< BBCF | Iron Tager
Overview | Combos | Strategy/Counter Strategy | Full Frame Data | Discord | Forums | Videos |
System Data
For all moves that are marked with "Attractive", the forces are given in the form (1000G, 1000Y) where G refers to the force on grounded opponents and Y on airborne opponents.
Normal Moves
Drive Moves
Universal Mechanics
- All Universal Mechanic moves are in a counterhit state for the entire move.
Specials
Damage | GuardHow this attack can be guarded. Throws have their throw range listed instead. | StartupHow many frames the attack needs to go through in order to reach its active frames. The listed startup frame coincides with the move's first active frame. | ActiveHow many frames where there is a hitbox that can hit an opponent. The first active frame occurs on the listed startup frame. | RecoveryHow many frames that the character must go through after an attack's active frames to automatically go back to a neutral stance, or the total duration of the move if it has no hitbox/creates projectiles. | Frame AdvHow many frames the attacker's recovery ends before the defender's blockstun ends if the attack is blocked. A positive value indicates that the attacker recovers first, while a negative value indicates that the defender recovers first. This value usually assumes that the attack's first active frame (of each hit, if multi-hit) is blocked. | On ODRThe difference between the attacker's total animation length and the period the opponent is in overdrive raid. This frame advantage is based off the assumption that both players input during the hitstop of a prior move, so that this attack and ODR start on the same frame. | AttributeSome attacks are invulnerable to attacks with specific attributes. This notes what attributes each attack possesses. H - Head B - Body F - Foot P - Projectile. Independent projectiles will have their Durability level listed, e.g. a projectile with Durability level 2 will show P2 T - Throw D - Doll attack, such as Carl's or Relius' doll Burst - Burst, which has its own unique attribute |
Invuln | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
A Sledgehammer 236A | |||||||||||||||||
| |||||||||||||||||
B Sledgehammer 236B | |||||||||||||||||
| |||||||||||||||||
Additional Attack Sledge > 236A | |||||||||||||||||
| |||||||||||||||||
Gigantic Tager Driver 360A | |||||||||||||||||
| |||||||||||||||||
Wedge Catapult 360B | |||||||||||||||||
| |||||||||||||||||
Impact Driver Wedge > 360B | |||||||||||||||||
| |||||||||||||||||
Air Driver j.360C | |||||||||||||||||
| |||||||||||||||||
Gadget Finger 22D | |||||||||||||||||
| |||||||||||||||||
Electricity meter | |||||||||||||||||
| |||||||||||||||||
Spark Bolt 41236D | |||||||||||||||||
| |||||||||||||||||
Diagonal Spark Bolt 623D | |||||||||||||||||
| |||||||||||||||||
Crimson Punish j.63214A | |||||||||||||||||
| |||||||||||||||||
Crimson Punish Drop Automatic | |||||||||||||||||
| |||||||||||||||||
Voltic Charge 214D | |||||||||||||||||
| |||||||||||||||||
Additional Attack Voltic > 236A | |||||||||||||||||
| |||||||||||||||||
Atomic Collider 623C | |||||||||||||||||
|
Distortion Drives
- All Distortion Drives have the following properties unless otherwise stated:
- Cost 50 Heat
- Heat Gauge Cooldown 180F
Exceed Accel
Astral Heat
Revolver Action Table
A | B | C | D | Cancels | |
---|---|---|---|---|---|
5A | 2A, 6A | 5B, 2B, 6B | 5C, 2C, 6C, 3C | 5D, 2D, 4D | Throw, Jump, Special |
5B[3*] | 6A | 2B, 6B | 5C, 2C, 6C, 3C | 5D, 2D, 4D | Throw, Jump, Special |
5C | 6A | 6B | 6C, 3C | 5D, 2D, 4D | Special |
5D | - | - | - | - | Special |
2A[3] | 2A | 5B, 2B | 2C, 3C | 5D, 2D, 4D | Throw, Jump, Special |
2B[3*] | - | 5B | 2C, 3C | 2D | Special |
2C | - | - | 3C | - | Special |
2D | - | - | - | - | - |
6A** | - | 6B | 2C, 6C | 5D, 2D, 4D | Special |
6B[2] | - | 6B | 2C, 6C | 5D, 2D, 4D | Special |
6C | - | - | - | 5D, 2D, 4D | Jump[-], Special |
3C | - | - | - | - | Special |
4D | - | - | - | - | - |
A | B | C | D | Cancels | |
---|---|---|---|---|---|
j.A | j.A | j.B | j.C | j.D | Throw, Special |
j.B | j.A | - | j.C | j.D | Jump***, Special |
j.C | - | j.B | - | j.D | Special |
j.D | - | - | - | - | Special |
j.2C | - | - | - | - | - |
- X = X is available on hit or block
- X[-] = X is available only on hit
- X[+] = X is available on whiff
- X[#] = X can be used only # times per string
- Special = Specials and Supers
- Super = Supers only
- 5B and 2B can be used a combined total of 3 times per string
- **6A is the only move that can be special cancelled into Tager's command throws
- ***j.B is listed as jump cancellable in the frame data, but this is not possible in normal play
To edit frame data, edit values in BBCF/Iron Tager/Data. Be sure to update both the
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.- Amane Nishiki [★]
- Arakune [★]
- Azrael [★]
- Bang Shishigami [★]
- Bullet [★]
- Carl Clover [★]
- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Hibiki Kohaku [★]
- Iron Tager [★]
- Izanami [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Kagura Mutsuki [★]
- Kokonoe [★]
- Lambda-11 [★]
- Litchi Faye Ling [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Mu-12[★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Relius Clover [★]
- Susano'o [★]
- Taokaka [★]
- Tsubaki Yayoi[★]
- Valkenhayn R. Hellsing [★]
- Yuuki Terumi [★]
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •