BBCF/Iron Tager/Frame Data

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System Data[edit]

Health: 13,000

Combo Rate: 60%

Jump Startup: 6

Backdash Time 27 / Invul: 1-20

Movement Options: Magnetism, no Double Jump, no Airdash, no Run


For all moves that are marked with "Attractive", the forces are given in the form (1000G, 1000Y) where G refers to the force on grounded opponents and Y on airborne opponents.

Normal Moves[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Hitstop Invul Hitbox
5A 400 STOJR 100 80 Short All 2 B 7 3 11 0 13 14 14 10 - Click!
5B 540 STOJR 90 89 Long Low 3 F 10 3 14 0 16 17 17 11 - Click!
5C 1000 SOR 100 92 Long Mid 4 B 15 7 15 -3 18 19 23 12 - Click!
2A 350 STORJ 100 80 Short All 2 B 8 3 10 1 13 14 14 10 - Click!
2B 580 SOR 90 89 Long Low 3 F 11 3 9 5 16 17 17 11 - Click!
2C 1100 SOR 90 82 Long Mid 4 B 15 2 37 -20 18 Launch 40 12 11-14 H Click!
6A 800 SOR 90 89 Long All 3 B 21~52 7 37 -27 16 17 17 + Slide 39 Guard: 15/X-1
Attack: 11
16-26~58 Guard HBP Click!
  • Guard ends at the end of active frames
  • +20 slide frames if opponent is hit close to the ground
  • Attractive from frame 16 to one frame before active frames
  • Attraction force (2300G, 650A)
6[A] 1000 SOR 90 89 Long All 4 B 52 7 37 -27 16 21 21 + Slide 39 Guard: 15/X-1
Attack: 12
16-58 Guard HBP Click!
  • Guard ends at the end of active frames
  • +20 slide frames if opponent is hit close to the ground
  • Attractive from frame 16 to one frame before active frames
  • Attraction force (2300G, 650A)
6B 620 SOR 90 89 Long All 3 B 16 2 18 -3 16 19 17 + Knockdown 24 11 4-18 F Click!
  • Forces crouch on standing hit.
6C 1500 SORJ* 80 84 Normal High 5 F 28 2 33 -18 18 Launch 33 + GBounce 13 - Click!
  • Fatal Counter
  • Bonus Proration 110%
  • Jump cancel on hit only
3C 810 SOR 80 82 Long Low 4 F 13 3 22 -8 18 Launch 58 12 - Click!
  • Bonus Proration 110%
  • Hard knockdown on grounded Counterhit
j.A 400 STOR 80 80 Normal High/Air 2 H 7 3 9 - 13 - 14 10 - Click!
j.B 700 SOR 80 89 Long High/Air 3 H 10 16 20 - 16 17 17, CH Ground Bounce+60F 11 - Click!
  • Floorbounces on air counterhit, Untechable time is 60F after floorbounce.
j.C 1050 SOR 80 92 Long High/Air 4 H 13 5 12 - 18 19 22 12 - Click!
j.2C 1200 R 80 92 Long High/Air 4 H 18 (3) Until L+2 18 - 18 Launch 32 + Knockdown 24 12 - Click!
  • Fatal Counter
  • Floor Bounces on Counterhit instead of hard knockdown.
  • Startup is three frames if performed just prior to landing.

Drive Moves[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Hitstop Invul Hitbox
5D 1100 SOR 100 84 Long All 5 B 23 7 20 -6 20 Stagger 31 40 + Slide 34 Guard: X-1/+1
Attack: 15
OD: 15-26 Guard BP Click!
  • Applies 300F of magnetism (1000F in Overdrive)
  • Additional 15F hitstop for both players on top of above stats, Tager can use cancel options to end his hitstop early
  • Guardpoint incurs no hitstop on Tager
  • Attractive between 6-23
  • Attraction strength starts at (1500G, 1500A) before going to (4000G, 3600A) on frame 18
2D 1200 R 90 84 Long All 5 F 26 10 18 +2 20 21 32 + Slide 29 Guard: X-1/+1
Attack: 15
OD: 12-35 Guard FP Click!
  • Fatal Counter
  • Applies 300F of magnetism (1000F in Overdrive)
  • On hit/block, Tager skips remaining active frames and goes into recovery
  • Guard Point ends when Tager starts recovery.
  • Additional 15F hitstop for both players on top of above stats, Tager can use cancel options to end his hitstop early
  • Guardpoint incurs no hitstop on Tager
  • Attractive from 12 until start of recovery
  • Attraction strength starts at (800G, 800A) before going to (5000G, 4000A) on frame 26
4D 800 R 100 89 Normal All 3 B 13 4 14 -1 16 17 30 Guard: X-1/+1
Attack: 15
OD: 5-12 Guard BP Click!
  • Applies 180F of magnetism (1000F in Overdrive)
  • Guardpoint incurs no hitstop on Tager
  • Attractive between 9-15
  • Attraction strength starts at (6000G, 3000A) before going to (4000G, 2000A) on frame 13
j.D 1120 SOR 80 94 Long High/Air 5 H 23 4 28+7L - 20 25 38 Guard: X-1/+1
Attack: 15
OD: 6-26 Guard HP Click!
  • Applies 300F of magnetism (1000F in Overdrive)
  • Additional 15F hitstop for both players on top of above stats, Tager can use cancel options to end his hitstop early
  • Guardpoint incurs no hitstop on Tager
  • Attractive between 11-23
  • Attraction strength starts at (2500G, 2500A) before going to (5000G, 5000A) on frame 19, then going back to (2500G, 2500A) on frame 23

Universal Mechanics[edit]

  • All Universal Mechanic moves are in a counterhit state for the entire move.
Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Hitstop Invul Hitbox
Forward Throw 1500 SOR 100 50 (Once) Normal Throw 0, 4 T 7 3 23 - - Launch 100 0 - Click!
  • 100% minimum damage
  • Counterhit state for entire move
Back Throw 0, 1500 R 100 50 (Once) Normal Throw 0, 4 T 7 3 23 - - Launch 100 0 - Click!
  • 100% minimum damage
  • Counterhit state for entire move
Air Throw 0, 1500 R 100 50 (Once) Normal Throw 0, 4 T 7 3 23+3L - N/A - 60 0 - Click!
  • 100% minimum damage
  • Counterhit state for entire move
Counter Assault 0 R 50 92 Very Short All 4 B 16 2 31 -14 18 Launch 19 12 1-20 All Click!
CrushTrigger 1000 R 80 60 Normal Guard Break 32/Barrier 4 B 20 1 25 0 24 Launch 60 + GBounce + Knockdown 24 12 - Click!
1000 R 80 100 Long Guard Break 60/Barrier 4 B 30~61 1 25 0 24 Launch 60 + GBounce + Knockdown 24 12 - Click!

Specials[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Hitstop Invul Hitbox
A Sledgehammer
236A
1200 R 80 89 Normal All 3 B 20 3 18 -4 - 26 44 Guard: X
Attack: 11
1-23 Guard P Click!
  • Can cancel into Additional attack for an 8F window after active frames end
  • Projectile guardpoint incurs no hitstop on Tager
B Sledgehammer
236B
1300 (1500) R 80 89 Normal All 3 B 35~56 4 20 -7 16 Crumple 51 50 Guard: X
Attack: 11
1-39 Guard P
11-29 Guard HBP
Click!
  • Can cancel into Additional attack for a 13F window after active frames end
  • If delayed to maximum duration, damage increases to 1500
  • Projectile guardpoint incurs no hitstop on Tager
  • Delaying move also extends both guardpoint durations
Additional Attack
Sledge > 236A
1370 R 70 92 Very Short High 4 B 22 6 30 -17 18 Launch 54 + Knockdown 24 Guard: X-1/+1
Attack: 12
1-21 Guard HBP Click!
  • Considered a different move when done from each starter for Same Move proration purposes.
  • Counterhit state for entire move
Gigantic Tager Driver
360A
0, 2500 - 100 60 Very Short Throw 4 T 6 1~20 29 (Miss), 44 (Hit) - - Launch 100 + Knockdown 24 0 3-6 All Click!
  • 100% minimum damage
  • Hold A to extend active frames
  • On successful throw, can cancel into Gadget Finger last 5F
  • Catches Standing or Crouching only
  • Counterhit state for entire move
  • Attractive from 1-end of active frames
  • Attraction forces: (3450G, 0A) from frame 1, (1150G, 0A) from frame 8, (2300G, 0A) during extended active frames.
Wedge Catapult
360B
0, 1200 - 60 100 Normal Unblockable - T 30 4 30 (Miss), 41 (Hit) - - Launch 200 + WBounce 0, 6 6-30 All Click!
  • Unblockable even in combos.
  • Catches Standing or Crouching only
  • Counterhit state for entire move
  • Cannot reduce health below 1
  • Attractive from 6-31F
  • Attraction forces: (1000G, 1000A) from frame 6, (10000G, 1000A) from frame 21, (2000G, 0A) from frames 24 to 31.
Impact Driver
Wedge > 360B
0, 1400 - - 100 - - 4 T - - 44 - - Launch 100 + Knockdown 24 0 - Click!
  • 100% minimum damage if following the Wedge Catapault that started the combo, 50% otherwise.
Air Driver
j.360C
2700 - 100 60 Very Short Throw 4 T 6 3-35 Until L+12 (Miss), 44 (Hit) - - - 100 + Knockdown 24 0 - Click!
  • 100% minimum damage
  • On successful throw, can cancel into Gadget Finger last 5F
  • Catches airborne only
  • Counterhit state for entire move. Does not include landing.
  • Attractive from startup until recovery
  • Attraction forces (0G, 3450A) from frame 1 (0G, 1150A) on frame 8-11 and (0G, 500A) thereafter.
Gadget Finger
22D
100 - 100 80 Long Unblockable 0 T 7 8-47 16 (Whiff), 27 (Hit) +10 - Until L+10 Stand 8 - Click!
  • Magnetises for 360F (1000F in Overdrive)
  • Tager is +10 on hit.
  • Minimum Damage 100%.
  • No normal heat gain for either player
  • Fixed 5% heat gain for Tager.
  • Cannot hit standing or crouching opponents.
  • Combo must include a knockdown before this move can be activated.
  • Cannot reduce health below 1
  • Attractive for entire move
  • Attraction forces (6000G, 2000A) on frame 1 only, (4000G, 2000A) on frame 2-14 and (4000G, 3000A) thereafter.
  • 0F hitstop
Electricity meter - - - - - - - - 1000(250) - - - - - - - - Click!
  • Required to use Spark Bolt
  • Startup is accelerated 4 times during OD
  • Startup is paused during Hitstop
  • Gauge empties upon use of spark bolt
Spark Bolt
41236D
1500 R 80 82 Long All 4 P2* 12 Until Offscreen Total 47 -1 18 Launch 80 + WBounce 35 0/+16/+18 - Click!
  • Magnetises for 480F (1000F in Overdrive)
  • Electricity meter set to zero on 1st frame
  • Counterhit state for entire move
Diagonal Spark Bolt
623D
1500 R 80 82 Long All 4 P2* 12 Until Offscreen Total 47 -1 18 Launch 80 + WBounce 25 0/+16/+18 - Click!
  • Magnetises for 480F (1000F in Overdrive)
  • Electricity meter set to zero on 1st frame
  • Counterhit state for entire move
Crimson Punish
j.63214A
800 R 80 92 Long All 4 H 15 3 13+3L - 18 Launch 60 + Knockdown 54 12 - Click!
  • Can only be done once per jump
  • Successful hit triggers Crimson Punish fall 3 frames after the end of active frames.
  • Disables Bursts on hit
Crimson Punish Drop
Automatic
1500 R 100 92 Long All 4 H Until L 9 33 - - Launch 19, Knockdown 40 12 Until L+9 All Click!
  • Activates Automatically only when Crimson Punish hits.
  • Small Ground bounce (at least 30F overall downed time).
  • Considered a different move to Crimson Punish for counter-hit carry and same move prorate.
Voltic Charge
214D
- - - - - - - - - - 39-113 - - - - 0/+10 6-21~95 Guard HBP Click!
  • Guard Point lasts until button is released.
  • If guard point is activated, can cancel into Additional Attack.
  • Can be cancelled into Genesic Emerald Tager Buster before frame 16.
  • Counterhit state for entire move
Additional Attack
Voltic > 236A
1370 R 70 92 Very Short High 4 F 13 6 30 -17 18 Launch 54 + Knockdown 24 12 1-12 Guard HBP Click!
  • Counterhit state for entire move
  • Considered a different move from the versions performed after Sledgehammer for Same Move proration purposes.
Atomic Collider
623C
0, 2250 (1350) R 100 100, 82 Long Unblockable 0, 4 T 17~59 3 19 - - - 62 0 4-15 H Click!
  • If held, move goes active 4F after releasing button
  • Cannot inflict max damage due to first hit causing the character combo rate to take effect
  • Cannot hit standing or crouching state.
  • Unblockable even in combos.

Distortion Drives[edit]

  • All Distortion Drives have the following properties unless otherwise stated:
    • Cost 50 Heat
    • Heat Gauge Cooldown 180F
Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Hitstop Invul Hitbox
Genesic Emerald Tager Buster
720C
0*3, 4620 [0*3, 5220] - 100 100 Long Throw 0*3, 4 T 5+0 3~58 41 - - Launch 100 + Knockdown 66 0*3, 20 1-6 All Click!
  • Values in [] are during OD
  • Minimum Damage 100%: 4620 [5220]
  • OD Version applies 1000F of magnetism
  • Counterhit state for entire move
  • Attractive from 1-end of active frames
  • Attraction forces: (26000G, 0A) from frame 1, (1200G, 0A) from frame 3 until the end of the attractive time.
Magna Tech Wheel
236236B
220*19, 1800 R 80 82 (once) Normal All*19, High/Air 4 B 7+12 4,2*18 (15) 3 72 -56 18 Launch 60*19, 80 + GBounce 0*19, 38 1-58 Guard All Click!
  • Minimum Damage 15%: 897
  • +28 frames of hitstop on final attack
  • Counterhit state for entire move
  • Hard knockdown on initial hits
  • Window to cancel into Terra Break starts immediately after active frames and lasts 35F
  • Attractive only during active frames with force (2000G, 1500A)
Magna Tech Wheel OD
236236B
180*31, 1800 R 80 82 (once) Normal All*31, High/Air 4 B 7+12 4,2*30 (15) 3 72 -56 - Launch 60*31, 80 + GBounce 0*31, 28 1-82 Guard All Click!
  • Minimum Damage 15%: 1107
  • +28 frames of hitstop on final attack
  • Counterhit state for entire move
  • Window to cancel into Terra Break OD starts immediately after active frames and lasts 35F
  • Attractive only during active frames with force (2000G, 1500A)
Terra Break
MTW > 236236B
3600 [4200] (R) 80 82 Normal All 4 B 9+29 9 35 -25 - Launch 80 + WBound [WBounce] 18 1-9 All Click!
  • Values in [] are during OD
  • +18 frames of hitstop.
  • Rapid cancel technically possible, but no way to have enough heat to do that.
  • Counterhit state for entire move
  • Minimum Damage 20%: 720 [840]
  • OD Version always activates if cancelled from Magna Tech Wheel OD, even if Overdrive has ended.

Exceed Accel[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Hitstop Invul Hitbox
Charged Lightning
ABCD during OD
600, 0, 70*21, 1150
{600, 0, 75*30, 3300}
- 100 100 Long All 2 B 20 [10] 3 34 -10 26 Launch 120 + Knockdown 24 20 1-22 All
[1-12 All]
Click!
  • Values in [] are when canceled into or immediately after activating Overdrive
  • Values in {} are during Active Flow
  • Minimum Damage 10%: 322 {615+54}
  • Counterhit state for entire move

Astral Heat[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Hitstop Invul Hitbox
King of Tager
1080D
16000 - - - - Unblockable 5 T 5+16~89 4 76 - - - - 13 1-5 All Click!
  • Unblockable even in combos
  • Counterhit state for entire move

Revolver Action Table[edit]

Ground Revolver Action Table
A B C D Cancels
5A 2A, 6A 5B, 2B, 6B 5C, 2C, 6C, 3C 5D, 2D, 4D Throw, Jump, Special
5B[3*] 6A 2B, 6B 5C, 2C, 6C, 3C 5D, 2D, 4D Throw, Jump, Special
5C 6A 6B 6C, 3C 5D, 2D, 4D Special
5D - - - - Special
2A[3] 2A 5B, 2B 2C, 3C 5D, 2D, 4D Throw, Jump, Special
2B[3*] - 5B 2C, 3C 2D Special
2C - - 3C - Special
2D - - - - -
6A** - 6B 2C, 6C 5D, 2D, 4D Special
6B[2] - 6B 2C, 6C 5D, 2D, 4D Special
6C - - - 5D, 2D, 4D Jump[-], Special
3C - - - - Special
4D - - - - -
Air Revolver Action Table
A B C D Cancels
j.A j.A j.B j.C j.D Throw, Special
j.B j.A - j.C j.D Jump***, Special
j.C - j.B - j.D Special
j.D - - - - Special
j.2C - - - - -
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
Special = Specials and Supers
Super = Supers only
5B and 2B can be used a combined total of 3 times per string
**6A is the only move that can be special cancelled into Tager's command throws
***j.B is listed as jump cancellable in the frame data, but this is not possible in normal play

Navigation[edit]


Ambox notice.png To edit frame data, edit values in BBCF/Iron Tager/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.
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