BBCF/Hazama: Difference between revisions

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====== <font style="visibility:hidden" size="0">A Follow-up</font> ======
{{MoveData
|image=BBCS_Hazama_AFollowup.png |caption=Having second thoughts?
|name=A Follow-up
|data=
{{AttackData-BBCF
|damage= |cancel= |starter= |guard=
|level= |attribute= |startup= |active= |recovery= |frameAdv= |hitbox=
|description=
Sometimes, it's best not to chain in, especially on block where your opponent could punish you with an anti-air. Also good to use for further harassment at long distances or to play lame when you have a life lead.
Staple follow-up in combos in order to combo into another chain hit or Hungry Coils.
}}
}}
====== <font style="visibility:hidden" size="0">B Follow-up</font> ======
{{MoveData
|image=BBCS_Hazama_BFollowup.png |caption=Angled approach for baiting and other options
|name=B Follow-up
|data=
{{AttackData-BBCF
|damage= |cancel= |starter= |guard=
|level= |attribute= |startup= |active= |recovery= |frameAdv= |hitbox=
|description=
Primarily an evasive follow-up. Can be used to evade projectiles (save for really large ones like Jin's 632146C) and bait anti-airs. Because of the trajectory, Hazama will end up coming down right on top of the opponent by the end of this follow-up's animation.
Can also be used to set up fancy high-low mix-ups in the corner with 2D~B.
In CF2, it got projectile invul during 1-23F to help you avoid fullscreen punishes.
}}
}}
====== <font style="visibility:hidden" size="0">C Follow-up</font> ======
{{MoveData
|image=BBCS_Hazama_CFollowup.png |caption=Confusing and tricky maneuver
|name=C Follow-up
|data=
{{AttackData-BBCF
|damage= |cancel= |starter= |guard=
|level= |attribute= |startup= |active= |recovery= |frameAdv= |hitbox=
|description=
On hit or block, this chain can be used to appear behind the opponent and bait anti-airs as well. Make sure to use this follow-up every once in a while to mix up your opponent.
}}
}}
====== <font style="visibility:hidden" size="0">D Follow-up</font> ======
{{MoveData
|image=BBCS_Hazama_DFollowup.png |caption=WOOHOO!
|name=D Follow-up
|data=
{{AttackData-BBCF
|damage= |cancel= |starter= |guard=
|level= |attribute= |startup= |active= |recovery= |frameAdv= |hitbox=
|description=
Your staple approach/combo chain. This chain gets you to the opponent quick and straightfoward. It's like having a super IAD but in many directions.
Used in combos so you can follow up with normals.
}}
}}


====== <font style="visibility:hidden" size="0">2D</font> ======
====== <font style="visibility:hidden" size="0">2D</font> ======
Line 557: Line 498:


Can also be used in j.C loops. After the final j.C slash, cancel into this chain. If you're in the right position, the long version will come out in time for you to ~D follow-up and do more j.C slashes.
Can also be used in j.C loops. After the final j.C slash, cancel into this chain. If you're in the right position, the long version will come out in time for you to ~D follow-up and do more j.C slashes.
}}
}}
====== <font style="visibility:hidden" size="0">A Follow-up</font> ======
{{MoveData
|image=BBCS_Hazama_AFollowup.png |caption=Having second thoughts?
|name=A Follow-up
|data=
{{AttackData-BBCF
|damage= |cancel= |starter= |guard=
|level= |attribute= |startup= |active= |recovery= |frameAdv= |hitbox=
|description=
Sometimes, it's best not to chain in, especially on block where your opponent could punish you with an anti-air. Also good to use for further harassment at long distances or to play lame when you have a life lead.
Staple follow-up in combos in order to combo into another chain hit or Hungry Coils.
}}
}}
====== <font style="visibility:hidden" size="0">B Follow-up</font> ======
{{MoveData
|image=BBCS_Hazama_BFollowup.png |caption=Angled approach for baiting and other options
|name=B Follow-up
|data=
{{AttackData-BBCF
|damage= |cancel= |starter= |guard=
|level= |attribute= |startup= |active= |recovery= |frameAdv= |hitbox=
|description=
Primarily an evasive follow-up. Can be used to evade projectiles (save for really large ones like Jin's 632146C) and bait anti-airs. Because of the trajectory, Hazama will end up coming down right on top of the opponent by the end of this follow-up's animation.
Can also be used to set up fancy high-low mix-ups in the corner with 2D~B.
In CF2, it got projectile invul during 1-23F to help you avoid fullscreen punishes.
}}
}}
====== <font style="visibility:hidden" size="0">C Follow-up</font> ======
{{MoveData
|image=BBCS_Hazama_CFollowup.png |caption=Confusing and tricky maneuver
|name=C Follow-up
|data=
{{AttackData-BBCF
|damage= |cancel= |starter= |guard=
|level= |attribute= |startup= |active= |recovery= |frameAdv= |hitbox=
|description=
On hit or block, this chain can be used to appear behind the opponent and bait anti-airs as well. Make sure to use this follow-up every once in a while to mix up your opponent.
}}
}}
====== <font style="visibility:hidden" size="0">D Follow-up</font> ======
{{MoveData
|image=BBCS_Hazama_DFollowup.png |caption=WOOHOO!
|name=D Follow-up
|data=
{{AttackData-BBCF
|damage= |cancel= |starter= |guard=
|level= |attribute= |startup= |active= |recovery= |frameAdv= |hitbox=
|description=
Your staple approach/combo chain. This chain gets you to the opponent quick and straightfoward. It's like having a super IAD but in many directions.
Used in combos so you can follow up with normals.
}}
}}
}}
}}

Revision as of 10:14, 19 December 2018

Hazama
BBCF Hazama Portrait.png
Health:

Combo Rate:
Prejump:
Backdash Time / Invul:


Play-style
High Mobility, Zoning

Overview

Hazama is a captain of the Novus Orbis Librarium's Intelligence Department and one of the first antagonists of the series. In reality, he is an artificial human created as a host for Yuuki Terumi, a former member of the Six Heroes and the creator of the Azure Grimoire and, by extension, the Black Beast. At the end of Chrono Phantasma, he and Terumi become seperate, and he gains his own will. During the events of Central Fiction, he puts his manipulation skills he picked up from his time as Terumi's host in order to pursue his own mysterious agenda.

Drive: Ouroboros

Named after a snake that eats its own tail, Hazama's Drive is manifested as a stretching chain in the shape of a snake. He can cover many different angles and distances by shooting a Drive move. What's more is that, at any point during the chain's travel, Hazama can follow up by either retracting the chain (~A) or using the snake head as an anchor point to perform unique maneuvers (~B, ~C, or ~D). Most of the time, if the snake head hits the opponent, you can follow up by zipping in with ~D and linking an air normal to convert into a combo. However, there are certain distances (which differ for each Drive move) where the chain will cause minimal hit or block stun, so you must be careful not to try and hit your opponent with chains up close or in the particular chain's "dead zone".

Overdrive: Jörmungandr

When Hazama enters Overdrive, the limiter on his chains is released, eliminating the aforementioned "dead zone" and changing all D chains to become their far versions. He also gains a life-stealing ring that encompasses a large radius around him, meaning that anybody close to Hazama will have their health slowly leeched away. The life-steal ring does not persist while you are in hitstun (i.e., being combo'd). However, if you use a Distortion Drive or Exceed Accel and run out of Overdrive time during those moves, the ring will remain in effect until the move itself ends, effectively extending its effect.

Strengths/Weaknesses

Strengths Weaknesses
  • Fast projectile that covers many angles
  • Multiple movement options allowing for varied approaches
  • Solid mix-up tools: command grabs, standing overheads and lows, safe-on-block normals
  • Good, stable damage conversion that can be attained from most any hit
  • Very strong Overdrive: adds a special life-steal zone-of-effect area and turns chains into effective close range weapons
  • Most normals have a rather short range
  • Reliance on defensive system mechanics
  • Gameplan is largely dependent on a resource that can be easy to deplete
  • Highly immobile without said resource, having no real dash and rather short airdashes

Template:CharLinks-BBCF

Normal Moves

5A
5A
BBCS Hazama 5A.png
High, fast jab.
300 All 5 3 9 - B -
5B
5B
BBCS Hazama 5B.png
Old Faithful
550 Mid 8 3 12 - B -
5C
5C
BBCS Hazama 5C.png
Shing!
450*2 Mid 10 1(1)6 28 - B -
2A
2A
BBCS Hazama 2A.png
No longer +1. Apparently Terumi possessing you makes your arms faster.
300 All 6 2 11 - F -
2B
2B
BBCS Hazama 2B.png
Hazama has legs
550 Low 10 2 13 - F -
2C
2C
BBCS Hazama 2C.png
Hope your reads are on point.
800 Mid 13 3 25 - B -
6A
6A
BBCS Hazama 6A.png
No one blocks this.
700 High 22 3 17 - B -
6B
6B
BBCS Hazama 6B.png
Watch your shins.
800 Low 25 3 13 - F -
6C
6C
BBCS Hazama 6C.png
Bounce 'em up
510*3 All 20 6•6•5 50T - P -
3C
3C
BBCS Hazama 3C.png
His only good mid-screen poke
840 Low 14 4 21 - F -
J.A
J.A
BBCS Hazama jA.png
Safe air poke
300 High/Air 7 3 8 - H -
J.B
J.B
BBCS Hazama jB.png
Good air to air
600 High/Air 10 4(2)2 14 - H -
J.C
J.C
BBCS Hazama jC1.png
CCCCC...
600 High/Air 10 2 23 - H - 400 High/Air 5 2 23 - H - 400 High/Air 4 2 23 - H - 400 High/Air 6 3 21 - H - 700 High/Air 4 3 26 - H -
J.2C
J.2C
BBCS Hazama j2C.png
Death from above
780 High/Air 14 4 22 - H -


Drive Moves

  • Maximum of 2 stocks at a time
  • 180F cooldown to regain 2 stocks after last stock consumed
  • Cooldown pauses while in the air
  • 2 stocks regain on hit (but no regain on block)
  • Stocks are consumed upon using either A, B, C, or D cancels
  • All of Hazama's Drive moves add 200% meter gain to the combo
  • B cancel 27~ possible to cancel into various aerial moves
  • C cancel 26F~ possible to cancel into various aerial moves
  • D cancel 12F~ possible to cancel into various aerial moves
5D
5D
BBCS Hazama 5D.png
And so, Mori said unto His team,"Let's make a character with chains with no hurtboxes." And it was Good.
250 all 16 30 - HBFP - 500 all 21 30 - HBFP -


2D
2D
BBCS Hazama 2D.png
Has a surprising amount of uses
400 all 11 25 - HBFP - 800 all 13 25 - HBFP -
6D
6D
BBCS Hazama 6D.png
Decent zoning tool
300 all 16 28 - HBFP - 600 all 21 28 - HBFP -
4D
4D
BBCS Hazama 4D.png
Valuable combo filler chain
300 all 13 28 - HBFP - 600 all 16 28 - HBFP -
J.D
j.D
BBCS Hazama jD.png
For when they want to approach you.
250 all 13 41+3L - HBFP - 500 all 16 41+3L - HBFP -
J.2D
J.2D
BBCS Hazama j2D.png
Useful in OD combos.
250 all 13 41+3L - HBFP - 500 all 16 41+3L - HBFP -
J.6D
J.6D
BBCS Hazama j6D.png
Pressure chain.
250 all 13 41+3L - HBFP - 500 all 16 41+3L - HBFP -
J.4D
J.4D
BBCS Hazama j4D.png
For when you want to approach them.
250 all 13 41+3L - HBFP - 500 all 16 41+3L - HBFP -
J.8D
J.8D
BBCS Hazama j8D.png
For tacking on that extra bit of damage.
250 all 13 41+3L - HBFP - 500 all 16 41+3L - HBFP -
A Follow-up
A Follow-up
BBCS Hazama AFollowup.png
Having second thoughts?
- -
B Follow-up
B Follow-up
BBCS Hazama BFollowup.png
Angled approach for baiting and other options
- -
C Follow-up
C Follow-up
BBCS Hazama CFollowup.png
Confusing and tricky maneuver
- -
D Follow-up
D Follow-up
BBCS Hazama DFollowup.png
WOOHOO!
- -


Universal Mechanics

Forward Throw
Forward Throw
BBCS Hazama FThrow.png
And the kick is good!
1500 Throw(80) 7 3 23 - T -
Back Throw
Back Throw
BBCS Hazama BThrow.png
Now wallbounces anywhere
1500 Throw(80) 7 3 23 - T -
Air Throw
Air Throw
BBCS Hazama AThrow.png
"GO TO HELL"
1500 Throw(120) 7 3 23 - T -
Counter Assault
Counter Assault
BBCS Hazama 5B.png
"Go away, please."
0 All 13 4 33 - B -
Crush Trigger
Crush Trigger
BBCP Hazama CrushTrigger.png
Good vertical reach
1000 Barrier 20 1 24 - B - 1000 Barrier 30-60 1 24 - B -


Special Moves

Venom Sword
Venom Sword - Jabaki
236A
BBCS Hazama jabaki.png
Don't get (corner) carried away
680 All 15 2 21 - BP -
Serpent's Benediction
Serpent's Benediction - Jasetsu
214D
BBCS Hazama jasetsu.png
Winding up...
86 total - -
Vengeful Viper
Vengeful Viper - Jagai
214B
BBCF Hazama Jagai.png
Instant mix-up, just add water
800 All 15 4 104 Max - B -
Serpent's Redemption
Serpent's Redemption - Jakatsu
214B/D~66/44
BBCP Hazama jakatsu.png
Smooth moves
Forward: 31
Back: 32
- -
Falling Fang
Falling Fang - Ressenga
214B/D~A
BBCS Hazama ressenga.png
Bop on the head, comboable
700 High/Air 18 4 1+11L - H - 840 High/Air 18 4 1+11L - H -
Rising Fang
Rising Fang - Gashoukyaku
214B/D~B
BBCS Hazama gashoukyaku.png
Flash kick, also comboable
900 Mid 9 8 until L+15 - B - 1080 Mid 9 8 until L+15 - B -
Devouring Fang
Devouring Fang - Zaneiga
214B/D~C
BBCS Hazama zaneiga.png
(Mint Chocolate) Ice Cream Scoop, deliciously comboable
900 Low/Air 16 4 20 - F - 1080 Low 16 4 20 - F -
Serpent's Haste
Serpent's Haste - Kamae Chuudan
214B/D~D
BBCS Hazama Kamae Chuudan.png
Winding down...
18 total - -
Shadow Serpent
Shadow Serpent - Jameijin
j.214B Get ready to see this move a lot.
900 All 10 16 - H -
Bloody Fangs
Bloody Fangs - Gasaishou
236C
BBCS Hazama gasaishou.png
GATCHA
600 Throw(90) 12 2 31 - T -
Hungry Coils
Hungry Coils - Jakou
623D
BBCS Hazama jakou.png
Back to the corner with you!
0, 2000 Barrier 11 13 30 - BP -


Distortion Drives

Serpent's Infernal Rapture
Serpent's Infernal Rapture - Jayoku Houtenjin
236236B
BBCS Hazama Jayoku Houtenjin.png
Straight to Heaven
1950 all 3+1 3 51 - B - 2100 all 3+1 3 51 - B -
Eternal Coils of the Dragon Serpent
Eternal Coils of the Dragon Serpent - Mizuchi Rekkazan
632146C
BBCS Hazama Mizuchi Rekkazan.png
Does it hurt?
800, 800, 200*8, 2000 all 1+15 2 Total 70 - P2* - 800, 800, 90*24, 1000*2 all 1+15 2 Total 70 - P2* -
The Serpent's Unholy Wrath
The Serpent's Unholy Wrath - Orochi Burensou
214D~632146D
BBCP Hazama Orochi Burensou.png
A thousand years of curb stomps
0*2, 280*3, 57*9, 400, 800 Throw(80) 12+0 3 40 - T - 0*2, 280*3, 57*17, 400, 800 Throw(80) 12+0 3 40 - T -


Exceed Accel

Glimmering Fang of the Basilisk - Meija Gekkouga
ABCD during Overdrive
BBCF Hazama MeijaGekkouga.png
Ripping people to shreds
600,400*3,1000 All 20 3 34 - B - 600,400*5,700*4 All 20 3 34 - B -


Astral Heat

Hungry Darkness of 1000 Souls - Senkon Meiraku
1632143D or 63214632143D
BBCS Hazama Senkon Meiraku.png
All bets are off
30000 (DESTROY) all 1+16 116 - P* -


External References



Template:CharLinks-BBCF