< BBCF | Iron Tager
Line 99: | Line 99: | ||
|level=5 |attribute=F |startup=28 |active=2 |recovery=33 |frameAdv=-18 |invul= | |level=5 |attribute=F |startup=28 |active=2 |recovery=33 |frameAdv=-18 |invul= | ||
|blockstun=18 |airHit=33, Ground Bounce |groundHit=Forces air hit |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/tg/ | |blockstun=18 |airHit=33, Ground Bounce |groundHit=Forces air hit |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/tg/ | ||
|description={{ColumnList |text=*Bonus Proration 110% | |description={{ColumnList |text=*Fatal Counter | ||
*Bonus Proration 110% | |||
*Jump cancel on hit only | *Jump cancel on hit only | ||
}} | }} |
Revision as of 16:39, 14 January 2019
System Data
Health:
Combo Rate:
Prejump:
Backdash Time / Invul:
For all moves that are marked with "Attractive", the forces are given in the form (1000G, 1000Y) where G refers to the force on grounded opponents and Y on airborne opponents.
Normal Moves
Drive Moves
Universal Mechanics
- All Universal Mechanic moves are in a counterhit state for the entire move.
Specials
Distortion Drives
- All Distortion Drives have the following properties unless otherwise stated:
- Cost 50 Heat
- Heat Gauge Cooldown 180F
Exceed Accel
Astral Heat
Revolver Action Table
A | B | C | D | Cancels | |
---|---|---|---|---|---|
5A | 2A, 6A | 5B, 2B, 6B | 5C, 2C, 6C, 3C | 5D, 2D, 4D | Throw, Jump, Special |
5B[3*] | 6A | 2B, 6B | 5C, 2C, 6C, 3C | 5D, 2D, 4D | Throw, Jump, Special |
5C | 6A | 6B | 6C, 3C | 5D, 2D, 4D | Special |
5D | - | - | - | - | Special |
2A[3] | 2A | 5B, 2B | 2C, 3C | 5D, 2D, 4D | Throw, Jump, Special |
2B[3*] | - | 5B | 2C, 3C | 2D | Special |
2C | - | - | 3C | - | Special |
2D | - | - | - | - | - |
6A** | - | 6B | 2C, 6C | 5D, 2D, 4D | Special |
6B[2] | - | 6B | 2C, 6C | 5D, 2D, 4D | Special |
6C | - | - | - | 5D, 2D, 4D | Jump[-], Special |
3C | - | - | - | - | Special |
4D | - | - | - | - | - |
A | B | C | D | Cancels | |
---|---|---|---|---|---|
j.A | j.A | j.B | j.C | j.D | Throw, Special |
j.B | j.A | - | j.C | j.D | Jump***, Special |
j.C | - | j.B | - | j.D | Special |
j.D | - | - | - | - | Special |
j.2C | - | - | - | - | - |
- X = X is available on hit or block
- X[-] = X is available only on hit
- X[+] = X is available on whiff
- X[#] = X can be used only # times per string
- Special = Specials and Supers
- Super = Supers only
- 5B and 2B can be used a combined total of 3 times per string
- **6A is the only move that can be special cancelled into Tager's command throws
- ***j.B is listed as jump cancellable in the frame data, but this is not possible in normal play
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Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •