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===Drive: Double Chase=== | ===Drive: Double Chase=== | ||
Hibiki's drive allows him to perform various moves that perform some long distance attack with Hibiki appearing to be both attacking and also remaining in the same place as he started the attack. One of these Hibikis is a clone and the other is | Hibiki's drive allows him to perform various moves that perform some long distance attack with Hibiki appearing to be both attacking and also remaining in the same place as he started the attack. One of these Hibikis is a clone and the other is the real Hibiki, but it's not clear to his opponent which is which until after the clone has disappeared. While fake, the clone can still deal damage if they're the ones attacking. The clones can also themselves be hit with any attack, destroying them instantly, but Hibiki will not receive any damage. To assist in the misdirection effect, the game's camera will not readjust for Hibiki's change in position after using any of his drives until the clone has disappeared. | ||
5D summons a clone directly in front of Hibiki towards the opponent, while 6D puts Hibiki in the location of that clone. 2D summons a clone underground that will perform a rising attack after traveling towards the opponent, and 3D will put him in that location. J.D summons a clone forward in the air (j.6D puts him in that location), while j.2D summons a clone diagonally downwards (and j.3D will put him in that location). Hibiki's clones can serve a multitude of purposes such as: in blockstrings, using them to travel the screen, in combos, and to zone out the opponent. These are just a few of the many applications of clones. | 5D summons a clone directly in front of Hibiki towards the opponent, while 6D puts Hibiki in the location of that clone. 2D summons a clone underground that will perform a rising attack after traveling towards the opponent, and 3D will put him in that location. J.D summons a clone forward in the air (j.6D puts him in that location), while j.2D summons a clone diagonally downwards (and j.3D will put him in that location). Hibiki's clones can serve a multitude of purposes such as: in blockstrings, using them to travel the screen, in combos, and to zone out the opponent. These are just a few of the many applications of clones. | ||
===Overdrive: Schwarz Reis=== | ===Overdrive: Schwarz Reis=== |
Revision as of 09:13, 28 February 2019
Hibiki Kohaku |
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Health:
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Overview
Servant of the Mutsuki Family and a captain of the Novus Orbis Librarium: Hibiki is Kagura's secretary and right hand, who is highly skilled in the art of silent assassination and stealth. In terms of strength; he is on par with the likes of Jin and Tager, being able to appear behind their backs undetected until he was too close; Jin even goes as far as to commend Hibiki's abilities.
Drive: Double Chase
Hibiki's drive allows him to perform various moves that perform some long distance attack with Hibiki appearing to be both attacking and also remaining in the same place as he started the attack. One of these Hibikis is a clone and the other is the real Hibiki, but it's not clear to his opponent which is which until after the clone has disappeared. While fake, the clone can still deal damage if they're the ones attacking. The clones can also themselves be hit with any attack, destroying them instantly, but Hibiki will not receive any damage. To assist in the misdirection effect, the game's camera will not readjust for Hibiki's change in position after using any of his drives until the clone has disappeared.
5D summons a clone directly in front of Hibiki towards the opponent, while 6D puts Hibiki in the location of that clone. 2D summons a clone underground that will perform a rising attack after traveling towards the opponent, and 3D will put him in that location. J.D summons a clone forward in the air (j.6D puts him in that location), while j.2D summons a clone diagonally downwards (and j.3D will put him in that location). Hibiki's clones can serve a multitude of purposes such as: in blockstrings, using them to travel the screen, in combos, and to zone out the opponent. These are just a few of the many applications of clones.
Overdrive: Schwarz Reis
Hibiki's Overdrive accelerates the speed of his clones, allowing access to new combo routes and enhanced zoning.
Strengths/Weaknesses
Strengths | Weaknesses |
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Normal Moves
5A
5A |
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5B
5B |
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5C
5C |
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2A
2A |
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2B
2B |
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2C
2C |
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6A
6A |
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6B
6B |
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6C
6C |
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4B
4B |
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3C
3C |
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j.A
j.A |
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j.B
j.B |
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j.C
j.C |
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Drive Moves
5/6D
5/6D |
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2/3D
2/3D |
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j.D/6D
j.D/j.6D |
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j.2/j.3D
j.2/3D |
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Universal Mechanics
Forward Throw
Forward Throw 5/6B+C |
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Back Throw
Back Throw 4B+C |
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Air Throw
Air Throw j.B+C |
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Counter Assault
Counter Assault 6A+B (While Blocking) |
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Crush Trigger
Crush Trigger 5A+B |
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Special Moves
Soaring Kick
Soaring Kick 236A (air OK) |
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Piercing Feather
Piercing Feather A during Soaring Kick |
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Thrashing Claw
Thrashing Claw B during Soaring Kick |
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Pulverizing Fin
Pulverizing Fin C during Soaring Kick |
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Catastropic Strike
Catastrophic Strike D during Soaring Kick |
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Dual Wing Smash: Heaven
Dual Wing Smash: Heaven 214A |
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Dual Wing Smash: Earth
Dual Wing Smash: Earth 214B |
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Hiyokujin Utsuro
Dual Wing Smash: Void D after Dual Wing Smash |
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Soaring Slash
Soaring Slash 214C |
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Soaring Slash: Revolution
Soaring Slash: Revolution 214D |
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Double Wing Cyclone
Double Wing Cyclone 623C (air OK) |
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Piercing Muzzle-blade
Piercing Muzzle-blade j.214A or j.236A>A |
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Distortion Drives
Shadow Dance "Hidden Phoenix"
Shadow Dance "Hidden Phoenix" 632146C |
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Black Thunder "Nue"
Black Thunder "Nue" 632146D |
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Exceed Accel
Mark: "Purification" ABCD during Overdrive |
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Astral Heat
Divine Nightfall: Raven 222D |
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External References
- Japanese Name: ヒビキ=コハク
- Japanese Wiki
- Japanese BBS
- Arcade Profile Dan Rankings
- Character Video Thread
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Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •