BBCF/Iron Tager/Combos

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< BBCF‎ | Iron Tager
Revision as of 20:08, 14 March 2018 by Shtkn (talk | contribs)
Combo Notation Guide
7 Template:7 8 Template:8 9 Template:9
4 Template:4 5 Template:5 6 Template:6
1 Template:1 2 Template:2 3 Template:3
Numbers represent direction on a keyboard numpad. For example Template:2Template:3Template:6D becomes 236D
> = cancel into the next attack
, = link the next attack after preceding move's recovery
jc = jump cancel
hjc = high jump cancel
RC = Rapid Cancel
CH = Counter Hit
IAD = Instant Air Dash
OD = Overdrive
EA = Exceed Accel
(N) = only use the Nth attack of the move (for example, if j.B(2) is written, you only use the first two hits of j.B)
(CSpec) = Contains a part that only works on some characters, refer to the combo thread on Dustloop for more details.
If you have notations that are not listed here but are necessary, feel free to add them as you see fit.


Combo List

A starter
# Combo Position Magnetism Damage Heat Gain Works on: Difficulty Notes
_ 5A/2A > 5B > 3C > 22D Anywhere No 1104
_ 5A/2A > 5B > 3C > 236A, 5A > 5B > 5C > 623C, 22D Anywhere No 2.6k Needs to be up close, 5A link is quite tight.
_ 5A/2A > 5B > 3C > 623C (whiff) > 5C > 6A > 2C > 623C > 22D Anywhere Yes 2699
_ (AA) 5A/2A > 9 > jA > jB > jC > 63214A Anywhere No 1852
_ 5A > 5B > 3C > 236A , 5A > 5B > 5C > 6A > 6B > 6B > 236A > 236A Corner Yes 2651 can vary ending with 4D or gadget finger
B starter
# Combo Position Magnetism Damage Heat Gain Works on: Difficulty Notes
_ 5B > 3C > 236A , 5A > 9 > jA > jB > jC > 63214A Anywhere No 2565
_ 5B > 3C > 623C (whiff) > 5C > 6A > 2C > 22D (whiff) > 2A > 5B > 5C > 6A > 2C > 623C > 22D Anywhere Yes 3252
_ 5B > 5C > 6A > 6B > 236A , 5A > 5B > 3C > 623C (whiff) > 5C > 6A > 2C > 623C > 22D Anywhere Yes 3400
C starter
# Combo Position Magnetism Damage Heat Gain Works on: Difficulty Notes
_ 5C > 6A > 6B > 6B > 236A , 5A > 3C > 623C (whiff) > 5C > 6A > 2C > 623C > 22D Anywhere Yes 3974
_ (CH) 5C > 6C > 9 > jD > 5B > 5C > 6A > 2C > 22D (whiff) > 2A > 5B > 5C > 623C > 22D Anywhere Yes 4827
_ (FCH) 6C > 9 > jC > jD > 9 > jC > jD > 5B > 5C > 6A > 2C > 22D (whiff) > 2A > 5B > 5C > 6A > 2C > 623C > 22D Anywhere No 5157
_ 5C CH > OCD, 236236B > 236236B > 6C > j.2C > 3C > 623D > 5C > EA Not in corner No 8k (10k in AF) Can be cut short to use EA earlier if OD time is running out. 6C requires a high Terra break hit
D starter
# Combo Position Magnetism Damage Heat Gain Works on: Difficulty Notes
_ (CH) 5D , 6A (charge) > 6B > 6B > 2C > 623C > 22D Anywhere No 3282
_ (CH) 5D , 360B > 6C > 9 > j2C > 5B > 5C > 6A > 2C > 623C > 22D Midscreen Yes 5038
_ (CH) 5D , 6C > 5D , 6C > 5D , 6C > 5D > 236B , 6B > 6B > 236A > 236A Corner No 4874
_ (FCH) 2D , 5C > 6A > 6B > 6B > 236A , 5A > 3C > 623C (whiff) > 5C > 6A > 2C > 22D (whiff) > 2A > 5B > 5C > 6A > 2C > 623C > 22D Anywhere No 4228
_ (FCH) 2D , 3C > 623C (whiff) > 5B > 9 > jC > jD > 9 > jC > jD > 5B > 5C > 6A > 2C > 22D (whiff) > 2A > 5B > 5C > 6A > 2C > 623C > 22D Anywhere No 4802
j2C starter
# Combo Position Magnetism Damage Heat Gain Works on: Difficulty Notes
_ (FCH) j2C , 5B > 9 > jC > jD > 9 > jC > jD > 5B > 5C > 6A > 2C > 22D (whiff) > 2A > 5B > 5C > 6A > 2C > 623C > 22D Anywhere No 4676
360B Starter
# Combo Position Magnetism Damage Heat Gain Works on: Difficulty Notes
_ 360B > 6C > 9 > j2C > 5B > 5C > 6A > 2C > 623C > 22D Midscreen No 3530
_ (Back to Corner) 360B > 5D , 6C > 5D , 6C > 5D , 6C > 5D > 236B , 6B > 6B > 236A > 236A Corner No 3792
Spark Bolt
# Combo Position Magnetism Damage Heat Gain Works on: Difficulty Notes
_ 41236D , 5C > 6A > 2C > 22D (whiff) > 2A > 5B > 5C > 6A > 2C > 623C > 22D Midscreen No 3619

Combo Theory

Video Examples