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| ====== <font style="visibility:hidden" size="0">2C</font> ====== | | ====== <font style="visibility:hidden" size="0">2C</font> ====== |
| {{MoveData | | {{MoveData |
| |image=BBCS_Hazama_2C.png |caption=The god anti-air | | |image=BBCS_Hazama_2C.png |caption=Hope your reads are on point. |
| |name=2C | | |name=2C |
| |data= | | |data= |
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| *Also useful in pressure | | *Also useful in pressure |
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| Aside from being a very good anti-air with a great hit-box, 2C is useful in pressure strings as well. The move is jump-cancellable and also useful in some frame traps. Landing a Counter with this launches opponents a bit into the air, and causes untechable stun until they touch the ground, opening plenty of links depending on height and positioning.
| | The head invulnerability on this move doesn't kick in until over halfway through the startup, so at times, you may have to use 5A as your anti-air, such as when your opponent is bearing down on you too fast to react. But if you do manage to hit with this, oh boy, does it hit hard. A counter-hit causes a large amount of untechable stun, which can link into a stance special for a meaty combo. Jump-cancellable on block, so it has its uses in pressure as well. |
| }} | | }} |
| }} | | }} |
Hazama
|
|
Health: 11,000
Combo Rate: 60%
Prejump:
Backdash Time 21 / Invul: 1-7
Forward Dash Time 18 / Invul:
- Movement Options
- Chain Movement, Double Jump, 1 Air dash, Dash type: Step
- Play-style
- Balanced (with a higher focus on defense), Footsies, Situational (Meter-Dependent)
|
Overview
Hazama is a captain of the Novus Orbis Librarium's Intelligence Department and one of the first antagonists of the series. In reality, he is an artificial human created as a host for Yuuki Terumi, a former member of the Six Heroes and the creator of the Azure Grimoire and, by extension, the Black Beast. At the end of Chrono Phantasma, he and Terumi become seperate, and he gains his own will. During the events of Central Fiction, he puts his manipulation skills he picked up from his time as Terumi's host in order to pursue his own mysterious agenda.
Drive: Ouroboros
Named after a snake that eats its own tail, Hazama's Drive is manifested as a stretching chain in the shape of a snake. He can cover many different angles and distances by shooting a Drive move. What's more is that, at any point during the chain's travel, Hazama can follow up by either retracting the chain (~A) or using the snake head as an anchor point to perform unique maneuvers (~B, ~C, or ~D). Most of the time, if the snake head hits the opponent, you can follow up by zipping in with ~D and linking an air normal to convert into a combo. However, there are certain distances (which differ for each Drive move) where the chain will cause minimal hit or block stun, so you must be careful not to try and hit your opponent with chains up close or in the particular chain's "dead zone".
Overdrive: Jörmungandr
When Hazama enters Overdrive, the limiter on his chains is released, eliminating the aforementioned "dead zone" and changing all D chains to become their far versions. He also gains a life-stealing ring that encompasses a large radius around him, meaning that anybody close to Hazama will have their health slowly leeched away. The life-steal ring does not persist while you are in hitstun (i.e., being combo'd). However, if you use a Distortion Drive or Exceed Accel and run out of Overdrive time during those moves, the ring will remain in effect until the move itself ends, effectively extending its effect.
Strengths/Weaknesses
Strengths |
Weaknesses
|
- Fast projectile that covers many angles
- Multiple movement options allowing for varied approaches
- Solid mix-up tools: command grabs, standing overheads and lows, safe-on-block normals
- Good, stable damage conversion that can be attained from most any hit
- Very strong Overdrive: adds a special life-steal zone-of-effect area and turns chains into effective close range weapons
|
- Most normals have a rather short range
- Reliance on defensive system mechanics
- Gameplan is largely dependent on a resource that can be easy to deplete
- Highly immobile without said resource, having no real dash and rather short airdashes
|
Normal Moves
5A
5B
5C
5C
Shing!
|
450*2
|
Mid
|
10
|
1(1)6
|
28
|
-
|
B
|
-
|
|
2A
2A
No longer +1. Apparently Terumi possessing you makes your arms faster.
|
|
2B
2C
2C
Hope your reads are on point.
|
|
6A
6B
6C
6C
Bounce 'em up
|
510*3
|
All
|
20
|
6•6•5
|
50T
|
-
|
P
|
-
|
|
3C
3C
His only good mid-screen poke
|
|
J.A
J.B
J.B
Good air to air
|
600
|
High/Air
|
10
|
4(2)2
|
14
|
-
|
H
|
-
|
|
J.C
J.C
CCCCC...
|
600
|
High/Air
|
10
|
2
|
23
|
-
|
H
|
-
|
400
|
High/Air
|
5
|
2
|
23
|
-
|
H
|
-
|
400
|
High/Air
|
4
|
2
|
23
|
-
|
H
|
-
|
400
|
High/Air
|
6
|
3
|
21
|
-
|
H
|
-
|
700
|
High/Air
|
4
|
3
|
26
|
-
|
H
|
-
|
|
J.2C
J.2C
Death from above
|
780
|
High/Air
|
14
|
4
|
22
|
-
|
H
|
-
|
|
Drive Moves
- Maximum of 2 stocks at a time
- 180F cooldown to regain 2 stocks after last stock consumed
- 2 stocks regain on hit (but no regain on block)
- Stocks are consumed upon using either A, B, C, or D cancels
- All of Hazama's Drive moves add 200% meter gain to the combo
- B cancel 27~ possible to cancel into various aerial moves
- C cancel 26F~ possible to cancel into various aerial moves
- D cancel 12F~ possible to cancel into various aerial moves
5D
5D
Horizontal chain
|
250
|
all
|
16
|
|
30
|
-
|
HBFP
|
-
|
500
|
all
|
21
|
|
30
|
-
|
HBFP
|
-
|
|
A Follow-up
A Follow-up
Having second thoughts?
|
|
B Follow-up
B Follow-up
Angled approach for baiting and other options
|
|
C Follow-up
C Follow-up
Confusing and tricky maneuver
|
|
D Follow-up
2D
2D
Vertical chain
|
400
|
all
|
11
|
|
25
|
-
|
HBFP
|
-
|
800
|
all
|
13
|
|
25
|
-
|
HBFP
|
-
|
|
6D
6D
30 degree angle chain
|
300
|
all
|
16
|
|
28
|
-
|
HBFP
|
-
|
600
|
all
|
21
|
|
28
|
-
|
HBFP
|
-
|
|
4D
4D
70 degree angle chain.
|
300
|
all
|
13
|
|
28
|
-
|
HBFP
|
-
|
600
|
all
|
16
|
|
28
|
-
|
HBFP
|
-
|
|
J.D
j.D
Horizontal chain.
|
250
|
all
|
13
|
|
41+3L
|
-
|
HBFP
|
-
|
500
|
all
|
16
|
|
41+3L
|
-
|
HBFP
|
-
|
|
J.2D
J.2D
Directly downward chain
|
250
|
all
|
13
|
|
41+3L
|
-
|
HBFP
|
-
|
500
|
all
|
16
|
|
41+3L
|
-
|
HBFP
|
-
|
|
J.6D
J.6D
-30 degree angle chain
|
250
|
all
|
13
|
|
41+3L
|
-
|
HBFP
|
-
|
500
|
all
|
16
|
|
41+3L
|
-
|
HBFP
|
-
|
|
J.4D
J.4D
-70 degree angle chain
|
250
|
all
|
13
|
|
41+3L
|
-
|
HBFP
|
-
|
500
|
all
|
16
|
|
41+3L
|
-
|
HBFP
|
-
|
|
J.8D
J.8D
30 degree angle chain
|
250
|
all
|
13
|
|
41+3L
|
-
|
HBFP
|
-
|
500
|
all
|
16
|
|
41+3L
|
-
|
HBFP
|
-
|
|
Universal Mechanics
Forward Throw
Forward Throw
And the kick is good!
|
1500
|
Throw(80)
|
7
|
3
|
23
|
-
|
T
|
-
|
|
Back Throw
Back Throw
Now wallbounces anywhere
|
1500
|
Throw(80)
|
7
|
3
|
23
|
-
|
T
|
-
|
|
Air Throw
Air Throw
"GO TO HELL"
|
1500
|
Throw(120)
|
7
|
3
|
23
|
-
|
T
|
-
|
|
Counter Assault
Counter Assault
"Go away, please."
|
|
Crush Trigger
Crush Trigger
Good vertical reach
|
1000
|
Barrier
|
20
|
1
|
24
|
-
|
B
|
-
|
1000
|
Barrier
|
30-60
|
1
|
24
|
-
|
B
|
-
|
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Special Moves
Venom Sword
Venom Sword - Jabaki 236A
Don't get (corner) carried away
|
|
Serpent's Benediction
Serpent's Benediction - Jasetsu 214D
Winding up...
|
|
Vengeful Viper
Vengeful Viper - Jagai 214B
Instant mix-up, just add water
|
800
|
All
|
15
|
4
|
104 Max
|
-
|
B
|
-
|
|
Serpent's Redemption
Serpent's Redemption - Jakatsu 214D~66/44
Smooth moves
|
|
Falling Fang
Falling Fang - Ressenga 214D~A
Bop on the head, comboable
|
700
|
High/Air
|
18
|
4
|
1+11L
|
-
|
H
|
-
|
840
|
High/Air
|
18
|
4
|
1+11L
|
-
|
H
|
-
|
|
Rising Fang
Rising Fang - Gashoukyaku 214D~B
Flash kick, also comboable
|
900
|
Mid
|
9
|
8
|
until L+15
|
-
|
B
|
-
|
1080
|
Mid
|
9
|
8
|
until L+15
|
-
|
B
|
-
|
|
Devouring Fang
Devouring Fang - Zan'eiga 214D~C
(Mint Chocolate) Ice Cream Scoop, deliciously comboable
|
900
|
Low/Air
|
16
|
4
|
20
|
-
|
F
|
-
|
1080
|
Low
|
16
|
4
|
20
|
-
|
F
|
-
|
|
Serpent's Haste
Serpent's Haste - Kamae Chuudan 214D~D
Winding down...
|
|
Shadow Serpent
Shadow Serpent - Jameijin j.214B
Get ready to see this move a lot.
|
|
Bloody Fangs
Bloody Fangs - Gasaishou 236C
GATCHA
|
600
|
Throw(90)
|
12
|
2
|
31
|
-
|
T
|
-
|
|
Hungry Coils
Hungry Coils - Jakou 623D
Back to the corner with you!
|
0, 2000
|
Barrier
|
11
|
13
|
30
|
-
|
BP
|
-
|
|
Distortion Drives
Serpent's Infernal Rapture
Serpent's Infernal Rapture - Jayoku Houtenjin 236236B
Straight to Heaven
|
1950
|
all
|
3+1
|
3
|
51
|
-
|
B
|
-
|
2100
|
all
|
3+1
|
3
|
51
|
-
|
B
|
-
|
|
Eternal Coils of the Dragon Serpent
Eternal Coils of the Dragon Serpent - Mizuchi Rekkazan 632146C
Does it hurt?
|
800, 800, 200*8, 2000
|
all
|
1+15
|
2
|
Total 70
|
-
|
P2*
|
-
|
800, 800, 90*24, 1000*2
|
all
|
1+15
|
2
|
Total 70
|
-
|
P2*
|
-
|
|
The Serpent's Unholy Wrath
The Serpent's Unholy Wrath - Orochi Burensou 214D~632146D
A thousand years of curb stomps
|
0*2, 280*3, 57*9, 400, 800
|
Throw(80)
|
12+0
|
3
|
40
|
-
|
T
|
-
|
0*2, 280*3, 57*17, 400, 800
|
Throw(80)
|
12+0
|
3
|
40
|
-
|
T
|
-
|
|
Exceed Accel
Glimmering Fang of the Basilisk - Meija Gekkouga ABCD during Overdrive
Ripping people to shreds
|
600,400*3,1000
|
All
|
20
|
3
|
34
|
-
|
B
|
-
|
600,400*5,700*4
|
All
|
20
|
3
|
34
|
-
|
B
|
-
|
|
Astral Heat
Hungry Darkness of 1000 Souls - Senkon Meiraku 1632143D or 63214632143D
All bets are off
|
DESTROY
|
all
|
1+16
|
|
116
|
-
|
P*
|
-
|
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External References
Click [★] for character's full frame data