BBCF/Hakumen/Frame Data: Difference between revisions

From Dustloop Wiki
< BBCF‎ | Hakumen
No edit summary
No edit summary
(21 intermediate revisions by the same user not shown)
Line 27: Line 27:
{{FrameData-BBCF
{{FrameData-BBCF
  |version=5A |subtitle=
  |version=5A |subtitle=
  |cancel=DrCSOJR |damage=300 |starter=S |p1=90 |p2=80 |guard=HL
  |cancel=DrCSOJR |damage=300 |starter=Normal |p1=90 |p2=80 |guard=Mid
  |level=1 |attribute=B |startup=5 |active=3 |recovery=6 |frameAdv=3 |invul=
  |level=1 |attribute=B |startup=5 |active=3 |recovery=6 |frameAdv=3 |invul=
  |blockstun=11 |airHit=17 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ha/NmlAtk5A
  |blockstun=11 |airHit=17 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ha/NmlAtk5A
Line 35: Line 35:
{{FrameData-BBCF
{{FrameData-BBCF
  |version=5B |subtitle=
  |version=5B |subtitle=
  |cancel=DrSOJR |damage=730 |starter=N |p1=100 |p2=89 |guard=HL
  |cancel=DrSOJR |damage=730 |starter=Long |p1=100 |p2=89 |guard=Mid
  |level=3 |attribute=B |startup=10 |active=2 |recovery=15 |frameAdv=0 |invul=
  |level=3 |attribute=B |startup=10 |active=2 |recovery=15 |frameAdv=0 |invul=
  |blockstun=16 |airHit=19 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ha/NmlAtk5B
  |blockstun=16 |airHit=19 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ha/NmlAtk5B
Line 43: Line 43:
{{FrameData-BBCF
{{FrameData-BBCF
  |version=5C |subtitle=
  |version=5C |subtitle=
  |cancel=SOR |damage=1100 |starter=N |p1=100 |p2=92 |guard=HL
  |cancel=SOR |damage=1100 |starter=Long |p1=100 |p2=92 |guard=Mid
  |level=4 |attribute=B |startup=14 |active=2 |recovery=20 |frameAdv=-3 |invul=13-15GP(P)
  |level=4 |attribute=B |startup=14 |active=2 |recovery=20 |frameAdv=-3 |invul=13-15 Guard P
  |blockstun=18 |airHit=19 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ha/NmlAtk5C
  |blockstun=18 |airHit=19 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ha/NmlAtk5C
  |description={{ColumnList |text=*Projectile guard point applies only to blade.
  |description={{ColumnList |text=*Projectile guard point applies only to blade.
Line 54: Line 54:
{{FrameData-BBCF
{{FrameData-BBCF
  |version=2A |subtitle=
  |version=2A |subtitle=
  |cancel=CSOR |damage=300 |starter=S |p1=100 |p2=80 |guard=all
  |cancel=CSOR |damage=300 |starter=Normal |p1=100 |p2=80 |guard=all
  |level=1 |attribute=F |startup=7 |active=3 |recovery=9 |frameAdv=0 |invul=
  |level=1 |attribute=F |startup=7 |active=3 |recovery=9 |frameAdv=0 |invul=
  |blockstun=11 |airHit=14 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ha/NmlAtk2A
  |blockstun=11 |airHit=14 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ha/NmlAtk2A
Line 62: Line 62:
{{FrameData-BBCF
{{FrameData-BBCF
  |version=2B |subtitle=
  |version=2B |subtitle=
  |cancel=SOR |damage=650 |starter=N |p1=90 |p2=89 |guard=L
  |cancel=SOR |damage=650 |starter=Long |p1=90 |p2=89 |guard=Low
  |level=3 |attribute=F |startup=8 |active=6 |recovery=15 |frameAdv=-4 |invul=
  |level=3 |attribute=F |startup=8 |active=6 |recovery=15 |frameAdv=-4 |invul=
  |blockstun=16 |airHit=17 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ha/NmlAtk2B
  |blockstun=16 |airHit=17 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ha/NmlAtk2B
Line 70: Line 70:
{{FrameData-BBCF
{{FrameData-BBCF
  |version=2C |subtitle=
  |version=2C |subtitle=
  |cancel=S(J)OR |damage=1050 |starter=N |p1=90 |p2=82 |guard=HL
  |cancel=S(J)OR |damage=1050 |starter=Long |p1=90 |p2=82 |guard=Mid
  |level=4 |attribute=B |startup=13 |active=3 |recovery=30 |frameAdv=-14 |invul=9-15H, 10-15GP(P)
  |level=4 |attribute=B |startup=13 |active=3 |recovery=30 |frameAdv=-14 |invul=9-15H<br/>10-15 Guard P
  |blockstun=18 |airHit=21 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ha/NmlAtk2C
  |blockstun=18 |airHit=21 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ha/NmlAtk2C
  |description={{ColumnList |text=*Projectile guard point applies only to blade.
  |description={{ColumnList |text=*Projectile guard point applies only to blade.
Line 81: Line 81:
{{FrameData-BBCF
{{FrameData-BBCF
  |version=3C |subtitle=
  |version=3C |subtitle=
  |cancel=R |damage=1200 |starter=N |p1=100 |p2=92 |guard=L
  |cancel=R |damage=1200 |starter=Long |p1=100 |p2=92 |guard=Low
  |level=4 |attribute=F |startup=8 |active=3 |recovery=28 |frameAdv=-12 |invul=7-14GP(P)
  |level=4 |attribute=F |startup=8 |active=3 |recovery=28 |frameAdv=-12 |invul=7-14 Guard P
  |blockstun=18 |airHit=36 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ha/NmlAtk3C
  |blockstun=18 |airHit=36 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ha/NmlAtk3C
  |description=*Projectile guard point applies only to blade.
  |description=*Projectile guard point applies only to blade.
Line 89: Line 89:
{{FrameData-BBCF
{{FrameData-BBCF
  |version=6A |subtitle=
  |version=6A |subtitle=
  |cancel=DrR |damage=720 |starter=N |p1=100 |p2=89 |guard=HL
  |cancel=DrR |damage=720 |starter=Long |p1=100 |p2=89 |guard=Mid
  |level=3 |attribute=B |startup=12 |active=4 |recovery=16 |frameAdv=-1 |invul=
  |level=3 |attribute=B |startup=12 |active=4 |recovery=16 |frameAdv=-1 |invul=
  |blockstun=18 |airHit=27 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ha/NmlAtk6A
  |blockstun=18 |airHit=27 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ha/NmlAtk6A
Line 97: Line 97:
{{FrameData-BBCF
{{FrameData-BBCF
  |version=6B |subtitle=
  |version=6B |subtitle=
  |cancel=DrR |damage=590*2 |starter=N |p1=80 |p2=92 |guard=H, HL
  |cancel=DrR |damage=590*2 |starter=Normal |p1=80 |p2=92 |guard=High, High/Low
  |level=4 |attribute=B,B |startup=18 |active=2, 6 |recovery=20 |frameAdv=-7 |invul=4-22F
  |level=4 |attribute=B,B |startup=18 |active=2, 6 |recovery=20 |frameAdv=-7 |invul=4-22F
  |blockstun=18 |airHit=40 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ha/NmlAtk6B
  |blockstun=18 |airHit=40 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ha/NmlAtk6B
Line 107: Line 107:
{{FrameData-BBCF
{{FrameData-BBCF
  |version=6C |subtitle=Uncharged
  |version=6C |subtitle=Uncharged
  |cancel=R |damage=1500 |starter=N |p1=100 |p2=94 |guard=HL
  |cancel=R |damage=1500 |starter=Long |p1=100 |p2=94 |guard=Mid
  |level=5 |attribute=B |startup=20 |active=3 |recovery=25 |frameAdv=-7 |invul=Starting 2F before active to end of active frames GP(P)
  |level=5 |attribute=B |startup=20 |active=3 |recovery=25 |frameAdv=-7 |invul=Guard P (see notes)
  |blockstun=20 |airHit=36, Slide 10 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ha/NmlAtk6C
  |blockstun=20 |airHit=36, Slide 10 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ha/NmlAtk6C
  |description={{ColumnList |text=*Fatal Counter.
  |description={{ColumnList |text=*Fatal Counter.
*Projectile guard point starts 2F before active to end of active frames
*Projectile guard point applies only to blade.
*Projectile guard point applies only to blade.
}}
}}
Line 117: Line 118:
{{FrameData-BBCF
{{FrameData-BBCF
  |version=6C |subtitle=Partial Charge
  |version=6C |subtitle=Partial Charge
  |cancel=R |damage=1700 |starter=N |p1=100 |p2=94 |guard=HL
  |cancel=R |damage=1700 |starter=Long |p1=100 |p2=94 |guard=Mid
  |level=5 |attribute=B |startup=25 |active=3 |recovery=25 |frameAdv=-7 |invul=Starting 2F before active to end of active frames GP(P)
  |level=5 |attribute=B |startup=25 |active=3 |recovery=25 |frameAdv=-7 |invul=Guard P (see notes)
  |blockstun=20 |airHit=7, Slide 10 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ha/NmlAtk6C
  |blockstun=20 |airHit=7, Slide 10 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ha/NmlAtk6C
  |description={{ColumnList |text=*Fatal Counter
  |description={{ColumnList |text=*Fatal Counter
*Projectile guard point starts 2F before active to end of active frames
*Projectile guard point applies only to blade.
*Projectile guard point applies only to blade.
}}
}}
Line 127: Line 129:
{{FrameData-BBCF
{{FrameData-BBCF
  |version=6C |subtitle=Max Charge
  |version=6C |subtitle=Max Charge
  |cancel=R |damage=2000 |starter=N |p1=100 |p2=94 |guard=HL
  |cancel=R |damage=2000 |starter=Long |p1=100 |p2=94 |guard=Mid
  |level=5 |attribute=B |startup=60 |active=3 |recovery=25 |frameAdv=-7 |invul=Starting 2F before active to end of active frames GP(P)
  |level=5 |attribute=B |startup=60 |active=3 |recovery=25 |frameAdv=-7 |invul=Guard P (see notes)
  |blockstun=20 |airHit=70, Slide 10 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ha/NmlAtk6C
  |blockstun=20 |airHit=70, Slide 10 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ha/NmlAtk6C
  |description={{ColumnList |text=*Fatal Counter even on normal hit
  |description={{ColumnList |text=*Fatal Counter even on normal hit
*Projectile guard point starts 2F before active to end of active frames
*Projectile guard point applies only to blade.
*Projectile guard point applies only to blade.
}}
}}
Line 137: Line 140:
{{FrameData-BBCF
{{FrameData-BBCF
  |version=4C |subtitle=
  |version=4C |subtitle=
  |cancel=DrR |damage=900 |starter=N |p1=100 |p2=89 |guard=HL
  |cancel=DrR |damage=900 |starter=Long |p1=100 |p2=89 |guard=Mid
  |level=3 |attribute=B |startup=11 |active=2 |recovery=22 |frameAdv=-7 |invul=
  |level=3 |attribute=B |startup=11 |active=2 |recovery=22 |frameAdv=-7 |invul=
  |blockstun=16 |airHit=24 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ha/NmlAtk4C
  |blockstun=16 |airHit=24 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ha/NmlAtk4C
Line 145: Line 148:
{{FrameData-BBCF
{{FrameData-BBCF
  |version=j.A |subtitle=
  |version=j.A |subtitle=
  |cancel=CSOR |damage=300 |starter=S |p1=80 |p2=80 |guard=HA
  |cancel=CSOR |damage=300 |starter=Normal |p1=80 |p2=80 |guard=High/Air
  |level=1 |attribute=H |startup=7 |active=3 |recovery=9 |frameAdv= |invul=
  |level=1 |attribute=H |startup=7 |active=3 |recovery=9 |frameAdv= |invul=
  |blockstun=11 |airHit=18 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ha/NmlAtkAIR5A
  |blockstun=11 |airHit=18 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ha/NmlAtkAIR5A
Line 153: Line 156:
{{FrameData-BBCF
{{FrameData-BBCF
  |version=j.B |subtitle=
  |version=j.B |subtitle=
  |cancel=SOJR |damage=650 |starter=N |p1=80 |p2=89 |guard=HA
  |cancel=SOJR |damage=650 |starter=Long |p1=80 |p2=89 |guard=High/Air
  |level=3 |attribute=H |startup=9 |active=3 |recovery=20 |frameAdv= |invul=
  |level=3 |attribute=H |startup=9 |active=3 |recovery=20 |frameAdv= |invul=
  |blockstun=16 |airHit=21 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ha/NmlAtkAIR5B
  |blockstun=16 |airHit=21 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ha/NmlAtkAIR5B
Line 161: Line 164:
{{FrameData-BBCF
{{FrameData-BBCF
  |version=j.C |subtitle=
  |version=j.C |subtitle=
  |cancel=SOJR |damage=1000 |starter=N |p1=80 |p2=92 |guard=all
  |cancel=SOJR |damage=1000 |starter=Long |p1=80 |p2=92 |guard=all
  |level=4 |attribute=H |startup=12 |active=8 |recovery=26 |frameAdv= |invul=10-19GP(P)
  |level=4 |attribute=H |startup=12 |active=8 |recovery=26 |frameAdv= |invul=10-19 Guard P
  |blockstun=18 |airHit=30 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ha/NmlAtkAIR5C
  |blockstun=18 |airHit=30 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ha/NmlAtkAIR5C
  |description=*Projectile guard point applies only to blade.
  |description=*Projectile guard point applies only to blade.
Line 169: Line 172:
{{FrameData-BBCF
{{FrameData-BBCF
  |version=j.2A |subtitle=
  |version=j.2A |subtitle=
  |cancel=SOJR |damage=700 |starter=N |p1=80 |p2=89 |guard=HA
  |cancel=SOJR |damage=700 |starter=Long |p1=80 |p2=89 |guard=High/Air
  |level=3 |attribute=H |startup=11 |active=12 |recovery=12 |frameAdv= |invul=5-22GP(P)
  |level=3 |attribute=H |startup=11 |active=12 |recovery=12 |frameAdv= |invul=5-22 Guard P
  |blockstun=16 |airHit=17 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ha/NmlAtkAIR2A
  |blockstun=16 |airHit=17 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ha/NmlAtkAIR2A
  |description=*Projectile guard point applies only to blade.
  |description=*Projectile guard point applies only to blade.
Line 177: Line 180:
{{FrameData-BBCF
{{FrameData-BBCF
  |version=j.2C |subtitle=
  |version=j.2C |subtitle=
  |cancel=SOR |damage=1200 |starter=N |p1=80 |p2=92 |guard=HA
  |cancel=SOR |damage=1200 |starter=Long |p1=80 |p2=92 |guard=High/Air
  |level=4 |attribute=H |startup=16 |active=4 |recovery=30 |frameAdv= |invul=14-19GP(P)
  |level=4 |attribute=H |startup=16 |active=4 |recovery=30 |frameAdv= |invul=14-19 Guard P
  |blockstun=18 |airHit=19 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ha/NmlAtkAIR2C
  |blockstun=18 |airHit=19 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ha/NmlAtkAIR2C
  |description=*Projectile guard point applies only to blade.
  |description=*Projectile guard point applies only to blade.
Line 193: Line 196:
  |version=5D |subtitle=(Catch)
  |version=5D |subtitle=(Catch)
  |cancel= |damage= |starter= |p1= |p2= |guard=
  |cancel= |damage= |starter= |p1= |p2= |guard=
  |level= |attribute= |startup=6 |active=14 |recovery=20 |frameAdv= |invul=6-20C
  |startup= |active= |recovery=40 |frameAdv= |invul=6-20 Catch HBFPD
  |blockstun= |airHit= |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ha/NmlAtk5D
  |blockstun= |airHit= |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ha/NmlAtk5D
  |description={{ColumnList |text=*Only guards attacks that can be blocked high/mid
  |description={{ColumnList |text=*Only guards attacks that can be blocked high/mid
Line 203: Line 206:
  |version=5D |subtitle=(Catch Hold)
  |version=5D |subtitle=(Catch Hold)
  |cancel= |damage= |starter= |p1= |p2= |guard=
  |cancel= |damage= |starter= |p1= |p2= |guard=
  |level= |attribute= |startup=6 |active=24 |recovery=20 |frameAdv= |invul=6-30C
  |startup= |active= |recovery=50 |frameAdv= |invul=6-30 Catch HBFPD
  |blockstun= |airHit= |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ha/NmlAtk5D
  |blockstun= |airHit= |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ha/NmlAtk5D
  |description={{ColumnList |text=*Only guards attacks that can be blocked high/mid
  |description={{ColumnList |text=*Only guards attacks that can be blocked high/mid
Line 213: Line 216:
  |version=5D |subtitle=(Catch Max Hold)
  |version=5D |subtitle=(Catch Max Hold)
  |cancel= |damage= |starter= |p1= |p2= |guard=
  |cancel= |damage= |starter= |p1= |p2= |guard=
  |level= |attribute= |startup=6 |active=34 |recovery=20 |frameAdv= |invul=6-40C
  |startup= |active= |recovery=60 |frameAdv= |invul=6-40 Catch HBFPD
  |blockstun= |airHit= |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ha/NmlAtk5D
  |blockstun= |airHit= |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ha/NmlAtk5D
  |description={{ColumnList |text=*Only guards attacks that can be blocked high/mid
  |description={{ColumnList |text=*Only guards attacks that can be blocked high/mid
Line 220: Line 223:
}}
}}
|-
|-
{{FrameData-BBCF
|version=5D |subtitle=(Grip)
|cancel= |damage= |starter= |p1= |p2= |guard=
|level= |attribute= |startup= |active= |recovery=40 |frameAdv= |invul=6-20 Guard HBFP
|blockstun=9 |airHit= |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ha/Atk5DGrip
|description={{ColumnList |text=*Only guards attacks that can be blocked high/mid.
*Cancels into attack only after guarding a non-projectile
*After guarding a projectile attack, Hakumen is fully invincible for rest of move
}}
|-
{{FrameData-BBCF
|version=5D |subtitle=(Grip, Hold)
|cancel= |damage= |starter= |p1= |p2= |guard=
|level= |attribute= |startup= |active= |recovery=50 |frameAdv= |invul=6-30 Guard HBFP
|blockstun=9 |airHit= |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ha/Atk5DGrip
|description={{ColumnList |text=*Only guards attacks that can be blocked high/mid.
*Cancels into attack only after guarding a non-projectile
*After guarding a projectile attack, Hakumen is fully invincible for rest of move
}}
|-
{{FrameData-BBCF
|version=5D |subtitle=(Grip, Max Hold)
|cancel= |damage= |starter= |p1= |p2= |guard=
|level= |attribute= |startup= |active= |recovery=60 |frameAdv= |invul=6-40 Catch HBFP
|blockstun=9 |airHit= |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ha/Atk5DGrip
|description={{ColumnList |text=*Only guards attacks that can be blocked high/mid.
*Cancels into attack only after guarding a non-projectile
*After guarding a projectile attack, Hakumen is fully invincible for rest of move
}}
|-
}}
{{FrameData-BBCF
{{FrameData-BBCF
  |version=5D |subtitle=(Attack)
  |version=5D |subtitle=(Attack)
  |cancel= |damage=0, 1000 |starter=S |p1=100 |p2=72 |guard=
  |cancel= |damage=0, 1000 |starter=Very Short |p1=100 |p2=72 |guard=
  |level=4 |attribute=BT |startup=6 |active=10 |recovery=10 |frameAdv=-1 |invul=all
  |level=4 |attribute=BT |startup=16 |active=10 |recovery=10 |frameAdv=-1 |invul=1-End All
  |blockstun=18 |airHit=42 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ha/Atk5DGrip
  |blockstun=18 |airHit=42 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ha/Atk5DGrip
  |description=
  |description=
Line 262: Line 234:
  |version=2D |subtitle=(Catch)
  |version=2D |subtitle=(Catch)
  |cancel= |damage= |starter= |p1= |p2= |guard=
  |cancel= |damage= |starter= |p1= |p2= |guard=
  |level= |attribute= |startup= |active= |recovery=38 |frameAdv= |invul=1-8 Catch HBFP
  |level= |attribute= |startup= |active= |recovery=38 |frameAdv= |invul=1-8 Catch HBFPD
  |blockstun= |airHit= |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ha/NmlAtk2D
  |blockstun= |airHit= |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ha/NmlAtk2D
  |description={{ColumnList |text=*Only guards attacks that can be blocked mid/low
  |description={{ColumnList |text=*Only guards attacks that can be blocked mid/low
Line 272: Line 244:
{{FrameData-BBCF
{{FrameData-BBCF
  |version=2D |subtitle=(Attack)
  |version=2D |subtitle=(Attack)
  |cancel= |damage=0, 1000 |starter=S |p1=100 |p2=72 |guard=
  |cancel= |damage=0, 1000 |starter=Very Short |p1=100 |p2=72 |guard=
  |level= |attribute=FT |startup=6 |active=10 |recovery=15 |frameAdv=-6 |invul=all
  |level= |attribute=FT |startup=16 |active=10 |recovery=15 |frameAdv=-6 |invul=1-End All
  |blockstun=18 |airHit=50 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ha/Atk5DGrip
  |blockstun=18 |airHit=50 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ha/Atk5DGrip
  |description=
  |description=
Line 281: Line 253:
  |version=6D |subtitle=(Catch)
  |version=6D |subtitle=(Catch)
  |cancel= |damage= |starter= |p1= |p2= |guard=
  |cancel= |damage= |starter= |p1= |p2= |guard=
  |level= |attribute= |startup= |active= |recovery=34 |frameAdv= |invul=1-9 Catch HBFP
  |level= |attribute= |startup= |active= |recovery=34 |frameAdv= |invul=1-9 Catch HBFPD
  |blockstun= |airHit= |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ha/NmlAtk6D
  |blockstun= |airHit= |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ha/NmlAtk6D
  |description={{ColumnList |text=*Only guards attacks that can be blocked high/mid
  |description={{ColumnList |text=*Only guards attacks that can be blocked high/mid
Line 291: Line 263:
{{FrameData-BBCF
{{FrameData-BBCF
  |version=6D |subtitle=(Attack)
  |version=6D |subtitle=(Attack)
  |cancel= |damage=0, 1000 |starter=S |p1=100 |p2=72 |guard=
  |cancel= |damage=0, 1000 |starter=Very Short |p1=100 |p2=72 |guard=
  |level= |attribute=BT |startup=6 |active=10 |recovery=10 |frameAdv=-1 |invul=all
  |level= |attribute=BT |startup=16 |active=10 |recovery=10 |frameAdv=-1 |invul=1-End All
  |blockstun=18 |airHit=33, Wall 30 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ha/Atk6DGrip
  |blockstun=18 |airHit=33, Wall 30 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ha/Atk6DGrip
  |description=
  |description=
Line 300: Line 272:
  |version=j.D |subtitle=(Catch)
  |version=j.D |subtitle=(Catch)
  |cancel= |damage= |starter= |p1= |p2= |guard=
  |cancel= |damage= |starter= |p1= |p2= |guard=
  |level= |attribute= |startup= |active= |recovery=Until landing+17 |frameAdv= |invul=1-10 Catch HBFP
  |level= |attribute= |startup= |active= |recovery=Until landing+17 |frameAdv= |invul=1-10 Catch HBFPD
  |blockstun= |airHit= |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ha/NmlAtkAIR5D
  |blockstun= |airHit= |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ha/NmlAtkAIR5D
  |description={{ColumnList |text=*Only guards attacks that can be air barrier blocked
  |description={{ColumnList |text=*Only guards attacks that can be air barrier blocked
Line 310: Line 282:
{{FrameData-BBCF
{{FrameData-BBCF
  |version=j.D |subtitle=(Attack)
  |version=j.D |subtitle=(Attack)
  |cancel= |damage=0, 1000 |starter=S |p1=100 |p2=72 |guard=
  |cancel= |damage=0, 1000 |starter=Very Short |p1=100 |p2=72 |guard=
  |level= |attribute=HT |startup=4 |active=10 |recovery=6 |frameAdv= |invul=all
  |level= |attribute=HT |startup=14 |active=10 |recovery=6 |frameAdv= |invul=1-End All
  |blockstun=18 |airHit=35 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ha/AtkAIR5DGrip
  |blockstun=18 |airHit=35 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ha/AtkAIR5DGrip
  |description=
  |description=
Line 325: Line 297:
{{FrameData-BBCF
{{FrameData-BBCF
  |version=Forward Throw |subtitle=
  |version=Forward Throw |subtitle=
  |cancel=SOR |damage=1500 |starter=S |p1=100 |p2=50 |guard=T
  |cancel=SOR |damage=1500 |starter=Normal |p1=100 |p2=50 |guard=Throw
  |level=4 |attribute=T |startup=7 |active=3 |recovery=23 |frameAdv= |invul=
  |level=4 |attribute=T |startup=7 |active=3 |recovery=23 |frameAdv= |invul=
  |blockstun= |airHit= |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ha/NmlAtkThrow
  |blockstun= |airHit= |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ha/NmlAtkThrow
Line 334: Line 306:
{{FrameData-BBCF
{{FrameData-BBCF
  |version=Back Throw |subtitle=
  |version=Back Throw |subtitle=
  |cancel=R,SOR |damage=750*2 |starter=S |p1=100 |p2=50 |guard=T
  |cancel=R,SOR |damage=750*2 |starter=Normal |p1=100 |p2=50 |guard=Throw
  |level=2, 4 |attribute=T |startup=7 |active=3 |recovery=23 |frameAdv= |invul=
  |level=2, 4 |attribute=T |startup=7 |active=3 |recovery=23 |frameAdv= |invul=
  |blockstun= |airHit=60 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ha/NmlAtkBackThrow
  |blockstun= |airHit=60 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ha/NmlAtkBackThrow
Line 343: Line 315:
{{FrameData-BBCF
{{FrameData-BBCF
  |version=Air Throw |subtitle=
  |version=Air Throw |subtitle=
  |cancel=SOR |damage=200, 1300 |starter=S |p1=100 |p2=50 |guard=T
  |cancel=SOR |damage=200, 1300 |starter=Normal |p1=100 |p2=50 |guard=Throw
  |level=1, 4 |attribute=T |startup=7 |active=3 |recovery=23+3L |frameAdv= |invul=
  |level=1, 4 |attribute=T |startup=7 |active=3 |recovery=23+3L |frameAdv= |invul=
  |blockstun= |airHit=20, 60 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ha/NmlAtkAirThrow
  |blockstun= |airHit=20, 60 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ha/NmlAtkAirThrow
Line 352: Line 324:
{{FrameData-BBCF
{{FrameData-BBCF
  |version=Counter Assault |subtitle=
  |version=Counter Assault |subtitle=
  |cancel=R |damage=0 |starter=VS |p1=50 |p2=92 |guard=all
  |cancel=R |damage=0 |starter=Very Short |p1=50 |p2=92 |guard=all
  |level=4 |attribute=B |startup=13 |active=12 |recovery=18 |frameAdv=-11 |invul=1-20 All
  |level=4 |attribute=B |startup=13 |active=12 |recovery=18 |frameAdv=-11 |invul=1-20 All
  |blockstun=18 |airHit=19 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ha/NmlAtkDeadAngle
  |blockstun=18 |airHit=19 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ha/NmlAtkDeadAngle
Line 360: Line 332:
{{FrameData-BBCF
{{FrameData-BBCF
  |version=Crush Trigger |subtitle=Uncharged
  |version=Crush Trigger |subtitle=Uncharged
  |cancel=R |damage=1000 |starter=S |p1=80 |p2=60 |guard=B
  |cancel=R |damage=1000 |starter=Normal |p1=80 |p2=60 |guard=Barrier
  |level= |attribute=B |startup=20 |active=1 |recovery=25 |frameAdv=0 (With Barrier) |invul=
  |level= |attribute=B |startup=20 |active=1 |recovery=25 |frameAdv=0 (With Barrier) |invul=
  |blockstun=24 |airHit=60 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ha/NmlAtkGuardCrush
  |blockstun=24 |airHit=60 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ha/NmlAtkGuardCrush
Line 368: Line 340:
{{FrameData-BBCF
{{FrameData-BBCF
  |version=Crush Trigger |subtitle=Charged
  |version=Crush Trigger |subtitle=Charged
  |cancel=R |damage=1000 |starter=S |p1=80 |p2=100 |guard=B
  |cancel=R |damage=1000 |starter=Long |p1=80 |p2=100 |guard=Barrier
  |level= |attribute=B |startup=30~61 |active=1 |recovery=25 |frameAdv=0 (With barrier) |invul=
  |level= |attribute=B |startup=30~61 |active=1 |recovery=25 |frameAdv=0 (With barrier) |invul=
  |blockstun=24 |airHit=60 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ha/NmlAtkGuardCrush
  |blockstun=24 |airHit=60 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ha/NmlAtkGuardCrush
Line 383: Line 355:
{{FrameData-BBCF
{{FrameData-BBCF
  |version=Guren |subtitle=214A
  |version=Guren |subtitle=214A
  |cancel=SR |damage=950 |starter=N |p1=100 |p2=92 |guard=all
  |cancel=SR |damage=950 |starter=Long |p1=100 |p2=92 |guard=all
  |level=4 |attribute=B |startup=14 |active=3 |recovery=15 |frameAdv=+1 |invul=
  |level=4 |attribute=B |startup=14 |active=3 |recovery=15 |frameAdv=+1 |invul=
  |blockstun=18 |airHit=60 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ha/Assault
  |blockstun=18 |airHit=60 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ha/Assault
Line 392: Line 364:
{{FrameData-BBCF
{{FrameData-BBCF
  |version=Renka |subtitle=236B
  |version=Renka |subtitle=236B
  |cancel=SR, SJR |damage=1000*2 |starter=N |p1=90 |p2=82 |guard=L,HL
  |cancel=SR, SJR |damage=1000*2 |starter=Long |p1=90 |p2=82 |guard=Low, High/Low
  |level=4 |attribute=F, B |startup=9 |active=3 (12) 3 |recovery=21 |frameAdv=-5 |invul=
  |level=4 |attribute=F, B |startup=9 |active=3 (12) 3 |recovery=21 |frameAdv=-5 |invul=
  |blockstun=18 |airHit=50, 60 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ha/Assault2
  |blockstun=18 |airHit=50, 60 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ha/Assault2
Line 401: Line 373:
{{FrameData-BBCF
{{FrameData-BBCF
  |version=Zantetsu |subtitle=41236C
  |version=Zantetsu |subtitle=41236C
  |cancel=SR |damage=2100, 800 |starter=N |p1=90 |p2=94, 72 |guard=HA,LA
  |cancel=SR |damage=2100, 800 |starter=Normal |p1=90 |p2=94, 72 |guard=High/Air, Low/Air
  |level=5, 4 |attribute=B,F |startup=21 |active=3 (14) 3 |recovery=18 |frameAdv=-2 |invul=
  |level=5, 4 |attribute=B,F |startup=21 |active=3 (14) 3 |recovery=18 |frameAdv=-2 |invul=21-23 Guard P<br/>38-40 Guard P
  |blockstun=20, 18 |airHit=30 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ha/Assault3
  |blockstun=20, 18 |airHit=30 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ha/Assault3
  |description={{ColumnList |text=*Projectile guard point applies only to blade.
  |description={{ColumnList |text=*Projectile guard point applies only to blade.
Line 419: Line 391:
{{FrameData-BBCF
{{FrameData-BBCF
  |version=Enma |subtitle=Kishuu > A
  |version=Enma |subtitle=Kishuu > A
  |cancel=SR |damage=1060 |starter=N |p1=100 |p2=72 |guard=HL
  |cancel=SR |damage=1060 |starter=Long |p1=100 |p2=72 |guard=Mid
  |level=4 |attribute=B |startup=6 |active=7 |recovery=16 |frameAdv=-4 |invul=1-8HB
  |level=4 |attribute=B |startup=6 |active=7 |recovery=16 |frameAdv=-4 |invul=1-8HB
  |blockstun=18 |airHit=60 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ha/Assault4_2nd
  |blockstun=18 |airHit=60 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ha/Assault4_2nd
Line 428: Line 400:
{{FrameData-BBCF
{{FrameData-BBCF
  |version=Agito |subtitle=j.214A
  |version=Agito |subtitle=j.214A
  |cancel=SR |damage=950 |starter=N |p1=70 |p2=92 |guard=all
  |cancel=SR |damage=950 |starter=Long |p1=70 |p2=92 |guard=all
  |level=3 |attribute=HBFP* |startup=12 |active=16 |recovery=Total 35 |frameAdv=-2 |invul=
  |level=3 |attribute=P1* |startup=12 |active=16 |recovery=Total 35 |frameAdv=-2 |invul=
  |blockstun=16 |airHit=36 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ha/AirAssault3
  |blockstun=16 |airHit=36 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ha/AirAssault3
  |description={{ColumnList |text=
  |description={{ColumnList |text=
Line 437: Line 409:
{{FrameData-BBCF
{{FrameData-BBCF
  |version=Hotaru |subtitle=j.214B
  |version=Hotaru |subtitle=j.214B
  |cancel=SR |damage=1500 |starter=S |p1=80 |p2=92 |guard=HL
  |cancel=SR |damage=1500 |starter=Very Short |p1=80 |p2=92 |guard=Mid
  |level=3 |attribute=H |startup=11 |active=3 |recovery=35 |frameAdv= |invul=1-17 All
  |level=3 |attribute=H |startup=11 |active=3 |recovery=35 |frameAdv= |invul=1-17 All
  |blockstun=16 |airHit=55 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ha/AirAssault2
  |blockstun=16 |airHit=55 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ha/AirAssault2
Line 446: Line 418:
{{FrameData-BBCF
{{FrameData-BBCF
  |version=Tsubaki |subtitle=j.214C
  |version=Tsubaki |subtitle=j.214C
  |cancel=SR |damage=2500 |starter=N |p1=90 |p2=92 |guard=B
  |cancel=SR |damage=2500 |starter=Long |p1=90 |p2=92 |guard=Barrier
  |level=4 |attribute=H |startup=15 |active=3 |recovery=22 |frameAdv= |invul=
  |level=4 |attribute=H |startup=15 |active=3 |recovery=22 |frameAdv= |invul=15-17 Guard P
  |blockstun=16 |airHit=60 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ha/AirAssault
  |blockstun=16 |airHit=60 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ha/AirAssault
  |description={{ColumnList |text=*Fatal Counter
  |description={{ColumnList |text=*Fatal Counter
Line 455: Line 427:
|-
|-
{{FrameData-BBCF
{{FrameData-BBCF
  |version=Yanagi |subtitle=214D (Catch)
  |version=Yanagi |subtitle=214D
  |cancel= |damage=0, 2500 |starter= |p1=100 |p2=85, 72 |guard=all
  |cancel= |damage=0, 2500 |starter=Normal |p1=100 |p2=85, 72 |guard=all
  |level=0 |attribute=BT |startup=30 |active=3 |recovery=18 |frameAdv=-7 |invul=4-27 Catch HBFP
  |level=0 |attribute=BT |startup=30 |active=3 |recovery=18 |frameAdv=-7 |invul=4-27 Catch HBFPD
  |blockstun=13 |airHit=60 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ha/Assault5
  |blockstun=13 |airHit=60 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ha/Assault5
  |description={{ColumnList |text=*If an attack is blocked, can cancel into specials immediately?
  |description={{ColumnList |text=*If an attack is blocked, can cancel into specials immediately?
Line 466: Line 438:
{{FrameData-BBCF
{{FrameData-BBCF
  |version=Fumajin |subtitle=Cut Projectile
  |version=Fumajin |subtitle=Cut Projectile
  |cancel= |damage=900 |starter=N |p1=85 |p2=89 |guard=all
  |cancel= |damage=900 |starter=Long |p1=85 |p2=89 |guard=all
  |level=3 |attribute=HBFP* |startup=1 |active=92 |recovery= |frameAdv= |invul=All GP(P)
  |level=3 |attribute=P3* |startup=1 |active=92 |recovery= |frameAdv= |invul=1-End Guard P
  |blockstun=16+11 |airHit=40+11 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ha/
  |blockstun=16+11 |airHit=40+11 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ha/
  |description={{ColumnList |text=*If Fumajin touches another projectile, it resets the active frames.
  |description={{ColumnList |text=*If Fumajin touches another projectile, it resets the active frames.
Line 486: Line 458:
{{FrameData-BBCF
{{FrameData-BBCF
  |version=Shippu |subtitle=632146C
  |version=Shippu |subtitle=632146C
  |cancel=SR |damage=Normal: 3500 <br/> OD:4000 |starter= N |p1=100 |p2=60 |guard=All
  |cancel=SR |damage=Normal: 3500 <br/> OD:4000 |starter=Normal |p1=100 |p2=60 |guard=All
  |level=4 |attribute=B |startup=14+7 |active=4 |recovery=41 |frameAdv=-26 |invul=14-2 frames before releasing, P
  |level=4 |attribute=B |startup=14+7 |active=4 |recovery=41 |frameAdv=-26 |invul=21-24 Guard P (see notes)
  |blockstun=18 |airHit=50 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ha/UltimateAssault
  |blockstun=18 |airHit=50 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ha/UltimateAssault
  |description={{ColumnList |text=*Projectile guard point applies only to blade.
  |description={{ColumnList |text=
*Projectile guard point applies only to blade.
}}
}}
}}
}}
Line 495: Line 468:
{{FrameData-BBCF
{{FrameData-BBCF
  |version=Shippu |subtitle=632146C (Max charge)
  |version=Shippu |subtitle=632146C (Max charge)
  |cancel=SR |damage=5000 |starter=N |p1=100 |p2=60 |guard= UNB
  |cancel=SR |damage=5000 |starter=Normal |p1=100 |p2=60 |guard=Unblockable
  |level=4 |attribute=B |startup=14+86 |active=4 |recovery=41 |frameAdv= |invul=14-2 frames before releasing, P
  |level=4 |attribute=B |startup=14+86 |active=4 |recovery=41 |frameAdv= |invul=100-103 Guard P (see notes)
  |blockstun=18 |airHit=50 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ha/UltimateAssault
  |blockstun=18 |airHit=50 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ha/UltimateAssault
  |description={{ColumnList |text=*Projectile guard point applies only to blade.
  |description={{ColumnList |text=*Projectile guard point applies only to blade.
Line 504: Line 477:
{{FrameData-BBCF
{{FrameData-BBCF
  |version=Shippu  |subtitle=(Wave)
  |version=Shippu  |subtitle=(Wave)
  |cancel=R |damage=Normal: 2500<br/>OD: 3000 |starter=N |p1=100 |p2=80 |guard=all
  |cancel=R |damage=Normal: 2500<br/>OD: 3000 |starter=Normal |p1=100 |p2=80 |guard=all
  |level=Normal: 4<br/>OD: 5 |attribute=HBFP*(3) |startup=14+11 |active=Until Offscreen |recovery= |frameAdv= |invul=
  |level=Normal: 4<br/>OD: 5 |attribute=P3* |startup=14+11 |active=Until Offscreen |recovery= |frameAdv= |invul=
  |blockstun=Normal: 18+12<br/>OD: 20+13 |airHit=50 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ha/UltimateAssault
  |blockstun=Normal: 18+12<br/>OD: 20+13 |airHit=50 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ha/UltimateAssault
  |description={{ColumnList |text=*Only appears if Shippu does not touch opponent
  |description={{ColumnList |text=*Only appears if Shippu does not touch opponent
Line 527: Line 500:
  |version=Yukikaze |subtitle= 236236D (Catch)
  |version=Yukikaze |subtitle= 236236D (Catch)
  |cancel= |damage= |starter= |p1= |p2= |guard=
  |cancel= |damage= |starter= |p1= |p2= |guard=
  |level= |attribute= |startup=1 |active=27 |recovery=17 |frameAdv= |invul=1-27C
  |level= |attribute= |startup=1 |active=27 |recovery=17 |frameAdv= |invul=1-27 Catch HBFPD
  |blockstun= |airHit= |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ha/
  |blockstun= |airHit= |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ha/
  |description={{ColumnList |text=*Guards attacks that can be blocked.
  |description={{ColumnList |text=*Guards attacks that can be blocked.
Line 536: Line 509:
{{FrameData-BBCF
{{FrameData-BBCF
  |version=Yukikaze |subtitle=(Attack)
  |version=Yukikaze |subtitle=(Attack)
  |cancel=SR |damage=Normal: 3200<br/>OD: 1800, 150*18, 2100 |starter=S<br/>OD:N |p1=100 |p2=Normal: 30<br/>OD: 92*19, 45 |guard=UNB
  |cancel=SR |damage=Normal: 3200<br/>OD: 1800, 150*18, 2100 |starter=Normal |p1=100 |p2=Normal: 30<br/>OD: 92*19, 45 |guard=Unblockable
  |level=4 |attribute=B |startup=1+33 |active=12 |recovery=39 |frameAdv= |invul=1-55All
  |level=4 |attribute=B |startup=1+33 |active=12 |recovery=39 |frameAdv= |invul=1-End All
  |blockstun= |airHit=60 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ha/UltimateGrip2
  |blockstun= |airHit=60 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ha/UltimateGrip2
  |description={{ColumnList |text=*Fatal Counter
  |description={{ColumnList |text=*Fatal Counter
* Invulnerable for the entire duration of the move, including recovery
*Immediately enters recovery after hitting opponent
}}
}}
}}
}}
Line 570: Line 543:
  |version=Akumetsu |subtitle=[28D
  |version=Akumetsu |subtitle=[28D
  |cancel= |damage=Death |starter= |p1= |p2= |guard=
  |cancel= |damage=Death |starter= |p1= |p2= |guard=
  |level= |attribute=HBF |startup=1+0 |active=20 |recovery=1+37 |frameAdv= |invul=1-25C
  |level= |attribute=HBF |startup=1+0 |active= |recovery=1+37 |frameAdv= |invul=1-25C
  |blockstun= |airHit= |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ha/AstralHeatGrip
  |blockstun= |airHit= |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ha/AstralHeatGrip
  |description={{ColumnList |text=  
  |description={{ColumnList |text=  
*Catches moves that can be blocked except projectiles and doll attacks (Except Celica's).  
*Catches all blockable moves except projectiles and doll attacks (Except Celica's).  
*Catches Bursts.
*Catches Bursts.
*Doesn't catch throws and unblockables.
*Doesn't catch throws and unblockables.

Revision as of 16:12, 8 December 2017

System Data

Health: 12,000
Combo Rate: 60%
Prejump:
Backdash Time 21 / Invul: 1-21 Throw
Forward Dash Time 18 / Invul: None
Movement Options

Double Jump, Air Dash, Dash type: Step


Normal Moves

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupHow many frames the attack needs to go through in order to reach its active frames. The listed startup frame coincides with the move's first active frame. ActiveHow many frames where there is a hitbox that can hit an opponent. The first active frame occurs on the listed startup frame. RecoveryHow many frames that the character must go through after an attack's active frames to automatically go back to a neutral stance, or the total duration of the move if it has no hitbox/creates projectiles. Frame AdvHow many frames the attacker's recovery ends before the defender's blockstun ends if the attack is blocked. A positive value indicates that the attacker recovers first, while a negative value indicates that the defender recovers first. This value usually assumes that the attack's first active frame (of each hit, if multi-hit) is blocked. On ODRThe difference between the attacker's total animation length and the period the opponent is in overdrive raid. This frame advantage is based off the assumption that both players input during the hitstop of a prior move, so that this attack and ODR start on the same frame. AttributeSome attacks are invulnerable to attacks with specific attributes. This notes what attributes each attack possesses.
H - Head
B - Body
F - Foot
P - Projectile. Independent projectiles will have their Durability level listed, e.g. a projectile with Durability level 2 will show P2
T - Throw
D - Doll attack, such as Carl's or Relius' doll
Burst - Burst, which has its own unique attribute
Invuln
300 Mid 5 3 6 - - B -
730 Mid 10 2 15 - - B -
1100 Mid 14 2 20 - - B -
300 all 7 3 9 - - F -
650 Low 8 6 15 - - F -
1050 Mid 13 3 30 - - B -
1200 Low 8 3 28 - - F -
720 Mid 12 4 16 - - B -
590*2 High, High/Low 18 2, 6 20 - - B,B -
1500 Mid 20 3 25 - - B -
1700 Mid 25 3 25 - - B -
2000 Mid 60 3 25 - - B -
900 Mid 11 2 22 - - B -
300 High/Air 7 3 9 - - H -
650 High/Air 9 3 20 - - H -
1000 all 12 8 26 - - H -
700 High/Air 11 12 12 - - H -
1200 High/Air 16 4 30 - - H -

Drive Moves

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupHow many frames the attack needs to go through in order to reach its active frames. The listed startup frame coincides with the move's first active frame. ActiveHow many frames where there is a hitbox that can hit an opponent. The first active frame occurs on the listed startup frame. RecoveryHow many frames that the character must go through after an attack's active frames to automatically go back to a neutral stance, or the total duration of the move if it has no hitbox/creates projectiles. Frame AdvHow many frames the attacker's recovery ends before the defender's blockstun ends if the attack is blocked. A positive value indicates that the attacker recovers first, while a negative value indicates that the defender recovers first. This value usually assumes that the attack's first active frame (of each hit, if multi-hit) is blocked. On ODRThe difference between the attacker's total animation length and the period the opponent is in overdrive raid. This frame advantage is based off the assumption that both players input during the hitstop of a prior move, so that this attack and ODR start on the same frame. AttributeSome attacks are invulnerable to attacks with specific attributes. This notes what attributes each attack possesses.
H - Head
B - Body
F - Foot
P - Projectile. Independent projectiles will have their Durability level listed, e.g. a projectile with Durability level 2 will show P2
T - Throw
D - Doll attack, such as Carl's or Relius' doll
Burst - Burst, which has its own unique attribute
Invuln
40 - - - -
50 - - - -
60 - - - -
0, 1000 16 10 10 - - BT -
38 - - -
0, 1000 16 10 15 - - FT -
34 - - -
0, 1000 16 10 10 - - BT -
Until landing+17 - - -
0, 1000 14 10 6 - - HT -

Universal Mechanics

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupHow many frames the attack needs to go through in order to reach its active frames. The listed startup frame coincides with the move's first active frame. ActiveHow many frames where there is a hitbox that can hit an opponent. The first active frame occurs on the listed startup frame. RecoveryHow many frames that the character must go through after an attack's active frames to automatically go back to a neutral stance, or the total duration of the move if it has no hitbox/creates projectiles. Frame AdvHow many frames the attacker's recovery ends before the defender's blockstun ends if the attack is blocked. A positive value indicates that the attacker recovers first, while a negative value indicates that the defender recovers first. This value usually assumes that the attack's first active frame (of each hit, if multi-hit) is blocked. On ODRThe difference between the attacker's total animation length and the period the opponent is in overdrive raid. This frame advantage is based off the assumption that both players input during the hitstop of a prior move, so that this attack and ODR start on the same frame. AttributeSome attacks are invulnerable to attacks with specific attributes. This notes what attributes each attack possesses.
H - Head
B - Body
F - Foot
P - Projectile. Independent projectiles will have their Durability level listed, e.g. a projectile with Durability level 2 will show P2
T - Throw
D - Doll attack, such as Carl's or Relius' doll
Burst - Burst, which has its own unique attribute
Invuln
1500 Throw 7 3 23 - - T -
750*2 Throw 7 3 23 - - T -
200, 1300 Throw 7 3 23+3L - - T -
0 all 13 12 18 - - B -
1000 Barrier 20 1 25 - - B -
1000 Barrier 30~61 1 25 - - B -

Specials

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupHow many frames the attack needs to go through in order to reach its active frames. The listed startup frame coincides with the move's first active frame. ActiveHow many frames where there is a hitbox that can hit an opponent. The first active frame occurs on the listed startup frame. RecoveryHow many frames that the character must go through after an attack's active frames to automatically go back to a neutral stance, or the total duration of the move if it has no hitbox/creates projectiles. Frame AdvHow many frames the attacker's recovery ends before the defender's blockstun ends if the attack is blocked. A positive value indicates that the attacker recovers first, while a negative value indicates that the defender recovers first. This value usually assumes that the attack's first active frame (of each hit, if multi-hit) is blocked. On ODRThe difference between the attacker's total animation length and the period the opponent is in overdrive raid. This frame advantage is based off the assumption that both players input during the hitstop of a prior move, so that this attack and ODR start on the same frame. AttributeSome attacks are invulnerable to attacks with specific attributes. This notes what attributes each attack possesses.
H - Head
B - Body
F - Foot
P - Projectile. Independent projectiles will have their Durability level listed, e.g. a projectile with Durability level 2 will show P2
T - Throw
D - Doll attack, such as Carl's or Relius' doll
Burst - Burst, which has its own unique attribute
Invuln
950 all 14 3 15 - - B -
1000*2 Low, High/Low 9 3 (12) 3 21 - - F, B -
2100, 800 High/Air, Low/Air 21 3 (14) 3 18 - - B,F -
18T - - -
1060 Mid 6 7 16 - - B -
950 all 12 16 Total 35 - - P1* -
1500 Mid 11 3 35 - - H -
2500 Barrier 15 3 22 - - H -
0, 2500 all 30 3 18 - - BT -
900 all 1 92 - - P3* -

Distortion Drives

  • All Distortion Drives have the following properties unless otherwise stated:
    • Cost 50 Heat
    • Minimum Damage 20%
    • Heat Gauge Cooldown 180F
Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupHow many frames the attack needs to go through in order to reach its active frames. The listed startup frame coincides with the move's first active frame. ActiveHow many frames where there is a hitbox that can hit an opponent. The first active frame occurs on the listed startup frame. RecoveryHow many frames that the character must go through after an attack's active frames to automatically go back to a neutral stance, or the total duration of the move if it has no hitbox/creates projectiles. Frame AdvHow many frames the attacker's recovery ends before the defender's blockstun ends if the attack is blocked. A positive value indicates that the attacker recovers first, while a negative value indicates that the defender recovers first. This value usually assumes that the attack's first active frame (of each hit, if multi-hit) is blocked. On ODRThe difference between the attacker's total animation length and the period the opponent is in overdrive raid. This frame advantage is based off the assumption that both players input during the hitstop of a prior move, so that this attack and ODR start on the same frame. AttributeSome attacks are invulnerable to attacks with specific attributes. This notes what attributes each attack possesses.
H - Head
B - Body
F - Foot
P - Projectile. Independent projectiles will have their Durability level listed, e.g. a projectile with Durability level 2 will show P2
T - Throw
D - Doll attack, such as Carl's or Relius' doll
Burst - Burst, which has its own unique attribute
Invuln
Normal: 3500
OD:4000
All 14+7 4 41 - - B -
5000 Unblockable 14+86 4 41 - - B -
Normal: 2500
OD: 3000
all 14+11 Until Offscreen - - P3* -
16+(90)+30 - - -
1 27 17 - - -
Normal: 3200
OD: 1800, 150*18, 2100
Unblockable 1+33 12 39 - - B -

Exceed Accel

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupHow many frames the attack needs to go through in order to reach its active frames. The listed startup frame coincides with the move's first active frame. ActiveHow many frames where there is a hitbox that can hit an opponent. The first active frame occurs on the listed startup frame. RecoveryHow many frames that the character must go through after an attack's active frames to automatically go back to a neutral stance, or the total duration of the move if it has no hitbox/creates projectiles. Frame AdvHow many frames the attacker's recovery ends before the defender's blockstun ends if the attack is blocked. A positive value indicates that the attacker recovers first, while a negative value indicates that the defender recovers first. This value usually assumes that the attack's first active frame (of each hit, if multi-hit) is blocked. On ODRThe difference between the attacker's total animation length and the period the opponent is in overdrive raid. This frame advantage is based off the assumption that both players input during the hitstop of a prior move, so that this attack and ODR start on the same frame. AttributeSome attacks are invulnerable to attacks with specific attributes. This notes what attributes each attack possesses.
H - Head
B - Body
F - Foot
P - Projectile. Independent projectiles will have their Durability level listed, e.g. a projectile with Durability level 2 will show P2
T - Throw
D - Doll attack, such as Carl's or Relius' doll
Burst - Burst, which has its own unique attribute
Invuln
Normal: 600, 1000, 1500
AF: 600, 1000, 4500
all Fast: 10
Slow: 20
3 34 - - B -

Astral Heat

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupHow many frames the attack needs to go through in order to reach its active frames. The listed startup frame coincides with the move's first active frame. ActiveHow many frames where there is a hitbox that can hit an opponent. The first active frame occurs on the listed startup frame. RecoveryHow many frames that the character must go through after an attack's active frames to automatically go back to a neutral stance, or the total duration of the move if it has no hitbox/creates projectiles. Frame AdvHow many frames the attacker's recovery ends before the defender's blockstun ends if the attack is blocked. A positive value indicates that the attacker recovers first, while a negative value indicates that the defender recovers first. This value usually assumes that the attack's first active frame (of each hit, if multi-hit) is blocked. On ODRThe difference between the attacker's total animation length and the period the opponent is in overdrive raid. This frame advantage is based off the assumption that both players input during the hitstop of a prior move, so that this attack and ODR start on the same frame. AttributeSome attacks are invulnerable to attacks with specific attributes. This notes what attributes each attack possesses.
H - Head
B - Body
F - Foot
P - Projectile. Independent projectiles will have their Durability level listed, e.g. a projectile with Durability level 2 will show P2
T - Throw
D - Doll attack, such as Carl's or Relius' doll
Burst - Burst, which has its own unique attribute
Invuln
Death 1+0 1+37 - - HBF -

Revolver Action Table

Ground Revolver Action Table
A B C D Cancels
5A 6A[*] 5B[*], 6B[*] 3C[*] Yes Throw, Jump, Special
5B 5A[*], 2A[*], 6A[*] 2B[*], 6B[*] - Yes Jump, Special
5C - - - - Special
2A[3] 5A[*], 2A[*], 6A 5B[*] 3C[*] Yes Throw, Special
2B 5A[*], 2A[*] - - Yes Special
2C - - - - Jump[-], Special
6A - 6B - Yes Super
6B - - - Yes Super
6C - - - - Super
3C - - - - -
4C - - - - Super
Air Revolver Action Table
A B C D Cancels
j.A j.A[*] j.B[*] - - Throw, Special
j.B j.A[*], j.2A[*] - - - Jump, Special
j.C - - - - Jump[-], Special
j.2A - - j.C[*] - Jump, Special
j.2C - - - - Special
* = Delayed cancel
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
X[*] = X is a delayed cancel, not immediately on hit like normal
Special = Specials and Supers
Super = Supers only