BBCF/Hibiki Kohaku/Frame Data

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System Data[edit]

Health: 11,000

Combo Rate: 60%

Jump Startup: 4

Backdash Time 22 / Invul: 1-4

Movement Options: Double Jump, 2 Air Dash, Dash type: Run

Normal Moves[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Invul Hitbox
5A
300 CSJR 100 80 Normal All 1 B 6 3 11 -2 11 - 12 - Click!
5B
600 SJR 100 85 Long Mid 3 B 8 3 18 -4 16 - 17 - Click!
5BB
500 S(J)R 100 89 Long Mid 3 B 10 3 18 -4 16 - 17 - Click!
5C
900 S(J)R 100 89 Long Mid 3 B 12 3 18 -4 16 - 19 - Click!
2A
300 CSR 100 80 Normal All 1 F 7 3 10 -1 11 - 12 - Click!
2B
550 SR 90 85 Long Low 2 F 9 3 15 -4 13 - 14 - Click!
2BB
500 SR 90 85 Long Low 2 F 10 3 15 -4 13 - 14 - Click!
2C
800 SJR 90 89 Long Mid 3 B 13 3 25 -9 16 - 28 8-15 H Click!
3C
900 SR 100 92 Long Low 4 F 12 3 24 -6 18 - 40 - Click!
6A
650 SR 90 89 Long Low 3 B 17 3 15 -1 16 - 17 - Click!
6B
800 SR 90 89 Long Mid 3 F 18 3 22 -8 16 - 17 5-20 F Click!
6BB
700 SR 100 89 Long Mid 3 F 13 3 24 -10 16 - 30 - Click!
4B
700 SR 100 89 Normal High 3 B 25 3 21 -5 16 - 17 - Click!
4BB
500 SR 100 89 Long Mid 3 B 16 3 20 -6 16 - 17 - Click!
6C
620*3 R 100 82 Long Mid 3,3,4 H 17 3 (9) 3 (8) 3 11+5L - 16*2, 18 - 30 - Click!
  • Fatal Counter
j.A
300 CSJR 80 80 Normal High/Air 1 H 7 3 9 - 11 - 12 - Click!
j.B
600 SJR 80 89 Long High/Air 3 H 9 3 11 - 16 - 17 - Click!
j.BB
500 SJR 80 89 Long High/Air 3 H 8 2 20 - 16 - 17 - Click!
j.C
900 SJR 80 89 Long High/Air 3 H 12 6 19 - 16 - 19 - Click!
  • First 3 Active Frames can hit crossup

Drive Moves[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Invul Hitbox
5D
900 SR 80 89 Normal All 3 P1* 27~35 3 Total: 56 -12~-5 16 - 30 - Click!
5D OD
900 SR 80 92 Normal All 4 P1* 14~24 3 Total: 47 -10~-3 18 - 30 - Click!
6D
900 SR 80 89 Normal All 3 H 27~35 3 20 -6 16 - 30 - Click!
6D OD
900 SR 80 92 Normal All 4 H 14~25 3 20 -4 18 - 30 - Click!
2D
900 SR 70 89 Normal All 3 P1* 45 3 Total: 71 -9 16 - 48 4-39 P Click!
  • Fatal Counter
2D OD
900 SR 70 92 Normal All 4 P1* 25 3 Total: 51 -7 18 - 48 4-21 P Click!
  • Fatal Counter
3D
900 SR 70 89 Normal All 3 B 45 3 Until L+9 2 16 - - 4-39 P Click!
  • Fatal Counter
3D OD
900 SR 70 92 Normal All 4 B 25 3 Until L+9 4 18 - - 4-21 P Click!
  • Fatal Counter
j.D
900 SR 80 89 Normal All 3 P1* 34 3 Total: 60+4L - 16 - 36, 30 after Wall - Click!
j.D OD
900 SR 80 92 Normal All 4 P1* 17 3 Total: 52+4L - 18 - 30 - Click!
j.6D
900 SR 80 89 Normal High/Air 3 H 34 3 18+4L - 16 - 40 - Click!
j.6D OD
900 SR 80 92 Normal High/Air 4 H 17 3 18+4L - 18 - 40, 50 after Wall - Click!
j.2D
900 SR 80 89 Normal All 3 P1* 34 3 Total: 64+4L - 16 - 40 - Click!
  • Can cancel into normals during last 13F
j.2D OD
900 SR 80 92 Normal All 4 P1* 24 3 Total: 54+4L - 18 - 48 - Click!
  • Can cancel into normals during last 13F
j.3D
900 SR 80 89 Normal High/Air 3 H 34 3 14+9L - 16 - 40 - Click!
j.3D OD
900 SR 80 92 Normal High/Air 4 H 25 3 14+9L - 18 - 48 - Click!

Universal Mechanics[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Invul Hitbox
Forward Throw
1500 SR 100 50 Normal T(70) 4 T 5 5 23 - - - 60 - Click!
  • Minimum Damage 100%
Back Throw
200*4, 700 SR 100 50 Normal T(70) 4 T 5 5 23 - - - 60 - Click!
  • Minimum Damage 100%
Air Throw
1500 SR 100 50 Normal T(120) 4 T 7 3 23+3L - - - 80 - Click!
  • Minimum Damage 100%
Counter Assault
0 R 50 92 Very Short All 4 B 13 3 30 -14 18 - 19 1-20 All Click!
Crush Trigger
Uncharged
1000 R 80 60 Normal Barrier - B 20 1 25 0 24 - 60 - Click!
Crush Trigger
Charged
1000 R 80 100 Long Barrier - B 30~61 1 25 0 24 - 60 - Click!

Specials[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Invul Hitbox
Double Wing Cyclone
623C
600*4 R 80 89 Very Short All 3 B 9 2*4 56 -41 16 - 60 1-34 All Click!
Air Double Wing Cyclone
j.623C
600*4 R 80 89 Very Short All 3 H 7 2*4 - - 16 - 60 1-10 All Click!
Piercing Muzzle-blade
j.214A
800 R 80 89 Long All 3 H 13 Until L Until L+7 - 16 - 45 - Click!
Soaring Kick
236A
- - - - - - - - - - Until L+7 - - - - - Click!
  • Can cancel into followups 15F onwards?
Air Soaring Kick
j.236A
- - - - - - - - - - Until L+7 - - - - - Click!
  • Can cancel into followups 11F onwards?
Piercing Feather
236A > A
500 per shot - 80 100 Normal All 1 P1* 16 8 Until L - 11+9 - 12+9 - Click!
  • Can cancel into normals and specials 34F onwards
Thrashing Claw
236A > B
1100 R 100 72 Normal High/Air 4 H 12 3 24+9L - 18 - 50 - Click!
Pulverizing Fin
236A > C
0, 2500 R 100 92 Normal Throw(180) 4 T 5 Until L 15 - 18 - 60 1-6 T Click!
Catastrophic Strike (Guard)
236A > D
- - - - - - - - - - Until L+16 - - - - 1-Until L HBF Click!
Catastrophic Strike (Attack)
236A > D
800*3 R 90 94 Long - 5 B Ground: 14
Air: 13
2*9 Ground: 30
Air: Until L+23
- 20 - 60, 60 after Wall - Click!
  • Fatal Counter
  • Only does 3 hits
  • Hibiki does ground version when opponent is standing/crouching, otherwise air version.
Dual Wing Smash: Heaven
214A
1000 R 90 92 Normal High/Air 4 H 46 3 Until L+15 0 18 - 40 12-24 All Click!
A Dual Wing Smash: Void
- - 100 - - - - - - -  ?? + 18 - - - - 12-?? All Click!
Dual Wing Smash: Earth
214B
1000 R 90 92 Long Low/Air 4 F 55 5 15 -1 18 - 30 12-24 All Click!
B Dual Wing Smash: Void
- - - - - - - - - -  ?? + 18 - - - - 12-?? All Click!
Soaring Slash
214C
600, 1200 R 100 83 Long All 3 B 14 9 21 -5 16 - 40 - Click!
  • On block immediately goes into recovery animation for 21F
Soaring Slash: Revolution
214D
1200 R 100 92 Normal All 4 B 4~18+17 3 29 -13 18 - 60 - Click!
  • On miss, has 22F recovery after startup

Distortion Drives[edit]

  • All Distortion Drives have the following properties unless otherwise stated:
    • Cost 50 Heat
    • Heat Gauge Cooldown 180F
Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Invul Hitbox
Shadow Dance "Hidden Phoenix"
632146C
Normal: 600, 900*2, 2400
OD: 600, 570*10
R 80 100 Long All 3 P2 4+5 Until Offscreen Total 74 -37 16+11 - - 1-23 All Click!
  • Minimum Damage 20% (Normal: 960 OD: 1260)
Black Thunder "Nue"
632146D
Normal: 2000
OD: 1200, 0, 3000
R 70 94 Normal All 5 H 1+7 Until Ground 123 - 20 - 100 2-7 All Click!
  • Minimum Damage 40% (Normal: 800 OD: 1200)

Exceed Accel[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Invul Hitbox
Mark: "Purification"
ABCD during Overdrive
Normal: 600, 800, 1550
AF: 600, 1000, 1370*3
- 100 100 Long All - B Fast: 10
Slow: 20
3 34 -10 26 - - Fast: 1-12 All
Slow: 1-22 All
Click!
  • Minimum Damage 10% (Normal: 295 AF: 571+55)

Astral Heat[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Invul Hitbox
Divine Nightfall: Raven
222D
12412 - - - Long All 4 B 1+14 3 51 -35 18 - - 1-17 All Click!

Revolver Action Table[edit]

Ground Revolver Action Table
A B C D Cancels
5A[3] 5A[+], 2A, 6A 5B, 2B, 6B, 4B 5C, 2C, 6C, 3C 5D, 2D, 6D, 3D Throw, Jump, Special
5B[2] 6A 5BB[+] 5C, 2C, 6C, 3C 5D, 2D, 6D, 3D Jump, Special
5BB 6A 2B, 6B, 4B 5C, 2C, 6C, 3C 5D, 2D, 6D, 3D Jump[-], Special
5C 6A - 2C, 6C, 3C 5D, 2D, 6D, 3D Jump[-], Special
5D/6D 6A 5B, 2B, 6B, 4B 5C, 2C, 6C, 3C 5D, 2D, 6D, 3D Special
2A[3] 5A, 2A[+], 6A 5B, 2B, 6B, 4B 5C, 2C, 6C, 3C 5D, 2D, 6D, 3D Throw, Special
2B[1] 6A 2BB[+] 5C, 2C, 3C 5D, 2D, 6D, 3D Special
2BB 6A 5B 5C, 2C, 6C, 3C 5D, 2D, 6D, 3D Special
2C - - 5C, 6C, 3C 5D, 2D, 6D, 3D Jump, Special
2D/3D - - - - Special
6A - - 3C - Special
6B[1] - 6BB[+] 5C, 2C, 6C, 3C 5D, 2D, 6D, 3D Special
6BB 6A 5B 5C, 2C, 6C, 3C 5D, 2D, 6D, 3D Special
6C - - - - Jump
4B[1] 6A 4BB[+] 5C, 2C, 6C, 3C 5D, 2D, 6D, 3D Special
4BB 6A 5B 5C, 2C, 6C, 3C 5D, 2D, 6D, 3D Special
3C - - - 5D, 2D, 6D, 3D Special
Air Revolver Action Table
A B C D Cancels
j.A j.A j.B j.C j.D/j.6D, j.2D/j.3D Throw, Jump, Special
j.B - j.BB[+] j.C j.D/j.6D, j.2D/j.3D Jump, Special
j.BB - - j.C j.D/j.6D, j.2D/j.3D Jump, Special
j.C - - - j.D/j.6D, j.2D/j.3D Jump, Special
j.D/j.6D - - - - Jump, Special
j.2D/j.3D j.A[+] j.B[+] j.C[+] - Jump, Special
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
Special = Specials and Supers
Super = Supers only

BlazBlue: Central Fictione
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesHeat/Barrier/Burst GaugeMisc