BBCF/Hibiki Kohaku/Frame Data

From Dustloop Wiki
Jump to: navigation, search

System Data[edit]

Health: 11,000

Combo Rate: 60%

Jump Startup: 4

Backdash Time 22 / Invul: 1-4

Movement Options: Double Jump, 2 Air Dash, Dash type: Run


Normal Moves[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Hitstop Invul Hitbox
5A 300 CSJR 100 80 Normal All 1 B 6 3 11 -2 11 - 12 9 - Click!
5B 600 SJR 100 85 Long Mid 3 B 8 3 18 -4 16 - 17 9 - Click!
5BB 500 S(J)R 100 89 Long Mid 3 B 10 3 18 -4 16 - 17 9 - Click!
5C 900 S(J)R 100 89 Long Mid 3 B 12 3 18 -4 16 - 19 11 - Click!
2A 300 CSR 100 80 Normal All 1 F 7 3 10 -1 11 - 12 9 - Click!
2B 550 SR 90 85 Long Low 2 F 9 3 15 -4 13 - 14 9 - Click!
2BB 500 SR 90 85 Long Low 2 F 10 3 15 -4 13 - 14 9 - Click!
2C 800 SJR 90 89 Long Mid 3 B 13 3 25 -9 16 - 28 11 8-15 H Click!
3C 900 SR 100 92 Long Low 4 F 12 3 24 -6 18 - 40 12 - Click!
6A 650 SR 90 89 Long Low 3 B 17 3 15 -1 16 - 17 11 - Click!
6B 800 SR 90 89 Long Mid 3 F 18 3 22 -8 16 - 17 9 5-20 F Click!
6BB 700 SR 100 89 Long Mid 3 F 13 3 24 -10 16 - 30 9 - Click!
4B 700 SR 100 89 Normal High 3 B 25 3 21 -5 16 - 17 9 - Click!
4BB 500 SR 100 89 Long Mid 3 B 16 3 20 -6 16 - 17 9 - Click!
6C 620*3 R 100 82 Long Mid 3*2,4 H 17 3 (9) 3 (8) 3 11+5L - 16*2, 18 - 30 5*2,12 - Click!
  • Fatal Counter
j.A 300 CSJR 80 80 Normal High/Air 1 H 7 3 9 - 11 - 12 9 - Click!
j.B 600 SJR 80 89 Long High/Air 3 H 9 3 11 - 16 - 17 11 - Click!
j.BB 500 SJR 80 89 Long High/Air 3 H 8 2 20 - 16 - 17 11 - Click!
j.C 900 SJR 80 89 Long High/Air 3 H 12 6 19 - 16 - 19 11 - Click!


  • First 3 Active Frames can hit crossup

Drive Moves[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Hitstop Invul Hitbox
5D 900 SR 80 89 [92] Normal All 3 [4] P1* 27~35 3 Total: 56
[Total: 47]
-12~-5 16 [18] - 30 0/+11
[0/+12]
0/+11 Click!
6D 900 SR 80 89 [92] Normal All 3 H 27~35
[14~25]
3 20 -6 [-4] 16 [18] - 30 11 [12] - Click!
2D 900 SR 70 89 [92] Normal All 3 P1* 45 [25] 3 Total: 71
[Total: 51]
-9 [-7] 16 [18] - 48 0/+11
[0/+12]
4-39 P
[4-21 P]
Click!
  • Fatal Counter
3D 900 SR 70 89 [92] Normal All 3 [4] B 45 [25] 3 Until L+9 +2 [+4] 16 [18] - - 11 [12] 4-39 P
[4-21 P]
Click!
  • Fatal Counter
j.D 900 SR 80 89 [92] Normal All 3 [4] P1* 34 [17] 3 Total: 60+4L
[Total: 52+4L]
- 16 [18] - 36, 30 after Wall
[36, 50 after Wall]
0/+11
[0/+12]
- Click!
j.6D 900 SR 80 89 [92] Normal High/Air 3 [4] H 34 [17] 3 18+4L - 16 [18] - 40
[40, 50 after Wall]
11 [12] - Click!
j.2D 900 SR 80 89 [92] Normal All 3 [4] P1* 34 [24] 3 Total: 64+4L [Total: 54+4L] - 16 [18] - 40 0/+11
[0/+12]
- Click!
  • Can cancel into normals during last 13F
j.3D 900 SR 80 89 [92] Normal High/Air 3 [4] H 34 [25] 3 14+9L - 16 [18] - 40 [48] 11 [12] - Click!


Universal Mechanics[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Hitstop Invul Hitbox
Forward Throw 1500 SR 100 50 Normal T(70) 4 T 5 5 23 - - - 60 0 - Click!
  • Minimum Damage 100%
Back Throw 200*4, 700 SR 100 50 Normal T(70) 4 T 5 5 23 - - - 60 0 - Click!
  • Minimum Damage 100%
Air Throw 1500 SR 100 50 Normal T(120) 4 T 7 3 23+3L - - - 80 0 - Click!
  • Minimum Damage 100%
Counter Assault 0 R 50 92 Very Short All 4 B 13 3 30 -14 18 - 19 12 1-20 All Click!
CrushTrigger
Uncharged/Charged
1000 R 80 60 Normal Barrier - B 20 1 25 0 24 - 60 12 - Click!
1000 R 80 100 Long Barrier - B 30~61 1 25 0 24 - 60 12 - Click!


Specials[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Hitstop Invul Hitbox
Double Wing Cyclone
623C
600*4 R 80 89 Very Short All 3 B 9 2*4 56 -41 16 - 60 2 1-34 All Click!
Air Double Wing Cyclone
j.623C
600*4 R 80 89 Very Short All 3 H 7 2*4 - - 16 - 60 2 1-10 All Click!
Piercing Muzzle-blade
j.214A
800 R 80 89 Long All 3 H 13 Until L Until L+7 - 16 - 45 11 - Click!
Soaring Kick
236A
- - - - - - - - - - 45+7L - - - - - - Click!
  • Can cancel into followups 15F onwards?
Air Soaring Kick
j.236A
- - - - - - - - - - Until L+7 - - - - - - Click!
  • Can cancel into followups 11F onwards?
Piercing Feather
236A > A
500 per shot - 80 100 Normal All 1 P1* 16 8 Until L - 11 - 12 0/+9 - Click!
  • Can cancel into normals and specials 34F onwards
Thrashing Claw
236A > B
1100 R 100 72 Normal High/Air 4 H 12 3 24+9L - 18 - 50 15 - Click!
Pulverizing Fin
236A > C
0, 2500 R 120 100, 92 Normal Throw(180) 4 T 5 Until L 15 - 18 - 60 0 1-6 T Click!
Catastrophic Strike (Guard)
236A > D
- - - - - - - - - - Until L+16 - - - - 3/+17 1-Until L HBF Click!
Catastrophic Strike (Attack)
236A > D
800*3 R 90 94 Long - 5 B Ground: 14
Air: 13
2*9 Ground: 30
Air: Until L+23
- 20 - 60, 60 after Wall 6 - Click!
  • Fatal Counter
  • Only does 3 hits
  • Hibiki does ground version when opponent is standing/crouching, otherwise air version.
Dual Wing Smash: Heaven
214A
1000 R 90 92 Normal High/Air 4 H 46 3 Until L+15 0 18 - 40 12 12-24 All Click!
A Dual Wing Smash: Void - - - - - - - - - - ?? + 18 - - - - - 12-?? All Click!
Dual Wing Smash: Earth
214B
1000 R 90 92 Long Low/Air 4 F 55 5 15 -1 18 - 30 12 12-24 All Click!
B Dual Wing Smash: Void - - - - - - - - - - ?? + 18 - - - - - 12-?? All Click!
Soaring Slash
214C
600, 1200 R 100 83 Long All 3 B 14 9 21 -5 16 - 40 7,12 - Click!
  • On block immediately goes into recovery animation for 21F
Soaring Slash: Revolution
214D
1200 R 100 92 Normal All 4 B 4~18+17 3 29 -13 18 - 60 12 - Click!


  • On miss, has 22F recovery after startup

Distortion Drives[edit]

  • All Distortion Drives have the following properties unless otherwise stated:
    • Cost 50 Heat
    • Heat Gauge Cooldown 180F
Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Hitstop Invul Hitbox
Shadow Dance "Hidden Phoenix"
632146C
600, 900*2, 2400
[600, 570*10]
R 80 100 Long All 3 P2 4+5 Until Offscreen Total 74 -37 16+11 - - 0/+11 1-23 All Click!
  • Values in [] are during OD
  • Minimum Damage 20% (960 [1260])
Black Thunder "Nue"
632146D
2000
[1200, 0, 3000]
R 70 94 Normal All 5 H 1+7 Until Ground 123 - 20 - 100 0 2-7 All Click!


  • Values in [] are during OD
  • Minimum Damage 40% (800 [1200])

Exceed Accel[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Hitstop Invul Hitbox
Mark: "Purification"
ABCD during OD
600, 800, 1550
{600, 1000, 1370*3}
- 100 100 Long All - B 20 [10] 3 34 -10 26 - - 20 1-22 All
[1-12 All]
Click!


  • Values in [] are when canceled into or immediately after activating Overdrive
  • Values in {} are during Active Flow
  • Minimum Damage 10% (295 {571+55})

Astral Heat[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Hitstop Invul Hitbox
Divine Nightfall: Raven
222D
12412 - - - Long All 5 B 1+14 3 51 -35 18 - - 13 1-17 All Click!

Revolver Action Table[edit]

Ground Revolver Action Table
A B C D Cancels
5A[3] 5A[+], 2A, 6A 5B, 2B, 6B, 4B 5C, 2C, 6C, 3C 5D, 2D, 6D, 3D Throw, Jump, Special
5B[2] 6A 5BB[+] 5C, 2C, 6C, 3C 5D, 2D, 6D, 3D Jump, Special
5BB 6A 2B, 6B, 4B 5C, 2C, 6C, 3C 5D, 2D, 6D, 3D Jump[-], Special
5C 6A - 2C, 6C, 3C 5D, 2D, 6D, 3D Jump[-], Special
5D/6D 6A 5B, 2B, 6B, 4B 5C, 2C, 6C, 3C 5D, 2D, 6D, 3D Special
2A[3] 5A, 2A[+], 6A 5B, 2B, 6B, 4B 5C, 2C, 6C, 3C 5D, 2D, 6D, 3D Throw, Special
2B[1] 6A 2BB[+] 5C, 2C, 3C 5D, 2D, 6D, 3D Special
2BB 6A 5B 5C, 2C, 6C, 3C 5D, 2D, 6D, 3D Special
2C - - 5C, 6C, 3C 5D, 2D, 6D, 3D Jump, Special
2D/3D - - - - Special
6A - - 3C - Special
6B[1] - 6BB[+] 5C, 2C, 6C, 3C 5D, 2D, 6D, 3D Special
6BB 6A 5B 5C, 2C, 6C, 3C 5D, 2D, 6D, 3D Special
6C - - - - Jump
4B[1] 6A 4BB[+] 5C, 2C, 6C, 3C 5D, 2D, 6D, 3D Special
4BB 6A 5B 5C, 2C, 6C, 3C 5D, 2D, 6D, 3D Special
3C - - - 5D, 2D, 6D, 3D Special
Air Revolver Action Table
A B C D Cancels
j.A j.A j.B j.C j.D/j.6D, j.2D/j.3D Throw, Jump, Special
j.B - j.BB[+] j.C j.D/j.6D, j.2D/j.3D Jump, Special
j.BB - - j.C j.D/j.6D, j.2D/j.3D Jump, Special
j.C - - - j.D/j.6D, j.2D/j.3D Jump, Special
j.D/j.6D - - - - Jump, Special
j.2D/j.3D j.A[+] j.B[+] j.C[+] - Jump, Special
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
Special = Specials and Supers
Super = Supers only

Navigation[edit]


Ambox notice.png To edit frame data, edit values in BBCF/Hibiki Kohaku/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.
BlazBlue: Central Fictione
Click [*] for character's frame data
System Explanations

HUDControlsFrame Data & System DataPatch Notes


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesHeat/Barrier/Burst GaugeMisc