BBCF/Hibiki Kohaku/Data

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Infobox Data

Name Health Prejump Backdash Forward Dash Unique Movement Options Portrait Icon
Hibiki Kohaku 11,000 4F 22F (1~4F Inv All, 3~11 airborne) Drive Moves
Soaring Kick
BBCF Hibiki Portrait.png BBCF Hibiki Kohaku Icon.png

Normal Moves

5A

5A
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
300 All 6 3 11 -2 +7 B CSJR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
80 Normal 1 11 12 12 16 23 9 +0 +0
BBCF Hibiki Kohaku 5A.png
BBCF Hibiki Kohaku 5A Hitbox.png

5B

5B
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
600 Mid 8 3 18 -4 -2 B SJR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
85 Long 3 16 17 17 22 31 9 +0 +2
BBCF Hibiki Kohaku 5B.png
5B is jump cancellable on block
BBCF Hibiki Kohaku 5B Hitbox.png
5B

5BB

5BB
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
500 Mid 10 3 18 -4 -4 B S(J)R 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 17 17 22 31 9 +0 +2
BBCF Hibiki Kohaku 5BB.png
5BB is combo filler
BBCF Hibiki Kohaku 5BB Hitbox.png
5BB

5C

5C
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
900 Mid 12 3 18 -4 -10 B S(J)R 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 17 19 22 33 11 +0 +5
BBCF Hibiki Kohaku 5C.png
Neutral poke and punish tool
BBCF Hibiki Kohaku 5C Hitbox.png

2A

2A
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
300 All 7 3 10 -1 +7 F CSR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
80 Normal 1 11 12 12 16 23 9 +0 +0
BBCF Hibiki Kohaku 2A.png
A bit better than 5A
BBCF Hibiki Kohaku 2A Hitbox.png

2B

2B
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
550 Low 9 3 19 -8 -4 F SR 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
85 Long 2 13 14 14 18 26 9 +0 +1
BBCF Hibiki Kohaku 2B.png
2B
BBCF Hibiki Kohaku 2B Hitbox.png
2B

2BB

2BB
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
500 Low 10 3 15 -4 -1 F SR 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
85 Long 2 13 14 14 18 26 9 +0 +1
BBCF Hibiki Kohaku 2BB.png
2BB
BBCF Hibiki Kohaku 2BB Hitbox.png
2BB

2C

2C
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
800 Mid 13 3 25 -9 -14 B 8~(End of Active) H SJR 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 17 28 Launch 42 11 +0 +2
BBCF Hibiki Kohaku 2C.png
Pretty good anti-air for its speed and range
BBCF Hibiki Kohaku 2C Hitbox.png

6A

6A
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
650 Low 17 3 13 -1 -6 F SR 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 14 17 17 + Down 23 Crumple 31 + Down 23 11 +0 +2
BBCF Hibiki Kohaku 6A.png
BBCF Hibiki Kohaku 6A Hitbox.png
On CH Crumple Duration 36F, Crumple Fall 69F

6B

6B
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
800 Mid 19 3 22 -8 -17 B 5~21 F SR 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 17 17 + Down 33 22 31 + Down 33 9 +0 +2
BBCF Hibiki Kohaku 6B.png
6B
BBCF Hibiki Kohaku 6B Hitbox.png
6B
Airborne from frame 5, hit occurs on landing
Invuln lasts until end of active frames
Startup/invuln can be altered by external forces

6BB

6BB
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
700 Mid 13 3 24 -10 -13 B SR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 Launch 30 + GBounce Launch 44 + GBounce + Down 23 9 +0 +2
BBCF Hibiki Kohaku 6BB.png
6BB, ground bounces
BBCF Hibiki Kohaku 6BB Hitbox.png
6BB

6C

6C
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
620×3 Mid 17 3 (9) 3 (8) 3 16+5L -32 H R 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
82 Long 3×2,4 16×2, 18 Launch 30×2, 34 Launch 47×2, 52 + WBounce 60 + WStick 43 5×2, 12 +0 +2×2, +5
BBCF Hibiki Kohaku 6C.png
BBCF Hibiki Kohaku 6C 1 Hitbox.pngBBCF Hibiki Kohaku 6C 2 Hitbox.pngBBCF Hibiki Kohaku 6C 3 Hitbox.png
First hit (17-19) • Second hit (29-31) • Third hit (40-42)
Fatal Counter
All hits whiff on crouch
Airborne from frame 17

4B

4B
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
700 High 25 3 21 -5 -22 B SR 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Normal 3 16 17 30 + Down 33 22 44 + Down 33 9 +0 +2
BBCF Hibiki Kohaku 4B.png
4B. Fairly standard overhead
BBCF Hibiki Kohaku 4B Hitbox.png
4B
Forces crouching on hit

4BB

4BB
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
500 Mid 16 3 22 -8 -14 B SR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 17 17 22 31 9 +0 +2
BBCF Hibiki Kohaku 4BB.png
4BB
BBCF Hibiki Kohaku 4BB Hitbox.png
4BB

3C

3C
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
900 Low 12 3 24 -6 -12 F SR 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Long 4 18 Launch 40 Launch 55 + Down 16 12 +0 +5
BBCF Hibiki Kohaku 3C.png
BBCF Hibiki Kohaku 3C Hitbox.png

j.A

j.A
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
300 High/Air 7 3 9 H CSJR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
80 Normal 1 11 12 12 16 23 9 +0 +0
BBCF Hibiki Kohaku jA.png
BBCF Hibiki Kohaku jA Hitbox.png

j.B

j.B
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
600 High/Air 9 3 16 H SJR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 17 17 22 31 11 +0 +2
BBCF Hibiki Kohaku jB.png
j.B
BBCF Hibiki Kohaku jB Hitbox.png
j.B

j.BB

j.BB
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
500 High/Air 8 7 15 H SJR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 17 17 22 31 11 +0 +2
BBCF Hibiki Kohaku jBB.png
j.BB
BBCF Hibiki Kohaku jBB Hitbox.png
j.BB
Counterhit state ends early, frames 10-14 are still active but not CH state

j.C

j.C
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
900 High/Air 12 6 19 H SJR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 17 19 22 33 11 +0 +2
BBCF Hibiki Kohaku jC.png
Amazing multipurpose attack
BBCF Hibiki Kohaku jC Hitbox 1.pngBBCF Hibiki Kohaku jC Hitbox 2.png
Frames 12-14 • Frames 15-17
First 3 Active Frames can hit crossup


Drive Moves

5D

5D
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
900 All 27~35 [17~25] 3 Total: 56
[Total: 46]
-13 [-11] -30 [-20] P1 SR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 [92] Normal 3 [4] 16 [18] 24 30 29 44 [45] 11 [12] +0 +2 [+5]
BBCF Hibiki Kohaku 5D-6D.png
5D is a fireball, 6D is an approach. Mix them up for best results
BBCF Hibiki Kohaku 5D-6D Hitbox.png
Values in [] are during OD

6D

6D
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
900 All 27~35
[17~25]
3 20 -6 [-4] -23~31 [-13~21] B SR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 [92] Normal 3 [4] 16 [18] 24 [Crumple 30] 30 29 [Crumple 40] 44 [45] 11 [12] +0 +2 [+5]
BBCF Hibiki Kohaku 5D-6D.png
5D is a fireball, 6D is an approach. Mix them up for best results
BBCF Hibiki Kohaku 5D-6D Hitbox.png
Values in [] are during OD
Crumple Duration 30, Crumple Fall 63F
On CH Crumple Duration 40F, Crumple Fall 73F

2D

2D
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
900 All 46 [26] 3 Total: 71
[Total: 51]
-9 [-7] -45 P1 4~38 P
[4~21 P]
SR 70
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 [92] Normal 3 [4] 16 [18] Launch 48 Launch 65 [66] 11 [12] +0 +2 [+5]
BBCF Hibiki Kohaku 2D-3D.png
Both versions have generous projectile invuln
BBCF Hibiki Kohaku 2D-3D Hitbox.png
Bonus Proration 110%
Fatal Counter
Values in [] are during OD
Airborne from frame 4, summons clone on landing
Startup/total frames can be altered by external forces

3D

3D
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
900 All 46 [26] 3 7+9L [10+6L] +2 -38 [-18] B 4~21 P, 22~38 All
[4~16 P, 17~22 All]
SR 70
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 [92] Normal 3 [4] 20 Launch 48 Launch 65 [66] 11 [12] +0 +2 [+5]
BBCF Hibiki Kohaku 2D-3D.png
Both versions have generous projectile invuln
BBCF Hibiki Kohaku 2D-3D Hitbox.png
Bonus Proration 110%
Fatal Counter
Values in [] are during OD
Airborne from frame 4,becomes full invuln 1 frame after landing
Teleports and is airborne again 13 [4] frames after landing, invuln ends 4 [2] frames later
Startup can be altered by external forces

j.D

j.D
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
900 All 34 [17] 3 Total: 60+4L
[Total: 50+4L]
P1 SR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 [92] Normal 3 [4] 16 [18] 17 [Launch] 36 + WBounce 30
[36 + WBounce 50]
19 [Launch] 50 + WBounce 30
[51 + WBounce 50]
11 [12] +0 +2 [+5]
BBCF Hibiki Kohaku jD-j6D.png
BBCF Hibiki Kohaku jD-j6D Hitbox.png
Values in [] are during OD

j.6D

j.6D
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
900 High/Air 34 [17] 3 18+4L H SR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 [92] Normal 3 [4] 16 [18] Launch 40
[40 + WBounce 50]
Launch 54 [55 + WBounce 50] 11 [12] +0 +2 [+5]
BBCF Hibiki Kohaku jD-j6D.png
BBCF Hibiki Kohaku jD-j6D Hitbox.png
Values in [] are during OD

j.2D

j.2D
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
900 All 34 [24] 3 Total: 64+4L [Total: 54+4L] P1 SR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 [92] Normal 3 [4] 16 [18] Launch 40 + Down 23 Launch 54 + Down 23 [55 + Down 23] 11 [12] +0 +2 [+5]
BBCF Hibiki Kohaku j2D-j3D.png
BBCF Hibiki Kohaku j2D-j3D Hitbox.png
Can cancel into j.A, j.B or j.C during last 13F of air recovery
Values in [] are during OD

j.3D

j.3D
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
900 High/Air 34 [24] 3 14+9L [14+4L] H SR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 [92] Normal 3 [4] 16 [18] Launch 40 + GBounce [48 + GBounce] Launch 54 + GBounce [55 + GBounce] 11 [12] +0 +2 [+5]
BBCF Hibiki Kohaku j2D-j3D.png
BBCF Hibiki Kohaku j2D-j3D Hitbox.png
Values in [] are during OD

Universal Mechanics

B+C

B+C
Forward Throw
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
0, 200×4, 700 T(70) 7 3 23 -6 T SR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
50 Normal 0, 4 Launch 60 + GBounce 0×5, 14
BBCF Hibiki ForwardThrow.png
Minimum Damage 100% (1500)

4B+C

4B+C
Back Throw
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
0×2, 1500 T(70) 7 3 23 -6 T SR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
50 Normal 0×2, 4 Launch 60 + GBounce 0, 7×2 +0
BBCF Hibiki BackThrow.png
Minimum Damage 100% (1500)

j.B+C

j.B+C
Air Throw
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
0, 1500 T(120) 7 3 23+3L T SR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
50 Normal 0, 4 80 0, 12 +0
BBCF Hibiki AirThrow.png
Minimum Damage 100% (1500)

6A+B

6A+B
Counter Assault
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
0 All 13 3 30 -14 B 1~20 All R 50
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Very Short 4 18 Launch 19 Launch 34 12 +0 +5
BBCF Hibiki Kohaku 5C.png
BBCF Hibiki Kohaku 5C Hitbox.png

5A+B

5A+B
Crush Trigger
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1000 Guard Break 32/Barrier 20 1 25 0 -19 B R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
60 Normal 24 Crumple + Down 10 60 + GBounce + Down 23 Crumple + Down 10 74 + GBounce + Down 23 11 +0 +2
BBCF Hibiki Kohaku 5A+B.png
BBCF Hibiki Kohaku 5A+B Hitbox.png
Crumple Duration 50F, Crumple Fall 83F

5[A+B]

5[A+B]
Crush Trigger
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1000 Guard Break 60/Barrier 30~61 1 25 0 -29~60 B R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
100 Long 24 Crumple + Down 10 60 + GBounce + Down 23 Crumple + Down 10 74 + GBounce + Down 23 11 +0 +2
BBCF Hibiki Kohaku 5A+B.png
BBCF Hibiki Kohaku 5A+B Hitbox.png
Crumple Duration 50F, Crumple Fall 83F

Specials

236A

236A
Soaring Kick
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
45+7L
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
BBCF Hibiki Kohaku 236A.png
BBCF Hibiki Kohaku 236A Hitbox.png
Can cancel into followups from frame 15
Airborne from frame 5, recovery until landing

j.236A

j.236A
Air Soaring Kick
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
Until L+7
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
BBCF Hibiki Kohaku 236A.png
Command jump
BBCF Hibiki Kohaku 236A Hitbox.png
Can cancel into followups from frame 11

236A~A

236A~A
Piercing Feather
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
500 All 24 3 Until L+7L P1 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
80 Normal 1 11 12 12 16 23 0/+9 +9 +9
BBCF Hibiki Kohaku 236A~A.png
BBCF Hibiki Kohaku 236A~A Hitbox.png
Can cancel into normals and specials from frame 34
Landing recovery carried on from 236A, carries onto any attack cancelled into from this move without its own landing recovery

236A~B

236A~B
Thrashing Claw
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1100 High/Air 12 3 Until L+9 H R 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
72 Normal 4 18 Launch 50 + GBounce Launch 65 + GBounce 15 +0 +8
BBCF Hibiki Kohaku 236A~B.png
Overhead/Alternate sideswap
BBCF Hibiki Kohaku 236A~B Hitbox.png

236A~C

236A~C
Pulverizing Fin
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
0×3, 2500 Throw(180) 6 10 Until L+15 T 1~6 T R 120
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
100×3, 60 Normal 0×3, 4 60 + GBounce + Down 23 0×3, 18 +0
BBCF Hibiki Misago Kudaki.png
Gimmicky reset. Ends combos and catches jumpouts
Deals 120% of its normal damage if the drop starts above 2,000,000 units

236A~D

236A~D
Catastrophic Strike (Catch)
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
Until L+19 Ground: 1~(Until L) Guard HBF
Air: 1~19 Guard HBF
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
BBCF Hibiki Kohaku 236A~D.png
Counter
BBCF Hibiki Kohaku 236A~D Catch Hitbox.png
On Guard Point, hitstop for Hibiki is 2F. Opponent hitstop is 19F
Hibiki cancels into Catastrophic Strike (Ground Attack) when opponent is standing/crouching, otherwise Catastrophic Strike (Air Attack)

236A~D Attack

236A~D Attack
Catastrophic Strike (Attack)
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
800×3 14 2×6 (2×9) Ground: 31
Air: Until L+23
-18 B 1~End All R 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
94×3 Long 5 20 Launch 60 + WBounce 60 Launch 79 + WBounce 60 + WStick 33 6 +0 +0
BBCF Hibiki Kohaku 236A~D Attack.png
Attack
BBCF Hibiki Kohaku 236A~D Attack Hitbox.png
Fatal Counter
Max. 3 hits
If hit 5 or 6 is the first to connect, does an extra 3 spins

214A

214A
Dual Wing Smash: Heaven
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1000 High/Air 46 3 3+16L -1 -41 H 12~24 All R 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Normal 4 20 Launch 40 + GBounce Launch 55 + GBounce 12 +0 +5
BBCF Hibiki Kohaku 214A-214B.png
Mixup tool best used sparingly
BBCF Hibiki Kohaku 214A Hitbox.png
214A
Airborne from frame 5

214B

214B
Dual Wing Smash: Earth
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1000 Low/Air 51 5 16 0 -48 F 12~24 All R 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Long 4 20 Launch 40 Launch 55 12 +0 +5
BBCF Hibiki Kohaku 214A-214B.png
Mixup tool best used sparingly
BBCF Hibiki Kohaku 214B Hitbox.png
214B
Airborne from frame 5

214A/B~D

214A/B~D
A Dual Wing Smash: Void
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
A: 59
B: 62
A: 12~(24, ??~)41 All
B: 12~(24, ??~)44 All
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
BBCF Hibiki Hiyokujin Utsuro.png
214A/B~D, feint
Recovery/invuln listed are from beginning of 214A/B, and is the same regardless of feint input/cancel timing
Invuln ends on frame 25 but is regained from beginning of feint

214C

214C
Soaring Slash
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
600, 1200 All 14 9 20 (22) -4 -18 B R 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89, 82 Long 3 16 Crumple, Launch Stand, 40 Crumple, Launch Stand, 40 11 7, 12 +2, +0
BBCF Hibiki Kohaku 214C.png
Midscreen combo ender
BBCF Hibiki Kohaku 214C Hitbox.png
Enters 20F recovery immediately on block
Recovery on whiff is 22F
Crumple Duration 27F, Crumple Fall 60F
On CH Crumple Duration 31F, Crumple Fall 64F

214D

214D
Soaring Slash: Revolution
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1200 All 33~44 3 29 (23) -13 -38~49 B See notes R 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Normal 4 18 Launch 60 Launch 75 12 +0 +5
BBCF Hibiki Kohaku 214D.png
Crossup attack/Used for sideswaps in combos
BBCF Hibiki Kohaku 214D Hitbox.png
Detects opponent in range from frames 11~22, startup after detection 22F
If out of range, does not attack and enters 23F recovery (Total: 45F)
First 11 frames after detection are All invuln (at fastest startup, frames 12~22)

623C

623C
Double Wing Cyclone
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
600×4 Mid, All×3 9 2×4 56 -41 -46 B 1~12 All R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89×4 Very Short 3 16 Launch 60 Launch 74 2 +0 +2
BBCF Hibiki Kohaku 623C.png
BBCF Hibiki Kohaku 623C 1 Hitbox.pngBBCF Hibiki Kohaku 623C 2 Hitbox.pngBBCF Hibiki Kohaku 623C 3 Hitbox.pngBBCF Hibiki Kohaku 623C 4 Hitbox.png
623C frames 9-10
j.623C frames 7-8 • 623C frames 11-12
j.623C frames 9-10 • 623C frames 13-14
j.623C frames 11-12
First vulnerable frame for both versions • 623C frames 15-16
j.623C frames 13-14
First hit that connects must be Barrier Blocked in the air, following hits can be blocked normally
Airborne from frame 9, standing from frame 20
reversal

j.623C

j.623C
Air Double Wing Cyclone
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
600×4 All 7 2×4 56 H 1~10 All R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89×4 Very Short 3 16 Launch 60 Launch 74 2 +0 +2
BBCF Hibiki Kohaku 623C.png
Pretty good meterless reversal, and access to instant mix
BBCF Hibiki Kohaku 623C 1 Hitbox.pngBBCF Hibiki Kohaku 623C 2 Hitbox.pngBBCF Hibiki Kohaku 623C 3 Hitbox.pngBBCF Hibiki Kohaku 623C 4 Hitbox.png
623C frames 9-10
j.623C frames 7-8 • 623C frames 11-12
j.623C frames 9-10 • 623C frames 13-14
j.623C frames 11-12
First vulnerable frame for both versions • 623C frames 15-16
j.623C frames 13-14
Standing from frame 18

j.214A

j.214A
Piercing Muzzle-blade
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
800 All 13 Until L 19 H R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 Launch + Down 23 60 Launch + Down 23 74 11 +0 +2
BBCF Hibiki Kohaku j214A.png
BBCF Hibiki Kohaku j214A Hitbox.png

Distortion Drives

632146C

632146C
Shadow Dance "Hidden Phoenix"
super
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
600, 900×2, 2400
[600, 570×10]
All 4+(43 Flash)+5 15 Total: 65 -29 -39 P2 1~23 All R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
100, 84 Normal 3 16 Stagger 59 + Down 15 Stand Stagger 59 + Down 15 Stand 0/+11 0+11, 0×3 [×10]
BBCF Hibiki Kohaku 632146C 1.pngBBCF Hibiki Kohaku 632146C 2.png
Distortion combo ender, sideswaps
BBCF Hibiki Kohaku 632146C Hitbox.png
Travels (almost) fullscreen
Values in [] are during OD
Minimum Damage 20%: 960 [1260]
Second hit onwards only applies P2 once
reversal

632146D

632146D
Black Thunder "Nue"
super
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
2000
[1200, 0, 3000]
All 1+(70 Flash)+7 Until Landing 75 (123) -37~ H 2~5 All R 70
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
94 Normal 5 20 Launch 100 + Down 23 Launch 116 + Down 23 0/+18 0/+18
[0/+18, 0, 20]
+0
BBCF Hibiki Kohaku 632146D 1.pngBBCF Hibiki Kohaku 632146D 2.png
Fullscreen punish, doesn't sideswap
BBCF Hibiki Kohaku 632146D Hitbox.png
Values in [] are during OD
Hibiki is vulnerable during super flash for 4F
Minimum Damage 40% [25%]: 800 [1050]
Active for 5 frames against a grounded opponent
Hits most standing/crouching opponents on last active frame, listed frame advantage assumes this
Has extended recovery animation (123F) on hit only

Exceed Accel

A+B+C+D

A+B+C+D
Mark: "Purification"
exceed accel
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
600, 800, 1550
{600, 1000, 1370×3}
All 20 [10] 3 34 -10 -30 [-20] B 1~22 All
[1~12 All]
125
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
80 Long 4×2, 5 {×3} 26 Launch 120 + WBounce + Down 23 20 20, 12, 24
{20, 12, 0×2, 30}
+0
BBCF Hibiki Kohaku A+B+C+D 1.pngBBCF Hibiki Kohaku A+B+C+D 2.png
BBCF Hibiki Kohaku A+B+C+D Hitbox.png
Values in [] are when canceled into or immediately after activating Overdrive
Values in {} are during Active Flow
Minimum Damage 10%: 295 {571+55}

Astral Heat

222D

222D
Divine Nightfall: Raven
astral
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
12412 All 1+(60 Flash)+14 3 51 -35 -42 B 1~17 All
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
Long 5 18 13
BBCF Hibiki Kohaku 222D.pngBBCF Hibiki Nakikarasu.png
“I curse my stars in bitter grief and woe,
That made my love so high, and me so low.”
BBCF Hibiki Kohaku 222D Hitbox.png

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