BBCF/Izanami

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Izanami
BBCF Izanami Portrait.png

Health: 10,500

Combo Rate: 60%

Jump Startup: 4

Backdash Time 22 / Invul: 1-7

Movement Options
Float, 1 Airdash, Dash type: Run
Play-style
Rushdown/Zoning
  

Overview[edit]

Hades Izanami is an immortal being, death incarnate, and the true main antagonist of the BlazBlue series, as well as the former Imperator of the Novus Orbis Librarium. Using Ragna's sister, Saya, as a vessel, her goal is to reduce everything in the universe to nothing. She first appears as a playable character in BlazBlue: Central Fiction.

Drive: Sharin (Exodus Arc)[edit]

Izanami has two modes, and can switch between them by pressing the D button:

  • Normal Mode: In this mode, she has access to followups after C attacks by just pressing C again.
  • Active Mode: In this mode, Izanami activates her special unit, Yasakani No Magatama. She gains the ability to shoot projectiles with 2D, 4D and 6D. However, the projectiles have to recharge after being used, and Izanami won't be able to block.

Unique Ability: Float[edit]

Unlike most characters, instead of a double jump, Izanami has the ability to float. While floating, Izanami can use her ground normals, special moves & even dash while in the air. However, she cannot create an actual double jump even when floating. Floating has a set time limit relative to how far from the ground she is, but Izanami can cancel the float at any time by inputting a jump motion.

Overdrive: Zekkai (Arc Force)[edit]

Izanami has full access to the abilities of both modes at the same time, including the ability to block. She can also perform her D special moves during her attacks.

Pros/Strengths[edit]

  • Ability to change modes between rushdown and zoning allows for a versatile playstyle.
  • Float ability provides unparalleled movement.
  • Can restore a portion of her HP and Barrier Gauges through her Distant Affection special move.

Cons/Weaknesses[edit]

  • Unorthodox mobility.
  • Below-average health.
  • High execution barrier.


Normal Moves[edit]

5A[edit]
5A
BBCF Izanami 5A.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute
300 SOJR All 6 4 8 +0 B
  • Doesn't cancel into itself


5B[edit]
5B
BBCF Izanami 5B.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute
650 SO(J)R All 8 5 18 -6 B

Izanami performs a back kick.


5C[edit]
5C
BBCF Izanami 5C.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute
840 SO(J)R All 13 3 24 -8 B

Performs a darkness-empowered palm thrust.


5CC[edit]
5CC
BBCF Izanami 5CC.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute
600 SR All 13 11 10 -4 B
  • Only usable in Normal Mode

Performs a palm thrust while firing off her magatama projectiles.


2A[edit]
2A
BBCF Izanami 2A.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute
300 SOJR All 6 3 9 +0 F

Performs a crouching jab.


2B[edit]
2B
BBCF Izanami 2B.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute
500 SOR L 9 6 18 -7 F

Performs a low kick.


2C[edit]
2C
BBCF Izanami 2C.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute
880 SOR All 19 3 27 -13 F
  • Fatal Counter

Performs a low-hitting darkness-empowered claw swipe.


2CC[edit]
2CC
BBCF Izanami 2CC.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute
600 SOR All 17 10 8 -1 B
  • Only usable in Normal Mode

Performs a claw swipe while firing off her magatama projectiles. Vacuums on hit or block, spins opponent on CH.


6A[edit]
6A
BBCF Izanami 6A.png
Main anti-air.
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute
770 SOR HL 10 4 30+5 - B
  • Head invulnerable from frame 7-13

Performs an upward kick that causes you to flip backward. On hit Izanami can use her float ability during recovery, which allows her to perform follow up combos.


6B[edit]
6B
BBCF Izanami 6B.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute
980 SOR LA 25 4 21 -6 B
  • 110% bonus proration

Performs an overhead-hitting claw swipe.

If used when floating, Izanami will cancel the float and drop to the ground. If it hits an opponent during the fall, Izanami can cancel it into her aerial attacks.


6C[edit]
6C
BBCF Izanami 6C.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute
650,650 SO(J)R L,H 21 3(9)3 34 -16 B

Performs an upward darkness-empowered claw swipe, then follows up with a downward darkness-empowered double claw swipe. first strike hits low, and the second strike is an overhead.


6CC[edit]
6CC
BBCF Izanami 6CC.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute
600,600 SOR All 14 9 16 -4 B
  • Only usable in Normal Mode

Performs an upward darkness-empowered claw swipe, then follows up with a downward darkness-empowered double claw swipe while firing off her magatama projectiles.


3C[edit]
3C
BBCF Izanami 3C.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute
900 - - 14 9 33 -15 -

Performs a low-hitting headbutt with the horn on her head.


j.A[edit]
j.A
BBCF Izanami jA.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute
300 - - 7 3 9 - -

Performs a midair palm thrust that reaches downward.


j.B[edit]
j.B
BBCF Izanami jB.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute
560 - - 9 6 12 - -

Performs a midair back kick.


j.C[edit]
j.C
BBCF Izanami jC.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute
800 - - 13 5 25 - -

Performs a midair darkness-empowered palm thrust that reaches downward.


j.CC[edit]
j.CC
BBCF Izanami jCC.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute
600 OR - 8 12 6 - -
  • Only usable in Normal Mode

Performs a palm thrust in midair while firing off her magatama projectiles downward.


j.2C[edit]
j.2C
BBCF Izanami j2C.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute
300 - - 13 - 16 - -

Spins her magatama projectiles around her while in midair.


Drive Moves[edit]

5D[edit]
5D/j.D
BBCF Izanami 5D.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute
- - - - - - - -

Switches between Normal and Active mode.

4D[edit]
4D/j.4D
BBCF Izanami 4D.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute
- - - - - - - -
  • Only usable in Active Mode

Fires her magatama projectiles.


6D[edit]
6D/j.6D
BBCF Izanami 6D.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute
- - - - - - - -
  • Only usable in Active Mode

Fires her magatama forward. Unlike 4D, the projectiles are closer together.

2D[edit]
2D/j.2D
BBCF Izanami 2D.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute
- - - - - - - -
  • Only usable in Active Mode

Creates a dark portal that she fires her magatama projectiles through.


3D[edit]
3D/j.3D
BBCF Izanami 3D.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute
- - - - - - - -
  • Only usable in Active Mode

Fires her magatama projectiles through a dark portal in an upward motion.


1D[edit]
1D/j.1D
BBCF Izanami 1D.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute
- - - - - - - -
  • Only usable in Active Mode

Fires her magatama projectiles through a dark portal in a downward motion.


Universal Mechanics[edit]

Forward Throw[edit]
Forward Throw
5/6B+C
BBCF Izanami ForwardThrow.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute
- - T - - - - T
  • 100% minimum damage

Grabs the opponent and slams them to the ground with a darkness-empowered claw slash.


Back Throw[edit]
Back Throw
4B+C
BBCF Izanami BackThrow.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute
- - T - - - - T
  • 100% minimum damage

Grabs the opponent and throws them behind her with a darkness-empowered claw slash.


Air Throw[edit]
Air Throw
j.B+C
BBCF Izanami AirThrow.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute
- - T - - - - T
  • 100% minimum damage

Kicks the opponent downward.


Counter Assault[edit]
Counter Assault
6A+B (While Blocking)
BBCF Izanami 5B.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute
- R All - - - - B

Uses her 5B animation


Crush Trigger[edit]
Crush Trigger
5A+B
BBCF Izanami CT.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute
- - - - - - - -

Performs a thrust with her hand.


Special Moves[edit]

Gaihou no Geki[edit]
Ghost Peak Strike
236A
BBCF Izanami Gaihou no Geki.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute
800 - - - 10 15 - -

Conjures a ghostly skeletal T-Rex head to bite the opponent.


Tourai no Hoko[edit]
Thunderbolt Lance
214A/B
BBCF Izanami Tourai no Hoko A.png
BBCF Izanami Tourai no Hoko B.png
Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute
A 1200 - All 25 4 16 - -
  • Fatal Counter

Izanami disappears for a split second, then performs a palm thrust.

B 1000 - L 28 12 16 - -

Izanami disappears for a split second, then performs a sliding kick. If used while Izanami is floating, she will reappear in the ground.


Mujuu no Tate[edit]
Shield of Dreams
623B
BBCF Izanami Mujuu no Tate Activate.png
Activate
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute
- - - - - - - -

Part of what makes Izanami so damn scary. This move creates a ribcage-like purple energy shield that blocks all attacks for a short time. Can be used in order to take control of the match if you find yourself pushed against the wall. The shield is fueled by your barrier meter, and if overused, you can wind up in Danger State, with all the penalties that come with it. Will disappear if Izanami is thrown, even if she techs it.


Bulwark[edit]
Bulwark
623B
BBCF Izanami Mujuu no Tate Deactivate.png
Deactivate
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute
950 - - 12 24 6 - -
  • invincible until frame 16

Izanami dispels the Shield of Dreams into a group of ghosts and spirits that damages the opponent on contact.


Tengai no Hi[edit]
Flaming Dome
41236C (Chargeable)
BBCF Izanami Tengai no Hi.png
BBCF Izanami Tengai no Hi 2.png
Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute
No Charge - - - - - - - -
Half Charge - - - - - - - -
Max Charge - - - - - - - -

Conjures and tosses a dark fireball. Holding down the button increases the fireball's size and damage.


Jiai no Yuu[edit]
Distant Affection
63214C
BBCF Izanami Jiai no Yuu.png
Restores barrier/health on hit.
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute
1000 - - 13 3 40 - -

A command grab where Izanami grabs the opponent and performs a darkness-empowered double claw slash, restoring a portion of her health and a portion of her barrier if successful.


Shizuku[edit]
Droplet
41236D
BBCF Izanami Shizuku.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute
1000 - - - 12 - - -

Izanami's magatama surrounds the opponent before firing off lasers that electrocute them.


Araragi[edit]
Orchid
63214D
BBCF Izanami Araragi.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute
- - - - - - - -

Tosses her magatama in a spinning motion.


Renge no Kai[edit]
Arms of Sympathy
j.63214B
BBCF Izanami Renge no Kai.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute
900 - - 14 - - - -

Attacks the opponent with a ghostly face while in midair.


Distortion Drives[edit]

Hazen no Kui[edit]
Stake of Supremacy
236236B
BBCF Izanami Hazen no Kui.png
Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute
Hazen no Kui 800,500*3,2500 - - - 4 32 -17 -
(OD) Hazen no Kui 800,500*5,2800 - - - 4 32 -17 -
  • Invincible until end of active frames

Izanami kicks the opponent on startup, then performs a series of midair dash attacks that end with her dragging the opponent along the ground and finishing them off with a darkness-empowered double claw slash. The Overdrive version adds more midair dashes.


Kyomu no Koku[edit]
Hour of Nihility
214214C
BBCF Izanami Kyomu no Koko.png
ZA WARUDO! TOKI WO TOMARE!
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul Hitbox
- - - - - - - - - Click!

Izanami gathers energy in her hand and performs a command grab that damages the opponent and freezes time, allowing her to deal extra hits.


Jintou no Koku[edit]
Moment of Benevolence
720A
BBCF Izanami Jintou no Koku.png
ROADA ROLLA DA!
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul Hitbox
- - - - - - - - - Click!

Izanami gathers energy then performs a pose that freezes time around the opponent, allowing her to deal extra hits.

In Overdrive, the time for activation is noticeably shorter.


Exceed Accel[edit]

Melancholy Death (Arc Drive)
ABCD during Overdrive
BBCF Izanami Nayuta.png
Spooky scary skeletons.
Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute
Normal 2100 - All - - - - -
Active Flow 4290 - All - - - - -
  • Does not cost Heat, but inmediately ends Overdrive if used
  • Becomes stronger and flashier with Active Flow

Izanami kicks the opponent on startup, then entraps the opponent in a ring of skulls. A horrifying scream rings out as the screen turns black and white and Izanami dons a skull mask. She then impales the opponent with her hand. On Active Flow, chains are added to the ring of skulls and the screen turns red when Izanami impales the opponent.

Puts Izanami in Active Flow if she hasn't already been in it already. Has full invuln and is safe on block, but it has no minimal damage and cannot be rapid-canceled.


Astral Heat[edit]

Eternal Darkness
1632143D
BBCF Izanami Tokoyo no Yami.png
HEEEEEERE'S JOHHNY!
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul Hitbox
DESTROY - - - - - - - - Click!

Izanami uses her magatama to create a whirlwind of souls that launches the opponent into the air, then leaps after them. Still holding onto the opponent, she sends them plummeting to the ground as seven giant, ghostly skulls surround them both. The skulls converge on the opponent, sending them into the underworld while leaving Izanami unharmed.


External References[edit]



Overview Button.pngCombos Button.pngStrategy Button.png

VideoDatabase Button.pngForum Button.png FrameData Button.png


BlazBlue: Central Fictione
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesHeat/Barrier/Burst GaugeMisc