BBCF/Hibiki Kohaku: Difference between revisions

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Revision as of 10:23, 13 December 2017

Hibiki Kohaku

Health: 11,000
Combo Rate: 60%
Prejump:
Backdash Time 22 / Invul: 1-4


Movement Options
Double Jump, 1 Airdash, Dash type: Run, Clone teleportation
Play-style
Footsies, Mix-Up, Misdirection
  

Overview

Servant of the Mutsuki Family and a captain of the Novus Orbis Librarium: Hibiki is Kagura's secretary and right hand, who is highly skilled in the art of silent assassination and stealth. In terms of strength; he is on par with the likes of Jin and Tager, being able to appear behind their backs undetected until he was too close; Jin even goes as far as to commend Hibiki's abilities.

Drive: Double Chase

Hibiki's drive allows him to summon clones of himself in various directions, or, place himself in the current location of a clone. The clones can be hit, but Hibiki will not receive any damage. 5D summons a clone directly in front of Hibiki towards the opponent, while 6D puts Hibiki in the location of that clone. 2D summons a clone underground that will perform a rising attack after traveling towards the opponent, and 3D will put him in that location. J.D summons a clone forward in the air (j.6D puts him in that location), while j.2D summons a clone diagonally downwards (and j.3D will put him in that location). Hibiki's clones can serve a multitude of purposes such as: in blockstrings, using them to travel the screen, in combos, and to zone out the opponent. These are just a few of the many applications of clones.

Overdrive: Schwarz Reis

Hibiki's Overdrive accelerates the speed of his clones, allowing access to new combo routes and enhanced zoning.

Strengths/Weaknesses

Strengths Weaknesses
  • Great damage output in Overdrive mode
  • High mobility, as well as plentiful mobility options between clones and teleports
  • Can effectively control space using clones
  • Has many anti-zoning tools
  • Beginner-friendly character
  • Pressure can be pushed out easily with barrier
  • Most normals have short range
  • Mix-up options are limited and slightly gimmicky
  • Anti airing can be difficult due to the angle of 2C


Normal Moves

5A
5A
BBCF Hibiki 5A.png
Pressure Starter
300 All 6 3 11 - B -
5B
5B
BBCF Hibiki 5B.png
First Hit Jump Cancellable on Block
BBCF Hibiki 5BB.png
Combo Filler
600 Mid 8 6 15 - B - 500 Mid 10 3 18 - B -
5C
5C
BBCF Hibiki 5C.png
Great Punish Starter
900 Mid 12 3 18 - B -
2A
2A
BBCF Hibiki 2A.png
A bit better than 5A
300 All 7 3 10 - F -
2B
2B
BBCF Hibiki 2B.png
2B
BBCF Hibiki 2BB.png
2BB
550 Low 9 3 19 - F - 500 Low 10 3 15 - F -
2C
2C
BBCF Hibiki 2C.png
800 Mid 13 3 25 - B -
6A
6A
BBCF Hibiki 6A.png
650 Low 17 3 13 - F -
6B
6B
BBCF Hibiki 6B.png
6B
BBCF Hibiki 6BB.png
6BB
800 Mid 19 3 22 - B - 700 Mid 13 3 24 - B -
6C
6C
BBCF Hibiki 6C.png
620*3 Mid 17 3(9)3(8)3 16 - H -
4B
4B
BBCF Hibiki 4B.png
4B 4BB
700 High 25 3 21 - B - 500 Mid 16 3 22 - B -
3C
3C
BBCF Hibiki 3C.png
900 Low 12 3 24 - F -
j.A
j.A
BBCF Hibiki jA.png
300 High/Air 7 3 9 - H -
j.B
j.B
BBCF Hibiki jB.png
j.B
BBCF Hibiki jBB.png
j.BB
600 High/Air 9 3 16 - H - 500 High/Air 8 7 15 - H -
j.C
j.C
BBCF Hibiki jC.png
900 High/Air 12 6 19 - H -


Drive Moves

5/6D
5/6D
BBCF Hibiki 5D.png
*Click Image for Enlargement
900 All 27 55 total - P1* - 900 All 17 - P1* - 900 All 27 3 20 - B - 900 All 17 - B -
2/3D
2/3D
BBCF Hibiki 2D.png
*Click Image for Enlargement
900 All 46 67 total - P1* - 900 All 26 - P1* - 900 All 46 3 14 - B - 900 All 26 - B -
j.D/6D
j.D/j.6D
BBCF Hibiki jD.png
900 All 34 60 total - P1* - 900 All - P1* - 900 High/Air 34 3 18 - H - 900 High/Air - H -
j.2/j.3D
j.2/3D
BBCF Hibiki j2D.png
900 All 34 64 total - P1* - 900 All - P1* - 900 High/Air 34 3 14 - H - 900 High/Air - H -


Universal Mechanics

Forward Throw
Forward Throw
5/6B+C
BBCF Hibiki ForwardThrow.png
Flashy Animation
0*2, 200*4, 700 T 7 5 23 - T -
Back Throw
Back Throw
4B+C
BBCF Hibiki BackThrow.png
Decent Combo afterwards
0*2, 1500 T 7 5 23 - T -
Air Throw
Air Throw
j.B+C
BBCF Hibiki AirThrow.png
Sideswaps on hit
0, 1500 T 7 3 19 - T -
Counter Assault
Counter Assault
6A+B (While Blocking)
BBCF Hibiki 5C.png
"Back off, I'm with Lord Kagura"
0 All 13 3 30 - B -
Crush Trigger
Crush Trigger
5A+B
BBCF Hibiki CT.png
Guard Crush/Combo Extender
1000 B 20-59 2 24 - B -


Special Moves

Soaring Kick
Soaring Kick
236A (air OK)
BBCF Hibiki Zanshōkyaku.png
Command Jump
27 total - - Until L - -
Piercing Feather
Piercing Feather
A during Soaring Kick
BBCF Hibiki Senba.png
Usually throws knives, throwing papers is VS Kagura exclusive.
500*3 All 16 8 until l - P1* -
Thrashing Claw
Thrashing Claw
B during Soaring Kick
BBCF Hibiki Ressou.png
Overhead/Alternate Side Swap
1100 High/Air 12 3 24 - H -
Pulverizing Fin
Pulverizing Fin
C during Soaring Kick
BBCF Hibiki Misago Kudaki.png
Combo Ender/Catches Jump Outs
0*3, 2500 UNB 6 11 Until landing+15L - T -
Catastropic Strike
Catastrophic Strike
D during Soaring Kick
BBCF Hibiki Maga Uchi.png
Guard Point Counter Attack
880*3 Until landing+23L - - 880*3 13 2*9 Until landing+13L - -
Dual Wing Smash: Heaven
Dual Wing Smash: Heaven
214A Hits high
BBCF Hibiki Hiyokujin Ten-Heaven.png
1000 High/Air 46 3 Until L+15 - H -
Dual Wing Smash: Earth
Dual Wing Smash: Earth
214B Hits low
BBCF Hibiki Hiyokujin Ten-Earth.png
1000 Lowow/Air 51 5 - F -
Hiyokujin Utsuro
Dual Wing Smash: Void
D after Dual Wing Smash
BBCF Hibiki Hiyokujin Utsuro.png
".. Just Kidding"
- -
Soaring Slash
Soaring Slash
214C
BBCF Hibiki Hizanshō.png
Midscreen Combo Ender
600, 1200 All 14 9 21 - B -
Soaring Slash: Revolution
Soaring Slash: Revolution
214D
BBCF Hibiki Hizanshō Kai.png
Cross Up attack/Used for sideswaps in combos
1200 All 4~18+17 3 29 - B -
Double Wing Cyclone
Double Wing Cyclone
623C (air OK)
BBCF Hibiki Souyokusen.png
Meterless Reversal
600*4 Mid 9 2*4 56 - B - 600*4 All 7 2*4 22+34L - H -
Piercing Muzzle-blade
Piercing Muzzle-blade
j.214A or j.236A>A
BBCF Hibiki Senshijin.png
Air Combo Ender
800 All 13 Until landing 19L - H -


Distortion Drives

Shadow Dance "Hidden Phoenix"
Shadow Dance "Hidden Phoenix"
632146C
BBCF Hibiki Tsugaimai "Oboro Ōtori".png
Distortion Combo Ender
600, 900*2, 2400 All 4+5 Until Offscreen 74 total - P2* - 600, 570*10 All 4+5 Until Offscreen 74 total - P2* -
Black Thunder "Nue"
Black Thunder "Nue"
632146D
BBCF Hibiki Kuremi Kazuchi "Nue".png
Distortion Combo Ender for when you want to stay on the same side/Fullscreen Punish
2000 All 1+7 Until Landing 123 - H - 1200, 0, 3000 All 1+7 Until Landing 123 - H -


Exceed Accel

Mark: "Purification"
ABCD during Overdrive
BBCF Hibiki Haraebina.png
Common OD Combo Ender
600, 800, 1550 All Slow: 20
Fast: 10
3 34 - B - 600, 1000, 1370*3 All Slow: 20
Fast: 10
3 34 - B -


Astral Heat

Divine Nightfall: Raven
222D
BBCF Hibiki Nakikarasu.png
EDGE
DESTROY All 1+14 3 51 - B -


External References