BBCF/Hazama/Frame Data

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System Data[edit]

Health: 11,000

Combo Rate: 60%

Jump Startup: 4

Backdash Time 21 / Invul: 1-7

Forward Dash Time 18 / Invul:

Movement Options: Chain Movement, Double Jump, 1 Airdash, Dash type: Step


Normal Moves[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Hitstop Invul Hitbox
5A 300 CSOJR 100 80 Normal All 1 B 5 3 9 ±0 11 12 12 9 - Click!
5B 550 SOR 100 89 Long Mid 3 B 8 3 12 +2 16 17 17 11 - Click!
5C 450*2 SO(J)R 100 92 Long Mid 4 B 10 1(1)6 28 -15 18 19 21 5 - Click!
2A 300 CSOR 100 80 Normal All 1 F 6 2 11 -1 11 12 12 9 - Click!
2B 550 SOR 90 85 Long Low 2 F 10 2 13 -1 13 14 14 10 - Click!
2C 800 SOJR 90 89 Long Mid 3 B 13 3 25 -11 16 17 25 11 8-15H Click!
6A 700 SOR 80 89 Normal High 3 B 22 3 17 -3 16 17 17 + Knockdown 24 11 - Click!
  • Bonus Proration 110%
  • Forces Crouching on hit
6B 800 SOR 90 89 Long Low 3 F 25 3 13 +1 16 17 17 + Knockdown 24 11 - Click!
  • Fatal Counter
6C 510*3 R 100 84 Long All 5 P 20 Until Ground until L+14 +1 20 21*2, 31 Crumple 40 + Knockdown 24 0 - Click!
  • Knives appear on 20, 22, 24
3C 840 SOR 90 92 Long Low 4 F 14 4 21 -6 18 Launch 40 12 - Click!
j.A 300 CSOJR 80 80 Normal High/Air 1 H 7 3 9 - 11 12 12 9 - Click!
j.B 600 SOJR 80 85 Long High/Air 2 H 10 4(2)2 14 - 13 14 16 10 - Click!
  • Last 2 active frames hit crossup
  • Does not multihit
j.C 600 SOJR 80 89 Long High/Air 3 H 10 2 23 - 16 17 17 11/+5 - Click!
j.CC 400 SOJR 80 90 Long High/Air 2 H 5 2 23 - 13 14 14 5/+5 - Click!
j.CCC 400 SOR 80 90 Long High/Air 2 H 4 2 23 - 13 14 14 5/+5 - Click!
j.CCCC 400 SOR 80 90 Long High/Air 2 H 6 3 21 - 13 14 14 5/+5 - Click!
j.CCCCC 700 SOR 80 94 Long High/Air 3 H 5 2 26 - 16 17 17 11/+5 - Click!
j.2C 780 SOJR 80 92 Long High/Air 4 H 14 4 22 - 18 19 19 12 - Click!


Drive Moves[edit]

  • All D Normals have the following:
    • During Overdrive Drive attacks use the values in [].
    • On hit/block, Hazama immediately enters recovery animation
Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Hitstop Invul Hitbox
5D
Near
250 [500] SOR 80 92 Normal All 1 HBFP 16 5 30 -21 [-6] 9 12 12 3 [8/+15/+20] - Click!
5D
Far
500 SOR 80 92 Normal All 5 HBFP 21 14 30 -21 [-6] 9 14 28 8/+0/+20 [8/+15/+20] - Click!
2D
Near
400 [800] SOR 80 92 Normal All 1 HBFP 11 3 25 -19 [-4] 9 12 12 3 [8/+15/+20] - Click!
2D
Far
800 SOR 80 92 Normal All 5 HBFP 13 21 25 -19 [-4] 9 14 28 8/+0/+20 [8/+15/+20] - Click!
6D
Near
300 [600] SOR 80 92 Normal All 1 HBFP 16 5 28 -19 [-4] 9 12 12 3 [8/+15/+20] - Click!
6D
Far
600 SOR 80 92 Normal All 5 HBFP 21 19 28 -19 [-4] 9 14 28 8/+0/+20 [8/+15/+20] - Click!
4D
Near
300 [600] SOR 80 92 Normal All 1 HBFP 13 3 28 -19 [-4] 9 12 12 3 [8/+15/+20] - Click!
4D
Far
600 SOR 80 92 Normal All 5 HBFP 16 21 28 -19 [-4] 9 14 28 8/+0/+20 [8/+15/+20] - Click!
j.D
Near
250 [500] SOR 80 92 Normal All 1 HBFP 13 3 41+3L - 9 12 12 3 [8/+15/+20] - Click!
j.D
Far
500 SOR 80 92 Normal All 5 HBFP 16 20 41+3L - 9 14 28 8/+0/+20 [8/+15/+20] - Click!
j.2D
Near
250 [500] SOR 80 92 Normal All 1 HBFP 13 3 41+3L - 9 12 12 3 [8/+15/+20] - Click!
j.2D
Far
500 SOR 80 92 Normal All 5 HBFP 16 20 41+3L - 9 14 28 8/+0/+20 [8/+15/+20] - Click!
j.4D
Near
250 [500] SOR 80 92 Normal All 1 HBFP 13 3 41+3L - 9 12 12 3 [8/+15/+20] - Click!
j.4D
Far
500 SOR 80 92 Normal All 5 HBFP 16 20 41+3L - 9 14 28 8/+0/+20 [8/+15/+20] - Click!
j.6D
Near
250 [500] SOR 80 92 Normal All 1 HBFP 13 3 41+3L - 9 12 12 3 [8/+15/+20] - Click!
j.6D
Far
500 SOR 80 92 Normal All 5 HBFP 16 20 41+3L - 9 14 28 8/+0/+20 [8/+15/+20] - Click!
j.8D
Near
400 [800] SOR 80 92 Normal All 1 HBFP 13 3 41+3L - 9 12 12 3 [8/+15/+20] - Click!
j.8D
Far
800 SOR 80 92 Normal All 5 HBFP 16 20 41+3L - 9 14 28 8/+0/+20 [8/+15/+20] - Click!
Followup A - - - - - - - - - - See notes - - - - - - Click!
  • Immediately ends attack and goes into recovery animation.
  • 5D recovery 17F
  • 2D, 6D, 4D recovery 15F
  • Air D recovery 18F
Followup B - - - - - - - - - - 39 - - - - - 1-23P Click!
  • Can cancel into all actions except blocking on 27F
Followup C - - - - - - - - - - 24 - - - - - - Click!
  • Can cancel into all actions except blocking on 26F
Followup D - - - - - - - - - - 22 - - - - - - Click!


  • Can cancel into all actions except blocking on 12F

Universal Mechanics[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Hitstop Invul Hitbox
Forward Throw 1500 SOR 100 50 Normal Throw(70) 0, 4 T 7 3 23 - - Launch 70 0, 3 - Click!
  • Minimum Damage 100%
Back Throw 1500 SOR 100 50 Normal Throw(70) 0, 4 T 7 3 23 - - Launch 60 + Slide 39 0, 12 - Click!
  • Minimum Damage 100%
Air Throw 1500 SOR 100 50 Normal Throw(120) 0, 4 T 7 3 23+3L - - Launch 65 + GBounce 0 - Click!
  • Minimum Damage 100%
Counter Assault 0 R 50 92 Very Short All 4 B 13 4 33 -18 18 Launch 19 12 1-20 All Click!
CrushTrigger 1000 R 80 60 Normal Guard Break 32/Barrier - B 20 1 25 ±0 24 Crumple 60 60 + GBounce + Knockdown 24 12 - Click!
1000 R 80 100 Long Guard Break 60/Barrier - B 30~61 1 25 ±0 24 Crumple 60 60 + GBounce + Knockdown 24 12 - Click!

Specials[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Hitstop Invul Hitbox
Serpent's Benediction
214D
- - - - - - - - - - 86 - - - - - - Click!
  • Can only use Serpent's Unholy Wrath during first 22 frames
  • All Followups are (Charged) version.
Falling Fang
Stance > A
700 [840] R 80 79 [82] Normal High/Air 3 [4] H 18 4 1+11L +1 [+3] 16 [18] 19 [Launch] 40 [40 + Knockdown 29] 11 [12] 1-22F Click!
Rising Fang
Stance > B
900 [1080] R 90 82 [84] Normal Mid 4 [5] B 9 8 13+15L -17 [-15] 18 [20] Launch 48 [55] 12 [13//+0/+10] 1-12 All Click!
Devouring Fang
Stance > C
900 [1080] R 80 92 [94] Long Low/Air 4 [5] F 16 4 20 -5 [-3] 18 [20] Launch 40 [60] 16 1-19 B Click!
Serpent's Haste
Stance > D
- - - - - - - - - - 18 - - - - - - Click!
Serpent's Redemption Forward
Stance > 66
- - - - - - - - - - 31 - - - - - - Click!
Serpent's Redemption Backward
Stance > 44
- - - - - - - - - - 32 - - - - - - Click!
Vengeful Viper
214B
800 R 100 79 Long All 3 B 15 4 104 +10 16 Crumple 40 40 + GBounce 11 - Click!
  • Enters Serpent's Benediction stance afterwards
  • Can cancel into Benediction followup attacks 22 onwards
Bloody Fangs
236C
0, 600 R 100 60 Normal Throw(90) 3 T 12 2 31 +15 - Launch 40 0 1-12T Click!
Shadow Serpent
j.214B
900 R 80 89 Long All 3 H 10 Until L 16 - 16 Launch 50 + Knockdown 24 11 - Click!
Venom Sword
236A
680 R 100 79 Long All 3 BP 15 2 21 -1 16 17 35 + Slide 44 9/+5 - Click!
  • On Counter-hit, adds 2F additional hitstop
Hungry Coils
623D
0, 2000 R 100 82 Long Barrier 4 P 14 10 32 - 18 - 120 + WBounce + Slide 44 + Knockdown 34 0/+7/+30 - Click!


  • Fatal Counter

Distortion Drives[edit]

  • All Distortion Drives have the following properties unless otherwise stated:
    • Cost 50 Heat
    • Heat Gauge Cooldown 180F
Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Hitstop Invul Hitbox
Serpent's Infernal Rapture
236236B
1950 [2100] R 50 94 Normal All 5 B 3+1 3 51 -33 16 Launch 120 30 -
[1-4F All]
Click!
  • Values in [] are during OD
  • Fatal Counter
  • Minimum Damage 20% (390 [420])
Eternal Coils of the Dragon Serpent
632146C
800*2, 200*8, 2000
[800*2, 90*24, 1000*2]
R 80 80 Normal All 1 P2 1+15 2 Total 70 -46 11+0 Launch 100 + Knockdown 36 0/+0/+90, 12
[0/+0/+90, 20]
1 All
2-19 P
Click!
  • Values in [] are during OD
  • Minimum Damage 20% (1040 [1152])
The Serpent's Unholy Wrath
Stance > 632146D
0*2, 280*3, 57*9, 400, 800
[0*2, 280*3, 57*17, 400, 800]
R 100 70 Long Throw(80) 0*2, 4*3, 3*9 [*17], 4*2 T 12+0 3 40 - - Launch 120 + WBounce 100 + Knockdown 54 - 1-14 All Click!
  • Values in [] are during OD
  • 100% minimum damage (1200 [2449])

Exceed Accel[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Hitstop Invul Hitbox
Glimmering Fang of the Basilisk
ABCD during OD
600, 400*3, 1000
{600, 400*5, 700*4}
- 100 100 Long All - B 20 [10] 3 34 -10 26 Launch 120 20, 7 {20, 20, 7/-2} 1-22 All
[1-22 All]
Click!
  • Values in [] are when canceled into or immediately after activating Overdrive
  • Values in {} are during Active Flow
  • Minimum Damage 10% (280 {540+54})

Astral Heat[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Hitstop Invul Hitbox
Hungry Darkness of 1000 Souls
1632143D
0, 30000 - - - Long All 3 P 1+16 ?? Total 161 - 16 - 666 13 1-91 All Click!

Revolver Action Table[edit]

Ground Revolver Action Table
A B C D Cancels
5A[3] 5A[+], 2A, 6A 5B, 2B, 6B 5C, 2C, 6C, all Throw, Jump, Special
5B[1] 6A 2B, 6B 5C, 2C, 6C, 3C - Special
5C[1] - - 2C, 6C, 3C all Jump[-], Special
2A[3] 5A, 2A[+], 6A 5B, 2B, 5C, 2C, 6C, - Throw, Special
2B[1] 6A 5B, 6B 5C, 2C, 3C - Special
2C[1] - - 5C, 3C all Jump, Special
6A - - - - Super
6B - - - - Super
6C - - - all -
3C - - - - Special
5D, 2D, 6D, 4D - - - - Special
Air Revolver Action Table
A B C D Cancels
j.A j.A j.B j.C - Throw, Jump, Special
j.B - - j.C, j.2C - Jump, Special
j.C(1-5) - - j.C (2)[+] all Jump(1-2), Special
j.2C - - - all Jump, Special
j.D, j.2D, j.6D, j.4D, j.8D - - - - Special
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
Special = Specials and Supers
Super = Supers only

Navigation[edit]


Ambox notice.png To edit frame data, edit values in BBCF/Hazama/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.
BlazBlue: Central Fictione
Click [*] for character's frame data
System Explanations

HUDControlsFrame Data & System DataPatch Notes


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesHeat/Barrier/Burst GaugeMisc