BBCF/Hazama: Difference between revisions

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*Jump-cancellable on hit
*Jump-cancellable on hit
*Okay anti-air in some situations, because it has a high vertical hit-box
*Okay anti-air in some situations, because it has a high vertical hit-box
*Has a somewhat big cancel window


5C has relatively short range, but is a great punishing tool as well as pressure tool.
5C has relatively short range, but is a great punishing tool as well as pressure tool.
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  |attribute=BP
  |attribute=BP
  |invul=
  |invul=
  |startup=11
  |startup=14
  |active=8
  |active=8
  |recovery=Total 53
  |recovery=32
  |frameAdv=
  |frameAdv=
  |hitbox=
  |hitbox=
  |description=
  |description=
*Fatal Counter
*Fatal Counter. Triggers wallbounce anywhere.
 
*Can catch Mai players attempting to charge their spears in the air
A special chain that catches air opponents and flings them behind Hazama. Very risky to use as an anti-air; only use if you are hard-reading your opponent. Otherwise, it's a great way to change positioning during a combo and tacks on a good deal of damage.
A special chain that catches air opponents and flings them behind Hazama. Very risky to use as an anti-air; only use if you are hard-reading your opponent. Otherwise, it's a great way to change positioning during a combo and tacks on a good deal of damage.


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*Becomes stronger and flashier with Active Flow
*Becomes stronger and flashier with Active Flow


Hazama slashes the opponent's midsection on startup, then performs various attacks and finishes the opponent with a snake-powered knife attack. Puts Hazama in Active Flow if he hasn't already been in it already. Has full invuln and is safe on block, but it has no minimal damage and cannot be rapid-canceled.
Has good range and is the only meterless reversal Hazama has, but you will definitely be better off not using it and staying in Overdrive instead, be it using GCOD Serpent's Infernal Rapture for reversals (as it can lead to way more than Exceed Accel), or taking advantage of the sick buffs Hazama gets to his chains.  
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==Astral Heat==
==Astral Heat==
{{MoveData
{{MoveData

Revision as of 11:54, 27 June 2017

Hazama
BBCF Hazama Portrait.png
Health: 11,000

Combo Rate: 60%
Prejump:
Backdash Time 21 / Invul: 1-6
Forward Dash Time 18 / Invul:

Movement Options
Chain Movement, Double Jump, 1 Air dash, Dash type: Step
Play-style
Balanced (with a higher focus on defense), Footsies, Situational (Meter-Dependent)
  

Overview

Hazama is a captain of the Novus Orbis Librarium's Intelligence Department and one of the first antagonists of the series. In reality, he is an artificial human created as a host for Yuuki Terumi, a former member of the Six Heroes and the creator of the Azure Grimoire and, by extension, the Black Beast. At the end of Chrono Phantasma, he and Terumi become seperate, and he gains his own will. During the events of Central Fiction, he puts his manipulation skills he picked up from his time as Terumi's host in order to pursue his own mysterious agenda.

Drive: Ouroboros

Named after a snake that eats its own tail, Hazama's Drive is manifested as a stretching chain in the shape of a snake. He can cover many different angles and distances by shooting a Drive move. What's more is that, at any point during the chain's travel, Hazama can follow up by either retracting the chain (~A) or using the snake head as an anchor point to perform unique maneuvers (~B, ~C, or ~D). Most of the time, if the snake head hits the opponent, you can follow up by zipping in with ~D and linking an air normal to convert into a combo. However, there are certain distances (which differ for each Drive move) where the chain will cause minimal hit or block stun, so you must be careful not to try and hit your opponent with chains up close or in the particular chain's "dead zone".

Overdrive: Jörmungandr

When Hazama enters Overdrive, the limiter on his chains is released, eliminating the aforementioned "dead zone" and changing all D chains to become their far versions. He also gains a life-stealing ring that encompasses a large radius around him, meaning that anybody close to Hazama will have their health slowly leeched away. The life-steal ring does not persist while you are in hitstun (i.e., being combo'd).

Pros/Strengths

  • Fast projectile that covers many angles
  • Multiple movement options allowing for varied approaches
  • Solid mix-up tools: command grabs, standing overheads and lows, safe-on-block normals
  • Good, stable damage conversion that can be attained from most any hit
  • Benefits immensely from his Overdrive, which steals life, turns one of his supers into a fully invincible reversal, and greatly augments his combo game

Cons/Weaknesses

  • Most normals have a rather short range
  • No meterless reversal outside of Exceed Accel
  • Gameplan is largely dependent on a resource that can be easy to deplete
  • Highly immobile without said resource, having no real dash and rather short airdashes.

Normal Moves

5A
5A
BBCS Hazama 5A.png
High, fast jab
300 All 5 3 9 - B -
5B
5B
BBCS Hazama 5B.png
Fast, close-ranged knee
550 HL 8 3 12 - B -
5C
5C
BBCS Hazama 5C.png
Short-range, two-hit swing of his knives
450*2 HL 10 1(1)6 28 - B -
2A
2A
BBCS Hazama 2A.png
Fast, crouching jab
300 All 6 2 11 - F -
2B
2B
BBCS Hazama 2B.png
Hazama has legs
550 L 10 2 13 - F -
2C
2C
BBCS Hazama 2C.png
The god anti-air
800 HL 13 3 25 - B -
6A
6A
BBCS Hazama 6A.png
No one blocks this
700 H 22 3 17 - B -
6B
6B
BBCS Hazama 6B.png
Watch your shins
800 L 25 3 13 - F -
6C
6C
BBCS Hazama 6C.png
Bounce 'em up
510*3 All 20 6•6•5 50T - FPr -
3C
3C
BBCS Hazama 3C.png
His only good mid-screen poke
840 L 14 4 21 - F -
J.A
J.A
BBCS Hazama jA.png
Safe air poke
300 HA 7 3 8 - H -
J.B
J.B
BBCS Hazama jB.png
Good air to air
600 HA 10 4(2)2 14 - H -
J.C
J.C
BBCS Hazama jC1.png
CCCCC...
600 HA 10 2 23 - H - 400 HA 5 2 23 - H - 400 HA 4 2 23 - H - 400 HA 6 3 21 - H - 700 HA 4 3 26 - H -
J.2C
J.2C
BBCS Hazama j2C.png
Death from above
780 HA 14 4 22 - H -


Drive Moves

  • Maximum of 2 stocks at a time
  • 180F cooldown to regain 2 stocks after last stock consumed
  • 2 stocks regain on hit (but no regain on block)
  • Stocks are consumed upon using either A, B, C, or D cancels
  • All of Hazama's Drive moves add 200% meter gain to the combo
  • B cancel 27~ possible to cancel into various aerial moves
  • C cancel 26F~ possible to cancel into various aerial moves
  • D cancel 12F~ possible to cancel into various aerial moves
5D
5D
BBCS Hazama 5D.png
Horizontal chain
250 all 16 24 - BP* - 500 all 21 24 - BP* -
A Follow-up
A Follow-up
BBCS Hazama AFollowup.png
Having second thoughts?
- -
B Follow-up
B Follow-up
BBCS Hazama BFollowup.png
Angled approach for baiting and other options
- -
C Follow-up
C Follow-up
BBCS Hazama CFollowup.png
Confusing and tricky maneuver
- -
D Follow-up
D Follow-up
BBCS Hazama DFollowup.png
WOOHOO!
- -
2D
2D
BBCS Hazama 2D.png
Vertical chain
400 all 9 19 - BP* - 800 all 13 19 - BP* -
6D
6D
BBCS Hazama 6D.png
30 degree angle chain
300 all 13 22 - BP* - 600 all 21 22 - BP* -
4D
4D
BBCS Hazama 4D.png
70 degree angle chain.
300 all 10 22 - BP* - 600 all 16 22 - BP* -
J.D
j.D
BBCS Hazama jD.png
Horizontal chain.
250 all 10 35+3L - HP* - 500 all 22 35+3L - HP* -
J.2D
J.2D
BBCS Hazama j2D.png
Directly downward chain
250 all 10 35+3L - HP* - 500 all 20 35+3L - HP* -
J.6D
J.6D
BBCS Hazama j6D.png
-30 degree angle chain
250 all 10 35+3L - HP* - 500 all 22 35+3L - HP* -
J.4D
J.4D
BBCS Hazama j4D.png
-70 degree angle chain
250 all 10 35+3L - HP* - 500/500 all 22 35+3L - HP* -
J.8D
J.8D
BBCS Hazama j8D.png
30 degree angle chain
400 all 10 35+3L - HP* - 800 all 19 35+3L - HP* -


Universal Mechanics

Forward Throw
Forward Throw
BBCS Hazama FThrow.png
And the kick is good!
1500 T(80) 7 3 23 - T -
Back Throw
Back Throw
BBCS Hazama BThrow.png
Now wallbounces anywhere
1500 T(80) 7 3 23 - T -
Air Throw
Air Throw
BBCS Hazama AThrow.png
"GO TO HELL"
1500 T(120) 7 3 23 - T -
Counter Assault
Counter Assault
BBCS Hazama 5B.png
"GET OFF OF ME!"
0 All 13 4 33 - B -
Crush Trigger
Crush Trigger
BBCP Hazama CrushTrigger.png
Good vertical reach
1000 Ba 20 1 24 - B - 1000 Ba 30-60 1 24 - B -


Special Moves

Venom Sword
Venom Sword - Jabaki
236A
BBCS Hazama jabaki.png
Don't get (corner) carried away
680 All 15 2 21 - BP -
Vengeful Viper
Vengeful Viper - Jagai
214B
BBCF Hazama Jagai.png
Instant mix-up, just add water
800 All 15 3 - B -
Serpent's Benediction
Serpent's Benediction - Jasetsu
214D
BBCS Hazama jasetsu.png
Winding up...
86 total - -
Serpent's Redemption
Serpent's Redemption - Jakatsu
214D~66/44
BBCP Hazama jakatsu.png
Smooth moves
Forward: 31
Back: 32
- -
Falling Fang
Falling Fang - Ressenga
214D~A
BBCS Hazama ressenga.png
Bop on the head, comboable
700 HA 18 4 1+11L - H - 840 HA 18 4 1+11L - H -
Rising Fang
Rising Fang - Gashoukyaku
214D~B
BBCS Hazama gashoukyaku.png
Flash kick, also comboable
900 HL 9 8 until L+17 - B - 1080 HL 9 8 until L+17 - B -
Devouring Fang
Devouring Fang - Zaneiga
214D~C
BBCS Hazama zaneiga.png
(Mint Chocolate) Ice Cream Scoop, deliciously comboable
900 LA 16 4 20 - F - 1080 L 16 4 20 - F -
Serpent's Haste
Serpent's Haste - Chuudan
214D~D
BBCS Hazama Kamae Chuudan.png
Winding down...
18 total - -
Shadow Serpent
Shadow Serpent - Jameijin
j.214B Lol divekick
900 all 10 16 - H -
Bloody Fangs
Bloody Fangs - Gasaishou
236C
BBCS Hazama gasaishou.png
GATCHA
600 T(90) 12 2 31 - T -
Hungry Coils
Hungry Coils - Jakou
623D
BBCS Hazama jakou.png
Back to the corner with you!
0, 2000 B 14 8 32 - BP -


Distortion Drives

Serpent's Infernal Rapture
Serpent's Infernal Rapture - Jayoku Houtenjin
236236B
BBCS Hazama Jayoku Houtenjin.png
Straight to Heaven
1950 all 4+1 3 51 - B - 2100 all 4+1 3 51 - B -
Eternal Coils of the Dragon Serpent
Eternal Coils of the Dragon Serpent - Mizuchi Rekkazan
632146C
BBCS Hazama Mizuchi Rekkazan.png
Does it hurt?
800, 800, 200*8, 2000 all 1+15 2 Total 70 - FP* - 800, 800, 90*24, 1000*2 all 1+15 2 Total 70 - FP* -
The Serpent's Unholy Wrath
The Serpent's Unholy Wrath - Orochi Burensou
214D~632146D
BBCP Hazama Orochi Burensou.png
A thousand years of curb stomps
0*2, 280*3, 57*9, 400, 800 T(80) 12+0 3 40 - T - 0*2, 280*3, 57*17, 400, 800 T(80) 12+0 3 40 - T -


Exceed Accel

Glimmering Fang of the Basilisk - Meija Gekkouga
ABCD during Overdrive
BBCF Hazama MeijaGekkouga.png
Ripping people to shreds
600,400*3,1000 All 20 3 20 - B - 600,400*5,700*4 All 20 3 20 - B -


Astral Heat

Hungry Darkness of 1000 Souls - Senkon Meiraku
1632143D or 63214632143D
BBCS Hazama Senkon Meiraku.png
All bets are off
DESTROY all 1+16 116 - BP -


External References