< BBCF | Hibiki Kohaku
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{{Description | {{Description | ||
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*On Guard Point, hitstop for Hibiki is 2F. Opponent hitstop is 19F | |||
}} | }} | ||
}} | }} |
Revision as of 03:49, 12 July 2020
Overview | Combos | Strategy/Counter Strategy | Full Frame Data | Discord | Forums | Videos |
System Data
Normal Moves
Drive Moves
Universal Mechanics
Specials
Distortion Drives
- All Distortion Drives have the following properties unless otherwise stated:
- Cost 50 Heat
- Heat Gauge Cooldown 180F
Exceed Accel
Astral Heat
Revolver Action Table
A | B | C | D | Cancels | |
---|---|---|---|---|---|
5A[3] | 5A[+], 2A, 6A | 5B, 2B, 6B, 4B | 5C, 2C, 6C, 3C | 5D, 2D, 6D, 3D | Throw, Jump, Special |
5B[2] | 6A | 5BB[+] | 5C, 2C, 6C, 3C | 5D, 2D, 6D, 3D | Jump, Special |
5BB | 6A | 2B, 6B, 4B | 5C, 2C, 6C, 3C | 5D, 2D, 6D, 3D | Jump[-], Special |
5C | 6A | - | 2C, 6C, 3C | 5D, 2D, 6D, 3D | Jump[-], Special |
5D/6D | 6A | 5B, 2B, 6B, 4B | 5C, 2C, 6C, 3C | 5D, 2D, 6D, 3D | Special |
2A[3] | 5A, 2A[+], 6A | 5B, 2B, 6B, 4B | 5C, 2C, 6C, 3C | 5D, 2D, 6D, 3D | Throw, Special |
2B[1] | 6A | 2BB[+] | 5C, 2C, 3C | 5D, 2D, 6D, 3D | Special |
2BB | 6A | 5B | 5C, 2C, 6C, 3C | 5D, 2D, 6D, 3D | Special |
2C | - | - | 5C, 6C, 3C | 5D, 2D, 6D, 3D | Jump, Special |
2D/3D | - | - | - | - | Special |
6A | - | - | 3C | - | Special |
6B[1] | - | 6BB[+] | 5C, 2C, 6C, 3C | 5D, 2D, 6D, 3D | Special |
6BB | 6A | 5B | 5C, 2C, 6C, 3C | 5D, 2D, 6D, 3D | Special |
6C | - | - | - | - | Jump |
4B[1] | 6A | 4BB[+] | 5C, 2C, 6C, 3C | 5D, 2D, 6D, 3D | Special |
4BB | 6A | 5B | 5C, 2C, 6C, 3C | 5D, 2D, 6D, 3D | Special |
3C | - | - | - | 5D, 2D, 6D, 3D | Special |
A | B | C | D | Cancels | |
---|---|---|---|---|---|
j.A | j.A | j.B | j.C | j.D/j.6D, j.2D/j.3D | Throw, Jump, Special |
j.B | - | j.BB[+] | j.C | j.D/j.6D, j.2D/j.3D | Jump, Special |
j.BB | - | - | j.C | j.D/j.6D, j.2D/j.3D | Jump, Special |
j.C | - | - | - | j.D/j.6D, j.2D/j.3D | Jump, Special |
j.D/j.6D | - | - | - | - | Jump, Special |
j.2D/j.3D | j.A[+] | j.B[+] | j.C[+] | - | Jump, Special |
- X = X is available on hit or block
- X[-] = X is available only on hit
- X[+] = X is available on whiff
- X[#] = X can be used only # times per string
- Special = Specials and Supers
- Super = Supers only
To edit frame data, edit values in BBCF/Hibiki Kohaku/Data. Be sure to update both the
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.- Amane Nishiki [★]
- Arakune [★]
- Azrael [★]
- Bang Shishigami [★]
- Bullet [★]
- Carl Clover [★]
- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Hibiki Kohaku [★]
- Iron Tager [★]
- Izanami [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Kagura Mutsuki [★]
- Kokonoe [★]
- Lambda-11 [★]
- Litchi Faye Ling [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Mu-12[★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Relius Clover [★]
- Susano'o [★]
- Taokaka [★]
- Tsubaki Yayoi[★]
- Valkenhayn R. Hellsing [★]
- Yuuki Terumi [★]
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •