BBCF/Hazama: Difference between revisions

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* No meterless reversal
* No meterless reversal


{{warning|Most of this data is all copied over from BBCP 1.1. Replace with CF data as it becomes available (and delete this warning)}}


==Normal Moves==
==Normal Moves==
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  |airCH=26
  |airCH=26
  |invul=
  |invul=
  |hitbox=
  |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/hz/NmlAtk5A
  |description=
  |description=
*Fast, anti-air useful against deep jump-ins
*Fast, anti-air useful against deep jump-ins
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  |level=3
  |level=3
  |attribute=B
  |attribute=B
  |startup=27-60
  |startup=30-60
  |active=3
  |active=3
  |recovery=23
  |recovery=23

Revision as of 05:33, 7 December 2016

Hazama
BBCF Hazama Portrait.png
Health: 11,000

Combo Rate: 60%
Prejump:
Backdash Time 22 / Invul: 1-6


Movement Options
Chain Movement, Double Jump, 1 Air dash, Dash type: Step
Play-style
Balanced (with a higher focus on defense), Footsies, Situational (Meter-Dependent)
  

Overview

Hazama is a captain of the Novus Orbis Librarium's Intelligence Department and the main antagonist of the series. In reality, he is an artificial human created as a host for Yuuki Terumi, a former member of the Six Heroes and the creator of the Azure Grimoire and, by extension, the Black Beast. Hazama maintains a calm and quiet demeanor around most people, pretending to be harmless as a member of the Intelligence Department. He claims to hate fighting and prefers to avoid conflict. This, however, is simply a guise to his true nature. When people see through it, he shows his true colors as selfish and manipulative; destroying other people's lives and twisting their beliefs for his own gain. He has no qualms with killing those who get in his way, and does not seem to show any kind of remorse for his actions.

Drive: Ouroboros

Named after a snake that eats its own tail, Hazama's Drive is manifested as a stretching chain in the shape of a snake. He can cover many different angles and distances by shooting a Drive move. What's more is that, at any point during the chain's travel, Hazama can follow up by either retracting the chain (~A) or using the snake head as an anchor point to perform unique maneuvers (~B, ~C, or ~D). Most of the time, if the snake head hits the opponent, you can follow up by zipping in with ~D and linking an air normal to convert into a combo. However, there are certain distances, and it differs for each Drive move, where the chain will cause minimal hit or block stun, so you must be careful not to try and hit your opponent with chains up close or in the particular chain's "dead zone."

Overdrive: Jörmungandr

When Hazama enters Overdrive, the limiter on his chains is released, eliminating the aforementioned "dead zone" and also gives his chains double damage. He also gains a life-stealing ring that encompasses a large radius around him, meaning that anybody close to you will have their health slowly leeched away. The life-steal ring does not persist while you are in hitstun (i.e., being combo'd).

Pros/Strengths

  • Fast projectile that covers many angles
  • Multiple movement options allowing for varied approaches
  • Solid mix-up tools: command grabs, standing overheads and lows, safe-on-block normals
  • Good, stable damage conversion that can be attained from most any hit

Cons/Weaknesses

  • Not much in the way of mid-range pokes outside of 2B or 3C
  • No meterless reversal


Normal Moves

5A
5A
BBCS Hazama 5A.png
High, fast jab
300 All 5 3 9 - B -
5B
5B
BBCS Hazama 5B.png
Fast, close-ranged knee
550 HL 8 3 12 - B -
5C
5C
BBCS Hazama 5C.png
Short-range, two-hit swing of his knives
450*2 HL 10 2(0)6 28 - B -
2A
2A
BBCS Hazama 2A.png
Fast, crouching jab
300 All 6 2 11 - F -
2B
2B
BBCS Hazama 2B.png
Hazama has legs
550 L 10 2 23 - F -
2C
2C
BBCS Hazama 2C.png
The god anti-air
800 HL 12 5 36 - B -
6A
6A
BBCS Hazama 6A.png
No one blocks this
700 H 22 3 17 - B -
6B
6B
BBCS Hazama 6B.png
Watch your shins
800 L 25 3 13 - F -
6C
6C
BBCS Hazama 6C.png
Bounce 'em up
510*3 All 20 7•6•5 54T - FPr -
3C
3C
BBCS Hazama 3C.png
His only good mid-screen poke
840 L 13 5 21 - F -
J.A
J.A
BBCS Hazama jA.png
Safe air poke
300 HA 7 3 8 - H -
J.B
J.B
BBCS Hazama jB.png
Good air to air
600 HA 10 8 14 - H -
J.C
J.C
BBCS Hazama jC1.png
CCCCC...
600 HA 9 3 23 - H - 400 HA 4 3 23 - H - 400 HA 4 2 23 - H - 400 HA 6 3 21 - H - 700 HA 4 3 26 - H -
J.2C
J.2C
BBCS Hazama j2C.png
Death from above
780 HA 13 5 22 - H -


Drive Moves

  • Maximum of 2 stocks at a time in CF
  • 180F cooldown to regain 2 stocks after last stock consumed
  • 2 stocks regain on hit(But not on block)
  • Stocks are consumed upon using either A, B, C, or D cancels
  • All of Hazama's Drive moves add 200% meter gain to the combo
  • B cancel 27~ possible to cancel into various aerial moves
  • C cancel 26F~ possible to cancel into various aerial moves
  • D cancel 12F~ possible to cancel into various aerial moves
5D
5D
BBCS Hazama 5D.png
Horizontal chain
250/500 all 16 24 - BP* - 500/500 all 21 24 - BP* -
A Follow-up
A Follow-up
BBCS Hazama AFollowup.png
Having second thoughts?
- -
B Follow-up
B Follow-up
BBCS Hazama BFollowup.png
Angled approach for baiting and other options
- -
C Follow-up
C Follow-up
BBCS Hazama CFollowup.png
Confusing and tricky maneuver
- -
D Follow-up
D Follow-up
BBCS Hazama DFollowup.png
WOOHOO!
- -
2D
2D
BBCS Hazama 2D.png
Vertical chain
400/800 all 11 19 - BP* - 800/800 all 13 19 - BP* -
6D
6D
BBCS Hazama 6D.png
30 degree angle chain
300/600 all 16 22 - BP* - 600/600 all 21 22 - BP* -
4D
4D
BBCS Hazama 4D.png
70 degree angle chain.
300/600 all 13 22 - BP* - 600/600 all 16 22 - BP* -
J.D
J.D
BBCS Hazama jD.png
Horizontal chain.
250/500 all 13 35 - HP* - 500/500 all 22 35 - HP* -
J.2D
J.2D
BBCS Hazama j2D.png
Directly downward chain
250/500 all 13 35 - HP* - 500/500 all 20 35 - HP* -
J.6D
J.6D
BBCS Hazama j6D.png
-30 degree angle chain
250/500 all 16 35 - HP* - 500/500 all 22 35 - HP* -
J.4D
J.4D
BBCS Hazama j4D.png
-70 degree angle chain
250/500 all 13 35 - HP* - 500/500 all 22 35 - HP* -
J.8D
J.8D
BBCS Hazama j8D.png
30 degree angle chain
400/800 all 13 35 - HP* - 800/800 all 19 35 - HP* -


Universal Mechanics

Forward Throw
Forward Throw
BBCS Hazama FThrow.png
And the kick is good!
1500 T(80) 7 3 23 - T -
Back Throw
Back Throw
BBCS Hazama BThrow.png
Now wallbounces anywhere
1500 T(80) 7 3 23 - T -
Air Throw
Air Throw
BBCS Hazama AThrow.png
"GO TO HELL"
1500 T(120) 7 3 23 - T -
Counter Assault
Counter Assault
BBCS Hazama 5B.png
"GET OFF OF ME!"
0 All 13 4 33 - B -
Crush Trigger
Crush Trigger
BBCP Hazama CrushTrigger.png
Good vertical reach
1000 Ba 30-60 3 23 - B -


Specials

Venom Sword
Venom Sword
236A
BBCS Hazama jabaki.png
Don't get (corner) carried away
680 All 15 2 21 - BP -
Vengeful Viper
Vengeful Viper
214B
BBCF Hazama Jagai.png
Pretty much 214D with a hitbox
800 All 15 3 9 - B -
Serpent's Benediction
Serpent's Benediction
214D
BBCS Hazama jasetsu.png
Winding up...
86 total - -
Serpent's Redemption
Serpent's Redemption
214D~66/44
BBCP Hazama jakatsu.png
Smooth moves
31/32 - -
Falling Fang
Falling Fang
214D~A
BBCS Hazama ressenga.png
Bop on the head, comboable
700 HA 18 4 12 - H - 840 HA 18 4 12 - H -
Rising Fang
Rising Fang
214D~B
BBCS Hazama gashoukyaku.png
Flash kick, also comboable
900 HL 9 8 27 - B - 1080 HL 9 8 27 - B -
Devouring Fang
Devouring Fang
214D~C
BBCS Hazama zaneiga.png
(Mint Chocolate) Ice Cream Scoop, deliciously comboable
900 LA 16 4 20 - F - 1080 L 16 4 20 - F -
Serpent's Haste
Serpent's Haste
214D~D
BBCS Hazama Kamae Chuudan.png
Winding down...
18 total - -
Shadow Serpent
Shadow Serpent
j.214B Lol divekick
900 all 10 16 - H -
Bloody Fangs
Bloody Fangs
236C
BBCS Hazama gasaishou.png
GATCHA
600 T(90) 12 2 31 - T -
Hungry Coils
Hungry Coils
623D
BBCS Hazama jakou.png
Back to the corner with you!
0, 2000 B 14 8 32 - BP -


Distortion Drives

Serpent's Infernal Rapture
Serpent's Infernal Rapture
236236B
BBCS Hazama Jayoku Houtenjin.png
Straight to Heaven
1950 all 4+1 3 51 - B - 2100 all 4+1 3 51 - B -
Eternal Coils of the Dragon Serpent
Eternal Coils of the Dragon Serpent
632146C
BBCS Hazama Mizuchi Rekkazan.png
Does it hurt?
800, 800, 200*8, 2000 all 1+25 2 54 - FP* -
(OD) Mizuchi Rekkazan 800, 800, 90*24, 1000*2 R all 1+25 2 54 -46 FP* 1-19P -

A combo ender. The initial projectile seeks and spawns at the opponent's feet. However, there is a minimum distance for this move, meaning that if the opponent is close enough, the initial projectile will whiff. Can also be used to situationally beat or catch projectiles like Jin's ice wave super, or Mu's 236D startup. OD version is great for ending combos, tacking on huge damage along with Hazama's OD life drain ring stealing health till the end of the animation.

The Serpent's Unholy Wrath
The Serpent's Unholy Wrath
214D~632146D
BBCP Hazama Orochi Burensou.png
A thousand years of curb stomps
0*2, 280*3, 57*9, 400, 800 T(80) 12+0 3 40 - T - 0*2, 280*3, 57*17, 400, 800 T(80) 12+0 3 40 - T -


Exceed Accel

Glimmering Fang of the Basilisk
ABCD during Overdrive
BBCF Hazama MeijaGekkouga.png
Ripping people to shreds
600,400*3,1000 All 20 3 20 - B - 600,400*5,700*4 All 20 3 20 - B -


Astral Heat

Hungry Darkness of 1000 Souls
1632143D or 63214632143D
BBCS Hazama Senkon Meiraku.png
All bets are off
DESTROY all 1+16 116 - BP -


External References