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====== <font style="visibility:hidden" size="0">2D</font> ====== | ====== <font style="visibility:hidden" size="0">2D</font> ====== | ||
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Can also be used in j.C loops. After the final j.C slash, cancel into this chain. If you're in the right position, the long version will come out in time for you to ~D follow-up and do more j.C slashes. | Can also be used in j.C loops. After the final j.C slash, cancel into this chain. If you're in the right position, the long version will come out in time for you to ~D follow-up and do more j.C slashes. | ||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">A Follow-up</font> ====== | |||
{{MoveData | |||
|image=BBCS_Hazama_AFollowup.png |caption=Having second thoughts? | |||
|name=A Follow-up | |||
|data= | |||
{{AttackData-BBCF | |||
|damage= |cancel= |starter= |guard= | |||
|level= |attribute= |startup= |active= |recovery= |frameAdv= |hitbox= | |||
|description= | |||
Sometimes, it's best not to chain in, especially on block where your opponent could punish you with an anti-air. Also good to use for further harassment at long distances or to play lame when you have a life lead. | |||
Staple follow-up in combos in order to combo into another chain hit or Hungry Coils. | |||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">B Follow-up</font> ====== | |||
{{MoveData | |||
|image=BBCS_Hazama_BFollowup.png |caption=Angled approach for baiting and other options | |||
|name=B Follow-up | |||
|data= | |||
{{AttackData-BBCF | |||
|damage= |cancel= |starter= |guard= | |||
|level= |attribute= |startup= |active= |recovery= |frameAdv= |hitbox= | |||
|description= | |||
Primarily an evasive follow-up. Can be used to evade projectiles (save for really large ones like Jin's 632146C) and bait anti-airs. Because of the trajectory, Hazama will end up coming down right on top of the opponent by the end of this follow-up's animation. | |||
Can also be used to set up fancy high-low mix-ups in the corner with 2D~B. | |||
In CF2, it got projectile invul during 1-23F to help you avoid fullscreen punishes. | |||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">C Follow-up</font> ====== | |||
{{MoveData | |||
|image=BBCS_Hazama_CFollowup.png |caption=Confusing and tricky maneuver | |||
|name=C Follow-up | |||
|data= | |||
{{AttackData-BBCF | |||
|damage= |cancel= |starter= |guard= | |||
|level= |attribute= |startup= |active= |recovery= |frameAdv= |hitbox= | |||
|description= | |||
On hit or block, this chain can be used to appear behind the opponent and bait anti-airs as well. Make sure to use this follow-up every once in a while to mix up your opponent. | |||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">D Follow-up</font> ====== | |||
{{MoveData | |||
|image=BBCS_Hazama_DFollowup.png |caption=WOOHOO! | |||
|name=D Follow-up | |||
|data= | |||
{{AttackData-BBCF | |||
|damage= |cancel= |starter= |guard= | |||
|level= |attribute= |startup= |active= |recovery= |frameAdv= |hitbox= | |||
|description= | |||
Your staple approach/combo chain. This chain gets you to the opponent quick and straightfoward. It's like having a super IAD but in many directions. | |||
Used in combos so you can follow up with normals. | |||
}} | }} | ||
}} | }} |
Revision as of 10:14, 19 December 2018
Hazama |
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Health: Combo Rate:
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Overview
Hazama is a captain of the Novus Orbis Librarium's Intelligence Department and one of the first antagonists of the series. In reality, he is an artificial human created as a host for Yuuki Terumi, a former member of the Six Heroes and the creator of the Azure Grimoire and, by extension, the Black Beast. At the end of Chrono Phantasma, he and Terumi become seperate, and he gains his own will. During the events of Central Fiction, he puts his manipulation skills he picked up from his time as Terumi's host in order to pursue his own mysterious agenda.
Drive: Ouroboros
Named after a snake that eats its own tail, Hazama's Drive is manifested as a stretching chain in the shape of a snake. He can cover many different angles and distances by shooting a Drive move. What's more is that, at any point during the chain's travel, Hazama can follow up by either retracting the chain (~A) or using the snake head as an anchor point to perform unique maneuvers (~B, ~C, or ~D). Most of the time, if the snake head hits the opponent, you can follow up by zipping in with ~D and linking an air normal to convert into a combo. However, there are certain distances (which differ for each Drive move) where the chain will cause minimal hit or block stun, so you must be careful not to try and hit your opponent with chains up close or in the particular chain's "dead zone".
Overdrive: Jörmungandr
When Hazama enters Overdrive, the limiter on his chains is released, eliminating the aforementioned "dead zone" and changing all D chains to become their far versions. He also gains a life-stealing ring that encompasses a large radius around him, meaning that anybody close to Hazama will have their health slowly leeched away. The life-steal ring does not persist while you are in hitstun (i.e., being combo'd). However, if you use a Distortion Drive or Exceed Accel and run out of Overdrive time during those moves, the ring will remain in effect until the move itself ends, effectively extending its effect.
Strengths/Weaknesses
Strengths | Weaknesses |
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|
|
Normal Moves
5A
5A |
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5B
5B |
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5C
5C |
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2A
2A |
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2B
2B |
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2C
2C |
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6A
6A |
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6B
6B |
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6C
6C |
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3C
3C |
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J.A
J.A |
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J.B
J.B |
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J.C
J.C |
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J.2C
J.2C |
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Drive Moves
- Maximum of 2 stocks at a time
- 180F cooldown to regain 2 stocks after last stock consumed
- Cooldown pauses while in the air
- 2 stocks regain on hit (but no regain on block)
- Stocks are consumed upon using either A, B, C, or D cancels
- All of Hazama's Drive moves add 200% meter gain to the combo
- B cancel 27~ possible to cancel into various aerial moves
- C cancel 26F~ possible to cancel into various aerial moves
- D cancel 12F~ possible to cancel into various aerial moves
5D
5D |
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2D
2D |
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6D
6D |
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4D
4D |
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J.D
j.D |
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J.2D
J.2D |
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J.6D
J.6D |
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J.4D
J.4D |
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J.8D
J.8D |
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A Follow-up
A Follow-up |
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B Follow-up
B Follow-up |
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C Follow-up
C Follow-up |
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D Follow-up
D Follow-up |
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Universal Mechanics
Forward Throw
Forward Throw |
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Back Throw
Back Throw |
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Air Throw
Air Throw |
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Counter Assault
Counter Assault |
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Crush Trigger
Crush Trigger |
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Special Moves
Venom Sword
Venom Sword - Jabaki 236A |
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Serpent's Benediction
Serpent's Benediction - Jasetsu 214D |
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Vengeful Viper
Vengeful Viper - Jagai 214B |
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Serpent's Redemption
Serpent's Redemption - Jakatsu 214B/D~66/44 |
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Falling Fang
Falling Fang - Ressenga 214B/D~A |
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Rising Fang
Rising Fang - Gashoukyaku 214B/D~B |
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Devouring Fang
Devouring Fang - Zaneiga 214B/D~C |
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Serpent's Haste
Serpent's Haste - Kamae Chuudan 214B/D~D |
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Shadow Serpent
Shadow Serpent - Jameijin j.214B |
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Bloody Fangs
Bloody Fangs - Gasaishou 236C |
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Hungry Coils
Hungry Coils - Jakou 623D |
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Distortion Drives
Serpent's Infernal Rapture
Serpent's Infernal Rapture - Jayoku Houtenjin 236236B |
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Eternal Coils of the Dragon Serpent
Eternal Coils of the Dragon Serpent - Mizuchi Rekkazan 632146C |
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The Serpent's Unholy Wrath
The Serpent's Unholy Wrath - Orochi Burensou 214D~632146D |
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Exceed Accel
Glimmering Fang of the Basilisk - Meija Gekkouga ABCD during Overdrive |
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Astral Heat
Hungry Darkness of 1000 Souls - Senkon Meiraku 1632143D or 63214632143D |
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External References
- Japanese Name: ハザマ
- Japanese Wiki
- Japanese BBS
- Arcade Profile Dan Rankings
- Character Video Thread
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- Carl Clover [★]
- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Hibiki Kohaku [★]
- Iron Tager [★]
- Izanami [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Kagura Mutsuki [★]
- Kokonoe [★]
- Lambda-11 [★]
- Litchi Faye Ling [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Mu-12[★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Relius Clover [★]
- Susano'o [★]
- Taokaka [★]
- Tsubaki Yayoi[★]
- Valkenhayn R. Hellsing [★]
- Yuuki Terumi [★]
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •