BBCF/Hakumen/Frame Data: Difference between revisions

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{{FrameData-BBCF
{{FrameData-BBCF
  |version=5A |subtitle=
  |version=5A |subtitle=
  |cancel=DrCSOJR |damage=300 |starter=Normal |p1=90 |p2=80 |guard=High/Low
  |cancel=DrCSOJR |damage=300 |starter=Normal |p1=90 |p2=80 |guard=Mid
  |level=1 |attribute=B |startup=5 |active=3 |recovery=6 |frameAdv=3 |invul=
  |level=1 |attribute=B |startup=5 |active=3 |recovery=6 |frameAdv=3 |invul=
  |blockstun=11 |airHit=17 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ha/NmlAtk5A
  |blockstun=11 |airHit=17 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ha/NmlAtk5A
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{{FrameData-BBCF
{{FrameData-BBCF
  |version=5B |subtitle=
  |version=5B |subtitle=
  |cancel=DrSOJR |damage=730 |starter=Long |p1=100 |p2=89 |guard=High/Low
  |cancel=DrSOJR |damage=730 |starter=Long |p1=100 |p2=89 |guard=Mid
  |level=3 |attribute=B |startup=10 |active=2 |recovery=15 |frameAdv=0 |invul=
  |level=3 |attribute=B |startup=10 |active=2 |recovery=15 |frameAdv=0 |invul=
  |blockstun=16 |airHit=19 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ha/NmlAtk5B
  |blockstun=16 |airHit=19 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ha/NmlAtk5B
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{{FrameData-BBCF
{{FrameData-BBCF
  |version=5C |subtitle=
  |version=5C |subtitle=
  |cancel=SOR |damage=1100 |starter=Long |p1=100 |p2=92 |guard=High/Low
  |cancel=SOR |damage=1100 |starter=Long |p1=100 |p2=92 |guard=Mid
  |level=4 |attribute=B |startup=14 |active=2 |recovery=20 |frameAdv=-3 |invul=13-15 Guard P
  |level=4 |attribute=B |startup=14 |active=2 |recovery=20 |frameAdv=-3 |invul=13-15 Guard P
  |blockstun=18 |airHit=19 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ha/NmlAtk5C
  |blockstun=18 |airHit=19 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ha/NmlAtk5C
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  |cancel=CSOR |damage=300 |starter=Normal |p1=100 |p2=80 |guard=all
  |cancel=CSOR |damage=300 |starter=Normal |p1=100 |p2=80 |guard=all
  |level=1 |attribute=F |startup=7 |active=3 |recovery=9 |frameAdv=0 |invul=
  |level=1 |attribute=F |startup=7 |active=3 |recovery=9 |frameAdv=0 |invul=
  |blockstun=11 |airHit=14 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ha/NmlAtk2A
  |blockstun=11 |airHit=12 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ha/NmlAtk2A
  |description=
  |description=
}}
}}
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{{FrameData-BBCF
{{FrameData-BBCF
  |version=2C |subtitle=
  |version=2C |subtitle=
  |cancel=S(J)OR |damage=1050 |starter=Long |p1=90 |p2=82 |guard=High/Low
  |cancel=S(J)OR |damage=1050 |starter=Long |p1=90 |p2=82 |guard=Mid
  |level=4 |attribute=B |startup=13 |active=3 |recovery=30 |frameAdv=-14 |invul=9-15H<br/>10-15 Guard P
  |level=4 |attribute=B |startup=13 |active=3 |recovery=30 |frameAdv=-14 |invul=9-15H<br/>10-15 Guard P
  |blockstun=18 |airHit=21 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ha/NmlAtk2C
  |blockstun=18 |airHit=21 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ha/NmlAtk2C
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{{FrameData-BBCF
{{FrameData-BBCF
  |version=6A |subtitle=
  |version=6A |subtitle=
  |cancel=DrR |damage=720 |starter=Long |p1=100 |p2=89 |guard=High/Low
  |cancel=DrR |damage=720 |starter=Long |p1=100 |p2=89 |guard=Mid
  |level=3 |attribute=B |startup=12 |active=4 |recovery=16 |frameAdv=-1 |invul=
  |level=3 |attribute=B |startup=12 |active=4 |recovery=16 |frameAdv=-1 |invul=
  |blockstun=18 |airHit=27 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ha/NmlAtk6A
  |blockstun=18 |airHit=27 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ha/NmlAtk6A
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{{FrameData-BBCF
{{FrameData-BBCF
  |version=6C |subtitle=Uncharged
  |version=6C |subtitle=Uncharged
  |cancel=R |damage=1500 |starter=Long |p1=100 |p2=94 |guard=High/Low
  |cancel=R |damage=1500 |starter=Long |p1=100 |p2=94 |guard=Mid
  |level=5 |attribute=B |startup=20 |active=3 |recovery=25 |frameAdv=-7 |invul=Guard P (see notes)
  |level=5 |attribute=B |startup=20 |active=3 |recovery=25 |frameAdv=-7 |invul=Guard P (see notes)
  |blockstun=20 |airHit=36, Slide 10 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ha/NmlAtk6C
  |blockstun=20 |airHit=36, Slide 10 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ha/NmlAtk6C
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{{FrameData-BBCF
{{FrameData-BBCF
  |version=6C |subtitle=Partial Charge
  |version=6C |subtitle=Partial Charge
  |cancel=R |damage=1700 |starter=Long |p1=100 |p2=94 |guard=High/Low
  |cancel=R |damage=1700 |starter=Long |p1=100 |p2=94 |guard=Mid
  |level=5 |attribute=B |startup=25 |active=3 |recovery=25 |frameAdv=-7 |invul=Guard P (see notes)
  |level=5 |attribute=B |startup=25 |active=3 |recovery=25 |frameAdv=-7 |invul=Guard P (see notes)
  |blockstun=20 |airHit=7, Slide 10 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ha/NmlAtk6C
  |blockstun=20 |airHit=7, Slide 10 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ha/NmlAtk6C
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{{FrameData-BBCF
{{FrameData-BBCF
  |version=6C |subtitle=Max Charge
  |version=6C |subtitle=Max Charge
  |cancel=R |damage=2000 |starter=Long |p1=100 |p2=94 |guard=High/Low
  |cancel=R |damage=2000 |starter=Long |p1=100 |p2=94 |guard=Mid
  |level=5 |attribute=B |startup=60 |active=3 |recovery=25 |frameAdv=-7 |invul=Guard P (see notes)
  |level=5 |attribute=B |startup=60 |active=3 |recovery=25 |frameAdv=-7 |invul=Guard P (see notes)
  |blockstun=20 |airHit=70, Slide 10 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ha/NmlAtk6C
  |blockstun=20 |airHit=70, Slide 10 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ha/NmlAtk6C
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{{FrameData-BBCF
{{FrameData-BBCF
  |version=4C |subtitle=
  |version=4C |subtitle=
  |cancel=DrR |damage=900 |starter=Long |p1=100 |p2=89 |guard=High/Low
  |cancel=DrR |damage=900 |starter=Long |p1=100 |p2=89 |guard=Mid
  |level=3 |attribute=B |startup=11 |active=2 |recovery=22 |frameAdv=-7 |invul=
  |level=3 |attribute=B |startup=10 |active=1 |recovery=24 |frameAdv=-8 |invul=
  |blockstun=16 |airHit=24 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ha/NmlAtk4C
  |blockstun=16 |airHit=24 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ha/NmlAtk4C
  |description=*Projectile guard point applies only to blade.
  |description=*Projectile guard point applies only to blade.
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  |level=4 |attribute=B |startup=14 |active=3 |recovery=15 |frameAdv=+1 |invul=
  |level=4 |attribute=B |startup=14 |active=3 |recovery=15 |frameAdv=+1 |invul=
  |blockstun=18 |airHit=60 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ha/Assault
  |blockstun=18 |airHit=60 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ha/Assault
  |description={{ColumnList |text=
  |description={{ColumnList |text=*Heat Gauge Cooldown 30F
}}
}}
}}
}}
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  |blockstun=18 |airHit=50, 60 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ha/Assault2
  |blockstun=18 |airHit=50, 60 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ha/Assault2
  |description={{ColumnList |text=*The second hit is jump cancellable.
  |description={{ColumnList |text=*The second hit is jump cancellable.
*Heat Gauge Cooldown 60F
}}
}}
}}
}}
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  |blockstun=20, 18 |airHit=30 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ha/Assault3
  |blockstun=20, 18 |airHit=30 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ha/Assault3
  |description={{ColumnList |text=*Projectile guard point applies only to blade.
  |description={{ColumnList |text=*Projectile guard point applies only to blade.
*Heat Gauge Cooldown 90F
}}
}}
}}
}}
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  |blockstun= |airHit= |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ha/Assault4
  |blockstun= |airHit= |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ha/Assault4
  |description={{ColumnList |text=*Can cancel into Enma from the 10th frame.
  |description={{ColumnList |text=*Can cancel into Enma from the 10th frame.
*Heat Gauge Cooldown 30F
}}
}}
}}
}}
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{{FrameData-BBCF
{{FrameData-BBCF
  |version=Enma |subtitle=Kishuu > A
  |version=Enma |subtitle=Kishuu > A
  |cancel=SR |damage=1060 |starter=Long |p1=100 |p2=72 |guard=High/Low
  |cancel=SR |damage=1060 |starter=Long |p1=100 |p2=72 |guard=Mid
  |level=4 |attribute=B |startup=6 |active=7 |recovery=16 |frameAdv=-4 |invul=1-8HB
  |level=4 |attribute=B |startup=6 |active=7 |recovery=16 |frameAdv=-4 |invul=1-8HB
  |blockstun=18 |airHit=60 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ha/Assault4_2nd
  |blockstun=18 |airHit=60 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ha/Assault4_2nd
  |description={{ColumnList |text=
  |description={{ColumnList |text=*Heat Gauge Cooldown 30F
}}
}}
}}
}}
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  |level=3 |attribute=P1* |startup=12 |active=16 |recovery=Total 35 |frameAdv=-2 |invul=
  |level=3 |attribute=P1* |startup=12 |active=16 |recovery=Total 35 |frameAdv=-2 |invul=
  |blockstun=16 |airHit=36 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ha/AirAssault3
  |blockstun=16 |airHit=36 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ha/AirAssault3
  |description={{ColumnList |text=
  |description={{ColumnList |text=*Heat Gauge Cooldown 30F
}}
}}
}}
}}
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{{FrameData-BBCF
{{FrameData-BBCF
  |version=Hotaru |subtitle=j.214B
  |version=Hotaru |subtitle=j.214B
  |cancel=SR |damage=1500 |starter=Very Short |p1=80 |p2=92 |guard=High/Low
  |cancel=SR |damage=1500 |starter=Very Short |p1=80 |p2=92 |guard=Mid
  |level=3 |attribute=H |startup=11 |active=3 |recovery=35 |frameAdv= |invul=1-17 All
  |level=3 |attribute=H |startup=11 |active=3 |recovery=35 |frameAdv= |invul=1-17 All
  |blockstun=16 |airHit=55 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ha/AirAssault2
  |blockstun=16 |airHit=55 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ha/AirAssault2
  |description={{ColumnList |text=*Resets air options (Jump/Airdash)
  |description={{ColumnList |text=*Resets air options (Jump/Airdash)
*Heat Gauge Cooldown 60F
}}
}}
}}
}}
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  |description={{ColumnList |text=*Fatal Counter
  |description={{ColumnList |text=*Fatal Counter
*Projectile guard point applies only to blade.
*Projectile guard point applies only to blade.
*Heat Gauge Cooldown 90F
}}
}}
}}
}}
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  |blockstun=13 |airHit=60 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ha/Assault5
  |blockstun=13 |airHit=60 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ha/Assault5
  |description={{ColumnList |text=*If an attack is blocked, can cancel into specials immediately?
  |description={{ColumnList |text=*If an attack is blocked, can cancel into specials immediately?
*Heat Gauge Cooldown 60F
}}
}}
}}
}}
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*All Distortion Drives have the following properties unless otherwise stated:
*All Distortion Drives have the following properties unless otherwise stated:
**Cost 50 Heat
**Cost 50 Heat
**Minimum Damage 20%
**Heat Gauge Cooldown 180F
**Heat Gauge Cooldown 180F
{| class='wikitable' style="text-align: center; margin: lem auto lem auto;"
{| class='wikitable' style="text-align: center; margin: lem auto lem auto;"
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  |description={{ColumnList |text=
  |description={{ColumnList |text=
*Projectile guard point applies only to blade.
*Projectile guard point applies only to blade.
*Minimum Damage 30% (Normal: 1050 OD: 1200)
}}
}}
}}
}}
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  |blockstun=18 |airHit=50 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ha/UltimateAssault
  |blockstun=18 |airHit=50 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ha/UltimateAssault
  |description={{ColumnList |text=*Projectile guard point applies only to blade.
  |description={{ColumnList |text=*Projectile guard point applies only to blade.
*Minimum Damage 30% (1500)
}}
}}
}}
}}
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  |description={{ColumnList |text=*Only appears if Shippu does not touch opponent
  |description={{ColumnList |text=*Only appears if Shippu does not touch opponent
*Activates the first frame Shippu becomes active
*Activates the first frame Shippu becomes active
*Minimum Damage 20% (Normal: 500 OD: 600)
}}
}}
}}
}}
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  |description={{ColumnList |text=*Fatal Counter
  |description={{ColumnList |text=*Fatal Counter
*Immediately enters recovery after hitting opponent
*Immediately enters recovery after hitting opponent
*Minimum Damage 20% (Normal: 640 OD: 1320)
}}
}}
}}
}}
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  |blockstun=26 |airHit= |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ha/BurstDD_Easy
  |blockstun=26 |airHit= |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ha/BurstDD_Easy
  |description={{ColumnList |text=*Cannot counter hit.
  |description={{ColumnList |text=*Cannot counter hit.
*Mimimum Damage 10%}}
*Mimimum Damage 10% (Normal: 310 OD: 610)
}}
}}
}}
|-
|-
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{{FrameData-BBCF
{{FrameData-BBCF
  |version=Akumetsu |subtitle=[28D
  |version=Akumetsu |subtitle=[28D
  |cancel= |damage=Death |starter= |p1= |p2= |guard=
  |cancel= |damage=38000 |starter=Long |p1=- |p2=- |guard=Unblockable
  |level= |attribute=HBF |startup=1+0 |active= |recovery=1+37 |frameAdv= |invul=1-25C
  |level=0 |attribute=P |startup=1+0 |active=16 |recovery=1+37 |frameAdv= |invul=1-16 HBF GP
  |blockstun= |airHit= |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ha/AstralHeatGrip
  |blockstun= |airHit= |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ha/AstralHeatGrip
  |description={{ColumnList |text=  
  |description={{ColumnList |text=  
*Catches all blockable moves except projectiles and doll attacks (Except Celica's).  
*Astral attack only occurs if guard point successfully blocks a move. Listed active time is for when the move can activate.
*Catches Bursts.
*Doesn't catch throws and unblockables.
*180F Cooldown.
*180F Cooldown.
}}
}}

Revision as of 12:04, 22 January 2018

System Data

Health: 12,000
Combo Rate: 60%
Prejump:
Backdash Time 21 / Invul: 1-21 Throw
Forward Dash Time 18 / Invul: None
Movement Options

Double Jump, Air Dash, Dash type: Step


Normal Moves

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupHow many frames the attack needs to go through in order to reach its active frames. The listed startup frame coincides with the move's first active frame. ActiveHow many frames where there is a hitbox that can hit an opponent. The first active frame occurs on the listed startup frame. RecoveryHow many frames that the character must go through after an attack's active frames to automatically go back to a neutral stance, or the total duration of the move if it has no hitbox/creates projectiles. Frame AdvHow many frames the attacker's recovery ends before the defender's blockstun ends if the attack is blocked. A positive value indicates that the attacker recovers first, while a negative value indicates that the defender recovers first. This value usually assumes that the attack's first active frame (of each hit, if multi-hit) is blocked. On ODRThe difference between the attacker's total animation length and the period the opponent is in overdrive raid. This frame advantage is based off the assumption that both players input during the hitstop of a prior move, so that this attack and ODR start on the same frame. AttributeSome attacks are invulnerable to attacks with specific attributes. This notes what attributes each attack possesses.
H - Head
B - Body
F - Foot
P - Projectile. Independent projectiles will have their Durability level listed, e.g. a projectile with Durability level 2 will show P2
T - Throw
D - Doll attack, such as Carl's or Relius' doll
Burst - Burst, which has its own unique attribute
Invuln
300 Mid 5 3 6 - - B -
730 Mid 10 2 15 - - B -
1100 Mid 14 2 20 - - B -
300 all 7 3 9 - - F -
650 Low 8 6 15 - - F -
1050 Mid 13 3 30 - - B -
1200 Low 8 3 28 - - F -
720 Mid 12 4 16 - - B -
590*2 High, High/Low 18 2, 6 20 - - B,B -
1500 Mid 20 3 25 - - B -
1700 Mid 25 3 25 - - B -
2000 Mid 60 3 25 - - B -
900 Mid 10 1 24 - - B -
300 High/Air 7 3 9 - - H -
650 High/Air 9 3 20 - - H -
1000 all 12 8 26 - - H -
700 High/Air 11 12 12 - - H -
1200 High/Air 16 4 30 - - H -

Drive Moves

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupHow many frames the attack needs to go through in order to reach its active frames. The listed startup frame coincides with the move's first active frame. ActiveHow many frames where there is a hitbox that can hit an opponent. The first active frame occurs on the listed startup frame. RecoveryHow many frames that the character must go through after an attack's active frames to automatically go back to a neutral stance, or the total duration of the move if it has no hitbox/creates projectiles. Frame AdvHow many frames the attacker's recovery ends before the defender's blockstun ends if the attack is blocked. A positive value indicates that the attacker recovers first, while a negative value indicates that the defender recovers first. This value usually assumes that the attack's first active frame (of each hit, if multi-hit) is blocked. On ODRThe difference between the attacker's total animation length and the period the opponent is in overdrive raid. This frame advantage is based off the assumption that both players input during the hitstop of a prior move, so that this attack and ODR start on the same frame. AttributeSome attacks are invulnerable to attacks with specific attributes. This notes what attributes each attack possesses.
H - Head
B - Body
F - Foot
P - Projectile. Independent projectiles will have their Durability level listed, e.g. a projectile with Durability level 2 will show P2
T - Throw
D - Doll attack, such as Carl's or Relius' doll
Burst - Burst, which has its own unique attribute
Invuln
40 - - - -
50 - - - -
60 - - - -
0, 1000 16 10 10 - - BT -
38 - - -
0, 1000 16 10 15 - - FT -
34 - - -
0, 1000 16 10 10 - - BT -
Until landing+17 - - -
0, 1000 14 10 6 - - HT -

Universal Mechanics

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupHow many frames the attack needs to go through in order to reach its active frames. The listed startup frame coincides with the move's first active frame. ActiveHow many frames where there is a hitbox that can hit an opponent. The first active frame occurs on the listed startup frame. RecoveryHow many frames that the character must go through after an attack's active frames to automatically go back to a neutral stance, or the total duration of the move if it has no hitbox/creates projectiles. Frame AdvHow many frames the attacker's recovery ends before the defender's blockstun ends if the attack is blocked. A positive value indicates that the attacker recovers first, while a negative value indicates that the defender recovers first. This value usually assumes that the attack's first active frame (of each hit, if multi-hit) is blocked. On ODRThe difference between the attacker's total animation length and the period the opponent is in overdrive raid. This frame advantage is based off the assumption that both players input during the hitstop of a prior move, so that this attack and ODR start on the same frame. AttributeSome attacks are invulnerable to attacks with specific attributes. This notes what attributes each attack possesses.
H - Head
B - Body
F - Foot
P - Projectile. Independent projectiles will have their Durability level listed, e.g. a projectile with Durability level 2 will show P2
T - Throw
D - Doll attack, such as Carl's or Relius' doll
Burst - Burst, which has its own unique attribute
Invuln
1500 Throw 7 3 23 - - T -
750*2 Throw 7 3 23 - - T -
200, 1300 Throw 7 3 23+3L - - T -
0 all 13 12 18 - - B -
1000 Barrier 20 1 25 - - B -
1000 Barrier 30~61 1 25 - - B -

Specials

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupHow many frames the attack needs to go through in order to reach its active frames. The listed startup frame coincides with the move's first active frame. ActiveHow many frames where there is a hitbox that can hit an opponent. The first active frame occurs on the listed startup frame. RecoveryHow many frames that the character must go through after an attack's active frames to automatically go back to a neutral stance, or the total duration of the move if it has no hitbox/creates projectiles. Frame AdvHow many frames the attacker's recovery ends before the defender's blockstun ends if the attack is blocked. A positive value indicates that the attacker recovers first, while a negative value indicates that the defender recovers first. This value usually assumes that the attack's first active frame (of each hit, if multi-hit) is blocked. On ODRThe difference between the attacker's total animation length and the period the opponent is in overdrive raid. This frame advantage is based off the assumption that both players input during the hitstop of a prior move, so that this attack and ODR start on the same frame. AttributeSome attacks are invulnerable to attacks with specific attributes. This notes what attributes each attack possesses.
H - Head
B - Body
F - Foot
P - Projectile. Independent projectiles will have their Durability level listed, e.g. a projectile with Durability level 2 will show P2
T - Throw
D - Doll attack, such as Carl's or Relius' doll
Burst - Burst, which has its own unique attribute
Invuln
950 all 14 3 15 - - B -
1000*2 Low, High/Low 9 3 (12) 3 21 - - F, B -
2100, 800 High/Air, Low/Air 21 3 (14) 3 18 - - B,F -
18T - - -
1060 Mid 6 7 16 - - B -
950 all 12 16 Total 35 - - P1* -
1500 Mid 11 3 35 - - H -
2500 Barrier 15 3 22 - - H -
0, 2500 all 30 3 18 - - BT -
900 all 1 92 - - P3* -

Distortion Drives

  • All Distortion Drives have the following properties unless otherwise stated:
    • Cost 50 Heat
    • Heat Gauge Cooldown 180F
Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupHow many frames the attack needs to go through in order to reach its active frames. The listed startup frame coincides with the move's first active frame. ActiveHow many frames where there is a hitbox that can hit an opponent. The first active frame occurs on the listed startup frame. RecoveryHow many frames that the character must go through after an attack's active frames to automatically go back to a neutral stance, or the total duration of the move if it has no hitbox/creates projectiles. Frame AdvHow many frames the attacker's recovery ends before the defender's blockstun ends if the attack is blocked. A positive value indicates that the attacker recovers first, while a negative value indicates that the defender recovers first. This value usually assumes that the attack's first active frame (of each hit, if multi-hit) is blocked. On ODRThe difference between the attacker's total animation length and the period the opponent is in overdrive raid. This frame advantage is based off the assumption that both players input during the hitstop of a prior move, so that this attack and ODR start on the same frame. AttributeSome attacks are invulnerable to attacks with specific attributes. This notes what attributes each attack possesses.
H - Head
B - Body
F - Foot
P - Projectile. Independent projectiles will have their Durability level listed, e.g. a projectile with Durability level 2 will show P2
T - Throw
D - Doll attack, such as Carl's or Relius' doll
Burst - Burst, which has its own unique attribute
Invuln
Normal: 3500
OD:4000
All 14+7 4 41 - - B -
5000 Unblockable 14+86 4 41 - - B -
Normal: 2500
OD: 3000
all 14+11 Until Offscreen - - P3* -
16+(90)+30 - - -
1 27 17 - - -
Normal: 3200
OD: 1800, 150*18, 2100
Unblockable 1+33 12 39 - - B -

Exceed Accel

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupHow many frames the attack needs to go through in order to reach its active frames. The listed startup frame coincides with the move's first active frame. ActiveHow many frames where there is a hitbox that can hit an opponent. The first active frame occurs on the listed startup frame. RecoveryHow many frames that the character must go through after an attack's active frames to automatically go back to a neutral stance, or the total duration of the move if it has no hitbox/creates projectiles. Frame AdvHow many frames the attacker's recovery ends before the defender's blockstun ends if the attack is blocked. A positive value indicates that the attacker recovers first, while a negative value indicates that the defender recovers first. This value usually assumes that the attack's first active frame (of each hit, if multi-hit) is blocked. On ODRThe difference between the attacker's total animation length and the period the opponent is in overdrive raid. This frame advantage is based off the assumption that both players input during the hitstop of a prior move, so that this attack and ODR start on the same frame. AttributeSome attacks are invulnerable to attacks with specific attributes. This notes what attributes each attack possesses.
H - Head
B - Body
F - Foot
P - Projectile. Independent projectiles will have their Durability level listed, e.g. a projectile with Durability level 2 will show P2
T - Throw
D - Doll attack, such as Carl's or Relius' doll
Burst - Burst, which has its own unique attribute
Invuln
Normal: 600, 1000, 1500
AF: 600, 1000, 4500
all Fast: 10
Slow: 20
3 34 - - B -

Astral Heat

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupHow many frames the attack needs to go through in order to reach its active frames. The listed startup frame coincides with the move's first active frame. ActiveHow many frames where there is a hitbox that can hit an opponent. The first active frame occurs on the listed startup frame. RecoveryHow many frames that the character must go through after an attack's active frames to automatically go back to a neutral stance, or the total duration of the move if it has no hitbox/creates projectiles. Frame AdvHow many frames the attacker's recovery ends before the defender's blockstun ends if the attack is blocked. A positive value indicates that the attacker recovers first, while a negative value indicates that the defender recovers first. This value usually assumes that the attack's first active frame (of each hit, if multi-hit) is blocked. On ODRThe difference between the attacker's total animation length and the period the opponent is in overdrive raid. This frame advantage is based off the assumption that both players input during the hitstop of a prior move, so that this attack and ODR start on the same frame. AttributeSome attacks are invulnerable to attacks with specific attributes. This notes what attributes each attack possesses.
H - Head
B - Body
F - Foot
P - Projectile. Independent projectiles will have their Durability level listed, e.g. a projectile with Durability level 2 will show P2
T - Throw
D - Doll attack, such as Carl's or Relius' doll
Burst - Burst, which has its own unique attribute
Invuln
38000 Unblockable 1+0 16 1+37 - - P -

Revolver Action Table

Ground Revolver Action Table
A B C D Cancels
5A 6A[*] 5B[*], 6B[*] 3C[*] Yes Throw, Jump, Special
5B 5A[*], 2A[*], 6A[*] 2B[*], 6B[*] - Yes Jump, Special
5C - - - - Special
2A[3] 5A[*], 2A[*], 6A 5B[*] 3C[*] Yes Throw, Special
2B 5A[*], 2A[*] - - Yes Special
2C - - - - Jump[-], Special
6A - 6B - Yes Super
6B - - - Yes Super
6C - - - - Super
3C - - - - -
4C - - - - Super
Air Revolver Action Table
A B C D Cancels
j.A j.A[*] j.B[*] - - Throw, Special
j.B j.A[*], j.2A[*] - - - Jump, Special
j.C - - - - Jump[-], Special
j.2A - - j.C[*] - Jump, Special
j.2C - - - - Special
* = Delayed cancel
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
X[*] = X is a delayed cancel, not immediately on hit like normal
Special = Specials and Supers
Super = Supers only