BBCF/Hazama/Frame Data

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< BBCF‎ | Hazama
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System Data

Health: 11,000
Combo Rate: 60%
Prejump: 4
Backdash Time 21 / Invul: 1-7
Forward Dash Time 18 / Invul:
Movement Options

Chain Movement, Double Jump, 1 Airdash, Dash type: Step


Normal Moves

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Hitstop Invul Hitbox
5A 300 CSOJR 100 80 Normal All 1 B 5 3 9 ±0 11 12 12 9 - Click!
5B 550 SOR 100 89 Long Mid 3 B 8 3 12 +2 16 17 17 11 - Click!
5C 450*2 SO(J)R 100 92 Long Mid 4 B 10 1(1)6 28 -15 18 19 21 5 - Click!
2A 300 CSOR 100 80 Normal All 1 F 6 2 11 -1 11 12 12 9 - Click!
2B 550 SOR 90 85 Long Low 2 F 10 2 13 -1 13 14 14 10 - Click!
2C 800 SOJR 90 89 Long Mid 3 B 13 3 25 -11 16 17 25 11 8-15H Click!
6A 700 SOR 80 89 Normal High 3 B 22 3 17 -3 16 17 17 + Knockdown 24 11 - Click!
  • Bonus Proration 110%
  • Forces Crouching on hit
6B 800 SOR 90 89 Long Low 3 F 25 3 13 +1 16 17 17 + Knockdown 24 11 - Click!
  • Fatal Counter
6C 510*3 R 100 84 Long All 5 P 20 Until Ground until L+14 +1 20 21*2, 31 Crumple 40 + Knockdown 24 0 - Click!
  • Knives appear on 20, 22, 24
3C 840 SOR 90 92 Long Low 4 F 14 4 21 -6 18 Launch 40 12 - Click!
j.A 300 CSOJR 80 80 Normal High/Air 1 H 7 3 9 - 11 12 12 9 - Click!
j.B 600 SOJR 80 85 Long High/Air 2 H 10 4(2)2 14 - 13 14 16 10 - Click!
  • Last 2 active frames hit crossup
  • Does not multihit
j.C 600 SOJR 80 89 Long High/Air 3 H 10 2 23 - 16 17 17 11/+5 - Click!
j.CC 400 SOJR 80 90 Long High/Air 2 H 5 2 23 - 13 14 14 5/+5 - Click!
j.CCC 400 SOR 80 90 Long High/Air 2 H 4 2 23 - 13 14 14 5/+5 - Click!
j.CCCC 400 SOR 80 90 Long High/Air 2 H 6 3 21 - 13 14 14 5/+5 - Click!
j.CCCCC 700 SOR 80 94 Long High/Air 3 H 5 2 26 - 16 17 17 11/+5 - Click!
j.2C 780 SOJR 80 92 Long High/Air 4 H 14 4 22 - 18 19 19 12 - Click!


Drive Moves

  • All D Normals have the following:
    • During Overdrive Drive attacks use the values in [].
    • On hit/block, Hazama immediately enters recovery animation
Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Hitstop Invul Hitbox
5D
Near
250 [500] SOR 80 92 Normal All 1 HBFP 16 5 30 -21 [-6] 9 12 12 3 [8/+15/+20] - Click!
5D
Far
500 SOR 80 92 Normal All 5 HBFP 21 14 30 -21 [-6] 9 14 28 8/+0/+20 [8/+15/+20] - Click!
2D
Near
400 [800] SOR 80 92 Normal All 1 HBFP 11 3 25 -19 [-4] 9 12 12 3 [8/+15/+20] - Click!
2D
Far
800 SOR 80 92 Normal All 5 HBFP 13 21 25 -19 [-4] 9 14 28 8/+0/+20 [8/+15/+20] - Click!
6D
Near
300 [600] SOR 80 92 Normal All 1 HBFP 16 5 28 -19 [-4] 9 12 12 3 [8/+15/+20] - Click!
6D
Far
600 SOR 80 92 Normal All 5 HBFP 21 19 28 -19 [-4] 9 14 28 8/+0/+20 [8/+15/+20] - Click!
4D
Near
300 [600] SOR 80 92 Normal All 1 HBFP 13 3 28 -19 [-4] 9 12 12 3 [8/+15/+20] - Click!
4D
Far
600 SOR 80 92 Normal All 5 HBFP 16 21 28 -19 [-4] 9 14 28 8/+0/+20 [8/+15/+20] - Click!
j.D
Near
250 [500] SOR 80 92 Normal All 1 HBFP 13 3 41+3L - 9 12 12 3 [8/+15/+20] - Click!
j.D
Far
500 SOR 80 92 Normal All 5 HBFP 16 20 41+3L - 9 14 28 8/+0/+20 [8/+15/+20] - Click!
j.2D
Near
250 [500] SOR 80 92 Normal All 1 HBFP 13 3 41+3L - 9 12 12 3 [8/+15/+20] - Click!
j.2D
Far
500 SOR 80 92 Normal All 5 HBFP 16 20 41+3L - 9 14 28 8/+0/+20 [8/+15/+20] - Click!
j.4D
Near
250 [500] SOR 80 92 Normal All 1 HBFP 13 3 41+3L - 9 12 12 3 [8/+15/+20] - Click!
j.4D
Far
500 SOR 80 92 Normal All 5 HBFP 16 20 41+3L - 9 14 28 8/+0/+20 [8/+15/+20] - Click!
j.6D
Near
250 [500] SOR 80 92 Normal All 1 HBFP 13 3 41+3L - 9 12 12 3 [8/+15/+20] - Click!
j.6D
Far
500 SOR 80 92 Normal All 5 HBFP 16 20 41+3L - 9 14 28 8/+0/+20 [8/+15/+20] - Click!
j.8D
Near
400 [800] SOR 80 92 Normal All 1 HBFP 13 3 41+3L - 9 12 12 3 [8/+15/+20] - Click!
j.8D
Far
800 SOR 80 92 Normal All 5 HBFP 16 20 41+3L - 9 14 28 8/+0/+20 [8/+15/+20] - Click!
Followup A - - - - - - - - - - See notes - - - - - - Click!
  • Immediately ends attack and goes into recovery animation.
  • 5D recovery 17F
  • 2D, 6D, 4D recovery 15F
  • Air D recovery 18F
Followup B - - - - - - - - - - 39 - - - - - 1-23P Click!
  • Can cancel into all actions except blocking on 27F
Followup C - - - - - - - - - - 24 - - - - - - Click!
  • Can cancel into all actions except blocking on 26F
Followup D - - - - - - - - - - 22 - - - - - - Click!


  • Can cancel into all actions except blocking on 12F

Universal Mechanics

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Hitstop Invul Hitbox
Forward Throw 1500 SOR 100 50 Normal Throw(70) 0, 4 T 7 3 23 - - Launch 70 0, 3 - Click!
  • Minimum Damage 100%
Back Throw 1500 SOR 100 50 Normal Throw(70) 0, 4 T 7 3 23 - - Launch 60 + Slide 39 0, 12 - Click!
  • Minimum Damage 100%
Air Throw 1500 SOR 100 50 Normal Throw(120) 0, 4 T 7 3 23+3L - - Launch 65 + GBounce 0 - Click!
  • Minimum Damage 100%
Counter Assault 0 R 50 92 Very Short All 4 B 13 4 33 -18 18 Launch 19 12 1-20 All Click!
CrushTrigger 1000 R 80 60 Normal Guard Break 32/Barrier - B 20 1 25 ±0 24 Crumple 60 60 + GBounce + Knockdown 24 12 - Click!
1000 R 80 100 Long Guard Break 60/Barrier - B 30~61 1 25 ±0 24 Crumple 60 60 + GBounce + Knockdown 24 12 - Click!

Specials

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Hitstop Invul Hitbox
Serpent's Benediction
214D
- - - - - - - - - - 86 - - - - - - Click!
  • Can only use Serpent's Unholy Wrath during first 22 frames
  • All Followups are (Charged) version.
Falling Fang
Stance > A
700 [840] R 80 79 [82] Normal High/Air 3 [4] H 18 4 1+11L +1 [+3] 16 [18] 19 [Launch] 40 [40 + Knockdown 29] 11 [12] 1-22F Click!
Rising Fang
Stance > B
900 [1080] R 90 82 [84] Normal Mid 4 [5] B 9 8 13+15L -17 [-15] 18 [20] Launch 48 [55] 12 [13//+0/+10] 1-12 All Click!
Devouring Fang
Stance > C
900 [1080] R 80 92 [94] Long Low/Air 4 [5] F 16 4 20 -5 [-3] 18 [20] Launch 40 [60] 16 1-19 B Click!
Serpent's Haste
Stance > D
- - - - - - - - - - 18 - - - - - - Click!
Serpent's Redemption Forward
Stance > 66
- - - - - - - - - - 31 - - - - - - Click!
Serpent's Redemption Backward
Stance > 44
- - - - - - - - - - 32 - - - - - - Click!
Vengeful Viper
214B
800 R 100 79 Long All 3 B 15 4 104 +10 16 Crumple 40 40 + GBounce 11 - Click!
  • Enters Serpent's Benediction stance afterwards
  • Can cancel into Benediction followup attacks 22 onwards
Bloody Fangs
236C
0, 600 R 100 60 Normal Throw(90) 3 T 12 2 31 +15 - Launch 40 0 1-12T Click!
Shadow Serpent
j.214B
900 R 80 89 Long All 3 H 10 Until L 16 - 16 Launch 50 + Knockdown 24 11 - Click!
Venom Sword
236A
680 R 100 79 Long All 3 BP 15 2 21 -1 16 17 35 + Slide 44 9/+5 - Click!
  • On Counter-hit, adds 2F additional hitstop
Hungry Coils
623D
0, 2000 R 100 82 Long Barrier 4 P 14 10 32 - 18 - 120 + WBounce + Slide 44 + Knockdown 34 0/+7/+30 - Click!


  • Fatal Counter

Distortion Drives

  • All Distortion Drives have the following properties unless otherwise stated:
    • Cost 50 Heat
    • Heat Gauge Cooldown 180F
Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Hitstop Invul Hitbox
Serpent's Infernal Rapture
236236B
1950 [2100] R 50 94 Normal All 5 B 3+1 3 51 -33 16 Launch 120 30 -
[1-4F All]
Click!
  • Values in [] are during OD
  • Fatal Counter
  • Minimum Damage 20% (390 [420])
Eternal Coils of the Dragon Serpent
632146C
800*2, 200*8, 2000
[800*2, 90*24, 1000*2]
R 80 80 Normal All 1 P2 1+15 2 Total 70 -46 11+0 Launch 100 + Knockdown 36 0/+0/+90, 12
[0/+0/+90, 20]
1 All
2-19 P
Click!
  • Values in [] are during OD
  • Minimum Damage 20% (1040 [1152])
The Serpent's Unholy Wrath
Stance > 632146D
0*2, 280*3, 57*9, 400, 800
[0*2, 280*3, 57*17, 400, 800]
R 100 70 Long Throw(80) 0*2, 4*3, 3*9 [*17], 4*2 T 12+0 3 40 - - Launch 120 + WBounce 100 + Knockdown 54 - 1-14 All Click!
  • Values in [] are during OD
  • 100% minimum damage (1200 [2449])

Exceed Accel

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Hitstop Invul Hitbox
Glimmering Fang of the Basilisk
ABCD during OD
600, 400*3, 1000
{600, 400*5, 700*4}
- 100 100 Long All - B 20 [10] 3 34 -10 26 Launch 120 20, 7 {20, 20, 7/-2} 1-22 All
[1-22 All]
Click!
  • Values in [] are when canceled into or immediately after activating Overdrive
  • Values in {} are during Active Flow
  • Minimum Damage 10% (280 {540+54})

Astral Heat

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Hitstop Invul Hitbox
Hungry Darkness of 1000 Souls
1632143D
0, 30000 - - - Long All 3 P 1+16 ?? Total 161 - 16 - 666 13 1-91 All Click!

Revolver Action Table

Ground Revolver Action Table
A B C D Cancels
5A[3] 5A[+], 2A, 6A 5B, 2B, 6B 5C, 2C, 6C, all Throw, Jump, Special
5B[1] 6A 2B, 6B 5C, 2C, 6C, 3C - Special
5C[1] - - 2C, 6C, 3C all Jump[-], Special
2A[3] 5A, 2A[+], 6A 5B, 2B, 5C, 2C, 6C, - Throw, Special
2B[1] 6A 5B, 6B 5C, 2C, 3C - Special
2C[1] - - 5C, 3C all Jump, Special
6A - - - - Super
6B - - - - Super
6C - - - all -
3C - - - - Special
5D, 2D, 6D, 4D - - - - Special
Air Revolver Action Table
A B C D Cancels
j.A j.A j.B j.C - Throw, Jump, Special
j.B - - j.C, j.2C - Jump, Special
j.C(1-5) - - j.C (2)[+] all Jump(1-2), Special
j.2C - - - all Jump, Special
j.D, j.2D, j.6D, j.4D, j.8D - - - - Special
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
Special = Specials and Supers
Super = Supers only

Navigation


Ambox notice.png To edit frame data, edit values in BBCF/Hazama/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.
BlazBlue: Central Fictione
Click [*] for character's frame data
System Explanations

HUDControlsFrame Data & System DataPatch Notes


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesHeat/Barrier/Burst GaugeMisc