BBCF/Hibiki Kohaku: Difference between revisions

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Forces sideswap. You must slightly delay your drive followup if you throw them out of the corner, or Hibiki goes right under them.
Forces sideswap. You must slightly delay your drive followup if you throw them out of the corner, or Hibiki goes right under them.
*If going for a purple air-throw combo Hibiki must be slightly higher than his opponent at the moment of the throw in order for the ground follow up to connect. Drive will hit regardless of relative height
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Revision as of 18:29, 18 October 2017

Hibiki Kohaku

Health: 11,000
Combo Rate: 60%
Prejump:
Backdash Time 22 / Invul: 1-4


Movement Options
Double Jump, 1 Airdash, Dash type: Run, Clone teleportation
Play-style
Footsies, Mix-Up, Misdirection
  

Overview

Servant of the Mutsuki Family and a captain of the Novus Orbis Librarium: Hibiki is Kagura's secretary and right hand, who is highly skilled in the art of silent assassination and stealth. In terms of strength; he is on par with the likes of Jin and Tager, being able to appear behind their backs undetected until he was too close; Jin even goes as far as to commend Hibiki's abilities.

Drive: Double Chase

Hibiki's drive allows him to summon clones of himself in various directions, or, place himself in the current location of a clone. The clones can be hit, but Hibiki will not receive any damage. 5D summons a clone directly in front of Hibiki towards the opponent, while 6D puts Hibiki in the location of that clone. 2D summons a clone underground that will perform a rising attack after traveling towards the opponent, and 3D will put him in that location. J.D summons a clone forward in the air (j.6D puts him in that location), while j.2D summons a clone diagonally downwards (and j.3D will put him in that location). Hibiki's clones can serve a multitude of purposes such as: in blockstrings, using them to travel the screen, in combos, and to zone out the opponent. These are just a few of the many applications of clones.

Overdrive: Schwarz Reis

Hibiki's Overdrive accelerates the speed of his clones, allowing access to new combo routes and enhanced zoning.

Pros/Strengths

  • Great damage output in Overdrive mode
  • High mobility, as well as plentiful mobility options between clones and teleports
  • Can effectively control space using clones
  • Has many anti-zoning tools
  • Beginner-friendly character

Cons/Weaknesses

  • Pressure can be pushed out easily with barrier
  • Most normals have short range
  • Mix-up options are limited and slightly gimmicky
  • Anti airing can be difficult due to the angle of 2C


Normal Moves

5A
5A
BBCF Hibiki 5A.png
Pressure Starter
300 All 6 3 11 - B -
5B
5B
BBCF Hibiki 5B.png
First Hit Jump Cancellable on Block
BBCF Hibiki 5BB.png
Combo Filler
600 HL 8 6 15 - B - 500 HL 10 3 18 - B -
5C
5C
BBCF Hibiki 5C.png
Great Punish Starter
900 HL 12 3 18 - B -
2A
2A
BBCF Hibiki 2A.png
A bit better than 5A
300 All 7 3 10 - F -
2B
2B
BBCF Hibiki 2B.png
2B
BBCF Hibiki 2BB.png
2BB
550 L 9 3 19 - F - 500 L 10 3 15 - F -
2C
2C
BBCF Hibiki 2C.png
800 HL 13 3 25 - B -
6A
6A
BBCF Hibiki 6A.png
650 L 17 3 13 - F -
6B
6B
BBCF Hibiki 6B.png
6B
BBCF Hibiki 6BB.png
6BB
800 HL 19 3 22 - B - 700 HL 13 3 24 - B -
6C
6C
BBCF Hibiki 6C.png
620*3 HL 17 3(9)3(8)3 16 - H -
4B
4B
BBCF Hibiki 4B.png
4B 4BB
700 H 25 3 21 - B - 500 HL 16 3 22 - B -
3C
3C
BBCF Hibiki 3C.png
900 L 12 3 24 - F -
j.A
j.A
BBCF Hibiki jA.png
300 HA 7 3 9 - H -
j.B
j.B
BBCF Hibiki jB.png
j.B
BBCF Hibiki jBB.png
j.BB
600 HA 9 3 16 - H - 500 HA 8 7 15 - H -
j.C
j.C
BBCF Hibiki jC.png
900 HA 12 6 19 - H -


Drive Moves

5/6D
5/6D
BBCF Hibiki 5D.png
*Click Image for Enlargement
900 All 27 55 total - P* - 900 All 17 - P* - 900 All 27 3 20 - B - 900 All 17 - B -
2/3D
2/3D
BBCF Hibiki 2D.png
*Click Image for Enlargement
900 All 46 67 total - P* - 900 All 26 - P* - 900 All 46 3 14 - B - 900 All 26 - B -
j.D/6D
j.D/j.6D
BBCF Hibiki jD.png
900 All 34 60 total - P* - 900 All - P* - 900 HA 34 3 18 - H - 900 HA - H -
j.2/j.3D
j.2/3D
BBCF Hibiki j2D.png
900 All 34 64 total - P* - 900 All - P* - 900 HA 34 3 14 - H - 900 HA - H -


Universal Mechanics

Forward Throw
Forward Throw
5/6B+C
BBCF Hibiki ForwardThrow.png
Flashy Animation
0*2, 200*4, 700 T 7 5 23 - T -
Back Throw
Back Throw
4B+C
BBCF Hibiki BackThrow.png
Decent Combo afterwards
0*2, 1500 T 7 5 23 - T -
Air Throw
Air Throw
j.B+C
BBCF Hibiki AirThrow.png
Sideswaps on hit
0, 1500 T 7 3 19 - T -
Counter Assault
Counter Assault
6A+B (While Blocking)
BBCF Hibiki 5C.png
"Back off, I'm with Lord Kagura"
0 All 13 3 30 - B -
Crush Trigger
Crush Trigger
5A+B
BBCF Hibiki CT.png
Guard Crush/Combo Extender
1000 B 20-59 2 24 - B -


Special Moves

Soaring Kick
Soaring Kick
236A (air OK)
BBCF Hibiki Zanshōkyaku.png
Command Jump
27 total - - Until L - -
Piercing Feather
Piercing Feather
A during Soaring Kick
BBCF Hibiki Senba.png
Usually throws knives, throwing papers is VS Kagura exclusive.
500*3 All 16 8 until l - P* -
Thrashing Claw
Thrashing Claw
B during Soaring Kick
BBCF Hibiki Ressou.png
Overhead/Alternate Side Swap
1100 HA 12 3 24 - H -
Pulverizing Fin
Pulverizing Fin
C during Soaring Kick
BBCF Hibiki Misago Kudaki.png
Combo Ender/Catches Jump Outs
0*3, 1800 UNB 6 11 Until landing+15L - T -
Catastropic Strike
Catastrophic Strike
D during Soaring Kick
BBCF Hibiki Maga Uchi.png
Guard Point Counter Attack
880, 445, 419 GP1-16 18 Until landing+13L - B -
Dual Wing Smash: Heaven
Dual Wing Smash: Heaven
214A Hits high
BBCF Hibiki Hiyokujin Ten-Heaven.png
1000 HA 46 3 Until L+15 - H -
Dual Wing Smash: Earth
Dual Wing Smash: Earth
214B Hits low
BBCF Hibiki Hiyokujin Ten-Earth.png
1000 LA 51 5 - F -
Hiyokujin Utsuro
Dual Wing Smash: Void
D after Dual Wing Smash
BBCF Hibiki Hiyokujin Utsuro.png
".. Just Kidding"
- -
Soaring Slash
Soaring Slash
214C
BBCF Hibiki Hizanshō.png
Midscreen Combo Ender
600, 640 All 14 - B -
Soaring Slash: Revolution
Soaring Slash: Revolution
214D
BBCF Hibiki Hizanshō Kai.png
Cross Up attack/Used for sideswaps in combos
1200 All 33 - B -
Double Wing Cyclone
Double Wing Cyclone
623C (air OK)
BBCF Hibiki Souyokusen.png
Meterless Reversal
600*4 HL 9 2*4 56 - B - 600*4 All 7 2*4 22+34L - H -
Piercing Muzzle-blade
Piercing Muzzle-blade
j.214A or j.236A>A
BBCF Hibiki Senshijin.png
Air Combo Ender
800 All 13 Until landing 19L - H -


Distortion Drives

Shadow Dance "Hidden Phoenix"
Shadow Dance "Hidden Phoenix"
632146C
BBCF Hibiki Tsugaimai "Oboro Ōtori".png
Distortion Combo Ender
2361 All 9 117 total - P* - 2934 All 9 117 total - P* -
Black Thunder "Nue"
Black Thunder "Nue"
632146D
BBCF Hibiki Kuremi Kazuchi "Nue".png
Distortion Combo Ender for when you want to stay on the same side/Fullscreen Punish
2000 All 9 12 63 - H - 1200, 0, 1184 All 9 12 63 - H -


Exceed Accel

Mark: "Purification"
ABCD during Overdrive
BBCF Hibiki Haraebina.png
Common OD Combo Ender
2010 All 20 3 34 - B - 4032 All 20 3 34 - B -


Astral Heat

Divine Nightfall: Raven
222D
BBCF Hibiki Nakikarasu.png
EDGE
DESTROY All 1+14 3 51 - B -


External References