(9 intermediate revisions by 5 users not shown) | |||
Line 7: | Line 7: | ||
|- | |- | ||
|| | || | ||
{{# | {{#lst:BBCF/Hibiki Kohaku/Data|SystemData}} | ||
;Play-style | ;Play-style | ||
:Footsies, Mix-Up, Misdirection | :Footsies, Mix-Up, Misdirection | ||
Line 33: | Line 33: | ||
*Great damage output in Overdrive mode | *Great damage output in Overdrive mode | ||
*High mobility, as well as plentiful mobility options between clones and teleports | *High mobility, as well as plentiful mobility options between clones and teleports | ||
*Has many anti-zoning tools | *Has many anti-zoning tools | ||
*Beginner-friendly character | *Beginner-friendly character | ||
Line 44: | Line 43: | ||
|} | |} | ||
{{#lst:BBCF/Hibiki Kohaku/Data|Links}} | {{#lst:BBCF/Hibiki Kohaku/Data|Links}} | ||
<br clear | <br style="clear:both;"/> | ||
==Normal Moves== | ==Normal Moves== | ||
Line 54: | Line 53: | ||
{{AttackDataHeader-BBCF}} | {{AttackDataHeader-BBCF}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBCF/Hibiki Kohaku/Data|5A}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
Line 70: | Line 69: | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=5B}} | {{AttackVersion|name=5B}} | ||
{{# | {{#lst:BBCF/Hibiki Kohaku/Data|5B}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name= | {{AttackVersion|name=5BB}} | ||
{{# | {{#lst:BBCF/Hibiki Kohaku/Data|5BB}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
Line 89: | Line 88: | ||
{{AttackDataHeader-BBCF}} | {{AttackDataHeader-BBCF}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBCF/Hibiki Kohaku/Data|5C}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
Line 103: | Line 102: | ||
{{AttackDataHeader-BBCF}} | {{AttackDataHeader-BBCF}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBCF/Hibiki Kohaku/Data|2A}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
Line 119: | Line 118: | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=2B}} | {{AttackVersion|name=2B}} | ||
{{# | {{#lst:BBCF/Hibiki Kohaku/Data|2B}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=2BB}} | {{AttackVersion|name=2BB}} | ||
{{# | {{#lst:BBCF/Hibiki Kohaku/Data|2BB}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
Line 140: | Line 139: | ||
{{AttackDataHeader-BBCF}} | {{AttackDataHeader-BBCF}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBCF/Hibiki Kohaku/Data|2C}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
Line 157: | Line 156: | ||
{{AttackDataHeader-BBCF}} | {{AttackDataHeader-BBCF}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBCF/Hibiki Kohaku/Data|6A}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
Line 179: | Line 178: | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=6B}} | {{AttackVersion|name=6B}} | ||
{{# | {{#lst:BBCF/Hibiki Kohaku/Data|6B}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=6BB}} | {{AttackVersion|name=6BB}} | ||
{{# | {{#lst:BBCF/Hibiki Kohaku/Data|6BB}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
Line 200: | Line 199: | ||
{{AttackDataHeader-BBCF}} | {{AttackDataHeader-BBCF}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBCF/Hibiki Kohaku/Data|6C}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
Line 221: | Line 220: | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=4B}} | {{AttackVersion|name=4B}} | ||
{{# | {{#lst:BBCF/Hibiki Kohaku/Data|4B}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=4BB}} | {{AttackVersion|name=4BB}} | ||
{{# | {{#lst:BBCF/Hibiki Kohaku/Data|4BB}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
Line 241: | Line 240: | ||
{{AttackDataHeader-BBCF}} | {{AttackDataHeader-BBCF}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBCF/Hibiki Kohaku/Data|3C}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
Line 258: | Line 257: | ||
{{AttackDataHeader-BBCF}} | {{AttackDataHeader-BBCF}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBCF/Hibiki Kohaku/Data|j.A}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
Line 274: | Line 273: | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=j.B}} | {{AttackVersion|name=j.B}} | ||
{{# | {{#lst:BBCF/Hibiki Kohaku/Data|j.B}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=j.BB}} | {{AttackVersion|name=j.BB}} | ||
{{# | {{#lst:BBCF/Hibiki Kohaku/Data|j.BB}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
Line 291: | Line 290: | ||
{{AttackDataHeader-BBCF}} | {{AttackDataHeader-BBCF}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBCF/Hibiki Kohaku/Data|j.C}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
Line 303: | Line 302: | ||
}} | }} | ||
}} | }} | ||
<br clear | <br style="clear:both;"/> | ||
==Drive Moves== | ==Drive Moves== | ||
Line 314: | Line 313: | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=5D}} | {{AttackVersion|name=5D}} | ||
{{# | {{#lst:BBCF/Hibiki Kohaku/Data|5D}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
Line 323: | Line 322: | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=6D}} | {{AttackVersion|name=6D}} | ||
{{# | {{#lst:BBCF/Hibiki Kohaku/Data|6D}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
Line 341: | Line 340: | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=2D}} | {{AttackVersion|name=2D}} | ||
{{# | {{#lst:BBCF/Hibiki Kohaku/Data|2D}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
Line 350: | Line 349: | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=3D}} | {{AttackVersion|name=3D}} | ||
{{# | {{#lst:BBCF/Hibiki Kohaku/Data|3D}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
Line 368: | Line 367: | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=j.D}} | {{AttackVersion|name=j.D}} | ||
{{# | {{#lst:BBCF/Hibiki Kohaku/Data|j.D}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
Line 376: | Line 375: | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=j.6D}} | {{AttackVersion|name=j.6D}} | ||
{{# | {{#lst:BBCF/Hibiki Kohaku/Data|j.6D}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
Line 395: | Line 394: | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=j.2D}} | {{AttackVersion|name=j.2D}} | ||
{{# | {{#lst:BBCF/Hibiki Kohaku/Data|j.2D}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
Line 405: | Line 404: | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=j.3D}} | {{AttackVersion|name=j.3D}} | ||
{{# | {{#lst:BBCF/Hibiki Kohaku/Data|j.3D}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
Line 415: | Line 414: | ||
}} | }} | ||
}} | }} | ||
<br clear | <br style="clear:both;"/> | ||
==Universal Mechanics== | ==Universal Mechanics== | ||
Line 426: | Line 425: | ||
{{AttackDataHeader-BBCF}} | {{AttackDataHeader-BBCF}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBCF/Hibiki Kohaku/Data|BC}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
Line 442: | Line 441: | ||
{{AttackDataHeader-BBCF}} | {{AttackDataHeader-BBCF}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBCF/Hibiki Kohaku/Data|4BC}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
Line 458: | Line 457: | ||
{{AttackDataHeader-BBCF}} | {{AttackDataHeader-BBCF}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBCF/Hibiki Kohaku/Data|j.BC}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
Line 474: | Line 473: | ||
{{AttackDataHeader-BBCF}} | {{AttackDataHeader-BBCF}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBCF/Hibiki Kohaku/Data|6AB}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
Line 491: | Line 490: | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Uncharged}} | {{AttackVersion|name=Uncharged}} | ||
{{# | {{#lst:BBCF/Hibiki Kohaku/Data|5AB}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Charged}} | {{AttackVersion|name=Charged}} | ||
{{# | {{#lst:BBCF/Hibiki Kohaku/Data|5[AB]}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
Line 501: | Line 500: | ||
}} | }} | ||
}} | }} | ||
<br clear | <br style="clear:both;"/> | ||
==Special Moves== | ==Special Moves== | ||
Line 513: | Line 512: | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Ground}} | {{AttackVersion|name=Ground}} | ||
{{# | {{#lst:BBCF/Hibiki Kohaku/Data|236A}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Air}} | {{AttackVersion|name=Air}} | ||
{{# | {{#lst:BBCF/Hibiki Kohaku/Data|j.236A}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
Line 534: | Line 533: | ||
{{AttackDataHeader-BBCF}} | {{AttackDataHeader-BBCF}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBCF/Hibiki Kohaku/Data|236A A}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
Line 551: | Line 550: | ||
{{AttackDataHeader-BBCF}} | {{AttackDataHeader-BBCF}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBCF/Hibiki Kohaku/Data|236A B}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
Line 571: | Line 570: | ||
{{AttackDataHeader-BBCF}} | {{AttackDataHeader-BBCF}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBCF/Hibiki Kohaku/Data|236A C}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
Line 590: | Line 589: | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Catch}} | {{AttackVersion|name=Catch}} | ||
{{# | {{#lst:BBCF/Hibiki Kohaku/Data|236A D}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Attack}} | {{AttackVersion|name=Attack}} | ||
{{# | {{#lst:BBCF/Hibiki Kohaku/Data|236A D Attack}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
Line 599: | Line 598: | ||
*Fatal Counter | *Fatal Counter | ||
A counter followup to Hibiki's leap forward. Unfortunately, it doesn't see much practical use in matches due to the high risk involved. Does not activate against projectiles, it | A counter followup to Hibiki's leap forward. Unfortunately, it doesn't see much practical use in matches due to the high risk involved. Does not activate against projectiles and in the current version no longer guard points projectiles; however, it does activate on doll normals. If it successfully activates, the opponent will be countered even if they jump cancel or rapid cancel the attack that got caught. Requires rapid cancel to follow up unless you connect against an airborne opponent at a fairly high height. | ||
}} | }} | ||
}} | }} | ||
Line 612: | Line 611: | ||
{{AttackDataHeader-BBCF}} | {{AttackDataHeader-BBCF}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBCF/Hibiki Kohaku/Data|214A}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
Line 632: | Line 631: | ||
{{AttackDataHeader-BBCF}} | {{AttackDataHeader-BBCF}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBCF/Hibiki Kohaku/Data|214B}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
Line 652: | Line 651: | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=214A > D}} | {{AttackVersion|name=214A > D}} | ||
{{# | {{#lst:BBCF/Hibiki Kohaku/Data|214A D}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=214B > D}} | {{AttackVersion|name=214B > D}} | ||
{{# | {{#lst:BBCF/Hibiki Kohaku/Data|214B D}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
Line 670: | Line 669: | ||
{{AttackDataHeader-BBCF}} | {{AttackDataHeader-BBCF}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBCF/Hibiki Kohaku/Data|214C}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
Line 690: | Line 689: | ||
{{AttackDataHeader-BBCF}} | {{AttackDataHeader-BBCF}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBCF/Hibiki Kohaku/Data|214D}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
Line 711: | Line 710: | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Ground}} | {{AttackVersion|name=Ground}} | ||
{{# | {{#lst:BBCF/Hibiki Kohaku/Data|623C}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Air}} | {{AttackVersion|name=Air}} | ||
{{# | {{#lst:BBCF/Hibiki Kohaku/Data|j.623C}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
Line 732: | Line 731: | ||
|image=BBCF_Hibiki_Senshijin.png |caption=Air Combo Ender | |image=BBCF_Hibiki_Senshijin.png |caption=Air Combo Ender | ||
|name=Piercing Muzzle-blade | |name=Piercing Muzzle-blade | ||
|input=j.214A or | |input=j.214A or A during Soaring Kick (Airborne) | ||
|data= | |data= | ||
{{AttackDataHeader-BBCF}} | {{AttackDataHeader-BBCF}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBCF/Hibiki Kohaku/Data|j.214A}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
Line 744: | Line 743: | ||
}} | }} | ||
}} | }} | ||
<br clear | <br style="clear:both;"/> | ||
==Distortion Drives== | ==Distortion Drives== | ||
Line 755: | Line 754: | ||
{{AttackDataHeader-BBCF}} | {{AttackDataHeader-BBCF}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBCF/Hibiki Kohaku/Data|632146C}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
Line 763: | Line 762: | ||
*Full invul frame 1 into the active frames | *Full invul frame 1 into the active frames | ||
Hidden Phoenix sees most of its use as a combo ender when you want to end the round by adding some additional damage to the end of your combo with a distortion: the overdrive version in particular is really good for this. | Hidden Phoenix sees most of its use as a combo ender when you want to end the round by adding some additional damage to the end of your combo with a distortion: the overdrive version in particular is really good for this. Another thing of note is that if performed in a combo with a Fatal Counter starter and sufficient meter, you can link the overdrive version into the normal version for extra damage or style. | ||
Hidden Phoenix can also sometimes be a good option for beating projectiles at closer ranges because of its invul and range | Hidden Phoenix can also sometimes be a good option for beating projectiles at closer ranges because of its invul and range, though mainly in oki situations rather than neutral ones. Because Hidden Phoenix travels almost full screen, it can be used for half screen to 3/4 screen punishes as well, as upon RC you'll get a more damaging combo than if you had used Nue to punish instead. | ||
}} | }} | ||
}} | }} | ||
Line 777: | Line 776: | ||
{{AttackDataHeader-BBCF}} | {{AttackDataHeader-BBCF}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBCF/Hibiki Kohaku/Data|632146D}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
Line 787: | Line 786: | ||
}} | }} | ||
}} | }} | ||
<br clear | <br style="clear:both;"/> | ||
==Exceed Accel== | ==Exceed Accel== | ||
Line 797: | Line 796: | ||
{{AttackDataHeader-BBCF}} | {{AttackDataHeader-BBCF}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBCF/Hibiki Kohaku/Data|ABCD}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
Line 809: | Line 808: | ||
}} | }} | ||
}} | }} | ||
<br clear | <br style="clear:both;"/> | ||
==Astral Heat== | ==Astral Heat== | ||
{{MoveData | {{MoveData | ||
|image=BBCF_Hibiki_Nakikarasu.png | |image=BBCF_Hibiki_Nakikarasu.png | ||
|input=222D |caption= | |input=222D |caption= “I curse my stars in bitter grief and woe, | ||
That made my love so high and me so low.” | |||
|name=Divine Nightfall: Raven | |name=Divine Nightfall: Raven | ||
|data= | |data= | ||
{{AttackDataHeader-BBCF}} | {{AttackDataHeader-BBCF}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBCF/Hibiki Kohaku/Data|Astral}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
Line 827: | Line 827: | ||
}} | }} | ||
}} | }} | ||
<br clear | <br style="clear:both;"/> | ||
==External References== | ==External References== | ||
Line 835: | Line 835: | ||
*[http://www.bbcf.ac/ranking_view.php?mode=exe&type=psr_rank&couse=&character=hb&pref=0 Arcade Profile Dan Rankings] | *[http://www.bbcf.ac/ranking_view.php?mode=exe&type=psr_rank&couse=&character=hb&pref=0 Arcade Profile Dan Rankings] | ||
*[http://www.dustloop.com/forums/index.php?/forums/topic/11306-cf-hibiki-video-thread/ Character Video Thread] | *[http://www.dustloop.com/forums/index.php?/forums/topic/11306-cf-hibiki-video-thread/ Character Video Thread] | ||
<br clear | <br style="clear:both;"/> | ||
==Navigation== | ==Navigation== | ||
{{#lst:BBCF/Hibiki Kohaku/Data|Links}} | {{#lst:BBCF/Hibiki Kohaku/Data|Links}} |
Revision as of 09:48, 5 March 2020
Hibiki Kohaku |
---|
|
Overview
Servant of the Mutsuki Family and a captain of the Novus Orbis Librarium: Hibiki is Kagura's secretary and right hand, who is highly skilled in the art of silent assassination and stealth. In terms of strength; he is on par with the likes of Jin and Tager, being able to appear behind their backs undetected until he was too close; Jin even goes as far as to commend Hibiki's abilities.
Drive: Double Chase
Hibiki's drive allows him to perform various moves that perform some long distance attack with Hibiki appearing to be both attacking and also remaining in the same place as he started the attack. One of these Hibikis is a clone and the other is the real Hibiki, but it's not clear to his opponent which is which until after the clone has disappeared. While fake, the clone can still deal damage if they're the ones attacking. The clones can also themselves be hit with any attack, destroying them instantly, but Hibiki will not receive any damage. To assist in the misdirection effect, the game's camera will not readjust for Hibiki's change in position after using any of his drives until the clone has disappeared.
5D summons a clone directly in front of Hibiki towards the opponent, while 6D puts Hibiki in the location of that clone. 2D summons a clone underground that will perform a rising attack after traveling towards the opponent, and 3D will put him in that location. J.D summons a clone forward in the air (j.6D puts him in that location), while j.2D summons a clone diagonally downwards (and j.3D will put him in that location). Hibiki's clones can serve a multitude of purposes such as: in blockstrings, using them to travel the screen, in combos, and to zone out the opponent. These are just a few of the many applications of clones.
Overdrive: Schwarz Reis
Hibiki's Overdrive accelerates the speed of his clones, allowing access to new combo routes and enhanced zoning.
Strengths/Weaknesses
Strengths | Weaknesses |
---|---|
|
|
Normal Moves
5A
5A | Template:AttackDataHeader-BBCF |
---|
5B
5B | Template:AttackDataHeader-BBCF |
---|
5C
5C | Template:AttackDataHeader-BBCF |
---|
2A
2A | Template:AttackDataHeader-BBCF |
---|
2B
2B | Template:AttackDataHeader-BBCF |
---|
2C
2C | Template:AttackDataHeader-BBCF |
---|
6A
6A | Template:AttackDataHeader-BBCF |
---|
6B
6B | Template:AttackDataHeader-BBCF |
---|
6C
6C | Template:AttackDataHeader-BBCF |
---|
4B
4B | Template:AttackDataHeader-BBCF |
---|
3C
3C | Template:AttackDataHeader-BBCF |
---|
j.A
j.A | Template:AttackDataHeader-BBCF |
---|
j.B
j.B | Template:AttackDataHeader-BBCF |
---|
j.C
j.C | Template:AttackDataHeader-BBCF |
---|
Drive Moves
5/6D
5/6D | Template:AttackDataHeader-BBCF |
---|
2/3D
2/3D | Template:AttackDataHeader-BBCF |
---|
j.D/6D
j.D/j.6D | Template:AttackDataHeader-BBCF |
---|
j.2/j.3D
j.2/3D | Template:AttackDataHeader-BBCF |
---|
Universal Mechanics
Forward Throw
Forward Throw 5/6B+C |
Template:AttackDataHeader-BBCF |
---|
Back Throw
Back Throw 4B+C |
Template:AttackDataHeader-BBCF |
---|
Air Throw
Air Throw j.B+C |
Template:AttackDataHeader-BBCF |
---|
Counter Assault
Counter Assault 6A+B (While Blocking) |
Template:AttackDataHeader-BBCF |
---|
Crush Trigger
Crush Trigger 5A+B |
Template:AttackDataHeader-BBCF |
---|
Special Moves
Soaring Kick
Soaring Kick 236A (air OK) |
Template:AttackDataHeader-BBCF |
---|
Piercing Feather
Piercing Feather A during Soaring Kick (Grounded) |
Template:AttackDataHeader-BBCF |
---|
Thrashing Claw
Thrashing Claw B during Soaring Kick |
Template:AttackDataHeader-BBCF |
---|
Pulverizing Fin
Pulverizing Fin C during Soaring Kick |
Template:AttackDataHeader-BBCF |
---|
Catastropic Strike
Catastrophic Strike D during Soaring Kick |
Template:AttackDataHeader-BBCF |
---|
Dual Wing Smash: Heaven
Dual Wing Smash: Heaven 214A |
Template:AttackDataHeader-BBCF |
---|
Dual Wing Smash: Earth
Dual Wing Smash: Earth 214B |
Template:AttackDataHeader-BBCF |
---|
Hiyokujin Utsuro
Dual Wing Smash: Void D after Dual Wing Smash |
Template:AttackDataHeader-BBCF |
---|
Soaring Slash
Soaring Slash 214C |
Template:AttackDataHeader-BBCF |
---|
Soaring Slash: Revolution
Soaring Slash: Revolution 214D |
Template:AttackDataHeader-BBCF |
---|
Double Wing Cyclone
Double Wing Cyclone 623C (air OK) |
Template:AttackDataHeader-BBCF |
---|
Piercing Muzzle-blade
Piercing Muzzle-blade j.214A or A during Soaring Kick (Airborne) |
Template:AttackDataHeader-BBCF |
---|
Distortion Drives
Shadow Dance "Hidden Phoenix"
Shadow Dance "Hidden Phoenix" 632146C |
Template:AttackDataHeader-BBCF |
---|
Black Thunder "Nue"
Black Thunder "Nue" 632146D |
Template:AttackDataHeader-BBCF |
---|
Exceed Accel
Mark: "Purification" ABCD during Overdrive |
Template:AttackDataHeader-BBCF |
---|
Astral Heat
Divine Nightfall: Raven 222D |
Template:AttackDataHeader-BBCF |
---|
External References
- Japanese Name: ヒビキ=コハク
- Japanese Wiki
- Japanese BBS
- Arcade Profile Dan Rankings
- Character Video Thread
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.- Amane Nishiki [★]
- Arakune [★]
- Azrael [★]
- Bang Shishigami [★]
- Bullet [★]
- Carl Clover [★]
- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Hibiki Kohaku [★]
- Iron Tager [★]
- Izanami [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Kagura Mutsuki [★]
- Kokonoe [★]
- Lambda-11 [★]
- Litchi Faye Ling [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Mu-12[★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Relius Clover [★]
- Susano'o [★]
- Taokaka [★]
- Tsubaki Yayoi[★]
- Valkenhayn R. Hellsing [★]
- Yuuki Terumi [★]
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •