BBCF/Hazama/Frame Data

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System Data[edit]

Health: 11,000

Combo Rate: 60%

Jump Startup: 4

Backdash Time 21 / Invul: 1-7

Forward Dash Time 18 / Invul:

Movement Options: Chain Movement, Double Jump, 1 Airdash, Dash type: Step

Normal Moves[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Invul Hitbox
5A
300 CSOJR 100 80 Normal All 1 B 5 3 9 ±0 11 12 12 - Click!
5B
550 SOR 100 89 Long Mid 3 B 8 3 12 +2 16 17 17 - Click!
5C
450*2 SO(J)R 100 92 Long Mid 4 B 10 1(1)6 28 -15 18 19 21 - Click!
2A
300 CSOR 100 80 Normal All 1 F 6 2 11 -1 11 12 12 - Click!
2B
550 SOR 90 85 Long Low 2 F 10 2 13 -1 13 14 14 - Click!
2C
800 SOJR 90 89 Long Mid 3 B 13 3 25 -11 16 17 25 8-15H Click!
6A
700 SOR 80 89 Normal High 3 B 22 3 17 -3 16 17 17 - Click!
  • Bonus Proration 110%
  • Forces Crouching on hit
6B
800 SOR 90 89 Long Low 3 F 25 3 13 +1 16 17 17 - Click!
  • Fatal Counter
6C
510*3 R 100 84 Long All 5 P 20 Until Ground until L+14 +1 20 21*2, 31 Crumple 40 - Click!
  • Knives appear on 20, 22, 24
3C
840 SOR 90 92 Long Low 4 F 14 4 21 -6 18 Forces Untech 40 - Click!
j.A
300 CSOJR 80 80 Normal High/Air 1 H 7 3 9 - 11 12 12 - Click!
j.B
600 SOJR 80 85 Long High/Air 2 H 10 4(2)2 14 - 13 14 16 - Click!
  • Last 2 active frames hit crossup
  • Does not multihit
j.C
600 SOJR 80 89 Long High/Air 3 H 10 2 23 - 16 17 17 - Click!
j.CC
400 SOJR 80 90 Long High/Air 2 H 5 2 23 - 13 14+5 14+5 - Click!
j.CCC
400 SOR 80 90 Long High/Air 2 H 4 2 23 - 13 14+5 14+5 - Click!
j.CCCC
400 SOR 80 90 Long High/Air 2 H 6 3 21 - 13 14+5 14+5 - Click!
j.CCCCC
700 SOR 80 94 Long High/Air 3 H 5 2 26 - 16 17+5 17+5 - Click!
j.2C
780 SOJR 80 92 Long High/Air 4 H 14 4 22 - 18 19 19 - Click!

Drive Moves[edit]

  • During Overdrive:
    • All Drive attacks use the "Far" version properties.
    • There is an additional +15 hitstop on the opponent on block.
Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Invul Hitbox
5D
Near
250 SOR 80 92 Normal All 1 HBFP 16 5 30 -21 9 12 12 - Click!
5D
Far
500 SOR 80 92 Normal All 5 HBFP 21 14 30 -21 9 14+20 28+20 - Click!
2D
Near
400 SOR 80 92 Normal All 1 HBFP 11 3 25 -19 9 12 12 - Click!
2D
Far
800 SOR 80 92 Normal All 5 HBFP 13 21 25 -19 9 14+20 28+20 - Click!
6D
Near
300 SOR 80 92 Normal All 1 HBFP 16 5 28 -19 9 12 12 - Click!
6D
Far
600 SOR 80 92 Normal All 5 HBFP 21 19 28 -19 9 14+20 28+20 - Click!
4D
Near
300 SOR 80 92 Normal All 1 HBFP 13 3 28 -19 9 12 12 - Click!
4D
Far
600 SOR 80 92 Normal All 5 HBFP 16 21 28 -19 9 14+20 28+20 - Click!
j.D
Near
250 SOR 80 92 Normal All 1 HBFP 13 3 41+3L - 9 12 12 - Click!
j.D
Far
500 SOR 80 92 Normal All 5 HBFP 16 20 41+3L - 9 14+20 28+20 - Click!
j.2D
Near
250 SOR 80 92 Normal All 1 HBFP 13 3 41+3L - 9 12 12 - Click!
j.2D
Far
500 SOR 80 92 Normal All 5 HBFP 16 20 41+3L - 9 14+20 28+20 - Click!
j.4D
Near
250 SOR 80 92 Normal All 1 HBFP 13 3 41+3L - 9 12 12 - Click!
j.4D
Far
500 SOR 80 92 Normal All 5 HBFP 16 20 41+3L - 9 14+20 28+20 - Click!
j.6D
Near
250 SOR 80 92 Normal All 1 HBFP 13 3 41+3L - 9 12 12 - Click!
j.6D
Far
500 SOR 80 92 Normal All 5 HBFP 16 20 41+3L - 9 14+20 28+20 - Click!
j.8D
Near
400 SOR 80 92 Normal All 1 HBFP 13 3 41+3L - 9 12 12 - Click!
j.8D
Far
800 SOR 80 92 Normal All 5 HBFP 16 20 41+3L - 9 14+20 28+20 - Click!
Followup A
- - - - - - - - - - See notes - - - - - Click!
  • Immediately ends attack and goes into recovery animation.
  • 5D recovery 17F
  • 2D, 6D, 4D recovery 15F
  • Air D recovery 18F
Followup B
- - - - - - - - - - 39 - - - - 1-23P Click!
  • Can cancel into all actions except blocking on 27F
Followup C
- - - - - - - - - - 24 - - - - - Click!
  • Can cancel into all actions except blocking on 26F
Followup D
- - - - - - - - - - 22 - - - - - Click!
  • Can cancel into all actions except blocking on 12F

Universal Mechanics[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Invul Hitbox
Forward Throw
1500 SOR 100 50 Normal Throw(70) 4 T 7 3 23 - - Forces Untech 70 - Click!
  • Minimum Damage 100%
Back Throw
1500 SOR 100 50 Normal Throw(70) 4 T 7 3 23 - - Forces Untech 60, Slide 20 - Click!
  • Minimum Damage 100%
Air Throw
1500 SOR 100 50 Normal Throw(120) 4 T 7 3 23+3L - - Forces Untech 65 - Click!
  • Minimum Damage 100%
Counter Assault
0 R 50 92 Very Short All 4 B 13 4 33 -18 18 Forces Untech 19 1-20 All Click!
Crush Trigger
Uncharged
1000 R 80 60 Normal Barrier - B 20 1 25 ±0 24 Crumple 60 - Click!
Crush Trigger
Charged
1000 R 80 100 Long Barrier - B 30~61 1 25 ±0 24 Crumple 60 - Click!

Specials[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Invul Hitbox
Serpent's Benediction
214D
- - - - - - - - - - 86 - - - - - Click!
  • Can only use Serpent's Unholy Wrath during first 22 frames
  • All Followups are (Charged) version.
Falling Fang
Stance > A
700 R 80 79 Normal High/Air 3 H 18 4 1+11 +1 16 19 40 1-22F Click!
Falling Fang (Charged)
Stance > A
840 R 80 82 Normal High/Air 4 H 18 4 1+11 +3 18 15,30 Down 40 1-22F Click!
Rising Fang
Stance > B
900 R 90 82 Normal Mid 4 B 9 8 13+15L -17 18 Forces Untech 48 1-12 All Click!
Rising Fang (Charged)
Stance > B
1080 R 90 84 Normal Mid 5 B 9 8 13+15L -15 20 Forces Untech 55+10 1-12 All Click!
  • On Counter-hit, additional hitstop is 18f
Devouring Fang
Stance > C
900 R 80 92 Long Low/Air 4 F 16 4 20 -5 18 Forces Untech 40 1-19 B Click!
Devouring Fang (Charged)
Stance > C
1080 R 80 94 Long Low 5 F 16 4 20 -3 20 Forces Untech 60 1-19 B Click!
Serpent's Haste
Stance > D
- - - - - - - - - - 18 - - - - - Click!
Serpent's Redemption
Stance > 66/44
- - - - - - - - - - Forward: 31
Backward: 32
- - - - - Click!
Vengeful Viper
214B
800 R 100 79 Long All 3 B 15 4 104 +10 16 27 Crumple 40 - Click!
  • Enters Serpent's Benediction stance afterwards
  • Can cancel into Benediction followup attacks 22 onwards
Bloody Fangs
236C
0, 600 R 100 60 Normal Throw(90) 3 T 12 2 31 +15 - Forces Untech 40 1-12T Click!
Shadow Serpent
j.214B
900 R 80 89 Long All 3 H 10 Until L 16 - 16 10 Down 50 - Click!
Venom Sword
236A
680 R 100 79 Long All 3 BP 15 2 21 -1 16+5 17+5 35+5, Slide 25 - Click!
  • On Counter-hit, additional hitstop is 7f.
Hungry Coils
623D
0, 2000 R 100 82 Long Barrier 4 P 14 10 32 - 18+7 - 120, Slide 25 - Click!
  • Fatal Counter

Distortion Drives[edit]

  • All Distortion Drives have the following properties unless otherwise stated:
    • Cost 50 Heat
    • Heat Gauge Cooldown 180F
Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Invul Hitbox
Serpent's Infernal Rapture
236236B
Normal:1950
OD: 2100
R 50 94 Normal All 5 B 3+1 3 51 -33 16 Forces Untech 120 1-4F All (OD only) Click!
  • Fatal Counter
  • Minimum Damage 20% (Normal: 390 OD: 420)
Eternal Coils of the Dragon Serpent
632146C
Normal: 800*2, 200*8, 2000
OD: 800*2, 90*24, 1000*2
R 80 80 Normal All 1 P2 1+15 2 Total 70 -46 11+0 - - 1 All
2-19 P
Click!
  • Minimum Damage 20% (Normal: 1040 OD: 1152)
The Serpent's Unholy Wrath
214B/D~632146D
Normal:0*2, 280*3, 57*9, 400, 800
OD:0*2, 280*3, 57*17, 400, 800
R 100 70 Long Throw(80) - T 12+0 3 40 - - - - 1-14 All Click!
  • 100% minimum damage (Normal: 1200 OD: 2449)

Exceed Accel[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Invul Hitbox
Glimmering Fang of the Basilisk
ABCD during Overdrive
Normal: 600, 400*3, 1000
AF: 600, 400*5, 700*4
- 100 100 Long All - B Fast: 10
Slow: 20
3 34 -10 26 - 60 Fast: 1-12 All
Slow: 1-22 All
Click!
  • Minimum Damage 10% (Normal: 280 AF: 540+54)

Astral Heat[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Invul Hitbox
Hungry Darkness of 1000 Souls
1632143D
0, 30000 - - - Long All 3 P 1+16 ?? Total 161 - 16 - 666 1-91 All Click!

Revolver Action Table[edit]

Ground Revolver Action Table
A B C D Cancels
5A[3] 5A[+], 2A, 6A 5B, 2B, 6B 5C, 2C, 6C, all Throw, Jump, Special
5B[1] 6A 2B, 6B 5C, 2C, 6C, 3C - Special
5C[1] - - 2C, 6C, 3C all Jump[-], Special
2A[3] 5A, 2A[+], 6A 5B, 2B, 5C, 2C, 6C, - Throw, Special
2B[1] 6A 5B, 6B 5C, 2C, 3C - Special
2C[1] - - 5C, 3C all Jump, Special
6A - - - - Super
6B - - - - Super
6C - - - all -
3C - - - - Special
5D, 2D, 6D, 4D - - - - Special
Air Revolver Action Table
A B C D Cancels
j.A j.A j.B j.C - Throw, Jump, Special
j.B - - j.C, j.2C - Jump, Special
j.C(1-5) - - j.C (2)[+] all Jump(1-2), Special
j.2C - - - all Jump, Special
j.D, j.2D, j.6D, j.4D, j.8D - - - - Special
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
Special = Specials and Supers
Super = Supers only

BlazBlue: Central Fictione
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


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