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|startup=11 | |startup=11 | ||
|active=8 | |active=8 | ||
|recovery= | |recovery=32 | ||
|frameAdv= | |frameAdv= | ||
|hitbox= | |hitbox= | ||
|description= | |description= | ||
*Fatal Counter | *Fatal Counter. Triggers wallbounce anywhere. | ||
*Can catch Mai players attempting to charge their spears in the air | |||
A special chain that catches air opponents and flings them behind Hazama. Very risky to use as an anti-air; only use if you are hard-reading your opponent. Otherwise, it's a great way to change positioning during a combo and tacks on a good deal of damage. | A special chain that catches air opponents and flings them behind Hazama. Very risky to use as an anti-air; only use if you are hard-reading your opponent. Otherwise, it's a great way to change positioning during a combo and tacks on a good deal of damage. | ||
Revision as of 11:44, 27 June 2017
Hazama |
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Health: 11,000 Combo Rate: 60%
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Overview
Hazama is a captain of the Novus Orbis Librarium's Intelligence Department and one of the first antagonists of the series. In reality, he is an artificial human created as a host for Yuuki Terumi, a former member of the Six Heroes and the creator of the Azure Grimoire and, by extension, the Black Beast. At the end of Chrono Phantasma, he and Terumi become seperate, and he gains his own will. During the events of Central Fiction, he puts his manipulation skills he picked up from his time as Terumi's host in order to pursue his own mysterious agenda.
Drive: Ouroboros
Named after a snake that eats its own tail, Hazama's Drive is manifested as a stretching chain in the shape of a snake. He can cover many different angles and distances by shooting a Drive move. What's more is that, at any point during the chain's travel, Hazama can follow up by either retracting the chain (~A) or using the snake head as an anchor point to perform unique maneuvers (~B, ~C, or ~D). Most of the time, if the snake head hits the opponent, you can follow up by zipping in with ~D and linking an air normal to convert into a combo. However, there are certain distances (which differ for each Drive move) where the chain will cause minimal hit or block stun, so you must be careful not to try and hit your opponent with chains up close or in the particular chain's "dead zone".
Overdrive: Jörmungandr
When Hazama enters Overdrive, the limiter on his chains is released, eliminating the aforementioned "dead zone" and changing all D chains to become their far versions. He also gains a life-stealing ring that encompasses a large radius around him, meaning that anybody close to Hazama will have their health slowly leeched away. The life-steal ring does not persist while you are in hitstun (i.e., being combo'd).
Pros/Strengths
- Fast projectile that covers many angles
- Multiple movement options allowing for varied approaches
- Solid mix-up tools: command grabs, standing overheads and lows, safe-on-block normals
- Good, stable damage conversion that can be attained from most any hit
- Benefits immensely from his Overdrive, which steals life, turns one of his supers into a fully invincible reversal, and greatly augments his combo game
Cons/Weaknesses
- Most normals have a rather short range
- No meterless reversal outside of Exceed Accel
- Gameplan is largely dependent on a resource that can be easy to deplete
- Highly immobile without said resource, having no real dash and rather short airdashes.
Normal Moves
5A
5A |
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5B
5B |
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5C
5C |
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2A
2A |
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2B
2B |
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2C
2C |
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6A
6A |
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6B
6B |
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6C
6C |
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3C
3C |
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J.A
J.A |
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J.B
J.B |
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J.C
J.C |
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J.2C
J.2C |
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Drive Moves
- Maximum of 2 stocks at a time
- 180F cooldown to regain 2 stocks after last stock consumed
- 2 stocks regain on hit (but no regain on block)
- Stocks are consumed upon using either A, B, C, or D cancels
- All of Hazama's Drive moves add 200% meter gain to the combo
- B cancel 27~ possible to cancel into various aerial moves
- C cancel 26F~ possible to cancel into various aerial moves
- D cancel 12F~ possible to cancel into various aerial moves
5D
5D |
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A Follow-up
A Follow-up |
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B Follow-up
B Follow-up |
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C Follow-up
C Follow-up |
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D Follow-up
D Follow-up |
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2D
2D |
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6D
6D |
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4D
4D |
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J.D
j.D |
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J.2D
J.2D |
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J.6D
J.6D |
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J.4D
J.4D |
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J.8D
J.8D |
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Universal Mechanics
Forward Throw
Forward Throw |
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Back Throw
Back Throw |
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Air Throw
Air Throw |
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Counter Assault
Counter Assault |
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Crush Trigger
Crush Trigger |
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Special Moves
Venom Sword
Venom Sword - Jabaki 236A |
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Vengeful Viper
Vengeful Viper - Jagai 214B |
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Serpent's Benediction
Serpent's Benediction - Jasetsu 214D |
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Serpent's Redemption
Serpent's Redemption - Jakatsu 214D~66/44 |
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Falling Fang
Falling Fang - Ressenga 214D~A |
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Rising Fang
Rising Fang - Gashoukyaku 214D~B |
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Devouring Fang
Devouring Fang - Zaneiga 214D~C |
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Serpent's Haste
Serpent's Haste - Chuudan 214D~D |
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Shadow Serpent
Shadow Serpent - Jameijin j.214B |
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Bloody Fangs
Bloody Fangs - Gasaishou 236C |
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Hungry Coils
Hungry Coils - Jakou 623D |
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Distortion Drives
Serpent's Infernal Rapture
Serpent's Infernal Rapture - Jayoku Houtenjin 236236B |
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Eternal Coils of the Dragon Serpent
Eternal Coils of the Dragon Serpent - Mizuchi Rekkazan 632146C |
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The Serpent's Unholy Wrath
The Serpent's Unholy Wrath - Orochi Burensou 214D~632146D |
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Exceed Accel
Glimmering Fang of the Basilisk - Meija Gekkouga ABCD during Overdrive |
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Astral Heat
Hungry Darkness of 1000 Souls - Senkon Meiraku 1632143D or 63214632143D |
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External References
- Japanese Name: ハザマ
- Japanese Wiki
- Japanese BBS
- Arcade Profile Dan Rankings
- Character Video Thread
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- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Hibiki Kohaku [★]
- Iron Tager [★]
- Izanami [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Kagura Mutsuki [★]
- Kokonoe [★]
- Lambda-11 [★]
- Litchi Faye Ling [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Mu-12[★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Relius Clover [★]
- Susano'o [★]
- Taokaka [★]
- Tsubaki Yayoi[★]
- Valkenhayn R. Hellsing [★]
- Yuuki Terumi [★]
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •