 1500<br/>AF: 600, 1000, 4500 |starter= |p1=100 |p2=100 |guard=all
  |level= |attribute=B |startup=Fast: 10<br/>Slow: 20 |active=4 |recovery=20 |frameAdv=0 |invul=Fast: 1-13 All<br/>Slow: 1-23 All
  |level= |attribute=B |startup=Fast: 10<br/>Slow: 20 |active=3 |recovery=34 |frameAdv=-10 |invul=Fast: 1-12 All<br/>Slow: 1-22 All
  |blockstun=23 |airHit= |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/ha/BurstDD_Easy
  |blockstun=26 |airHit= |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ha/BurstDD_Easy
  |description={{ColumnList |text=*Cannot counter hit.}}
  |description={{ColumnList |text=*Cannot counter hit.
*Mimimum Damage 10%}}
}}
}}
|-
|-
Line 588: Line 540:
  |cancel= |damage=Death |starter= |p1= |p2= |guard=
  |cancel= |damage=Death |starter= |p1= |p2= |guard=
  |level= |attribute=HBF |startup=1+0 |active=20 |recovery=1+37 |frameAdv= |invul=1-25C
  |level= |attribute=HBF |startup=1+0 |active=20 |recovery=1+37 |frameAdv= |invul=1-25C
  |blockstun= |airHit= |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/ha/AstralHeatGrip
  |blockstun= |airHit= |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ha/AstralHeatGrip
  |description={{ColumnList |text=  
  |description={{ColumnList |text=  
*Catches moves that can be blocked except projectiles and doll attacks (Except Celica's).  
*Catches moves that can be blocked except projectiles and doll attacks (Except Celica's).  
Line 624: Line 576:
|-
|-
! 6A
! 6A
| - || 6B || - || Yes || -
| - || 6B || - || Yes || Super
|-
|-
! 6B
! 6B
| - || - || - || Yes || -
| - || - || - || Yes || Super
|-
|-
! 6C
! 6C
Line 651: Line 603:
|-
|-
! j.C
! j.C
| - || - || - || - || Special
| - || - || - || - || <span style="color:red">Jump<sup>[-]</sup></span>, Special
|-
|-
! j.2A
! j.2A

Revision as of 03:18, 2 October 2017

System Data

Health: 12,000
Combo Rate: 60%
Prejump:
Backdash Time 21 / Invul: 1-21 Throw
Forward Dash Time 18 / Invul: None
Movement Options

Double Jump, Air Dash, Dash type: Step


Normal Moves

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupHow many frames the attack needs to go through in order to reach its active frames. The listed startup frame coincides with the move's first active frame. ActiveHow many frames where there is a hitbox that can hit an opponent. The first active frame occurs on the listed startup frame. RecoveryHow many frames that the character must go through after an attack's active frames to automatically go back to a neutral stance, or the total duration of the move if it has no hitbox/creates projectiles. Frame AdvHow many frames the attacker's recovery ends before the defender's blockstun ends if the attack is blocked. A positive value indicates that the attacker recovers first, while a negative value indicates that the defender recovers first. This value usually assumes that the attack's first active frame (of each hit, if multi-hit) is blocked. On ODRThe difference between the attacker's total animation length and the period the opponent is in overdrive raid. This frame advantage is based off the assumption that both players input during the hitstop of a prior move, so that this attack and ODR start on the same frame. AttributeSome attacks are invulnerable to attacks with specific attributes. This notes what attributes each attack possesses.
H - Head
B - Body
F - Foot
P - Projectile. Independent projectiles will have their Durability level listed, e.g. a projectile with Durability level 2 will show P2
T - Throw
D - Doll attack, such as Carl's or Relius' doll
Burst - Burst, which has its own unique attribute
Invuln
300 HL 5 3 6 - - B -
730 HL 10 2 15 - - B -
1100 HL 14 2 20 - - B -
300 all 7 3 9 - - F -
650 L 8 6 15 - - F -
1050 HL 13 3 30 - - B -
1200 L 8 3 28 - - F -
720 HL 12 4 16 - - B -
590*2 H, HL 18 2, 6 20 - - B,B -
1500 HL 20 3 25 - - B -
1700 HL 25 3 25 - - B -
2000 HL 60 3 25 - - B -
900 HL 11 2 22 - - B -
300 HA 7 3 9 - - H -
650 HA 9 3 20 - - H -
1000 all 12 8 26 - - H -
700 HA 11 12 12 - - H -
1200 HA 16 4 30 - - H -

Drive Moves

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupHow many frames the attack needs to go through in order to reach its active frames. The listed startup frame coincides with the move's first active frame. ActiveHow many frames where there is a hitbox that can hit an opponent. The first active frame occurs on the listed startup frame. RecoveryHow many frames that the character must go through after an attack's active frames to automatically go back to a neutral stance, or the total duration of the move if it has no hitbox/creates projectiles. Frame AdvHow many frames the attacker's recovery ends before the defender's blockstun ends if the attack is blocked. A positive value indicates that the attacker recovers first, while a negative value indicates that the defender recovers first. This value usually assumes that the attack's first active frame (of each hit, if multi-hit) is blocked. On ODRThe difference between the attacker's total animation length and the period the opponent is in overdrive raid. This frame advantage is based off the assumption that both players input during the hitstop of a prior move, so that this attack and ODR start on the same frame. AttributeSome attacks are invulnerable to attacks with specific attributes. This notes what attributes each attack possesses.
H - Head
B - Body
F - Foot
P - Projectile. Independent projectiles will have their Durability level listed, e.g. a projectile with Durability level 2 will show P2
T - Throw
D - Doll attack, such as Carl's or Relius' doll
Burst - Burst, which has its own unique attribute
Invuln
40 - - - -
50 - - - -
60 - - - -
0, 1000 16 10 10 - - BT -
38 - - -
0, 1000 16 10 15 - - FT -
34 - - -
0, 1000 16 10 10 - - BT -
Until landing+17 - - -
0, 1000 14 10 6 - - HT -

Universal Mechanics

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupHow many frames the attack needs to go through in order to reach its active frames. The listed startup frame coincides with the move's first active frame. ActiveHow many frames where there is a hitbox that can hit an opponent. The first active frame occurs on the listed startup frame. RecoveryHow many frames that the character must go through after an attack's active frames to automatically go back to a neutral stance, or the total duration of the move if it has no hitbox/creates projectiles. Frame AdvHow many frames the attacker's recovery ends before the defender's blockstun ends if the attack is blocked. A positive value indicates that the attacker recovers first, while a negative value indicates that the defender recovers first. This value usually assumes that the attack's first active frame (of each hit, if multi-hit) is blocked. On ODRThe difference between the attacker's total animation length and the period the opponent is in overdrive raid. This frame advantage is based off the assumption that both players input during the hitstop of a prior move, so that this attack and ODR start on the same frame. AttributeSome attacks are invulnerable to attacks with specific attributes. This notes what attributes each attack possesses.
H - Head
B - Body
F - Foot
P - Projectile. Independent projectiles will have their Durability level listed, e.g. a projectile with Durability level 2 will show P2
T - Throw
D - Doll attack, such as Carl's or Relius' doll
Burst - Burst, which has its own unique attribute
Invuln
1500 T 7 3 23 - - T -
750*2 T 7 3 23 - - T -
200, 1300 T 7 3 23+3L - - T -
0 all 13 12 18 - - B -
1000 B 20 1 25 - - B -
1000 B 30~61 1 25 - - B -

Specials

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupHow many frames the attack needs to go through in order to reach its active frames. The listed startup frame coincides with the move's first active frame. ActiveHow many frames where there is a hitbox that can hit an opponent. The first active frame occurs on the listed startup frame. RecoveryHow many frames that the character must go through after an attack's active frames to automatically go back to a neutral stance, or the total duration of the move if it has no hitbox/creates projectiles. Frame AdvHow many frames the attacker's recovery ends before the defender's blockstun ends if the attack is blocked. A positive value indicates that the attacker recovers first, while a negative value indicates that the defender recovers first. This value usually assumes that the attack's first active frame (of each hit, if multi-hit) is blocked. On ODRThe difference between the attacker's total animation length and the period the opponent is in overdrive raid. This frame advantage is based off the assumption that both players input during the hitstop of a prior move, so that this attack and ODR start on the same frame. AttributeSome attacks are invulnerable to attacks with specific attributes. This notes what attributes each attack possesses.
H - Head
B - Body
F - Foot
P - Projectile. Independent projectiles will have their Durability level listed, e.g. a projectile with Durability level 2 will show P2
T - Throw
D - Doll attack, such as Carl's or Relius' doll
Burst - Burst, which has its own unique attribute
Invuln
950 all 14 3 15 - - B -
1000*2 L,HL 9 3 (12) 3 21 - - F, B -
2100, 800 HA,LA 21 3 (14) 3 18 - - B,F -
18T - - -
1060 HL 6 7 16 - - B -
950 all 12 16 Total 35 - - HBFP* -
1500 HL 11 3 35 - - H -
2500 B 15 3 22 - - H -
0, 2500 all 30 3 18 - - BT -
900 all 1 92 - - HBFP* -

Distortion Drives

  • All Distortion Drives have the following properties unless otherwise stated:
    • Cost 50 Heat
    • Minimum Damage 20%
    • Heat Gauge Cooldown 180F
Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupHow many frames the attack needs to go through in order to reach its active frames. The listed startup frame coincides with the move's first active frame. ActiveHow many frames where there is a hitbox that can hit an opponent. The first active frame occurs on the listed startup frame. RecoveryHow many frames that the character must go through after an attack's active frames to automatically go back to a neutral stance, or the total duration of the move if it has no hitbox/creates projectiles. Frame AdvHow many frames the attacker's recovery ends before the defender's blockstun ends if the attack is blocked. A positive value indicates that the attacker recovers first, while a negative value indicates that the defender recovers first. This value usually assumes that the attack's first active frame (of each hit, if multi-hit) is blocked. On ODRThe difference between the attacker's total animation length and the period the opponent is in overdrive raid. This frame advantage is based off the assumption that both players input during the hitstop of a prior move, so that this attack and ODR start on the same frame. AttributeSome attacks are invulnerable to attacks with specific attributes. This notes what attributes each attack possesses.
H - Head
B - Body
F - Foot
P - Projectile. Independent projectiles will have their Durability level listed, e.g. a projectile with Durability level 2 will show P2
T - Throw
D - Doll attack, such as Carl's or Relius' doll
Burst - Burst, which has its own unique attribute
Invuln
Normal: 3500
OD:4000
All 14+7 4 41 - - B -
5000 UNB 14+86 4 41 - - B -
Normal: 2500
OD: 3000
all 14+11 Until Offscreen - - HBFP*(3) -
16+(90)+30 - - -
1 27 17 - - -
Normal: 3200
OD: 1800, 150*18, 2100
UNB 1+33 12 39 - - B -

Exceed Accel

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupHow many frames the attack needs to go through in order to reach its active frames. The listed startup frame coincides with the move's first active frame. ActiveHow many frames where there is a hitbox that can hit an opponent. The first active frame occurs on the listed startup frame. RecoveryHow many frames that the character must go through after an attack's active frames to automatically go back to a neutral stance, or the total duration of the move if it has no hitbox/creates projectiles. Frame AdvHow many frames the attacker's recovery ends before the defender's blockstun ends if the attack is blocked. A positive value indicates that the attacker recovers first, while a negative value indicates that the defender recovers first. This value usually assumes that the attack's first active frame (of each hit, if multi-hit) is blocked. On ODRThe difference between the attacker's total animation length and the period the opponent is in overdrive raid. This frame advantage is based off the assumption that both players input during the hitstop of a prior move, so that this attack and ODR start on the same frame. AttributeSome attacks are invulnerable to attacks with specific attributes. This notes what attributes each attack possesses.
H - Head
B - Body
F - Foot
P - Projectile. Independent projectiles will have their Durability level listed, e.g. a projectile with Durability level 2 will show P2
T - Throw
D - Doll attack, such as Carl's or Relius' doll
Burst - Burst, which has its own unique attribute
Invuln
Normal: 600, 1000, 1500
AF: 600, 1000, 4500
all Fast: 10
Slow: 20
3 34 - - B -

Astral Heat

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupHow many frames the attack needs to go through in order to reach its active frames. The listed startup frame coincides with the move's first active frame. ActiveHow many frames where there is a hitbox that can hit an opponent. The first active frame occurs on the listed startup frame. RecoveryHow many frames that the character must go through after an attack's active frames to automatically go back to a neutral stance, or the total duration of the move if it has no hitbox/creates projectiles. Frame AdvHow many frames the attacker's recovery ends before the defender's blockstun ends if the attack is blocked. A positive value indicates that the attacker recovers first, while a negative value indicates that the defender recovers first. This value usually assumes that the attack's first active frame (of each hit, if multi-hit) is blocked. On ODRThe difference between the attacker's total animation length and the period the opponent is in overdrive raid. This frame advantage is based off the assumption that both players input during the hitstop of a prior move, so that this attack and ODR start on the same frame. AttributeSome attacks are invulnerable to attacks with specific attributes. This notes what attributes each attack possesses.
H - Head
B - Body
F - Foot
P - Projectile. Independent projectiles will have their Durability level listed, e.g. a projectile with Durability level 2 will show P2
T - Throw
D - Doll attack, such as Carl's or Relius' doll
Burst - Burst, which has its own unique attribute
Invuln
Death 1+0 20 1+37 - - HBF -

Revolver Action Table

Ground Revolver Action Table
A B C D Cancels
5A 6A[*] 5B[*], 6B[*] 3C[*] Yes Throw, Jump, Special
5B 5A[*], 2A[*], 6A[*] 2B[*], 6B[*] - Yes Jump, Special
5C - - - - Special
2A[3] 5A[*], 2A[*], 6A 5B[*] 3C[*] Yes Throw, Special
2B 5A[*], 2A[*] - - Yes Special
2C - - - - Jump[-], Special
6A - 6B - Yes Super
6B - - - Yes Super
6C - - - - Super
3C - - - - -
4C - - - - Super
Air Revolver Action Table
A B C D Cancels
j.A j.A[*] j.B[*] - - Throw, Special
j.B j.A[*], j.2A[*] - - - Jump, Special
j.C - - - - Jump[-], Special
j.2A - - j.C[*] - Jump, Special
j.2C - - - - Special
* = Delayed cancel
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
X[*] = X is a delayed cancel, not immediately on hit like normal
Special = Specials and Supers
Super = Supers only