BBCF/Iron Tager/Combos

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Combo Notation Guide
7 GG7.png 8 GG8.png 9 GG9.png
4 GG4.png 5 GG5.png 6 GG6.png
1 GG1.png 2 GG2.png 3 GG3.png
Numbers represent direction on a keyboard numpad. For example GG236.png+A.png becomes 236A.
> = cancel into the next attack
, = link the next attack after preceding move's recovery
= After landing.
jc = jump cancel
hjc = high jump cancel
CH = Counter Hit
RC = Rapid Cancel
OD = Overdrive
EA = Exceed Accel
IAD = Instant Air Dash
(N) = only use the Nth attack of the move (for example, if j.B(2) is written, you only use the first two hits of j.B)
[X] = Hold input X.
]X[ = Release input X.
{???}xN = Repeat ??? N amount of times.



Combo List[edit]

A starter
# Combo Position Magnetism Damage Heat Gain Works on: Difficulty Notes
_ 5A/2A > 5B > 3C > 22D Anywhere No 1104
_ 5A/2A > 5B > 3C > 236A, 5A > 5B > 5C > 623C, 22D Anywhere No 2.6k Needs to be up close, 5A link is quite tight.
_ 5A/2A > 5B > 3C > 623C (whiff) > 5C > 6A > 2C > 623C > 22D Anywhere Yes 2699
_ (AA) 5A/2A > 9 > jA > jB > jC > 63214A Anywhere No 1852
_ 5A > 5B > 3C > 236A , 5A > 5B > 5C > 6A > 6B > 6B > 236A > 236A Corner Yes 2651 can vary ending with 4D or gadget finger
B starter
# Combo Position Magnetism Damage Heat Gain Works on: Difficulty Notes
_ 5B > 3C > 236A , 5A > 9 > jA > jB > jC > 63214A Anywhere No 2565
_ 5B > 3C > 623C (whiff) > 5C > 6A > 2C > 22D (whiff) > 2A > 5B > 5C > 6A > 2C > 623C > 22D Anywhere Yes 3252
_ 5B > 5C > 6A > 6B > 236A , 5A > 5B > 3C > 623C (whiff) > 5C > 6A > 2C > 623C > 22D Anywhere Yes 3400
C starter
# Combo Position Magnetism Damage Heat Gain Works on: Difficulty Notes
_ 5C > 6A > 6B > 6B > 236A , 5A > 3C > 623C (whiff) > 5C > 6A > 2C > 623C > 22D Anywhere Yes 3974
_ (CH) 5C > 6C > 9 > jD > 5B > 5C > 6A > 2C > 22D (whiff) > 2A > 5B > 5C > 623C > 22D Anywhere Yes 4827
_ (FCH) 6C > 9 > jC > jD > 9 > jC > jD > 5B > 5C > 6A > 2C > 22D (whiff) > 2A > 5B > 5C > 6A > 2C > 623C > 22D Anywhere No 5157
_ 5C CH > OCD, 236236B > 236236B > 6C > j.2C > 3C > 623D > 5C > EA Not in corner No 8k (10k in AF) Can be cut short to use EA earlier if OD time is running out. 6C requires a high Terra break hit
D starter
# Combo Position Magnetism Damage Heat Gain Works on: Difficulty Notes
_ (CH) 5D , 6A (charge) > 6B > 6B > 2C > 623C > 22D Anywhere No 3282
_ (CH) 5D , 360B > 6C > 9 > j2C > 5B > 5C > 6A > 2C > 623C > 22D Midscreen Yes 5038
_ (CH) 5D , 6C > 5D , 6C > 5D , 6C > 5D > 236B , 6B > 6B > 236A > 236A Corner No 4874
_ (FCH) 2D , 5C > 6A > 6B > 6B > 236A , 5A > 3C > 623C (whiff) > 5C > 6A > 2C > 22D (whiff) > 2A > 5B > 5C > 6A > 2C > 623C > 22D Anywhere No 4228
_ (FCH) 2D , 3C > 623C (whiff) > 5B > 9 > jC > jD > 9 > jC > jD > 5B > 5C > 6A > 2C > 22D (whiff) > 2A > 5B > 5C > 6A > 2C > 623C > 22D Anywhere No 4802
j2C starter
# Combo Position Magnetism Damage Heat Gain Works on: Difficulty Notes
_ (FCH) j2C , 5B > 9 > jC > jD > 9 > jC > jD > 5B > 5C > 6A > 2C > 22D (whiff) > 2A > 5B > 5C > 6A > 2C > 623C > 22D Anywhere No 4676
360B Starter
# Combo Position Magnetism Damage Heat Gain Works on: Difficulty Notes
_ 360B > 6C > 9 > j2C > 5B > 5C > 6A > 2C > 623C > 22D Midscreen No 3530
_ (Back to Corner) 360B > 5D , 6C > 5D , 6C > 5D , 6C > 5D > 236B , 6B > 6B > 236A > 236A Corner No 3792
Spark Bolt
# Combo Position Magnetism Damage Heat Gain Works on: Difficulty Notes
_ 41236D , 5C > 6A > 2C > 22D (whiff) > 2A > 5B > 5C > 6A > 2C > 623C > 22D Midscreen No 3619

Combo Theory[edit]

Gadget Finger RC Timeout Routes

Video Examples[edit]

BBCF2 Tager combo collections


Navigation[edit]


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