Overview | Combos | Strategy/Counter Strategy | Full Frame Data | Discord | Forums | Videos |
Hazama |
---|
|
Overview
Hazama is a captain of the Novus Orbis Librarium's Intelligence Department and one of the first antagonists of the series. In reality, he is an artificial human created as a host for Yuuki Terumi, a former member of the Six Heroes and the creator of the Azure Grimoire and, by extension, the Black Beast. At the end of Chrono Phantasma, he and Terumi become seperate, and he gains his own will. During the events of Central Fiction, he puts his manipulation skills he picked up from his time as Terumi's host in order to pursue his own mysterious agenda.
Drive: Ouroboros
Named after a snake that eats its own tail, Hazama's Drive is manifested as a stretching chain in the shape of a snake. He can cover many different angles and distances by shooting a Drive move. What's more is that, at any point during the chain's travel, Hazama can follow up by either retracting the chain (~A) or using the snake head as an anchor point to perform unique maneuvers (~B, ~C, or ~D). Most of the time, if the snake head hits the opponent, you can follow up by zipping in with ~D and linking an air normal to convert into a combo. However, there are certain distances (which differ for each Drive move) where the chain will cause minimal hit or block stun, so you must be careful not to try and hit your opponent with chains up close or in the particular chain's "dead zone".
In order to prevent Hazama being able to fly around indefinitely using his drive and stalling for time, his drive has a limited number of uses:
- Maximum of 2 stocks at a time
- 180F cooldown to regain 2 stocks after last stock consumed
- Cooldown pauses while in the air
- 2 stocks regain on hit (but no regain on block) meaning that stocks are essentially unlimited when actually hitting and comboing his opponent
- Stocks are consumed upon using either A, B, C, or D cancels
- All of Hazama's Drive moves add 200% meter gain to the combo
- B cancel 27~ possible to cancel into various aerial moves
- C cancel 26F~ possible to cancel into various aerial moves
- D cancel 12F~ possible to cancel into various aerial moves
Overdrive: Jörmungandr
When Hazama enters Overdrive, the limiter on his chains is released, eliminating the aforementioned "dead zone" and changing all D chains to become their far versions. He also gains a life-stealing ring that encompasses a large radius around him, meaning that anybody close to Hazama will have their health slowly leeched away. The life-steal ring does not persist while you are in hitstun (i.e., being combo'd). However, if you use a Distortion Drive or Exceed Accel and run out of Overdrive time during those moves, the ring will remain in effect until the move itself ends, effectively extending its effect.
Strengths/Weaknesses
Normal Moves
5A | Template:AttackDataHeader-BBCF |
---|
5B | Template:AttackDataHeader-BBCF |
---|
5C | Template:AttackDataHeader-BBCF |
---|
2A | Template:AttackDataHeader-BBCF |
---|
2B | Template:AttackDataHeader-BBCF |
---|
2C | Template:AttackDataHeader-BBCF |
---|
6A | Template:AttackDataHeader-BBCF |
---|
6B | Template:AttackDataHeader-BBCF |
---|
6C | Template:AttackDataHeader-BBCF |
---|
3C | Template:AttackDataHeader-BBCF |
---|
J.A | Template:AttackDataHeader-BBCF |
---|
J.B | Template:AttackDataHeader-BBCF |
---|
J.C | Template:AttackDataHeader-BBCF |
---|
J.2C | Template:AttackDataHeader-BBCF |
---|
Drive Moves
5D | Template:AttackDataHeader-BBCF |
---|
2D | Template:AttackDataHeader-BBCF |
---|
6D | Template:AttackDataHeader-BBCF |
---|
4D | Template:AttackDataHeader-BBCF |
---|
j.D | Template:AttackDataHeader-BBCF |
---|
J.2D | Template:AttackDataHeader-BBCF |
---|
J.6D | Template:AttackDataHeader-BBCF |
---|
J.4D | Template:AttackDataHeader-BBCF |
---|
J.8D | Template:AttackDataHeader-BBCF |
---|
A Follow-up | Template:AttackDataHeader-BBCF |
---|
B Follow-up | Template:AttackDataHeader-BBCF |
---|
C Follow-up | Template:AttackDataHeader-BBCF |
---|
D Follow-up | Template:AttackDataHeader-BBCF |
---|
Universal Mechanics
Forward Throw | Template:AttackDataHeader-BBCF |
---|
Back Throw | Template:AttackDataHeader-BBCF |
---|
Air Throw | Template:AttackDataHeader-BBCF |
---|
Counter Assault | Template:AttackDataHeader-BBCF |
---|
Crush Trigger | Template:AttackDataHeader-BBCF |
---|
Special Moves
Venom Sword - Jabaki 236A |
Template:AttackDataHeader-BBCF |
---|
Serpent's Benediction - Jasetsu 214D |
Template:AttackDataHeader-BBCF |
---|
Vengeful Viper - Jagai 214B |
Template:AttackDataHeader-BBCF |
---|
Serpent's Redemption - Jakatsu 214B/D~66/44 |
Template:AttackDataHeader-BBCF |
---|
Falling Fang - Ressenga 214B/D~A |
Template:AttackDataHeader-BBCF |
---|
Rising Fang - Gashoukyaku 214B/D~B |
Template:AttackDataHeader-BBCF |
---|
Devouring Fang - Zaneiga 214B/D~C |
Template:AttackDataHeader-BBCF |
---|
Serpent's Haste - Kamae Chuudan 214B/D~D |
Template:AttackDataHeader-BBCF |
---|
Shadow Serpent - Jameijin j.214B |
Template:AttackDataHeader-BBCF |
---|
Bloody Fangs - Gasaishou 236C |
Template:AttackDataHeader-BBCF |
---|
Hungry Coils - Jakou 623D |
Template:AttackDataHeader-BBCF |
---|
Distortion Drives
Serpent's Infernal Rapture - Jayoku Houtenjin 236236B |
Template:AttackDataHeader-BBCF |
---|
Eternal Coils of the Dragon Serpent - Mizuchi Rekkazan 632146C |
Template:AttackDataHeader-BBCF |
---|
The Serpent's Unholy Wrath - Orochi Burensou Stance~632146D |
Template:AttackDataHeader-BBCF |
---|
Exceed Accel
Glimmering Fang of the Basilisk - Meija Gekkouga ABCD during Overdrive |
Template:AttackDataHeader-BBCF |
---|
Astral Heat
Hungry Darkness of 1000 Souls - Senkon Meiraku 1632143D or 63214632143D |
Template:AttackDataHeader-BBCF |
---|
External References
- Japanese Name: ハザマ
- Japanese Wiki
- Japanese BBS
- Arcade Profile Dan Rankings
- Character Video Thread
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.- Amane Nishiki [★]
- Arakune [★]
- Azrael [★]
- Bang Shishigami [★]
- Bullet [★]
- Carl Clover [★]
- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Hibiki Kohaku [★]
- Iron Tager [★]
- Izanami [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Kagura Mutsuki [★]
- Kokonoe [★]
- Lambda-11 [★]
- Litchi Faye Ling [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Mu-12[★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Relius Clover [★]
- Susano'o [★]
- Taokaka [★]
- Tsubaki Yayoi[★]
- Valkenhayn R. Hellsing [★]
- Yuuki Terumi [★]
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •