BBCF/Iron Tager/Frame Data

From Dustloop Wiki
Jump to: navigation, search

System Data[edit]

Health: 13,000

Combo Rate: 60%

Jump Startup: 6

Backdash Time 27 / Invul: 1-20

Movement Options: Magnetism, no Double Jump, no Airdash, no Run

Normal Moves[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Invul Hitbox
5A
400 STOJR 100 80 Short All 2 B 7 3 11 1 13 14 14 - Click!
5B
540 STOJR 90 89 Long Low 3 F 10 3 14 0 16 17 17 - Click!
5C
1000 SOR 100 92 Long Mid 4 B 15 7 15 -3 18 19 23 - Click!
2A
350 STORJ 100 80 Short All 2 B 8 3 10 1 13 14 14 - Click!
2B
580 SOR 90 89 Long Low 3 F 11 3 9 5 16 17 17 - Click!
2C
1100 SOR 90 82 Long Mid 4 B 15 2 37 -20 18 Forces air hit 40 11-14 H Click!
6A
800 SOR 90 89 Long All 3 B 21~52 7 37 -27 16 17 17, Slide 20 16-26~58 Guard HBP Click!
  • Guard ends at the end of active frames
  • +20 slide frames if opponent is hit close to the ground
6[A]
1000 SOR 90 89 Long All 4 B 52 7 37 -27 16 19 19, Slide 20 16-26~58 Guard HBP Click!
  • Guard ends at the end of active frames
  • +20 slide frames if opponent is hit close to the ground
6B
620 SOR 90 89 Long All 3 B 16 2 18 -3 16 19 17, Hard knockdown 4-18 F Click!
  • Forces crouch on standing hit.
6C
1500 SORJ* 80 84 Normal High 5 F 28 2 33 -18 18 Forces air hit 33, Ground Bounce - Click!
  • Bonus Proration 110%
  • Jump cancel on hit only
3C
810 SOR 80 82 Long Low 4 B 13 3 22 -8 18 Forces air hit 58 - Click!
  • Bonus Proration 110%
  • Hard knockdown on Counterhit
j.A
400 STOR 80 80 Normal High/Air 2 H 7 3 9 - 13 - 14 - Click!
j.B
700 SOR 80 89 Long High/Air 3 H 10 16 20 - 16 17 17, CH Ground Bounce+60F - Click!
  • Floorbounces on counterhit, Untechable time is 60F after floorbounce.
j.C
1050 SOR 80 92 Long High/Air 4 H 13 5 12 - 18 19 22 - Click!
j.2C
1200 R 80 92 Long High/Air 4 H 18 (3) Until L+2 18 - 18 Forces air hit 19, Hard Knockdown - Click!
  • Fatal Counter
  • Floor Bounces on Counterhit instead of hard knockdown.
  • Startup is three frames if performed just prior to landing.

Drive Moves[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Invul Hitbox
5D
1100 SOR 100 84 Long All 5 B 23 7 20 -6 20 Crumple 32F (58F on CH) 40, Slide 15 OD: 15-26 Guard BP Click!
  • Applies 300F of magnetism (1000F in Overdrive)
  • Additional 15F hitstop for both players on top of above stats, Tager can use cancel options to end his hitstop early
2D
1200 R 90 84 Long All 5 F 26 10 18 +2 20 21 32, Slide 10 OD: 12-35 Guard FP Click!
  • Fatal Counter
  • Applies 300F of magnetism (1000F in Overdrive)
  • On hit/block, Tager skips remaining active frames and goes into recovery
  • Guard Point end when Tager starts recovery.
  • Additional 15F hitstop for both players on top of above stats, Tager can use cancel options to end his hitstop early
4D
800 R 100 89 Normal All 3 B 13 4 14 -1 16 17 30 OD: 5-12 Guard BP Click!
  • Applies 180F of magnetism (1000F in Overdrive)
j.D
1120 SOR 80 94 Long High/Air 5 H 23 4 28+7L - 20 25 38 OD: 6-26 Guard HP Click!
  • Applies 300F of magnetism (1000F in Overdrive)
  • Additional 15F hitstop for both players on top of above stats, Tager can use cancel options to end his hitstop early

Universal Mechanics[edit]

  • All Universal Mechanic moves are in a counterhit state for the entire move.
Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Invul Hitbox
Forward Throw
1500 SOR 100 50 Normal Throw 4 T 7 3 23 - N/A Forces Air Hit 100 - Click!
  • 100% minimum damage
  • Counterhit state for entire move
Back Throw
1500 R 100 50 Normal Throw 4 T 7 3 23 - N/A Forces Air Hit 100 - Click!
  • 100% minimum damage
  • Counterhit state for entire move
Air Throw
1500 R 100 50 Normal Throw 4 T 7 3 23+3L - N/A Forces Air Hit 60 - Click!
  • 100% minimum damage
  • Counterhit state for entire move
Counter Assault
0 R 50 92 Very Short All 4 B 16 2 31 -14 18 Forces Air Hit 19 1-20 All Click!
Crush Trigger
Uncharged
1000 R 80 60 Normal Barrier 4 B 20 1 25 0 24 Forces Air Hit 60, Floorbounce, Hard knockdown - Click!
Crush Trigger
Charged
1000 R 80 100 Long Barrier 4 B 30~61 1 25 0 24 Forces Air Hit 60, Floorbounce, Hard knockdown - Click!

Specials[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Invul Hitbox
A Sledgehammer
236A
1200 R 90 89 Normal All 3 B 20 3 18 -4 - 26 44 1-23 Guard P Click!
  • Can cancel into Additional attack for an 8F window after active frames end
B Sledgehammer
236B
1300 (1500) R 80 89 Normal All 3 B 35~56 4 20 -7 - 31, Crumple 50, tumble 1-39 Guard P
11-29 Guard HBP
Click!
  • Can cancel into Additional attack for a 13F window after active frames end
  • If held to maximum duration, damage increases to 1500
Additional Attack
Sledge > 236A
1370 R 70 92 Very Short High 4 F 22 6 30 -17 - Forces Air Hit 54, Hard Knockdown 1-21 Guard HBP Click!
  • Considered a different move when done from each starter for Same Move proration purposes.
  • Counterhit state for entire move
Gigantic Tager Driver
360A
0, 2500 - 100 60 Very Short Throw 4 - 6 1-10 29 (Miss), 44 (Hit) - - Forces Air Hit 100, Hard Knockdown 3-6 All Click!
  • 100% minimum damage
  • On successful throw, can cancel into Gadget Finger last 5F
  • Catches Standing or Crouching only
  • Counterhit state for entire move
Wedge Catapult
360B
0, 1200 - 60 100 Normal Unblockable - T 30 4 30 (Miss), 41 (Hit) - - Forces Air Hit 200 6-30 All Click!
  • Unblockable even in combos.
  • Catches Standing or Crouching only
  • Counterhit state for entire move
  • Cannot reduce health below 1
Impact Driver
Wedge > 360B
0, 1400 - - 92 N/A N/A 4 T - - 44 - - Forces Air Hit 100, Hard Knockdown - Click!
  • 100% minimum damage if following the Wedge Catapault that started the combo, 50% otherwise.
Air Driver
j.360C
2700 - 100 60 Very Short Throw 4 T 6 3-200 Until L+12 (Miss), 44 (Hit) - - Forces Air Hit 100, Hard Knockdown - Click!
  • 100% minimum damage
  • On successful throw, can cancel into Gadget Finger last 5F
  • Catches airborne only
  • Counterhit state for entire move. Does not include landing.
Gadget Finger
22D
100 - 100 80 Long Unblockable 0 T 7 8-47 16 (Whiff), 27 (Hit) +10 - Landing+10 Forces Ground hit - Click!
  • Magnetises for 360F (960F in Overdrive)
  • Tager is +10 on hit.
  • Minimum Damage 100%.
  • Fixed 5% heat gain.
  • Cannot hit standing or crouching opponents.
  • Combo must include a knockdown before this move can be activated.
  • Cannot reduce health below 1
Electricity meter
- - - - - - - - 1000(250) - - - - - - - Click!
  • Required to use Spark Bolt
  • Startup is accelerated 4 times during OD
  • Startup is paused during Hitstop
  • Gauge empties upon use of spark bolt
Spark Bolt
41236D
1500 R 80 82 Long All 4 P2* 12 Until Offscreen Total 47 -1 18+16 Forces Air Hit 80+18, Wallbounce 35 - Click!
  • Magnetises for 420F (960F in Overdrive)
  • Electricity meter set to zero on 1st frame
  • Counterhit state for entire move
Diagonal Spark Bolt
623D
1500 R 80 82 Long All 4 P2* 12 Until Offscreen Total 47 -1 18+16 Forces Air Hit 80+18, Wallbounce 25 - Click!
  • Magnetises for 420F (960F in Overdrive)
  • Electricity meter set to zero on 1st frame
  • Counterhit state for entire move
Crimson Punish
63214A
800 R 80 92 Long All 4 H 15 3 13+3L - - Forces Air Hit 60, Hard Knockdown - Click!
  • Can only be done once per jump
  • Successful hit triggers Crimson Punish fall 3 frames after the end of active frames.
Crimson Punish Drop
63214A
1500 R 100 92 Long All 4 H Until Landing 9 33 - - Forces Air Hit 19, Hard Knockdown Until landing +9 Click!
  • Activates Automatically only when Crimson Punish hits.
  • Small Ground bounce (at least 30F overall downed time).
  • Considered a different move to Crimson Punish for counter-hit carry and same move prorate.
Voltic Charge
214D
- - - - - - - - - - 39-113 - - - - 6-21~95 Guard HBP Click!
  • Guard Point lasts until button is released.
  • If guard point is activated, can cancel into Additional Attack.
  • Can be cancelled into Genesic Emerald Tager Buster before frame 16.
  • Counterhit state for entire move
Additional Attack
Voltic > 236A
1370 R 70 92 Very Short High 4 F 13 6 30 -17 18 Forces Air Hit 54, Hard Knockdown 1-12 Guard HBP Click!
  • Counterhit state for entire move
  • Considered a different move from the versions performed after Sledgehammer for Same Move proration purposes.
Atomic Collider
623C
0, 2250 (1350) R 100 82 Long Unblockable 4 T 17~160 3 19 - - N/A 62 4-15 H Click!
  • Active for 4F after releasing button
  • Cannot inflict max damage due to first hit causing the character combo rate to take effect
  • Cannot hit standing or crouching state.
  • Unblockable even in combos.

Distortion Drives[edit]

  • All Distortion Drives have the following properties unless otherwise stated:
    • Cost 50 Heat
    • Heat Gauge Cooldown 180F
Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Invul Hitbox
Genesic Emerald Tager Buster
720C
Normal: 4620
OD: 5220
- 100 100 Long Throw 4 T 5+0 3~138 41 - - Forces Air Hit 100, Hard Knockdown 1-6 All Click!
  • Minimum Damage 100% (Normal: 4620 OD: 5220)
  • OD Version applies 1000F of magnetism
  • Counterhit state for entire move
Magna Tech Wheel
236236B
220*19, 1800 R 80 82 Normal All, High/Air 4 B 7+12 4,2*18 (15) 3 72 -56 - Forces Air Hit 60*19, 80, Ground bounce 1-58 Guard All Click!
  • Minimum Damage 15% (897)
  • P2 only applies once
  • +28 frames of hitstop on final attack
  • Counterhit state for entire move
  • Hard knockdown on initial hits
Magna Tech Wheel OD
236236B
180*31, 1800 R 80 82 Normal All, High/Air 4 B 7+12 4,2*30 (15) 3 72 -56 - Forces Air Hit 60*31, 80, Ground bounce 1-82 Guard All Click!
  • Minimum Damage 15% (1107)
  • P2 only applies once
  • +28 frames of hitstop on final attack
  • Counterhit state for entire move
Terra Break
MTW > 236236B
Normal: 3600
OD: 4200
(R) 80 82 Normal All 4 B 9+46 9 35 -25 - Forces Air Hit 80, Wallbound (OD:Wallbounce) 1-13 All Click!
  • +18 frames of hitstop.
  • Rapid cancel technically possible, but no way to have enough heat to do that.
  • Counterhit state for entire move
  • Minimum Damage 20% (Normal: 720 OD: 840)

Exceed Accel[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Invul Hitbox
Charged Lightning
ABCD during Overdrive
Normal: 600, 0, 70*21, 1150
AF: 600, 0, 75*30, 3300
- 100 100 Long All 2 B Fast: 10
Slow: 20
3 34 -10 26 Forces Air Hit 120, Hard Knockdown Fast: 1-12 All
Slow: 1-22 All
Click!
  • Minimum Damage 10% (Normal: 322 AF: 615+54)
  • +20 Hitstop
  • Counterhit state for entire move

Astral Heat[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Invul Hitbox
King of Tager
1080D
16000 - N/A N/A N/A Unblockable 5 T 5+16 4 76 N/A - - - 1-5 All Click!
  • Unblockable even in combos
  • Counterhit state for entire move

Revolver Action Table[edit]

Ground Revolver Action Table
A B C D Cancels
5A 2A, 6A 5B, 2B, 6B 5C, 2C, 6C, 3C 5D, 2D, 4D Throw, Jump, Special
5B* 6A 2B, 6B 5C, 2C, 6C, 3C 5D, 2D, 4D Throw, Jump, Special
5C 6A 6B 6C, 3C 5D, 2D, 4D Special
5D - - - - Special
2A[3] 2A 5B, 2B 2C, 3C 5D, 2D, 4D Throw, Jump, Special
2B* - 5B 2C, 3C 2D Special
2C - - 3C - Special
2D - - - - -
6A** - 6B 2C, 6C 5D, 2D, 4D Special
6B[2] - 6B 2C, 6C 5D, 2D, 4D Special
6C - - - 5D, 2D, 4D Jump[-], Special
3C - - - - Special
4D - - - - -
Air Revolver Action Table
A B C D Cancels
j.A j.A j.B j.C j.D Throw, Special
j.B j.A - j.C j.D Jump***, Special
j.C - j.B - j.D Special
j.D - - - - Special
j.2C - - - - -
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
Special = Specials and Supers
Super = Supers only
*5B and 2B combined can only be used 3 times per string
**6A is the only move that can be special cancelled into Tager's command throws
***j.B is listed as jump cancellable in the frame data, but this is not possible in normal play

BlazBlue: Central Fictione
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesHeat/Barrier/Burst GaugeMisc