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Health: 11000
Combo Rate: ??%
Jump Startup: ??
Backdash Time: ??
Backdash Invincibility: ??
Movement Options: Double Jump, 1 Airdash, Dash type: Run, Clone Teleportation
Normal Moves
5A
5B
5BB
5C
2A
2B
2BB
2C
6A
6B
6BB
4B
4BB
6C
3C
j.A
j.B
j.BB
j.C
Drive Moves
5D
6D
2D
3D
j.D
j.6D
j.2D
j.3D
Universal Mechanics
Throw
Throw
Forward/Back Air
|
Version
|
Damage
|
Cancel
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Attribute
|
Invul
|
Forward Throw
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
T
|
-
|
- 100% minimum damage
- List what the move is used for.
- List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the Help:Writing_Character_Pages guidelines.
|
Back Throw
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
T
|
-
|
- 100% minimum damage.
- List what the move is used for.
- List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the Help:Writing_Character_Pages guidelines.
|
Air Throw
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
T
|
-
|
- 100% minimum damage.
- List what the move is used for.
- List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the Help:Writing_Character_Pages guidelines.
|
|
Counter Assault
Counter Assault 6A+B during blockstun
|
|
Crush Trigger
Special Moves
Zanshōkyaku
Senba
Senba A during Zanshōkyaku
|
|
Ressōr
Ressō B during Zanshōkyaku
|
|
Misago Kudaki
Misago Kudaki C during Zanshōkyaku
|
|
Maga Uchi
Maga Uchi D during Zanshōkyaku
|
|
Hiyokujin Ten
Hiyokujin Chi
Hizanshō
Hizanshō
Hiyokujin Utsuro
Hiyokujin Utsuro D after Hiyokujin Ten/Chi
|
|
Sōyokusen
Senshijin
Exceed Accel
Sakuōgi "Haraebina" ABCD during Overdrive
|
Version
|
Damage
|
Cancel
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Attribute
|
Invul
|
Normal
|
2040
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
- List what the move is used for.
- List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the Help:Writing_Character_Pages guidelines.
|
Active Flow
|
4020
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
- Does not cost Heat, but inmediately ends Overdrive if used.
- Becomes stronger and flashier with Active Flow.
- List what the move is used for.
- List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the Help:Writing_Character_Pages guidelines.
|
|
Distortion Drives
Tsugaimai "Oboro Ōtori"
Tsugaimai "Oboro Ōtori" 632146C
|
|
Kuremi Kazuchi "Nue"
Kuremi Kazuchi "Nue" 632146D
|
|
Astral Heat
Click [★] for character's full frame data