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==Navigation== | ==Navigation== | ||
{{# | {{#lst:BBCF/Izanami/Data|Links}} | ||
{{notice|To edit frame data, edit values in [[BBCF/Izanami/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}} | {{notice|To edit frame data, edit values in [[BBCF/Izanami/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}} | ||
{{Navbar-BBCF}} | {{Navbar-BBCF}} | ||
[[Category:BlazBlue: Central Fiction]] | [[Category:BlazBlue: Central Fiction]] | ||
[[Category:Izanami]] | [[Category:Izanami]] |
Revision as of 06:49, 5 March 2020
Izanami |
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Overview
Hades Izanami is an immortal being, death incarnate, and the true main antagonist of the BlazBlue series, as well as the former Imperator of the Novus Orbis Librarium. Using Ragna's sister, Saya, as a vessel, her goal is to reduce everything in the universe to nothing. She first appears as a playable character in BlazBlue: Central Fiction.
Drive: Sharin (Exodus Arc)
Her drive is her weapon, the three large triangular pieces that float behind her, she uses these to block with and also perform various attacks. Izanami has two modes, and can switch between them by pressing the D button:
- Normal Mode: In this mode, she has access to followups after C attacks by just pressing C again, gains access to j.2C and can block normally.
- Active Mode: In this mode, Izanami activates her special unit, Yasakani No Magatama.
- She gains the ability to shoot projectiles with 2D, 4D and 6D. There is a short recharge before they reappear during which time no moves that require them to be present can be performed, including switching back to normal mode
- Drive special moves can be activated without a startup animation from Izanami herself, allowing her to use them while performing other actions.
- If Izanami is hit, active mode immediately ends (Meaning you will be able to block normally once the combo against you finishes).
Given that Izanami needs her Sharin weapon to defend herself with, if she is not in normal mode with the sharin on her back for any reason Izanami will be unable to block, including barrier and instant blocks. This makes it important not to use her drive and certain special moves recklessly or for this weakness to be be compensated for temporarily with Shield of Dreams (see below in the special moves section).
Unique Ability: Float
Unlike most characters, instead of a double jump, pressing up for the first time when midair will make Izanami float for a period of time (That time reduces the higher the float was activated). While floating, Izanami can use her ground normals, special moves & even dash while in the air. However, she cannot create jump while floating, attempting to do so simply ends the floating state instead. While floating at any height, all of Izanami's standing moves can be blocked with any block. During this time she is still considered airborne for the purposes of moves that check the state of the player so ground throw moves can't hit her, and her own throw moves can only hit airborne opponents. Getting hit ends float state and acts like an air hit.
Overdrive: Zekkai (Arc Force)
Upon activation, her Exodus Arc immediately stops any action and returns to Izanami's back in normal mode, even if it is recharging.
During overdrive Izanami has full access to the abilities of both modes at the same time and shortens the recharge time on her D attacks and specials. She can also perform her D special moves during her attacks. However there is a limitation where her Exodus arc weapon cannot be doing two things at the same time. So for instance, if you fire then using 6D, you cannot use your C followup attacks or block until the projectiles have disappeared from the screen.
Strengths/Weaknesses
Strengths | Weaknesses |
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Normal Moves
5A
5A | Template:AttackDataHeader-BBCF |
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5B
5B | Template:AttackDataHeader-BBCF |
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5C
5C | Template:AttackDataHeader-BBCF |
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5CC
5CC | Template:AttackDataHeader-BBCF |
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2A
2A | Template:AttackDataHeader-BBCF |
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2B
2B | Template:AttackDataHeader-BBCF |
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2C
2C | Template:AttackDataHeader-BBCF |
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2CC
2CC | Template:AttackDataHeader-BBCF |
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6A
6A | Template:AttackDataHeader-BBCF |
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6B
6B | Template:AttackDataHeader-BBCF |
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6C
6C | Template:AttackDataHeader-BBCF |
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6CC
6CC | Template:AttackDataHeader-BBCF |
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3C
3C | Template:AttackDataHeader-BBCF |
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j.A
j.A | Template:AttackDataHeader-BBCF |
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j.B
j.B | Template:AttackDataHeader-BBCF |
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j.C
j.C | Template:AttackDataHeader-BBCF |
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j.2C
j.2C | Template:AttackDataHeader-BBCF |
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Drive Moves
With the exception of 5D, All drive moves may be performed at any time while active mode is enabled and her Sharin is available. (Note that being hit disables active mode immediately)
5D
5D/j.D | Template:AttackDataHeader-BBCF |
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4D
4D/j.4D | Template:AttackDataHeader-BBCF |
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6D
6D/j.6D | Template:AttackDataHeader-BBCF |
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2D
2D/j.2D | Template:AttackDataHeader-BBCF |
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3D
3D/j.3D | Template:AttackDataHeader-BBCF |
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1D
1D/j.1D | Template:AttackDataHeader-BBCF |
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Universal Mechanics
Forward Throw
Forward Throw 5/6B+C |
Template:AttackDataHeader-BBCF |
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Back Throw
Back Throw 4B+C |
Template:AttackDataHeader-BBCF |
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Air Throw
Air Throw j.B+C |
Template:AttackDataHeader-BBCF |
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Counter Assault
Counter Assault 6A+B (While Blocking) |
Template:AttackDataHeader-BBCF |
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Crush Trigger
Crush Trigger 5A+B |
Template:AttackDataHeader-BBCF |
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Special Moves
Ghost Peak Strike
Ghost Peak Strike 236A |
Template:AttackDataHeader-BBCF |
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Thunderbolt Lance
Thunderbolt Lance 214A/B |
Template:AttackDataHeader-BBCF |
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Shield of Dreams
Shield of Dreams 623B |
Template:AttackDataHeader-BBCF |
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Bulwark
Bulwark 623B |
Template:AttackDataHeader-BBCF |
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Flaming Dome
Flaming Dome 41236C (Chargeable) |
Template:AttackDataHeader-BBCF |
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Distant Affection
Distant Affection 63214C |
Template:AttackDataHeader-BBCF |
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Droplet
Droplet 41236D |
Template:AttackDataHeader-BBCF |
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Orchid
Orchid 63214D |
Template:AttackDataHeader-BBCF |
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Arms of Sympathy
Arms of Sympathy j.63214B |
Template:AttackDataHeader-BBCF |
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Distortion Drives
Stake of Supremacy
Stake of Supremacy 236236B |
Template:AttackDataHeader-BBCF |
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Kyomu no Koku
Hour of Nihility 214214C |
Template:AttackDataHeader-BBCF |
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Jintou no Koku
Moment of Benevolence 720A, air ok |
Template:AttackDataHeader-BBCF |
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Exceed Accel
Melancholy Death (Arc Drive) ABCD during Overdrive |
Template:AttackDataHeader-BBCF |
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Astral Heat
Eternal Darkness 1632143D |
Template:AttackDataHeader-BBCF |
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External References
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.- Amane Nishiki [★]
- Arakune [★]
- Azrael [★]
- Bang Shishigami [★]
- Bullet [★]
- Carl Clover [★]
- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Hibiki Kohaku [★]
- Iron Tager [★]
- Izanami [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Kagura Mutsuki [★]
- Kokonoe [★]
- Lambda-11 [★]
- Litchi Faye Ling [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Mu-12[★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Relius Clover [★]
- Susano'o [★]
- Taokaka [★]
- Tsubaki Yayoi[★]
- Valkenhayn R. Hellsing [★]
- Yuuki Terumi [★]
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •