BBCF/Hibiki Kohaku: Difference between revisions

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Line 68: Line 68:
|data=
|data=
  {{AttackData-BBCF
  {{AttackData-BBCF
  |damage=300 |cancel=CSOJR |starter= |guard=All
  |damage=300 |guard=All |attribute=B
  |startup=6 |active=3 |recovery=11 |frameAdv=-2 |blockstun= |attribute=B |invul= |hitbox=Hibiki/5A
  |startup=6 |active=3 |recovery=11 |frameAdv=-2
  |description=
  |description=
Pressure starter, very good because it's low enough to the ground that it hits crouchers as well. Frame advantage isn't too great, but it's a good way to set up tick throws and TRM's.   
Pressure starter, very good because it's low enough to the ground that it hits crouchers as well. Frame advantage isn't too great, but it's a good way to set up tick throws and TRM's.   
Line 84: Line 84:
|data=
|data=
  {{AttackData-BBCF
  {{AttackData-BBCF
  |version=5B |damage=600 |cancel=SOJR |starter= |guard=HL
  |version=5B |damage=600 |guard=HL |attribute=B
  |startup=8 |active=6 |recovery=15 |frameAdv=-4 |blockstun= |attribute=B |invul=}}
  |startup=8 |active=6 |recovery=15 |frameAdv=-4 }}
  {{AttackData-BBCF
  {{AttackData-BBCF
  |header=no
  |header=no
  |version=5BB |damage=500 |cancel=SO(J)R |starter= |guard=HL
  |version=5BB |damage=500 |guard=HL |attribute=B
  |startup=10 |active=3 |recovery=18 |frameAdv=-4 |blockstun= |attribute=B |invul= |description=
  |startup=10 |active=3 |recovery=18 |frameAdv=-4
|description=
Leaves something to be desired as a poke, given its short range: luckily 5B (first hit) is jump cancellable on block: so you can reset pressure that way. Has use in hitconfirming, and can be used for pressure as both 5B and 5BB are only -4 and can be late chained to 5C or 6A.
Leaves something to be desired as a poke, given its short range: luckily 5B (first hit) is jump cancellable on block: so you can reset pressure that way. Has use in hitconfirming, and can be used for pressure as both 5B and 5BB are only -4 and can be late chained to 5C or 6A.


Line 103: Line 104:
|data=
|data=
  {{AttackData-BBCF
  {{AttackData-BBCF
  |damage=900 |cancel=SO(J)R |starter= |guard=HL
  |damage=900 |guard=HL |attribute=B
  |startup=12 |active=3 |recovery=18 |frameAdv=-5 |blockstun= |attribute=B |invul= |hitbox=Hibiki/5C
  |startup=12 |active=3 |recovery=18 |frameAdv=-5  
  |description=
  |description=
Decent poke given its okay range, at least compared to most of Hibiki's other ground normals. Leads to big damage when used as a punish or when delay canceled into as a frame trap during pressure.
Decent poke given its okay range, at least compared to most of Hibiki's other ground normals. Leads to big damage when used as a punish or when delay canceled into as a frame trap during pressure.
Line 117: Line 118:
|data=
|data=
  {{AttackData-BBCF
  {{AttackData-BBCF
  |damage=300 |cancel=CSOR |starter= |guard=All
  |damage=300 |guard=All |attribute=F
  |startup=7 |active=3 |recovery=10 |frameAdv=-1 |blockstun= |attribute=F |invul= |hitbox=Hibiki/2A
  |startup=7 |active=3 |recovery=10 |frameAdv=-1
  |description=
  |description=
Same story as 5A, good for stagger pressure and tick throws. Has a notable phantom hitbox past Hibiki's hand.
Same story as 5A, good for stagger pressure and tick throws. Has a notable phantom hitbox past Hibiki's hand.
Line 133: Line 134:
|data=
|data=
  {{AttackData-BBCF
  {{AttackData-BBCF
  |version=2B |damage=550 |cancel=SOR |starter= |guard=L
  |version=2B |damage=550 |guard=L |attribute=F
  |startup=9 |active=3 |recovery=19 |frameAdv=-8 |blockstun= |attribute=F |invul= |hitbox=Hibiki/2B
  |startup=9 |active=3 |recovery=19 |frameAdv=-8  
  |description=
  |description=
}}
}}
  {{AttackData-BBCF
  {{AttackData-BBCF
  |header=no
  |header=no
  |version=2BB |damage=500 |cancel=SOR |starter= |guard=L
  |version=2BB |damage=500 |guard=L |attribute=F
  |startup=10 |active=3 |recovery=15 |frameAdv=-4 |blockstun= |attribute=F |invul= |hitbox=Hibiki/2BB
  |startup=10 |active=3 |recovery=15 |frameAdv=-4  
  |description=
  |description=
*Good for catching no techs
*Good for catching no techs
Line 157: Line 158:
|data=
|data=
  {{AttackData-BBCF
  {{AttackData-BBCF
  |damage=800 |cancel=SOJR |starter= |guard=HL
  |damage=800 |guard=HL |attribute=B
  |startup=13 |active=3 |recovery=25 |frameAdv=-11 |blockstun= |attribute=B |invul= |hitbox=Hibiki/2C
  |startup=13 |active=3 |recovery=25 |frameAdv=-11
  |description=
  |description=
*Good anti-air
*Good anti-air
Line 174: Line 175:
|data=
|data=
  {{AttackData-BBCF
  {{AttackData-BBCF
  |damage=650 |cancel=SOR |starter= |guard=L
  |damage=650 |guard=L |attribute=F
  |startup=17 |active=3 |recovery=13 |frameAdv=-1 |blockstun= |attribute=F |invul= |hitbox=Hibiki/6A
  |startup=17 |active=3 |recovery=13 |frameAdv=-1
  |description=
  |description=
*Useful pressure tool
*Useful pressure tool
Line 196: Line 197:
|data=
|data=
  {{AttackData-BBCF
  {{AttackData-BBCF
  |version=6B |damage=800 |cancel=SOR |starter= |guard=HL
  |version=6B |damage=800 |guard=HL |attribute=B
  |startup=19 |active=3 |recovery=22 |frameAdv=-8 |blockstun= |attribute=B |invul=}}
  |startup=19 |active=3 |recovery=22 |frameAdv=-8
}}
  {{AttackData-BBCF
  {{AttackData-BBCF
  |header=no
  |header=no
  |version=6BB |damage=700 |cancel=SOR |starter= |guard=HL
  |version=6BB |damage=700 |guard=HL |attribute=B
  |startup=13 |active=3 |recovery=24 |frameAdv=-10 |blockstun= |attribute=B |invul= |description=
  |startup=13 |active=3 |recovery=24 |frameAdv=-10
|description=
*Low and throw invul frame 5-19.
*Low and throw invul frame 5-19.
Mostly used in Hibiki's more damaging combos. It has a decent chunk of time where Hibiki is low and throw invul, which can cause it to beat out some common mashing options during pressure, but anything with decent upward reach will counter hit you.
Mostly used in Hibiki's more damaging combos. It has a decent chunk of time where Hibiki is low and throw invul, which can cause it to beat out some common mashing options during pressure, but anything with decent upward reach will counter hit you.
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|data=
|data=
  {{AttackData-BBCF
  {{AttackData-BBCF
  |damage=620*3 |cancel=SOR |starter= |guard=HL
  |damage=620*3 |guard=HL |attribute=H
  |startup=17 |active=3(9)3(8)3 |recovery=16 |frameAdv= |blockstun= |attribute=H |invul= |hitbox=Hibiki/6C
  |startup=17 |active=3(9)3(8)3 |recovery=16 |frameAdv=  
  |description=
  |description=
*Great Punish Combo Starter
*Great Punish Combo Starter
Line 237: Line 240:
|data=
|data=
  {{AttackData-BBCF
  {{AttackData-BBCF
  |version=4B |damage=700 |cancel=SOR |starter= |guard=H
  |version=4B |damage=700 |guard=H |attribute=B
  |startup=25 |active=3 |recovery=21 |frameAdv=-7 |blockstun= |attribute=B |invul=}}
  |startup=25 |active=3 |recovery=21 |frameAdv=-7
}}
  {{AttackData-BBCF
  {{AttackData-BBCF
  |header=no
  |header=no
  |version=4BB |damage=500 |cancel=SOR |starter= |guard=HL
  |version=4BB |damage=500 |guard=HL |attribute=B
  |startup=16 |active=3 |recovery=22 |frameAdv=-8 |blockstun= |attribute=B |invul= |description=
  |startup=16 |active=3 |recovery=22 |frameAdv=-8
|description=
*Good Overhead
*Good Overhead
Hibiki's standing overhead. It's also used in some combos against airborne opponents.  
Hibiki's standing overhead. It's also used in some combos against airborne opponents.  
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|data=
|data=
  {{AttackData-BBCF
  {{AttackData-BBCF
  |damage=900 |cancel=SOR |starter= |guard=L
  |damage=900 |guard=L |attribute=F
  |startup=12 |active=3 |recovery=24 |frameAdv=-8 |blockstun= |attribute=F |invul= |hitbox=Hibiki/3C
  |startup=12 |active=3 |recovery=24 |frameAdv=-8  
  |description=
  |description=
*Decent ground poke  
*Decent ground poke  
Line 274: Line 279:
|data=
|data=
  {{AttackData-BBCF
  {{AttackData-BBCF
  |damage=300 |cancel=CSOJR |starter= |guard=HA
  |damage=300 |guard=HA |attribute=H
  |startup=7 |active=3 |recovery=9 |frameAdv= |blockstun= |attribute=H |invul= |hitbox=Hibiki/jA
  |startup=7 |active=3 |recovery=9 |frameAdv=  
  |description=
  |description=
Standard jumping jab. Mostly good for hitting an opponent out of an air approach up close.  
Standard jumping jab. Mostly good for hitting an opponent out of an air approach up close.  
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|data=
|data=
  {{AttackData-BBCF
  {{AttackData-BBCF
  |version=j.B |damage=600 |cancel=SOJR |starter= |guard=HA
  |version=j.B |damage=600 |guard=HA |attribute=H
  |startup=9 |active=3 |recovery=16 |frameAdv= |blockstun= |attribute=H |invul= }}
  |startup=9 |active=3 |recovery=16 |frameAdv= }}
  {{AttackData-BBCF
  {{AttackData-BBCF
  |header=no
  |header=no
  |version=j.BB |damage=500 |cancel=SOJR |starter= |guard=HA
  |version=j.BB |damage=500 |guard=HA |attribute=H
  |startup=8 |active=7 |recovery=15 |frameAdv= |blockstun= |attribute=H |invul= |description=
  |startup=8 |active=7 |recovery=15 |frameAdv=  
|description=
j.B can be a good air to air normal up close since it technically has the most upward reach of Hibiki's jump normals. However, the downward reach isn't much, and its horizontal reach isn't much either, so be careful.  
j.B can be a good air to air normal up close since it technically has the most upward reach of Hibiki's jump normals. However, the downward reach isn't much, and its horizontal reach isn't much either, so be careful.  
}}
}}
Line 307: Line 313:
|data=
|data=
  {{AttackData-BBCF
  {{AttackData-BBCF
  |damage=900 |cancel=SOJR |starter= |guard=HA
  |damage=900 |guard=HA |attribute=H
  |startup=12 |active=6 |recovery=19 |frameAdv= |blockstun= |attribute=H |invul= |hitbox=Hibiki/jC
  |startup=12 |active=6 |recovery=19 |frameAdv=  
  |description=
  |description=
*Great poke in neutral
*Great poke in neutral
Line 328: Line 334:
|data=
|data=
  {{AttackData-BBCF
  {{AttackData-BBCF
  |version=5D |damage=900 |cancel=SOR |starter= |guard=All
  |version=5D |damage=900 |guard=All |attribute=P1*
  |startup=27 |active= |recovery=55 total |frameAdv=-13 |blockstun= |attribute=P* |invul= |hitbox=Hibiki/5D
  |startup=27 |active= |recovery=55 total |frameAdv=-13  
  |description=
  |description=
}}{{AttackData-BBCF
}}{{AttackData-BBCF
  |header=no
  |header=no
  |version=5D (Overdrive) |damage=900 |cancel=SR |starter= |guard=All
  |version=5D |subtitle=Overdrive |damage=900 |guard=All |attribute=P1*
  |startup=17 |active= |recovery= |frameAdv=-11 |blockstun= |attribute=P* |invul= |hitbox=Hibiki/5D
  |startup=17 |active= |recovery= |frameAdv=-11 |blockstun=  
  |description=
  |description=
*Good for controlling ground space
*Good for controlling ground space
Line 342: Line 348:
  {{AttackData-BBCF
  {{AttackData-BBCF
  |header=no
  |header=no
  |version=6D |damage=900 |cancel=SOR |starter= |guard=All
  |version=6D |damage=900 |guard=All |attribute=B
  |startup=27 |active=3 |recovery=20 |frameAdv=-6 |blockstun= |attribute=B |invul= |hitbox=Hibiki/6D
  |startup=27 |active=3 |recovery=20 |frameAdv=-6
  |description=
  |description=
}}
}}
{{AttackData-BBCF
{{AttackData-BBCF
  |header=no
  |header=no
  |version=6D (Overdrive) |damage=900 |cancel=SR |starter= |guard=All
  |version=6D |subtitle=Overdrive |damage=900 |guard=All |attribute=B
  |startup=17 |active= |recovery= |frameAdv=-4 |blockstun= |attribute=B |invul= |hitbox=Hibiki/6D
  |startup=17 |active= |recovery= |frameAdv=-4  
  |description=
  |description=
*Sometimes good for resetting pressure
*Sometimes good for resetting pressure
Line 365: Line 371:
|data=
|data=
  {{AttackData-BBCF
  {{AttackData-BBCF
  |version=2D |damage=900 |cancel=SOR |starter= |guard=All
  |version=2D |damage=900 |guard=All |attribute=P1*
  |startup=46 |active= |recovery=67 total |frameAdv=-9 |blockstun= |attribute=P* |invul= |hitbox=Hibiki/2D
  |startup=46 |active= |recovery=67 total |frameAdv=-9  
  |description=
  |description=
}}{{AttackData-BBCF
}}{{AttackData-BBCF
  |header=no
  |header=no
  |version=2D (Overdrive) |damage=900 |cancel=SR |starter= |guard=All
  |version=2D |subtitle=Overdrive |damage=900 |guard=All |attribute=P1*
  |startup=26 |active= |recovery= |frameAdv=-7 |blockstun= |attribute=P* |invul= |hitbox=Hibiki/2D
  |startup=26 |active= |recovery= |frameAdv=-7  
  |description=
  |description=
*Fatal Counter
*Fatal Counter
Line 379: Line 385:
  {{AttackData-BBCF
  {{AttackData-BBCF
  |header=no
  |header=no
  |version=3D |damage=900 |cancel=SOR |starter= |guard=All
  |version=3D |damage=900 |guard=All |attribute=B
  |startup=46 |active=3 |recovery=14 |frameAdv=+2 |blockstun= |attribute=B |invul= |hitbox=Hibiki/3D
  |startup=46 |active=3 |recovery=14 |frameAdv=+2  
  |description=
  |description=
}}
}}
{{AttackData-BBCF
{{AttackData-BBCF
  |header=no
  |header=no
  |version=3D (Overdrive) |damage=900 |cancel=SR |starter= |guard=All
  |version=3D |subtitle=Overdrive |damage=900 |guard=All |attribute=B
  |startup=26 |active= |recovery= |frameAdv=+2 |blockstun= |attribute=B |invul= |hitbox=Hibiki/3D
  |startup=26 |active= |recovery= |frameAdv=+2  
  |description=
  |description=
*Great anti-zoning tool
*Great anti-zoning tool
Line 401: Line 407:
|data=
|data=
  {{AttackData-BBCF
  {{AttackData-BBCF
  |version=j.D |damage=900 |cancel=SOJR |starter= |guard=All
  |version=j.D |damage=900 |guard=All |attribute=P1*
  |startup=34 |active= |recovery=60 total |frameAdv= |blockstun= |attribute=P* |invul= |hitbox=Hibiki/jD
  |startup=34 |active= |recovery=60 total |frameAdv=  
  |description=
  |description=
}}{{AttackData-BBCF
}}{{AttackData-BBCF
  |header=no
  |header=no
  |version=j.D (Overdrive) |damage=900 |cancel=SJR |starter= |guard=All
  |version=j.D |subtitle=Overdrive |damage=900 |guard=All |attribute=P1*
  |startup= |active= |recovery= |frameAdv= |blockstun= |attribute=P* |invul= |hitbox=Hibiki/jD
  |startup= |active= |recovery= |frameAdv=  
  |description=
  |description=
*OD j.D wallbounces on hit
*OD j.D wallbounces on hit
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  {{AttackData-BBCF
  {{AttackData-BBCF
  |header=no
  |header=no
  |version=j.6D |damage=900 |cancel=SOJR |starter= |guard=HA
  |version=j.6D |damage=900 |guard=HA |attribute=H
  |startup=34 |active=3 |recovery=18 |frameAdv=+-0 |blockstun= |attribute=H |invul= |hitbox=Hibiki/j6D
  |startup=34 |active=3 |recovery=18 |frameAdv=+-0  
  |description=
  |description=
}}
}}
{{AttackData-BBCF
{{AttackData-BBCF
  |header=no
  |header=no
  |version=j.6D (Overdrive) |damage=900 |cancel=SJR |starter= |guard=HA
  |version=j.6D |subtitle=Overdrive |damage=900 |guard=HA |attribute=H
  |startup= |active= |recovery= |frameAdv=+2 |blockstun= |attribute=H |invul= |hitbox=Hibiki/j6D
  |startup= |active= |recovery= |frameAdv=+2
  |description=
  |description=
*Good for escaping situations where you are at risk of being anti-aired
*Good for escaping situations where you are at risk of being anti-aired
Line 437: Line 443:
|data=
|data=
  {{AttackData-BBCF
  {{AttackData-BBCF
  |version=j.2D |damage=900 |cancel=SOJR |starter= |guard=All
  |version=j.2D |damage=900 |guard=All |attribute=P1*
  |startup=34 |active= |recovery=64 total |frameAdv= |blockstun= |attribute=P* |invul= |hitbox=Hibiki/j2D
  |startup=34 |active= |recovery=64 total |frameAdv=  
  |description=
  |description=
}}
}}
{{AttackData-BBCF
{{AttackData-BBCF
  |header=no
  |header=no
  |version=j.2D (Overdrive) |damage=900 |cancel=SJR |starter= |guard=All
  |version=j.2D (Overdrive) |damage=900 |guard=All |attribute=P1*
  |startup= |active= |recovery= |frameAdv= |blockstun= |attribute=P* |invul= |hitbox=Hibiki/j2D
  |startup= |active= |recovery= |frameAdv=  
  |description=
  |description=
*Good alternate way of hindering approaches
*Good alternate way of hindering approaches
Line 453: Line 459:
  {{AttackData-BBCF
  {{AttackData-BBCF
  |header=no
  |header=no
  |version=j.3D |damage=900 |cancel=SOR |starter= |guard=HA
  |version=j.3D |damage=900 |guard=HA |attribute=H
  |startup=34 |active=3 |recovery=14 |frameAdv=+2 |blockstun= |attribute=H |invul= |hitbox=Hibiki/j3D
  |startup=34 |active=3 |recovery=14 |frameAdv=+2  
  |description=
  |description=
}}{{AttackData-BBCF
}}{{AttackData-BBCF
  |header=no
  |header=no
  |version=j.3D (Overdrive) |damage=900 |cancel=SR |starter= |guard=HA
  |version=j.3D |subtitle=Overdrive |damage=900 |guard=HA |attribute=H
  |startup= |active= |recovery= |frameAdv=+8 |blockstun= |attribute=H |invul= |hitbox=Hibiki/j3D
  |startup= |active= |recovery= |frameAdv=+8  
  |description=
  |description=
*Good for escaping situations where you are at risk of getting anti-aired
*Good for escaping situations where you are at risk of getting anti-aired
Line 479: Line 485:
|data=
|data=
  {{AttackData-BBCF
  {{AttackData-BBCF
  |damage=0*2, 200*4, 700 |cancel=DrSOR |starter= |guard=T
  |damage=0*2, 200*4, 700 |guard=T |attribute=T
  |startup=7 |active=5 |recovery=23 |frameAdv= |blockstun= |attribute=T |invul= |hitbox=Hibiki/ForwardThrow
  |startup=7 |active=5 |recovery=23 |frameAdv=  
  |description=
  |description=


Line 495: Line 501:
|data=
|data=
  {{AttackData-BBCF
  {{AttackData-BBCF
  |damage=0*2, 1500 |cancel=SOR |starter= |guard=T
  |damage=0*2, 1500 |guard=T |attribute=T
  |startup=7 |active=5 |recovery=23 |frameAdv= |blockstun= |attribute=T |invul= |hitbox=Hibiki/BackThrow
  |startup=7 |active=5 |recovery=23 |frameAdv=  
  |description=
  |description=


Line 511: Line 517:
|data=
|data=
  {{AttackData-BBCF
  {{AttackData-BBCF
  |damage=0, 1500 |cancel=DrSOR |starter= |guard=T
  |damage=0, 1500 |guard=T |attribute=T
  |startup=7 |active=3 |recovery=19 |frameAdv= |blockstun= |attribute=T |invul= |hitbox=Hibiki/AirThrow
  |startup=7 |active=3 |recovery=19 |frameAdv=  
  |description=
  |description=


Line 527: Line 533:
|data=
|data=
  {{AttackData-BBCF
  {{AttackData-BBCF
  |damage=0 |cancel=R |starter= |guard=All
  |damage=0 |guard=All |attribute=B
  |startup=13 |active=3 |recovery=30 |frameAdv=-13 |blockstun= |attribute=B |invul= |hitbox=Hibiki/5B
  |startup=13 |active=3 |recovery=30 |frameAdv=-13  
  |description=
  |description=


Line 543: Line 549:
|data=
|data=
  {{AttackData-BBCF
  {{AttackData-BBCF
  |damage=1000 |cancel=R |starter= |guard=B
  |damage=1000 |guard=B |attribute=B
  |startup=20-59 |active=2 |recovery=24 |frameAdv=+-0 |blockstun= |attribute=B |invul= |hitbox=Hibiki/CT
  |startup=20-59 |active=2 |recovery=24 |frameAdv=+-0  
  |description=
  |description=


Line 561: Line 567:
|data=
|data=
{{AttackData-BBCF
{{AttackData-BBCF
|version=Ground |damage=|cancel=|starter=|guard=
|version=Ground |damage=|guard= |attribute=
|startup=|active=|recovery=27 total|frameAdv=|attribute=|hitbox=
|startup=|active=|recovery=27 total|frameAdv=
}}
}}
{{AttackData-BBCF
{{AttackData-BBCF
|header=no
|header=no
|version=Air|damage=|cancel=|starter=|guard=
|version=Air|damage=|guard= |attribute=
|startup=|active=|recovery=Until L|frameAdv=|attribute=|hitbox=
|startup=|active=|recovery=Until L|frameAdv=
|description=
|description=
*Ground version can cancel into followups 15 frames into the animation. Air version 11 frames into the animation
*Ground version can cancel into followups 15 frames into the animation. Air version 11 frames into the animation
Line 588: Line 594:
{{AttackData-BBCF
{{AttackData-BBCF
|header=yes
|header=yes
|damage=500*3|cancel=R|starter=|guard=All
|damage=500*3 |guard=All |attribute=P1*
|startup=16|active=8|recovery=until l|frameAdv=+-0|attribute=P*|description=
|startup=16|active=8|recovery=until l|frameAdv=+-0 |description=
*Fastest possible 236AA connects on frame 31
*Fastest possible 236AA connects on frame 31
*Can delay followup to increase frame advantage
*Can delay followup to increase frame advantage
Line 608: Line 614:
{{AttackData-BBCF
{{AttackData-BBCF
|header=yes
|header=yes
|damage=1100|cancel=R|starter=|guard=HA
|damage=1100 |guard=HA |attribute=H
|startup=12|active=3|recovery=24|frameAdv=-12|attribute=H|description=
|startup=12 |active=3 |recovery=24 |frameAdv=-12 |description=
*Fastest possible 236AB is 26f startup
*Fastest possible 236AB is 26f startup
*Sometimes a good Overhead mixup
*Sometimes a good Overhead mixup
Line 628: Line 634:
{{AttackData-BBCF
{{AttackData-BBCF
|header=yes
|header=yes
|damage=0*3, 1800|cancel=R|starter=|guard=UNB
|damage=0*3, 2500 |guard=UNB |attribute=T
|startup=6|active=11|recovery=Until landing+15L|frameAdv=|attribute=T|description=
|startup=6 |active=11 |recovery=Until landing+15L |description=
*Great Combo Ender for bigger combos
*Great Combo Ender for bigger combos
*Throw invul frame 1 into active frames
*Throw invul frame 1 into active frames
Line 644: Line 650:
|name=Catastrophic Strike
|name=Catastrophic Strike
|data=
|data=
{{AttackData-BBCF
|header=no |version=Counter
|damage=880*3 |guard= |attribute=
|startup=|active=|recovery=Until landing+23L|frameAdv=
}}
{{AttackData-BBCF
{{AttackData-BBCF
|header=yes
|header=no |version=Attack
|damage=880, 445, 419|cancel=R|starter=|guard=
|damage=880*3 |guard= |attribute=
|startup=GP1-16|active=18|recovery=Until landing+13L|frameAdv=|attribute=B|description=
|startup=13|active=2*9|recovery=Until landing+13L|frameAdv=
|description=
*Catches HBF attacks until landing
*Fatal Counter
*Fatal Counter


Line 664: Line 678:
{{AttackData-BBCF
{{AttackData-BBCF
|header=yes
|header=yes
|damage=1000|cancel=R|starter=|guard=HA
|damage=1000 |guard=HA |attribute=H
|startup=46|active=3|recovery=Until L+15|frameAdv=-1|attribute=H|hitbox=
|startup=46 |active=3 |recovery=Until L+15 |frameAdv=-1
|description=
|description=
*Sometimes a good overhead mixup
*Sometimes a good overhead mixup
Line 685: Line 699:
{{AttackData-BBCF
{{AttackData-BBCF
|header=yes
|header=yes
|damage=1000|cancel=R|starter=|guard=LA
|damage=1000 |guard=LA| attribute=F
|startup=51|active=5|recovery=|frameAdv=+-0|attribute=F|hitbox=
|startup=51 |active=5| recovery= |frameAdv=+-0
|description=
|description=
*Sometimes a good low mixup  
*Sometimes a good low mixup  
Line 705: Line 719:
{{AttackData-BBCF
{{AttackData-BBCF
|header=yes
|header=yes
|damage=|cancel=|starter=|guard=
|damage=| guard= |attribute=
|startup=|active=|recovery=|frameAdv=|attribute=|hitbox=
|startup= |active= |recovery= |frameAdv=  
|description=
|description=
Drive cancel for Dual Wing Smash that makes Hibiki stay where he started. This is mostly a good option in neutral as a scare tactic to make the opponent cautious of getting tagged by the non-feint versions. It is also worth noting that this feint possesses some invincibility, and faze through most attacks.
Drive cancel for Dual Wing Smash that makes Hibiki stay where he started. This is mostly a good option in neutral as a scare tactic to make the opponent cautious of getting tagged by the non-feint versions. It is also worth noting that this feint possesses some invincibility, and faze through most attacks.
Line 721: Line 735:
{{AttackData-BBCF
{{AttackData-BBCF
|header=yes
|header=yes
|damage=600, 640|cancel=R|starter=|guard=All
|damage=600, 1200 |guard=All |attribute=B
|startup=14|active=|recovery=|frameAdv=-4|attribute=B|hitbox=
|startup=14 |active=9 |recovery=21 |frameAdv=-5
|description=
|description=
*Midscreen combo ender for basic combos
*Midscreen combo ender for basic combos
Line 741: Line 755:
|data=
|data=
{{AttackData-BBCF
{{AttackData-BBCF
|header=yes
|damage=1200 |guard=All |attribute=B
|damage=1200|cancel=R|starter=|guard=All
|startup=4~18+17 |active=3 |recovery=29 |frameAdv=-13
|startup=33|active=|recovery=|frameAdv=-13|attribute=B|hitbox=
|description=
|description=
*Sometimes good for left/right mixups
*Sometimes good for left/right mixups
Line 763: Line 776:
{{AttackData-BBCF
{{AttackData-BBCF
|header=yes
|header=yes
|version=Ground |damage=600*4|cancel=R|starter=|guard=HL
|version=Ground |damage=600*4 |guard=HL |attribute=B
|startup=9|active=2*4|recovery=56|frameAdv=-41|attribute=B|hitbox=
|startup=9 |active=2*4 |recovery=56 |frameAdv=-41  
}}
}}
{{AttackData-BBCF
{{AttackData-BBCF
|header=no
|header=no
|version=Air |damage=600*4|cancel=R|starter=|guard=All
|version=Air |damage=600*4 |guard=All |attribute=H
|startup=7|active=2*4|recovery=22+34L|frameAdv=|attribute=H|hitbox=
|startup=7 |active=2*4 |recovery=22+34L |frameAdv=
|description=
|description=
*Reversal  
*Reversal  
Line 790: Line 803:
|data=
|data=
  {{AttackData-BBCF
  {{AttackData-BBCF
  |damage=800 |cancel=R |starter= |guard=All
  |damage=800 |guard=All |attribute=H
  |level= |startup=13 |active=Until landing |recovery=19L |frameAdv=-13 to -3 |attribute=H |hitbox=hibiki/j.214A
  |startup=13 |active=Until landing |recovery=19L |frameAdv=-13 to -3
  |description=
  |description=
*Air Combo Ender
*Air Combo Ender
Line 809: Line 822:
|data=
|data=
{{AttackData-BBCF
{{AttackData-BBCF
|version=Normal|damage=2361|cancel=R|starter=|guard=All
|version=Normal |damage=600, 900*2, 2400 |guard=All |attribute=P2*
|startup=9|active=|recovery=117 total|frameAdv=-27|attribute=P*|invul=|hitbox=hibiki/632146C
|startup=4+5 |active=Until Offscreen |recovery=74 total |frameAdv=-37
|description=
|description=
}}
}}
{{AttackData-BBCF
{{AttackData-BBCF
|header=no
|header=no
|version=Ground (Overdrive)|damage=2934|cancel=R|starter=|guard=All
|version=Overdrive |damage=600, 570*10 |guard=All |attribute=P2*
|startup=9|active=|recovery=117 total|frameAdv=-27|attribute=P*|invul=|hitbox=
|startup=4+5 |active=Until Offscreen |recovery=74 total |frameAdv=-37
|description=
|description=
*Great combo ender to end a round, high minimum damage
*Great combo ender to end a round, high minimum damage
Line 836: Line 849:
|data=
|data=
{{AttackData-BBCF
{{AttackData-BBCF
|version=Normal|damage=2000|cancel=R|starter=|guard=All
|version=Normal |damage=2000 |guard=All |attribute=H
|startup=9|active=12|recovery=63|frameAdv=-37|attribute=H|invul=|hitbox=hibiki/632146D
|startup=1+7 |active=Until Landing |recovery=123  |frameAdv=-102
|description=
|description=
}}
}}
{{AttackData-BBCF
{{AttackData-BBCF
|header=no
|header=no
|version=Overdrive|damage=1200, 0, 1184|cancel=R|starter=|guard=All
|version=Overdrive |damage=1200, 0, 3000 |guard=All |attribute=H
|startup=9|active=12|recovery=63|frameAdv=-37|attribute=H|hitbox=
|startup=1+7 |active=Until Landing |recovery=123 |frameAdv=-102
|description=
|description=
*Good Anti-Zoning distortion
*Good Anti-Zoning distortion
Line 862: Line 875:
|data=
|data=
{{AttackData-BBCF
{{AttackData-BBCF
|version=Normal|damage= 2010|cancel=|starter=|guard=All
|version=Normal |damage= 600, 800, 1550 |guard=All |attribute=B
|startup=20|active=3|recovery=34|frameAdv=-10|attribute=B|invul=|hitbox=hibiki/ABCD
|startup=Slow: 20<br/>Fast: 10 |active=3 |recovery=34 |frameAdv=-10  
|description=
|description=
}}
}}
{{AttackData-BBCF
{{AttackData-BBCF
|header=no
|header=no
|version=Active Flow|damage=4032|cancel=|starter=|guard=All
|version=Active Flow |damage= 600, 1000, 1370*3 |guard=All |attribute=B
|startup=20|active=3|recovery=34|frameAdv=-10|attribute=B|invul=|hitbox=hibiki/ABCD
|startup=Slow: 20<br/>Fast: 10 |active=3 |recovery=34 |frameAdv=-10  
|description=
|description=
*Does not cost Heat, but immediately ends Overdrive if used
*Does not cost Heat, but immediately ends Overdrive if used
Line 890: Line 903:
|data=
|data=
{{AttackData-BBCF
{{AttackData-BBCF
|damage=DESTROY|cancel=|starter=|guard=All
|damage=DESTROY |guard=All |attribute=B
|startup=1+14|active=3|recovery=51|frameAdv=-35|attribute=B|invul=|hitbox=
|startup=1+14 |active=3 |recovery=51 |frameAdv=-35
|description=
|description=
*Full invul frame 1 into active frames
*Full invul frame 1 into active frames

Revision as of 00:08, 1 December 2017

Hibiki Kohaku

Health: 11,000
Combo Rate: 60%
Prejump:
Backdash Time 22 / Invul: 1-4


Movement Options
Double Jump, 1 Airdash, Dash type: Run, Clone teleportation
Play-style
Footsies, Mix-Up, Misdirection
  

Overview

Servant of the Mutsuki Family and a captain of the Novus Orbis Librarium: Hibiki is Kagura's secretary and right hand, who is highly skilled in the art of silent assassination and stealth. In terms of strength; he is on par with the likes of Jin and Tager, being able to appear behind their backs undetected until he was too close; Jin even goes as far as to commend Hibiki's abilities.

Drive: Double Chase

Hibiki's drive allows him to summon clones of himself in various directions, or, place himself in the current location of a clone. The clones can be hit, but Hibiki will not receive any damage. 5D summons a clone directly in front of Hibiki towards the opponent, while 6D puts Hibiki in the location of that clone. 2D summons a clone underground that will perform a rising attack after traveling towards the opponent, and 3D will put him in that location. J.D summons a clone forward in the air (j.6D puts him in that location), while j.2D summons a clone diagonally downwards (and j.3D will put him in that location). Hibiki's clones can serve a multitude of purposes such as: in blockstrings, using them to travel the screen, in combos, and to zone out the opponent. These are just a few of the many applications of clones.

Overdrive: Schwarz Reis

Hibiki's Overdrive accelerates the speed of his clones, allowing access to new combo routes and enhanced zoning.

Strengths/Weaknesses

Strengths Weaknesses
  • Great damage output in Overdrive mode
  • High mobility, as well as plentiful mobility options between clones and teleports
  • Can effectively control space using clones
  • Has many anti-zoning tools
  • Beginner-friendly character
  • Pressure can be pushed out easily with barrier
  • Most normals have short range
  • Mix-up options are limited and slightly gimmicky
  • Anti airing can be difficult due to the angle of 2C


Normal Moves

5A
5A
BBCF Hibiki 5A.png
Pressure Starter
300 All 6 3 11 - B -
5B
5B
BBCF Hibiki 5B.png
First Hit Jump Cancellable on Block
BBCF Hibiki 5BB.png
Combo Filler
600 HL 8 6 15 - B - 500 HL 10 3 18 - B -
5C
5C
BBCF Hibiki 5C.png
Great Punish Starter
900 HL 12 3 18 - B -
2A
2A
BBCF Hibiki 2A.png
A bit better than 5A
300 All 7 3 10 - F -
2B
2B
BBCF Hibiki 2B.png
2B
BBCF Hibiki 2BB.png
2BB
550 L 9 3 19 - F - 500 L 10 3 15 - F -
2C
2C
BBCF Hibiki 2C.png
800 HL 13 3 25 - B -
6A
6A
BBCF Hibiki 6A.png
650 L 17 3 13 - F -
6B
6B
BBCF Hibiki 6B.png
6B
BBCF Hibiki 6BB.png
6BB
800 HL 19 3 22 - B - 700 HL 13 3 24 - B -
6C
6C
BBCF Hibiki 6C.png
620*3 HL 17 3(9)3(8)3 16 - H -
4B
4B
BBCF Hibiki 4B.png
4B 4BB
700 H 25 3 21 - B - 500 HL 16 3 22 - B -
3C
3C
BBCF Hibiki 3C.png
900 L 12 3 24 - F -
j.A
j.A
BBCF Hibiki jA.png
300 HA 7 3 9 - H -
j.B
j.B
BBCF Hibiki jB.png
j.B
BBCF Hibiki jBB.png
j.BB
600 HA 9 3 16 - H - 500 HA 8 7 15 - H -
j.C
j.C
BBCF Hibiki jC.png
900 HA 12 6 19 - H -


Drive Moves

5/6D
5/6D
BBCF Hibiki 5D.png
*Click Image for Enlargement
900 All 27 55 total - P1* - 900 All 17 - P1* - 900 All 27 3 20 - B - 900 All 17 - B -
2/3D
2/3D
BBCF Hibiki 2D.png
*Click Image for Enlargement
900 All 46 67 total - P1* - 900 All 26 - P1* - 900 All 46 3 14 - B - 900 All 26 - B -
j.D/6D
j.D/j.6D
BBCF Hibiki jD.png
900 All 34 60 total - P1* - 900 All - P1* - 900 HA 34 3 18 - H - 900 HA - H -
j.2/j.3D
j.2/3D
BBCF Hibiki j2D.png
900 All 34 64 total - P1* - 900 All - P1* - 900 HA 34 3 14 - H - 900 HA - H -


Universal Mechanics

Forward Throw
Forward Throw
5/6B+C
BBCF Hibiki ForwardThrow.png
Flashy Animation
0*2, 200*4, 700 T 7 5 23 - T -
Back Throw
Back Throw
4B+C
BBCF Hibiki BackThrow.png
Decent Combo afterwards
0*2, 1500 T 7 5 23 - T -
Air Throw
Air Throw
j.B+C
BBCF Hibiki AirThrow.png
Sideswaps on hit
0, 1500 T 7 3 19 - T -
Counter Assault
Counter Assault
6A+B (While Blocking)
BBCF Hibiki 5C.png
"Back off, I'm with Lord Kagura"
0 All 13 3 30 - B -
Crush Trigger
Crush Trigger
5A+B
BBCF Hibiki CT.png
Guard Crush/Combo Extender
1000 B 20-59 2 24 - B -


Special Moves

Soaring Kick
Soaring Kick
236A (air OK)
BBCF Hibiki Zanshōkyaku.png
Command Jump
27 total - - Until L - -
Piercing Feather
Piercing Feather
A during Soaring Kick
BBCF Hibiki Senba.png
Usually throws knives, throwing papers is VS Kagura exclusive.
500*3 All 16 8 until l - P1* -
Thrashing Claw
Thrashing Claw
B during Soaring Kick
BBCF Hibiki Ressou.png
Overhead/Alternate Side Swap
1100 HA 12 3 24 - H -
Pulverizing Fin
Pulverizing Fin
C during Soaring Kick
BBCF Hibiki Misago Kudaki.png
Combo Ender/Catches Jump Outs
0*3, 2500 UNB 6 11 Until landing+15L - T -
Catastropic Strike
Catastrophic Strike
D during Soaring Kick
BBCF Hibiki Maga Uchi.png
Guard Point Counter Attack
880*3 Until landing+23L - - 880*3 13 2*9 Until landing+13L - -
Dual Wing Smash: Heaven
Dual Wing Smash: Heaven
214A Hits high
BBCF Hibiki Hiyokujin Ten-Heaven.png
1000 HA 46 3 Until L+15 - H -
Dual Wing Smash: Earth
Dual Wing Smash: Earth
214B Hits low
BBCF Hibiki Hiyokujin Ten-Earth.png
1000 LA 51 5 - F -
Hiyokujin Utsuro
Dual Wing Smash: Void
D after Dual Wing Smash
BBCF Hibiki Hiyokujin Utsuro.png
".. Just Kidding"
- -
Soaring Slash
Soaring Slash
214C
BBCF Hibiki Hizanshō.png
Midscreen Combo Ender
600, 1200 All 14 9 21 - B -
Soaring Slash: Revolution
Soaring Slash: Revolution
214D
BBCF Hibiki Hizanshō Kai.png
Cross Up attack/Used for sideswaps in combos
1200 All 4~18+17 3 29 - B -
Double Wing Cyclone
Double Wing Cyclone
623C (air OK)
BBCF Hibiki Souyokusen.png
Meterless Reversal
600*4 HL 9 2*4 56 - B - 600*4 All 7 2*4 22+34L - H -
Piercing Muzzle-blade
Piercing Muzzle-blade
j.214A or j.236A>A
BBCF Hibiki Senshijin.png
Air Combo Ender
800 All 13 Until landing 19L - H -


Distortion Drives

Shadow Dance "Hidden Phoenix"
Shadow Dance "Hidden Phoenix"
632146C
BBCF Hibiki Tsugaimai "Oboro Ōtori".png
Distortion Combo Ender
600, 900*2, 2400 All 4+5 Until Offscreen 74 total - P2* - 600, 570*10 All 4+5 Until Offscreen 74 total - P2* -
Black Thunder "Nue"
Black Thunder "Nue"
632146D
BBCF Hibiki Kuremi Kazuchi "Nue".png
Distortion Combo Ender for when you want to stay on the same side/Fullscreen Punish
2000 All 1+7 Until Landing 123 - H - 1200, 0, 3000 All 1+7 Until Landing 123 - H -


Exceed Accel

Mark: "Purification"
ABCD during Overdrive
BBCF Hibiki Haraebina.png
Common OD Combo Ender
600, 800, 1550 All Slow: 20
Fast: 10
3 34 - B - 600, 1000, 1370*3 All Slow: 20
Fast: 10
3 34 - B -


Astral Heat

Divine Nightfall: Raven
222D
BBCF Hibiki Nakikarasu.png
EDGE
DESTROY All 1+14 3 51 - B -


External References