BBCF/Iron Tager/Data

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Infobox Data

Name Health Prejump Backdash Forward Dash Unique Movement Options Portrait Icon
Iron Tager 13,000 6F 28F (1~20F Inv All, 1~27 airborne) No Double Jump
No Air Dash
No Run
Magnetism
BBCF Tager Portrait.png BBCF Iron Tager Icon.png

Normal Moves

5A

5A
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
400 All 7 3 11 0 +6 B STOJR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
80 Short 2 13 14 14 18 26 10 +0 +1
BBCF Iron Tager 5A.png
Slow, but does everything
BBCF Iron Tager 5A Hitbox.png

5B

5B
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
540 Low 10 3 14 0 0 F STOJR 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 17 17 22 31 11 +0 +2
BBCF Iron Tager 5B.png
Fast low, versatile tool
BBCF Iron Tager 5B Hitbox.png
Can hit surprisingly up high

5C

5C
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1000 Mid 15 4 18 -3 -10 B SOR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Long 4 18 19 23 24 38 12 +0 +5
BBCF Iron Tager 5C.png
Chops! Tager's best starter
BBCF Iron Tager 5C Hitbox.png

2A

2A
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
350 All 8 3 10 +1 +6 B STORJ 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
80 Short 2 13 14 14 18 26 10 +0 +1
BBCF Iron Tager 2A.png
Kind of an anti-air
BBCF Iron Tager 2A Hitbox.png
Low profile hitboxes

2B

2B
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
580 Low 11 3 9 +5 +4 F SOR 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 17 17 22 31 11 +0 +2
BBCF Iron Tager 2B.png
The monkey kick that's surprisingly fast and safe
BBCF Iron Tager 2B Hitbox.png
Good hitbox for catching tech rolls and other pass-throughs

2C

2C
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1100 Mid 15 2 39 -22 -29 B 11~14 H SOR 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
82 Long 4 18 Launch 40 Launch 55 12 +0 +5
BBCF Iron Tager 2C.png
Risky anti-air, mainly combo filler
BBCF Iron Tager 2C Hitbox.png

6A

6A
Uncharged
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
800 Mid 19~44 7 37 -27 -36 B {16~(End of Active) Guard HBP} SOR 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 17 22 + Slide 22 36 + Slide 11 +0 +2
BBCF Iron Tager 6A 1.pngBBCF Iron Tager 6A 2.png
Pose when delaying the move... • And release
BBCF Iron Tager 6A Hitbox 1.pngBBCF Iron Tager 6A Hitbox 2.png
Frames 19-22 • Frames 23-25
Remaining startup after releasing button is 11F
{Guard point only activates if charged to at least frame 16 (minimum 27F startup)}
On Guard Point, hitstop for Tager 14F. Opponent hitstop unchanged
Can guard point up to 2000 damage
Tager takes 50% damage from attacks guarded
Maximum Slide duration 20F
Attractive from frame 16 to one frame before active frames
Attraction force (2300G, 650A)

6[A]

6[A]
Charged
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1000 Mid 45~52 7 37 -23 B 16~(End of Active) Guard HBP SOR 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
94 Long 5 20 20 22 + Slide 26 38 + Slide 13 +0 +8
BBCF Iron Tager 6A 1.pngBBCF Iron Tager 6A 2.png
Pose when delaying the move... • And release
BBCF Iron Tager 6A Hitbox 1.pngBBCF Iron Tager 6A Hitbox 2.png
Frames 19-22 • Frames 23-25
Remaining startup from button release is 11F
Gains charged properties (increased damage/attack level) on frame 34 of charge, max charge time 41F
On Guard Point, hitstop for Tager 14F. Opponent hitstop unchanged
Can guard point up to 2000 damage
Tager takes 50% damage from attacks guarded
Maximum Slide duration 20F
Attractive from frame 16 to one frame before active frames
Attraction force (2300G, 650A)

6B

6B
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
620 Mid 16 2 18 -3 -9 B 4~17 F SOR 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 19 17 + Down 23 24 31 + Down 23 11 +0 +2
BBCF Iron Tager 6B.png
• Good tool for calling out low attacks
BBCF Iron Tager 6B Hitbox.png
Forces crouch on standing hit

6C

6C
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1500 High 28 2 33 -14 -36 B SORJ* 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
84 Normal 5 20 Launch 33 + GBounce Launch 52 + GBounce 13 +0 +8
BBCF Iron Tager 6C.png
Long range overhead. SMASH!!
BBCF Iron Tager 6C Hitbox.png
Fatal Counter
Bonus Proration 110%
Jump cancel on hit only

3C

3C
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
810 Low 13 3 22 -6 -11 F SOR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
82 Long 4 18 Launch 58 Launch 73 + Down 16 12 +0 +5
BBCF Iron Tager 3C.png
This is where the fun begins
BBCF Iron Tager 3C Hitbox.png
Bonus Proration 110%

j.A

j.A
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
400 High/Air 7 3 9 H STOR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
80 Normal 2 13 14 14 18 26 10 +0 +1
BBCF Iron Tager jA.png
The best move nobody uses
BBCF Iron Tager jA Hitbox.png

j.B

j.B
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
700 High/Air 10 16 20 H SOR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 17 17 22 31 + GBounce 60 11 +0 +2
BBCF Iron Tager jB.png
Go-to jump-in and decent air-to-air
BBCF Iron Tager jB Hitbox 1.pngBBCF Iron Tager jB Hitbox 2.png
Not disjointed, won't clash with anti-airs • Hitbox changes slightly every 4 frames

j.C

j.C
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1050 High/Air 13 5 12 H SOR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Long 4 18 19 22 24 37 12 +0 +5
BBCF Iron Tager jC.png
Forward momentum, good for closing in
BBCF Iron Tager jC Hitbox.png
Surprisingly deep hitbox inside Tager, catches more than you think
Last 2 frames of recovery are cancellable into j.C

j.2C

j.2C
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1200 High/Air 18 [5] Until L+2 18 H R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Long 4 18 Launch 32 + Down 23 Launch 50 + GBounce 12 +0 +5
BBCF Iron Tager j2C.png
The anti-anti-air
BBCF Iron Tager j2C Hitbox 1.pngBBCF Iron Tager j2C Hitbox 2.pngBBCF Iron Tager j2C Hitbox 3.pngBBCF Iron Tager j2C Hitbox 4.png
First three active frames • • Switches between 2 and 3 every 3 frames • Landing hitbox
Fatal Counter
Startup is five frames if performed just prior to landing

Drive Moves

5D

5D
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1100 All 23 7 20 -6 -23 B OD: 15~26 Guard BP SOR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
84 Long 5 20 Crumple 40 + Slide Crumple 56 + Slide 15 +0 +8
BBCF Iron Tager 5D.png
Hits pretty far, especially if they're magnetised. use responsibly.
BBCF Iron Tager 5D Hitbox 1.pngBBCF Iron Tager 5D Hitbox 2.png
Frames 23-26 • Frames 27-29
Applies 300F of magnetism (1000F in Overdrive)
On Guard Point, hitstop for Tager reduced by 1F. Opponent hitstop unchanged
Maximum Slide duration: 15F, on CH 22F
Crumple Duration 31F, Crumple Fall 64F
Attractive on frames 6-23
Attraction strength starts at (1500G, 1500A) before going to (4000G, 3600A) on frame 18

2D

2D
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1200 All 26 10 18 +2 -27 F OD: 12~35 Guard FP R 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
84 Long 5 20 21 32 + Slide 30 51 + Slide 15 +0 +8
BBCF Iron Tager 2D.png
Plus on block, but slow and risky
BBCF Iron Tager 2D Hitbox 1.pngBBCF Iron Tager 2D Hitbox 2.png
Frames 26-31. Smaller than you might think • Frames 32-35
Fatal Counter
Applies 300F of magnetism (1000F in Overdrive)
On hit/block, Tager skips remaining active frames and goes into recovery
Guard Point ends when Tager starts recovery
On Guard Point, hitstop for Tager reduced by 1F. Opponent hitstop unchanged
Maximum Slide duration 10F
Attractive from frame 12 until start of recovery
Attraction strength starts at (800G, 800A) before going to (5000G, 4000A) on frame 26

4D

4D
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
800 All 13 4 14 -1 -4 B OD: 5~12 Guard BP R 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Normal 3 16 17 30 28 44 + WBounce 50 11 +0 +2
BBCF Iron Tager 4D.png
Nice blockstring ender because of its speed and frame advantage
BBCF Iron Tager 4D Hitbox 1.pngBBCF Iron Tager 4D Hitbox 2.png
Frames 13-14, can be low profiled fairly easily • Frames 15-16, lower hitbox
Applies 180F of magnetism (1000F in Overdrive)
On Guard Point, hitstop for Tager reduced by 1F. Opponent hitstop unchanged
Attractive on frames 9-15
Attraction strength starts at (6000G, 3000A) before going to (4000G, 2000A) on frame 13

j.D

j.D
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1120 High/Air 23 4 28+7L H OD: 6~26 Guard HP SOR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
94 Long 5 20 25 38 31 54 15 +0 +8
BBCF Iron Tager jD.png
Pulls the opponent in for big damage
BBCF Iron Tager jD Hitbox.png
Very large hitbox, hits when you might not expect it
Applies 300F of magnetism (1000F in Overdrive)
On Guard Point, hitstop for Tager reduced by 1F. Opponent hitstop unchanged
Attractive on frames 11-23
Attraction strength starts at (2500G, 2500A) before going to (5000G, 5000A) on frame 19, then going back to (2500G, 2500A) on frame 23

Universal Mechanics

B+C

B+C
Forward Throw
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1500 Throw reject 7 3 23 T SOR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
50 Normal 0, 4 Launch 100 0, 12 +0
BBCF Iron Tager 5B+C.png
Surprisingly useful standard grab
100% minimum damage (1500)
125,000 Range normally

4B+C

4B+C
Back Throw
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
0, 1500 Throw reject 7 3 23 T R 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
50 Normal 0, 4 Launch 100 0, 12 +0
BBCF Iron Tager 4B+C.png
Similarly useful, but sideswitches as well
100% minimum damage (1500)
125,000 Range normally

j.B+C

j.B+C
Air Throw
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
0, 1500 Throw reject 7 3 23+3L T R 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
50 Normal 0, 4 60 0 +0
BBCF Iron Tager jB+C.png
Unfortunately not as useful as his ground throws
100% minimum damage (1500)
140,000 Range

6A+B

6A+B
Counter Assault
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
0 All 16 2 31 -14 B 1~20 All R 50
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Very Short 4 18 Launch 19 Launch 34 12 +0 +5
BBCF Iron Tager 6B.png
You're only at +1, so be careful
BBCF Iron Tager 6B Hitbox.png

5A+B

5A+B
Crush Trigger
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1000 Guard Break 32/Barrier 20 1 25 0 B R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
60 Normal 4 24 Launch 60 + GBounce + Down 23 Launch 74 + GBounce + Down 23 11 +0 +2
BBCF Iron Tager 5A+B 1.pngBBCF Iron Tager 5A+B 2.png
Charge
Only useful in specific situations • Release
BBCF Iron Tager 5A+B Hitbox.png

5[A+B]

5[A+B]
Crush Trigger
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1000 Guard Break 60/Barrier 30~61 1 25 0 B R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
100 Long 4 24 Launch 60 + GBounce + Down 23 Launch 74 + GBounce + Down 23 11 +0 +2
BBCF Iron Tager 5A+B 1.pngBBCF Iron Tager 5A+B 2.png
Charge
Only useful in specific situations • Release
BBCF Iron Tager 5A+B Hitbox.png

Specials

236A

236A
A Sledgehammer
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1200 All 20 3 18 -4 -14 B 1~23 Guard P R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Normal 3 16 26 44 31 58 11 +0 +2
BBCF Iron Tager 236A.png
Often called "Sledge" or "A Sledge"
Good combo filler, not-so-good neutral tool
BBCF Iron Tager 236A Hitbox.png
Can cancel into Additional Attack on frames 23~31
On Guard Point, hitstop for Tager is 0F. Opponent hitstop unchanged
Can guard point up to 20000 damage
Can guard against unblockables

236B

236B
B Sledgehammer
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1300 All 35~55 4 20 -7 -32~-52 B 1~(1F after Active) Guard P
11~(6F before Active) Guard HBP
R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Normal 3 16 Crumple 50 Crumple 64 11 +0 +2
BBCF Iron Tager 236B Charge.pngBBCF Iron Tager 236A.png
Often called "Sledge" or "B Sledge"
Charging pose • Good at closing the distance against zoners...sometimes
BBCF Iron Tager 236A Hitbox.png
Same hitbox as 236A
Can cancel into Additional Attack during first 13 frames of recovery
Crumple Duration 31F, Crumple Fall 64F
On Guard Point, hitstop for Tager is 0F. Opponent hitstop unchanged
Can guard point up to 20000 damage
Delaying move also extends both guardpoint durations

236[B]

236[B]
B Sledgehammer (Charged)
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1500 All 60 4 20 -7 -57 B 1~64 Guard P
11~50 Guard HBP
R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Normal 3 16 Crumple 50 Crumple 64 11 +0 +2
BBCF Iron Tager 236B Charge.pngBBCF Iron Tager 236A.png
Often called "Sledge" or "B Sledge"
Charging pose • Good at closing the distance against zoners...sometimes
BBCF Iron Tager 236A Hitbox.png
Same hitbox as 236A
Can cancel into Additional Attack frames 64~76
Crumple Duration 31F, Crumple Fall 64F
On Guard Point, hitstop for Tager is 0F. Opponent hitstop unchanged
Can guard point up to 20000 damage

236X~236A

236X~236A
236X Additional Attack
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1370 High 22 6 30 -17 -31 B 1~21 Guard HBP R 70
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Very Short 4 18 Launch 54 + Down 23 Launch 69 + GBounce + Down 23 12 +0 +5
BBCF Iron Tager 236A~236A.png
Often called "Hammer"
Gimmicky overhead followup
BBCF Iron Tager 236A~236A Hitbox.png
Much higher than you might expect
Considered a different move when done from each starter for Same Move proration purposes
Counterhit state for entire move
On Guard Point, hitstop for Tager reduced by 1F. Opponent hitstop unchanged

360A

360A
Gigantic Tager Driver
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
0×2, 2500 Purple throw reject 6 2~20 29 (Miss), 44 (Hit) T 3~6 All 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
60 Very Short 0×2, 4 Launch 100 + Down 23 0×2, 12 +0
BBCF Iron Tager 360A.png
This is not a reversal, but still a potent defensive tool
100% minimum damage (2500)
Hold button to extend active frames
On successful throw, can cancel into Gadget Finger last 5F
Counterhit state for entire move
Attractive from 1-end of active frames
Attraction forces: (3450G, 0A) from frame 1, (1150G, 0A) from frame 8, (2300G, 0A) during extended active frames

360B

360B
Wedge Catapault
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
0×2, 1200 None 30 4 30 (Miss), 41 (Hit) T 6~30 All 60
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
100 Normal 0×2, 4 Launch 200 + WBounce 0×2, 6 +0
BBCF Iron Tager 360B.png
Punish the opponent's big buttons
Can be comboed into
Counterhit state for entire move
Cannot reduce health below 1
Attractive from 6-31F
Attraction forces: (1000G, 1000A) from frame 6, (10000G, 1000A) from frame 21, (2000G, 0A) from frames 24 to 31
Minimum Damage 100% when first hit of combo (1200), else Minimum Damage 0%

360B~360B

360B~360B
Impact Driver
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
0, 1400 None 44 T
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
100 4 100 + Down 23 0, 8 +0
BBCF Tager ImpactDriver.png
High minimum damage, good for finishing off a round
Minimum Damage 100% if canceled from Wedge Catapault that started the combo (1400), otherwise Mimimum Damage 50% (700)

j.360C

j.360C
Air Driver
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
0×2, 2700 Purple Throw Reject 6 3~36 Until L+12 (Miss), 44 (Hit) T 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
60 Very Short 0×2, 4 100 + Down 23 0×2, 12 +0
BBCF Iron Tager j360C.png
Try not to think about how Tager jumps up when this hits.
100% minimum damage (2700)
On successful throw, can cancel into Gadget Finger last 5F
Catches airborne only
Counterhit state for entire move. Does not include landing
Attractive from startup until recovery
Attraction forces on Tager's body of (0G, 3450A) from frame 1, Adds an extra (0, 2500A) towards Tager's hand from frame 6 until end of active frames, After frame 8 Tager's body is set to (1150G, 0A) and then on frame 12 it is set to (575A, 0G) until end of active frames

22D

22D
Gadget Finger
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
0, 100 None 7 8~47 9 (Whiff), 27 (Hit) T 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
80 Long 0 Until L+10 Stand 0 +0
BBCF Iron Tager 22D 1.pngBBCF Iron Tager 22D 2.png
Common after combos to set up RPS oki • Drops them from up here
Magnetises for 360F (1000F in Overdrive)
Tager is +10 on hit
Minimum Damage 100% (100)
Hitstun unaffected by hitstun decay but can be extended by fatal counters
No normal heat gain for either player. Fixed 5% heat gain for Tager
Cannot hit standing or crouching opponents
Combo must include a knockdown before this move can be activated
Cannot reduce health below 1
Attractive for entire move
Attraction forces (6000G, 2000A) on frame 1 only, (4000G, 2000A) on frame 2-14 and (4000G, 3000A) thereafter

41236D

41236D
Spark Bolt
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1500 All 12 Until Hit Total: 47 -1 -20 P2 R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
82 Long 4 18 Launch 80 + WBounce Launch 95 + WBounce 0/+16 +18 +18
BBCF Iron Tager 41236D.png
Combos, neutral, magnetism, this tool does it all
BBCF Iron Tager 41236D Hitbox.png
41236D
Magnetises for 480F (1000F in Overdrive)
Electricity meter consumed on 1st frame
Counterhit state for entire move

623D

623D
Diagonal Spark Bolt
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1500 All 12 Until Hit Total 47 -1 -20 P2 R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
82 Long 4 18 80 + WBounce 95 + WBounce 0/+16 +18 +18
BBCF Iron Tager 41236D.png
Combos, neutral, magnetism, this tool does it all
BBCF Iron Tager 623D Hitbox.png
623D
Magnetises for 480F (1000F in Overdrive)
Electricity meter consumed on 1st frame
Counterhit state for entire move

j.63214A

j.63214A
Crimson Punisher
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
800, 1500 All 15 3 16+3L (Whiff), 34 (Hit) H R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92×2 Long 4 18 Launch, 19 60 + Down 53, 19 + Down 39 Launch, 24 75 + Down 53, 34 + Down 39 12 +0 +5
BBCF Iron Tager j63214A.png
Whoa! Air combo oki ender :O
BBCF Iron Tager j63214A Hitbox.png
Not as big as it seems, but still huge
On hit, goes to followup on frame 24
Followup is only invuln until recovery (11th frame after landing)

214D

214D
Voltic Charge
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
39~113 6~(21~95) Guard HBP
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
BBCF Iron Tager 214D 1.pngBBCF Iron Tager 214D 2.png
Hold to increase total gain • Gauge increases only on release
BBCF Iron Tager 214D Hitbox.png
Guard Point lasts until button is released
On Guard Point, hitstop for Tager is 0F. Opponent hitstop is 9F
If guard point is activated, can cancel into Additional Attack until last 18 frames of recovery
If done from neutral/jump startup, cancellable into 720C on frames 1-11 if guard point is not activated
Counterhit state for entire move
Charges spark bolt 6 units for every frame of this move's duration after the 9th frame before releasing the button

214D~236A

214D~236A
214D Additional Attack
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1370 High 13 6 30 -17 -22 B 1~12 Guard HBP R 70
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Very Short 4 18 Launch 54 + Down 23 Launch 69 + GBounce + Down 23 12 +0 +5
BBCF Iron Tager 236A~236A.png
Often called "Hammer"
Gimmicky overhead followup
BBCF Iron Tager 236A~236A Hitbox.png
Counterhit state for entire move
Considered a different move from the versions performed after Sledgehammer for Same Move proration purposes
On Guard Point, hitstop for Tager reduced by 1F. Opponent hitstop unchanged

623C

623C
Atomic Collider
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
0, 2250 None 17~60 4 19 T 4~15 H R 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
100, 82 Long 0, 4 62 + GBounce 77 + GBounce 0, 12 +0
BBCF Iron Tager 623C 1.pngBBCF Iron Tager 623C 2.png
Can lift magnetised opponents up on whiff to extend combos
If held, move goes active 2F after releasing button
Cannot hit standing or crouching state
Magnetic force of (0G, 3000A) starting from the end of minimum possible startup until end of active frames
Attracts towards Tager's hand rather than his body

Distortion Drives

720C

720C
Genesic Emerald Tager Buster
super
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
0×3, 4620 [0×3, 5220] Throw 5+(28 Flash)+0 3~58 41 T 1~6 All 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
100,75,92 Long 0×3, 4 Launch 100 + Down 65 0×3, 20 +0
BBCF Iron Tager 720C 1.pngBBCF Iron Tager 720C 2.png
Don't be too reckless with it • This is what you want to see
Values in [] are during OD
Minimum Damage 100%: 4620 [5220]
OD Version applies 1000F of magnetism
Counterhit state for entire move
Attractive from 1-end of active frames
Attraction forces: (26000G, 0A) from frame 1, (1200G, 0A) from frame 3 until the end of the attractive time*Ends up at 69P2 on the hit for burst gain calculation
reversal

236236B

236236B
Magna Tech Wheel
super
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
220×19, 1800 All×19, High/Air 7+(38 Flash)+12 4,2×18 (15) 3 72 -56 B 1~24 Guard All
25~58 Guard xP
R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
82 Normal 4 18 19×7, Launch 60 + Down 23×7, 80 + GBounce 24×7, Launch 75 + Down 23×7, 95 + GBounce 0×19, 28 +0 +5
BBCF Iron Tager 236236B 1.pngBBCF Iron Tager 236236B 2.png
Tacks on a good bit of damage at the end of any combo • Everyone gets caught once by the overhead
BBCF Iron Tager 236236B 1 Hitbox.pngBBCF Iron Tager 236236B 2 Hitbox.png
Hitbox slightly shifts while spinning • Will hit even if they were behind Tager
Minimum Damage 15%: 897
Counterhit state for entire move
Cancellable into Terra Break frames 77-110
Attractive only during active frames with force (2000G, 1500A)
On Guard Point, hitstop for Tager is 0F. Opponent hitstop unchanged
reversal guardpoint

236236B OD

236236B OD
Magna Tech Wheel OD
super
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
180×31, 1800 All×31, High/Air 7+(38 Flash)+12 4,2×30 (15) 3 72 -56 B 1~24 Guard All
25~58 Guard xP
R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
82 Normal 4 18 19×7, Launch 60 + Down 23×7, 80 + GBounce 24×7, Launch 75 + Down 23×7, 95 + GBounce 0×31, 28 +0 +5
BBCF Iron Tager 236236B 1.pngBBCF Iron Tager 236236B 2.png
Tacks on a good bit of damage at the end of any combo • Everyone gets caught once by the overhead
BBCF Iron Tager 236236B 1 Hitbox.pngBBCF Iron Tager 236236B 2 Hitbox.png
Hitbox slightly shifts while spinning • Will hit even if they were behind Tager
Minimum Damage 15%: 1107
Counterhit state for entire move
Cancellable into Terra Break frames 101-134
Attractive only during active frames with force (2000G, 1500A)
On Guard Point, hitstop for Tager is 0F. Opponent hitstop unchanged

236236B~236236B

236236B~236236B
Terra Break
super
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
3600 [4200] All 9+(20 Flash)+25 9 35 -25 B 1~13 All (R) 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
82 Normal 4 18 Launch 80 + WBounce [80 + WBounce + Down 23] Launch 95 + WBounce [95 + WBounce + Down 23] 18 +0 +5
BBCF Iron Tager 236236B~236236B.png
More damage, and extends combos in Overdrive
BBCF Iron Tager 236236B~236236B Hitbox.png
Basically will never miss after MTW if you time it vaguely correctly
Values in [] are during OD
Counterhit state for entire move
Minimum Damage 20%: 720 [840]
OD Version always activates if cancelled from Magna Tech Wheel OD, even if Overdrive has ended

Exceed Accel

A+B+C+D

A+B+C+D
Charged Lightning
exceed accel
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
600, 0, 70×21, 1150
{600, 0, 75×30, 3300}
All 20 [10] 3 34 -10 -30 [-20] B 1~22 All
[1~12 All]
125
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
80 Long 2 26 Launch 120 + Down 23 20 20, 8×21 {×30}, 20 +0
BBCF Iron Tager A+B+C+D 1.pngBBCF Iron Tager A+B+C+D 2.png
Same animation as 5C • Good damage, but there's usually a better option
BBCF Iron Tager A+B+C+D Hitbox.png
Same hitbox as 5C

Astral Heat

1080D

1080D
King of Tager
astral
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
16000 Unblockable 5+(50 Flash)+16~84 4 76 T 1~9 All
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
5 13
BBCF Iron Tager 1080D 1.pngBBCF Iron Tager 1080D 2.pngBBCF Iron Tager 1080D 3.png
Fairly impractical to land, even among Astrals • • But oh boy when it lands
Can be comboed into
Counterhit state for entire move
Attractive force of 4500G, 3000A from end of superflash to end of delayed startup + 14F
Can hit all states except fully downed.

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