BBCF/Hibiki Kohaku: Difference between revisions

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*Plentiful mobility options between clones and teleports
*Plentiful mobility options between clones and teleports
*Can control space with clones effectively  
*Can control space with clones effectively  
*Solid damage output
*Wide array of anti-zoner tools


==Cons/Weaknesses==
==Cons/Weaknesses==

Revision as of 05:21, 23 November 2015

Hibiki Kohaku

Health: 9,500

Combo Rate: ?%

Jump Startup: ?

Backdash Time: ?

Backdash Invincibility: ?-?

Movement Options: Double Jump, 1 Airdash, Dash type: Run

Movement Options
Double Jump, 1 Airdash, Dash type: Run, Clone teleportation
Play-style
Technical, Footsies, Mix-Up, Pressure
Full Frame Data
Hibiki's Frame Data
  

Overview

Servant of the Mutsuki Family and captain of the Novus Orbis Librarium. Hibiki is Kagura's secretary and right hand, who is highly trained in the art of silent assassination and stealth. In terms of strength; he is on par with the likes of Jin and Tager, being able to appear behind their backs undetected until he was too close; Jin even goes as far as to commend Hibiki's abilities.

Drive: Double Chase

Hibiki's drive allows him to summon clones of himself in various directions, or, place himself in the current location of a clone. The clones can be hit, but Hibiki will not receive any damage. 5D summons a clone directly in front of Hibiki towards the opponent, while 6D puts Hibiki in the location of that clone. 2D summons a clone underground that will perform a rising attack after traveling towards the opponent, and 3D will put him in that location. J.D summons a clone forward in the air (j.6D puts him in that location), while j.2D summons a clone diagonally downwards (and j.3D will put him in that location). Hibiki's clones can serve a multititude of purposes such as: in blockstrings, using them to travel the screen, in combos, and to zone out the opponent. These are just a few of the many applications of clones.

Overdrive: Schwarz Reis

Hibiki's Overdrive accelerates the speed of his clones.

Pros/Strengths

  • Easy character to pick up and play; simple combos and tools
  • Plentiful mobility options between clones and teleports
  • Can control space with clones effectively
  • Wide array of anti-zoner tools

Cons/Weaknesses

  • Tied for lowest health in the game
  • Pushed out easily with barrier
  • Short ranged normals
  • Mix-up options are linear and weak

External References