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|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|damage=300 | | |damage=300 |guard=All |attribute=B | ||
|startup=6 |active=3 |recovery=11 |frameAdv=-2 | |startup=6 |active=3 |recovery=11 |frameAdv=-2 | ||
|description= | |description= | ||
Pressure starter, very good because it's low enough to the ground that it hits crouchers as well. Frame advantage isn't too great, but it's a good way to set up tick throws and TRM's. | Pressure starter, very good because it's low enough to the ground that it hits crouchers as well. Frame advantage isn't too great, but it's a good way to set up tick throws and TRM's. | ||
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|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|version=5B |damage=600 | | |version=5B |damage=600 |guard=HL |attribute=B | ||
|startup=8 |active=6 |recovery=15 |frameAdv=-4 | |startup=8 |active=6 |recovery=15 |frameAdv=-4 }} | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|header=no | |header=no | ||
|version=5BB |damage=500 | | |version=5BB |damage=500 |guard=HL |attribute=B | ||
|startup=10 |active=3 |recovery=18 |frameAdv=-4 | |startup=10 |active=3 |recovery=18 |frameAdv=-4 | ||
|description= | |||
Leaves something to be desired as a poke, given its short range: luckily 5B (first hit) is jump cancellable on block: so you can reset pressure that way. Has use in hitconfirming, and can be used for pressure as both 5B and 5BB are only -4 and can be late chained to 5C or 6A. | Leaves something to be desired as a poke, given its short range: luckily 5B (first hit) is jump cancellable on block: so you can reset pressure that way. Has use in hitconfirming, and can be used for pressure as both 5B and 5BB are only -4 and can be late chained to 5C or 6A. | ||
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|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|damage=900 | | |damage=900 |guard=HL |attribute=B | ||
|startup=12 |active=3 |recovery=18 |frameAdv=-5 | |startup=12 |active=3 |recovery=18 |frameAdv=-5 | ||
|description= | |description= | ||
Decent poke given its okay range, at least compared to most of Hibiki's other ground normals. Leads to big damage when used as a punish or when delay canceled into as a frame trap during pressure. | Decent poke given its okay range, at least compared to most of Hibiki's other ground normals. Leads to big damage when used as a punish or when delay canceled into as a frame trap during pressure. | ||
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|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|damage=300 | | |damage=300 |guard=All |attribute=F | ||
|startup=7 |active=3 |recovery=10 |frameAdv=-1 | |startup=7 |active=3 |recovery=10 |frameAdv=-1 | ||
|description= | |description= | ||
Same story as 5A, good for stagger pressure and tick throws. Has a notable phantom hitbox past Hibiki's hand. | Same story as 5A, good for stagger pressure and tick throws. Has a notable phantom hitbox past Hibiki's hand. | ||
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|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|version=2B |damage=550 | | |version=2B |damage=550 |guard=L |attribute=F | ||
|startup=9 |active=3 |recovery=19 |frameAdv=-8 | |startup=9 |active=3 |recovery=19 |frameAdv=-8 | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|header=no | |header=no | ||
|version=2BB |damage=500 | | |version=2BB |damage=500 |guard=L |attribute=F | ||
|startup=10 |active=3 |recovery=15 |frameAdv=-4 | |startup=10 |active=3 |recovery=15 |frameAdv=-4 | ||
|description= | |description= | ||
*Good for catching no techs | *Good for catching no techs | ||
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|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|damage=800 | | |damage=800 |guard=HL |attribute=B | ||
|startup=13 |active=3 |recovery=25 |frameAdv=-11 | |startup=13 |active=3 |recovery=25 |frameAdv=-11 | ||
|description= | |description= | ||
*Good anti-air | *Good anti-air | ||
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|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|damage=650 | | |damage=650 |guard=L |attribute=F | ||
|startup=17 |active=3 |recovery=13 |frameAdv=-1 | |startup=17 |active=3 |recovery=13 |frameAdv=-1 | ||
|description= | |description= | ||
*Useful pressure tool | *Useful pressure tool | ||
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|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|version=6B |damage=800 | | |version=6B |damage=800 |guard=HL |attribute=B | ||
|startup=19 |active=3 |recovery=22 |frameAdv=-8 | |startup=19 |active=3 |recovery=22 |frameAdv=-8 | ||
}} | |||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|header=no | |header=no | ||
|version=6BB |damage=700 | | |version=6BB |damage=700 |guard=HL |attribute=B | ||
|startup=13 |active=3 |recovery=24 |frameAdv=-10 | |startup=13 |active=3 |recovery=24 |frameAdv=-10 | ||
|description= | |||
*Low and throw invul frame 5-19. | *Low and throw invul frame 5-19. | ||
Mostly used in Hibiki's more damaging combos. It has a decent chunk of time where Hibiki is low and throw invul, which can cause it to beat out some common mashing options during pressure, but anything with decent upward reach will counter hit you. | Mostly used in Hibiki's more damaging combos. It has a decent chunk of time where Hibiki is low and throw invul, which can cause it to beat out some common mashing options during pressure, but anything with decent upward reach will counter hit you. | ||
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|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|damage=620*3 | | |damage=620*3 |guard=HL |attribute=H | ||
|startup=17 |active=3(9)3(8)3 |recovery=16 |frameAdv= | |startup=17 |active=3(9)3(8)3 |recovery=16 |frameAdv= | ||
|description= | |description= | ||
*Great Punish Combo Starter | *Great Punish Combo Starter | ||
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|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|version=4B |damage=700 | | |version=4B |damage=700 |guard=H |attribute=B | ||
|startup=25 |active=3 |recovery=21 |frameAdv=-7 | |startup=25 |active=3 |recovery=21 |frameAdv=-7 | ||
}} | |||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|header=no | |header=no | ||
|version=4BB |damage=500 | | |version=4BB |damage=500 |guard=HL |attribute=B | ||
|startup=16 |active=3 |recovery=22 |frameAdv=-8 | |startup=16 |active=3 |recovery=22 |frameAdv=-8 | ||
|description= | |||
*Good Overhead | *Good Overhead | ||
Hibiki's standing overhead. It's also used in some combos against airborne opponents. | Hibiki's standing overhead. It's also used in some combos against airborne opponents. | ||
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|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|damage=900 | | |damage=900 |guard=L |attribute=F | ||
|startup=12 |active=3 |recovery=24 |frameAdv=-8 | |startup=12 |active=3 |recovery=24 |frameAdv=-8 | ||
|description= | |description= | ||
*Decent ground poke | *Decent ground poke | ||
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|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|damage=300 | | |damage=300 |guard=HA |attribute=H | ||
|startup=7 |active=3 |recovery=9 |frameAdv= | |startup=7 |active=3 |recovery=9 |frameAdv= | ||
|description= | |description= | ||
Standard jumping jab. Mostly good for hitting an opponent out of an air approach up close. | Standard jumping jab. Mostly good for hitting an opponent out of an air approach up close. | ||
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|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|version=j.B |damage=600 | | |version=j.B |damage=600 |guard=HA |attribute=H | ||
|startup=9 |active=3 |recovery=16 |frameAdv | |startup=9 |active=3 |recovery=16 |frameAdv= }} | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|header=no | |header=no | ||
|version=j.BB |damage=500 | | |version=j.BB |damage=500 |guard=HA |attribute=H | ||
|startup=8 |active=7 |recovery=15 |frameAdv= | |startup=8 |active=7 |recovery=15 |frameAdv= | ||
|description= | |||
j.B can be a good air to air normal up close since it technically has the most upward reach of Hibiki's jump normals. However, the downward reach isn't much, and its horizontal reach isn't much either, so be careful. | j.B can be a good air to air normal up close since it technically has the most upward reach of Hibiki's jump normals. However, the downward reach isn't much, and its horizontal reach isn't much either, so be careful. | ||
}} | }} | ||
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|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|damage=900 | | |damage=900 |guard=HA |attribute=H | ||
|startup=12 |active=6 |recovery=19 |frameAdv= | |startup=12 |active=6 |recovery=19 |frameAdv= | ||
|description= | |description= | ||
*Great poke in neutral | *Great poke in neutral | ||
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|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|version=5D |damage=900 | | |version=5D |damage=900 |guard=All |attribute=P1* | ||
|startup=27 |active= |recovery=55 total |frameAdv=-13 | |startup=27 |active= |recovery=55 total |frameAdv=-13 | ||
|description= | |description= | ||
}}{{AttackData-BBCF | }}{{AttackData-BBCF | ||
|header=no | |header=no | ||
|version=5D | |version=5D |subtitle=Overdrive |damage=900 |guard=All |attribute=P1* | ||
|startup=17 |active= |recovery= |frameAdv=-11 |blockstun= | |startup=17 |active= |recovery= |frameAdv=-11 |blockstun= | ||
|description= | |description= | ||
*Good for controlling ground space | *Good for controlling ground space | ||
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{{AttackData-BBCF | {{AttackData-BBCF | ||
|header=no | |header=no | ||
|version=6D |damage=900 | | |version=6D |damage=900 |guard=All |attribute=B | ||
|startup=27 |active=3 |recovery=20 |frameAdv=-6 | |startup=27 |active=3 |recovery=20 |frameAdv=-6 | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|header=no | |header=no | ||
|version=6D | |version=6D |subtitle=Overdrive |damage=900 |guard=All |attribute=B | ||
|startup=17 |active= |recovery= |frameAdv=-4 | |startup=17 |active= |recovery= |frameAdv=-4 | ||
|description= | |description= | ||
*Sometimes good for resetting pressure | *Sometimes good for resetting pressure | ||
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|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|version=2D |damage=900 | | |version=2D |damage=900 |guard=All |attribute=P1* | ||
|startup=46 |active= |recovery=67 total |frameAdv=-9 | |startup=46 |active= |recovery=67 total |frameAdv=-9 | ||
|description= | |description= | ||
}}{{AttackData-BBCF | }}{{AttackData-BBCF | ||
|header=no | |header=no | ||
|version=2D | |version=2D |subtitle=Overdrive |damage=900 |guard=All |attribute=P1* | ||
|startup=26 |active= |recovery= |frameAdv=-7 | |startup=26 |active= |recovery= |frameAdv=-7 | ||
|description= | |description= | ||
*Fatal Counter | *Fatal Counter | ||
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{{AttackData-BBCF | {{AttackData-BBCF | ||
|header=no | |header=no | ||
|version=3D |damage=900 | | |version=3D |damage=900 |guard=All |attribute=B | ||
|startup=46 |active=3 |recovery=14 |frameAdv=+2 | |startup=46 |active=3 |recovery=14 |frameAdv=+2 | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|header=no | |header=no | ||
|version=3D | |version=3D |subtitle=Overdrive |damage=900 |guard=All |attribute=B | ||
|startup=26 |active= |recovery= |frameAdv=+2 | |startup=26 |active= |recovery= |frameAdv=+2 | ||
|description= | |description= | ||
*Great anti-zoning tool | *Great anti-zoning tool | ||
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|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|version=j.D |damage=900 | | |version=j.D |damage=900 |guard=All |attribute=P1* | ||
|startup=34 |active= |recovery=60 total |frameAdv= | |startup=34 |active= |recovery=60 total |frameAdv= | ||
|description= | |description= | ||
}}{{AttackData-BBCF | }}{{AttackData-BBCF | ||
|header=no | |header=no | ||
|version=j.D | |version=j.D |subtitle=Overdrive |damage=900 |guard=All |attribute=P1* | ||
|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
*OD j.D wallbounces on hit | *OD j.D wallbounces on hit | ||
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{{AttackData-BBCF | {{AttackData-BBCF | ||
|header=no | |header=no | ||
|version=j.6D |damage=900 | | |version=j.6D |damage=900 |guard=HA |attribute=H | ||
|startup=34 |active=3 |recovery=18 |frameAdv=+-0 | |startup=34 |active=3 |recovery=18 |frameAdv=+-0 | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|header=no | |header=no | ||
|version=j.6D | |version=j.6D |subtitle=Overdrive |damage=900 |guard=HA |attribute=H | ||
|startup= |active= |recovery= |frameAdv=+2 | |startup= |active= |recovery= |frameAdv=+2 | ||
|description= | |description= | ||
*Good for escaping situations where you are at risk of being anti-aired | *Good for escaping situations where you are at risk of being anti-aired | ||
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|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|version=j.2D |damage=900 | | |version=j.2D |damage=900 |guard=All |attribute=P1* | ||
|startup=34 |active= |recovery=64 total |frameAdv= | |startup=34 |active= |recovery=64 total |frameAdv= | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|header=no | |header=no | ||
|version=j.2D (Overdrive) |damage=900 | | |version=j.2D (Overdrive) |damage=900 |guard=All |attribute=P1* | ||
|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
*Good alternate way of hindering approaches | *Good alternate way of hindering approaches | ||
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{{AttackData-BBCF | {{AttackData-BBCF | ||
|header=no | |header=no | ||
|version=j.3D |damage=900 | | |version=j.3D |damage=900 |guard=HA |attribute=H | ||
|startup=34 |active=3 |recovery=14 |frameAdv=+2 | |startup=34 |active=3 |recovery=14 |frameAdv=+2 | ||
|description= | |description= | ||
}}{{AttackData-BBCF | }}{{AttackData-BBCF | ||
|header=no | |header=no | ||
|version=j.3D | |version=j.3D |subtitle=Overdrive |damage=900 |guard=HA |attribute=H | ||
|startup= |active= |recovery= |frameAdv=+8 | |startup= |active= |recovery= |frameAdv=+8 | ||
|description= | |description= | ||
*Good for escaping situations where you are at risk of getting anti-aired | *Good for escaping situations where you are at risk of getting anti-aired | ||
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|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|damage=0*2, 200*4, 700 | | |damage=0*2, 200*4, 700 |guard=T |attribute=T | ||
|startup=7 |active=5 |recovery=23 |frameAdv= | |startup=7 |active=5 |recovery=23 |frameAdv= | ||
|description= | |description= | ||
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|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|damage=0*2, 1500 | | |damage=0*2, 1500 |guard=T |attribute=T | ||
|startup=7 |active=5 |recovery=23 |frameAdv= | |startup=7 |active=5 |recovery=23 |frameAdv= | ||
|description= | |description= | ||
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|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|damage=0, 1500 | | |damage=0, 1500 |guard=T |attribute=T | ||
|startup=7 |active=3 |recovery=19 |frameAdv= | |startup=7 |active=3 |recovery=19 |frameAdv= | ||
|description= | |description= | ||
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|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|damage=0 | | |damage=0 |guard=All |attribute=B | ||
|startup=13 |active=3 |recovery=30 |frameAdv=-13 | |startup=13 |active=3 |recovery=30 |frameAdv=-13 | ||
|description= | |description= | ||
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|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|damage=1000 | | |damage=1000 |guard=B |attribute=B | ||
|startup=20-59 |active=2 |recovery=24 |frameAdv=+-0 | |startup=20-59 |active=2 |recovery=24 |frameAdv=+-0 | ||
|description= | |description= | ||
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|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|version=Ground |damage=| | |version=Ground |damage=|guard= |attribute= | ||
|startup=|active=|recovery=27 total|frameAdv | |startup=|active=|recovery=27 total|frameAdv= | ||
}} | }} | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|header=no | |header=no | ||
|version=Air|damage=| | |version=Air|damage=|guard= |attribute= | ||
|startup=|active=|recovery=Until L|frameAdv | |startup=|active=|recovery=Until L|frameAdv= | ||
|description= | |description= | ||
*Ground version can cancel into followups 15 frames into the animation. Air version 11 frames into the animation | *Ground version can cancel into followups 15 frames into the animation. Air version 11 frames into the animation | ||
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{{AttackData-BBCF | {{AttackData-BBCF | ||
|header=yes | |header=yes | ||
|damage=500*3| | |damage=500*3 |guard=All |attribute=P1* | ||
|startup=16|active=8|recovery=until l|frameAdv=+-0 | |startup=16|active=8|recovery=until l|frameAdv=+-0 |description= | ||
*Fastest possible 236AA connects on frame 31 | *Fastest possible 236AA connects on frame 31 | ||
*Can delay followup to increase frame advantage | *Can delay followup to increase frame advantage | ||
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{{AttackData-BBCF | {{AttackData-BBCF | ||
|header=yes | |header=yes | ||
|damage=1100| | |damage=1100 |guard=HA |attribute=H | ||
|startup=12|active=3|recovery=24|frameAdv=-12 | |startup=12 |active=3 |recovery=24 |frameAdv=-12 |description= | ||
*Fastest possible 236AB is 26f startup | *Fastest possible 236AB is 26f startup | ||
*Sometimes a good Overhead mixup | *Sometimes a good Overhead mixup | ||
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{{AttackData-BBCF | {{AttackData-BBCF | ||
|header=yes | |header=yes | ||
|damage=0*3, | |damage=0*3, 2500 |guard=UNB |attribute=T | ||
|startup=6|active=11|recovery=Until landing+15L | |startup=6 |active=11 |recovery=Until landing+15L |description= | ||
*Great Combo Ender for bigger combos | *Great Combo Ender for bigger combos | ||
*Throw invul frame 1 into active frames | *Throw invul frame 1 into active frames | ||
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|name=Catastrophic Strike | |name=Catastrophic Strike | ||
|data= | |data= | ||
{{AttackData-BBCF | |||
|header=no |version=Counter | |||
|damage=880*3 |guard= |attribute= | |||
|startup=|active=|recovery=Until landing+23L|frameAdv= | |||
}} | |||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|header= | |header=no |version=Attack | ||
|damage=880 | |damage=880*3 |guard= |attribute= | ||
|startup= | |startup=13|active=2*9|recovery=Until landing+13L|frameAdv= | ||
|description= | |||
*Catches HBF attacks until landing | |||
*Fatal Counter | *Fatal Counter | ||
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{{AttackData-BBCF | {{AttackData-BBCF | ||
|header=yes | |header=yes | ||
|damage=1000| | |damage=1000 |guard=HA |attribute=H | ||
|startup=46|active=3|recovery=Until L+15|frameAdv=-1 | |startup=46 |active=3 |recovery=Until L+15 |frameAdv=-1 | ||
|description= | |description= | ||
*Sometimes a good overhead mixup | *Sometimes a good overhead mixup | ||
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{{AttackData-BBCF | {{AttackData-BBCF | ||
|header=yes | |header=yes | ||
|damage=1000| | |damage=1000 |guard=LA| attribute=F | ||
|startup=51|active=5|recovery=|frameAdv=+-0 | |startup=51 |active=5| recovery= |frameAdv=+-0 | ||
|description= | |description= | ||
*Sometimes a good low mixup | *Sometimes a good low mixup | ||
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{{AttackData-BBCF | {{AttackData-BBCF | ||
|header=yes | |header=yes | ||
|damage=| | |damage=| guard= |attribute= | ||
|startup=|active=|recovery=|frameAdv | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
Drive cancel for Dual Wing Smash that makes Hibiki stay where he started. This is mostly a good option in neutral as a scare tactic to make the opponent cautious of getting tagged by the non-feint versions. It is also worth noting that this feint possesses some invincibility, and faze through most attacks. | Drive cancel for Dual Wing Smash that makes Hibiki stay where he started. This is mostly a good option in neutral as a scare tactic to make the opponent cautious of getting tagged by the non-feint versions. It is also worth noting that this feint possesses some invincibility, and faze through most attacks. | ||
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{{AttackData-BBCF | {{AttackData-BBCF | ||
|header=yes | |header=yes | ||
|damage=600, | |damage=600, 1200 |guard=All |attribute=B | ||
|startup=14|active=|recovery=|frameAdv=- | |startup=14 |active=9 |recovery=21 |frameAdv=-5 | ||
|description= | |description= | ||
*Midscreen combo ender for basic combos | *Midscreen combo ender for basic combos | ||
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|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|damage=1200 |guard=All |attribute=B | |||
|damage=1200| | |startup=4~18+17 |active=3 |recovery=29 |frameAdv=-13 | ||
|startup= | |||
|description= | |description= | ||
*Sometimes good for left/right mixups | *Sometimes good for left/right mixups | ||
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{{AttackData-BBCF | {{AttackData-BBCF | ||
|header=yes | |header=yes | ||
|version=Ground |damage=600*4| | |version=Ground |damage=600*4 |guard=HL |attribute=B | ||
|startup=9|active=2*4|recovery=56|frameAdv=-41 | |startup=9 |active=2*4 |recovery=56 |frameAdv=-41 | ||
}} | }} | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|header=no | |header=no | ||
|version=Air |damage=600*4| | |version=Air |damage=600*4 |guard=All |attribute=H | ||
|startup=7|active=2*4|recovery=22+34L|frameAdv | |startup=7 |active=2*4 |recovery=22+34L |frameAdv= | ||
|description= | |description= | ||
*Reversal | *Reversal | ||
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|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|damage=800 | | |damage=800 |guard=All |attribute=H | ||
|startup=13 |active=Until landing |recovery=19L |frameAdv=-13 to -3 | |||
|description= | |description= | ||
*Air Combo Ender | *Air Combo Ender | ||
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|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|version=Normal|damage= | |version=Normal |damage=600, 900*2, 2400 |guard=All |attribute=P2* | ||
|startup= | |startup=4+5 |active=Until Offscreen |recovery=74 total |frameAdv=-37 | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|header=no | |header=no | ||
|version= | |version=Overdrive |damage=600, 570*10 |guard=All |attribute=P2* | ||
|startup= | |startup=4+5 |active=Until Offscreen |recovery=74 total |frameAdv=-37 | ||
|description= | |description= | ||
*Great combo ender to end a round, high minimum damage | *Great combo ender to end a round, high minimum damage | ||
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|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|version=Normal|damage=2000| | |version=Normal |damage=2000 |guard=All |attribute=H | ||
|startup= | |startup=1+7 |active=Until Landing |recovery=123 |frameAdv=-102 | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|header=no | |header=no | ||
|version=Overdrive|damage=1200, 0, | |version=Overdrive |damage=1200, 0, 3000 |guard=All |attribute=H | ||
|startup= | |startup=1+7 |active=Until Landing |recovery=123 |frameAdv=-102 | ||
|description= | |description= | ||
*Good Anti-Zoning distortion | *Good Anti-Zoning distortion | ||
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|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|version=Normal|damage= | |version=Normal |damage= 600, 800, 1550 |guard=All |attribute=B | ||
|startup=20|active=3|recovery=34|frameAdv=-10 | |startup=Slow: 20<br/>Fast: 10 |active=3 |recovery=34 |frameAdv=-10 | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|header=no | |header=no | ||
|version=Active Flow|damage= | |version=Active Flow |damage= 600, 1000, 1370*3 |guard=All |attribute=B | ||
|startup=20|active=3|recovery=34|frameAdv=-10 | |startup=Slow: 20<br/>Fast: 10 |active=3 |recovery=34 |frameAdv=-10 | ||
|description= | |description= | ||
*Does not cost Heat, but immediately ends Overdrive if used | *Does not cost Heat, but immediately ends Overdrive if used | ||
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|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|damage=DESTROY| | |damage=DESTROY |guard=All |attribute=B | ||
|startup=1+14|active=3|recovery=51|frameAdv=-35 | |startup=1+14 |active=3 |recovery=51 |frameAdv=-35 | ||
|description= | |description= | ||
*Full invul frame 1 into active frames | *Full invul frame 1 into active frames |
Revision as of 00:08, 1 December 2017
Hibiki Kohaku |
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Health: 11,000
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Overview
Servant of the Mutsuki Family and a captain of the Novus Orbis Librarium: Hibiki is Kagura's secretary and right hand, who is highly skilled in the art of silent assassination and stealth. In terms of strength; he is on par with the likes of Jin and Tager, being able to appear behind their backs undetected until he was too close; Jin even goes as far as to commend Hibiki's abilities.
Drive: Double Chase
Hibiki's drive allows him to summon clones of himself in various directions, or, place himself in the current location of a clone. The clones can be hit, but Hibiki will not receive any damage. 5D summons a clone directly in front of Hibiki towards the opponent, while 6D puts Hibiki in the location of that clone. 2D summons a clone underground that will perform a rising attack after traveling towards the opponent, and 3D will put him in that location. J.D summons a clone forward in the air (j.6D puts him in that location), while j.2D summons a clone diagonally downwards (and j.3D will put him in that location). Hibiki's clones can serve a multitude of purposes such as: in blockstrings, using them to travel the screen, in combos, and to zone out the opponent. These are just a few of the many applications of clones.
Overdrive: Schwarz Reis
Hibiki's Overdrive accelerates the speed of his clones, allowing access to new combo routes and enhanced zoning.
Strengths/Weaknesses
Strengths | Weaknesses |
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|
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Normal Moves
5A
5A |
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5B
5B |
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5C
5C |
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2A
2A |
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2B
2B |
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2C
2C |
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6A
6A |
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6B
6B |
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6C
6C |
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4B
4B |
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3C
3C |
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j.A
j.A |
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j.B
j.B |
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j.C
j.C |
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Drive Moves
5/6D
5/6D |
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2/3D
2/3D |
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j.D/6D
j.D/j.6D |
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j.2/j.3D
j.2/3D |
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Universal Mechanics
Forward Throw
Forward Throw 5/6B+C |
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Back Throw
Back Throw 4B+C |
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Air Throw
Air Throw j.B+C |
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Counter Assault
Counter Assault 6A+B (While Blocking) |
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Crush Trigger
Crush Trigger 5A+B |
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Special Moves
Soaring Kick
Soaring Kick 236A (air OK) |
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Piercing Feather
Piercing Feather A during Soaring Kick |
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Thrashing Claw
Thrashing Claw B during Soaring Kick |
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Pulverizing Fin
Pulverizing Fin C during Soaring Kick |
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Catastropic Strike
Catastrophic Strike D during Soaring Kick |
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Dual Wing Smash: Heaven
Dual Wing Smash: Heaven 214A |
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Dual Wing Smash: Earth
Dual Wing Smash: Earth 214B |
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Hiyokujin Utsuro
Dual Wing Smash: Void D after Dual Wing Smash |
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Soaring Slash
Soaring Slash 214C |
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Soaring Slash: Revolution
Soaring Slash: Revolution 214D |
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Double Wing Cyclone
Double Wing Cyclone 623C (air OK) |
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Piercing Muzzle-blade
Piercing Muzzle-blade j.214A or j.236A>A |
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Distortion Drives
Shadow Dance "Hidden Phoenix"
Shadow Dance "Hidden Phoenix" 632146C |
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Black Thunder "Nue"
Black Thunder "Nue" 632146D |
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Exceed Accel
Mark: "Purification" ABCD during Overdrive |
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Astral Heat
Divine Nightfall: Raven 222D |
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External References
- Japanese Name: ヒビキ=コハク
- Japanese Wiki
- Japanese BBS
- Arcade Profile Dan Rankings
- Character Video Thread
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Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •