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{{#lst:BBCF/Izanami/Data|5A}} | {{#lst:BBCF/Izanami/Data|5A}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
*Doesn't cancel into itself | *Doesn't cancel into itself | ||
*Pretty standard jab}} | *Pretty standard jab}} | ||
Line 80: | Line 80: | ||
{{#lst:BBCF/Izanami/Data|5B}} | {{#lst:BBCF/Izanami/Data|5B}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
*Hitbox fully extends on frame 9 | *Hitbox fully extends on frame 9 | ||
*Hurtbox extends to full size on frame 8 (leads to being stuffed in footsies) | *Hurtbox extends to full size on frame 8 (leads to being stuffed in footsies) | ||
Line 97: | Line 97: | ||
{{#lst:BBCF/Izanami/Data|5C}} | {{#lst:BBCF/Izanami/Data|5C}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
*Surprisingly quick 5C, but has pretty awful recovery | *Surprisingly quick 5C, but has pretty awful recovery | ||
*Jump cancellable on hit only | *Jump cancellable on hit only | ||
Line 113: | Line 113: | ||
{{#lst:BBCF/Izanami/Data|5CC}} | {{#lst:BBCF/Izanami/Data|5CC}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
*Only usable when Sharin is present | *Only usable when Sharin is present | ||
*Makes 5C slightly safer, but there's a reversal window if 5C is instant blocked | *Makes 5C slightly safer, but there's a reversal window if 5C is instant blocked | ||
Line 131: | Line 131: | ||
{{#lst:BBCF/Izanami/Data|2A}} | {{#lst:BBCF/Izanami/Data|2A}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
Performs a crouching jab. | Performs a crouching jab. | ||
}} | }} | ||
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{{#lst:BBCF/Izanami/Data|2B}} | {{#lst:BBCF/Izanami/Data|2B}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
Performs a low kick. Only a low if Izanami isn't floating. | Performs a low kick. Only a low if Izanami isn't floating. | ||
}} | }} | ||
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{{#lst:BBCF/Izanami/Data|2C}} | {{#lst:BBCF/Izanami/Data|2C}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
*Fatal Counter | *Fatal Counter | ||
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{{#lst:BBCF/Izanami/Data|2CC}} | {{#lst:BBCF/Izanami/Data|2CC}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
*Only usable in Normal Mode | *Only usable in Normal Mode | ||
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{{#lst:BBCF/Izanami/Data|6A}} | {{#lst:BBCF/Izanami/Data|6A}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
*Head invulnerable from frame 7-13 | *Head invulnerable from frame 7-13 | ||
Performs an upward kick that causes you to flip backward and cancels float. On hit or block Izanami can use her float ability during recovery if done from the ground, which allows her to perform follow up combos. | Performs an upward kick that causes you to flip backward and cancels float. On hit or block Izanami can use her float ability during recovery if done from the ground, which allows her to perform follow up combos. | ||
Line 207: | Line 207: | ||
{{#lst:BBCF/Izanami/Data|6B}} | {{#lst:BBCF/Izanami/Data|6B}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
*110% bonus proration | *110% bonus proration | ||
*Remains an overhead even when done from float state | *Remains an overhead even when done from float state | ||
Line 224: | Line 224: | ||
{{#lst:BBCF/Izanami/Data|6C}} | {{#lst:BBCF/Izanami/Data|6C}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
Performs an upward darkness-empowered claw swipe, then follows up with a downward darkness-empowered double claw swipe. first strike hits low, and the second strike is an overhead. Can be used as a tricky Oki tool where it's not obvious to your opponent if the first low will hit or not, causing them to have to guess which way to block first. This move has a deceptively short range however, the hitbox for this move is almost entirely enclosed in Izanami's hurtbox. | Performs an upward darkness-empowered claw swipe, then follows up with a downward darkness-empowered double claw swipe. first strike hits low, and the second strike is an overhead. Can be used as a tricky Oki tool where it's not obvious to your opponent if the first low will hit or not, causing them to have to guess which way to block first. This move has a deceptively short range however, the hitbox for this move is almost entirely enclosed in Izanami's hurtbox. | ||
}} | }} | ||
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{{#lst:BBCF/Izanami/Data|6CC}} | {{#lst:BBCF/Izanami/Data|6CC}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
*Only usable in Normal Mode and when the Sharin is available | *Only usable in Normal Mode and when the Sharin is available | ||
*Knocks airborne opponents downwards. | *Knocks airborne opponents downwards. | ||
Line 254: | Line 254: | ||
{{#lst:BBCF/Izanami/Data|3C}} | {{#lst:BBCF/Izanami/Data|3C}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
Performs a low-hitting headbutt with the horn on her head. While this move stops being a low attack while floating, it still trips your opponent up if it hits (Which can look a little strange) | Performs a low-hitting headbutt with the horn on her head. While this move stops being a low attack while floating, it still trips your opponent up if it hits (Which can look a little strange) | ||
}} | }} | ||
Line 268: | Line 268: | ||
{{#lst:BBCF/Izanami/Data|j.A}} | {{#lst:BBCF/Izanami/Data|j.A}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
Performs a midair palm thrust that reaches downward. | Performs a midair palm thrust that reaches downward. | ||
}} | }} | ||
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{{#lst:BBCF/Izanami/Data|j.B}} | {{#lst:BBCF/Izanami/Data|j.B}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
Performs a midair back kick. Your primary air to air when not floating. | Performs a midair back kick. Your primary air to air when not floating. | ||
}} | }} | ||
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{{#lst:BBCF/Izanami/Data|j.C}} | {{#lst:BBCF/Izanami/Data|j.C}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
Performs a midair darkness-empowered palm thrust that reaches downward. | Performs a midair darkness-empowered palm thrust that reaches downward. | ||
Line 313: | Line 313: | ||
{{#lst:BBCF/Izanami/Data|j.2C}} | {{#lst:BBCF/Izanami/Data|j.2C}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
*Only available when her Magatama weapon is available and in normal mode. | *Only available when her Magatama weapon is available and in normal mode. | ||
*Spins her magatama projectiles around her while in midair. | *Spins her magatama projectiles around her while in midair. | ||
Line 334: | Line 334: | ||
{{#lst:BBCF/Izanami/Data|5D}} | {{#lst:BBCF/Izanami/Data|5D}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
Switches between Normal and Active mode. When not in active mode you don't need to have the stick centred since no other D commands are possible. | Switches between Normal and Active mode. When not in active mode you don't need to have the stick centred since no other D commands are possible. | ||
}} | }} | ||
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{{#lst:BBCF/Izanami/Data|4D}} | {{#lst:BBCF/Izanami/Data|4D}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
*Only usable in Active Mode | *Only usable in Active Mode | ||
Line 364: | Line 364: | ||
{{#lst:BBCF/Izanami/Data|6D}} | {{#lst:BBCF/Izanami/Data|6D}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
*Only usable in Active Mode | *Only usable in Active Mode | ||
*Disppears if Izanami is hit | *Disppears if Izanami is hit | ||
Line 381: | Line 381: | ||
{{#lst:BBCF/Izanami/Data|2D}} | {{#lst:BBCF/Izanami/Data|2D}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
*Only usable in Active Mode | *Only usable in Active Mode | ||
*Disppears if Izanami is hit | *Disppears if Izanami is hit | ||
Line 397: | Line 397: | ||
{{#lst:BBCF/Izanami/Data|3D}} | {{#lst:BBCF/Izanami/Data|3D}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
*Only usable in Active Mode | *Only usable in Active Mode | ||
*Disppears if Izanami is hit | *Disppears if Izanami is hit | ||
Line 414: | Line 414: | ||
{{#lst:BBCF/Izanami/Data|1D}} | {{#lst:BBCF/Izanami/Data|1D}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
*Only usable in Active Mode | *Only usable in Active Mode | ||
*Disppears if Izanami is hit | *Disppears if Izanami is hit | ||
Line 434: | Line 434: | ||
{{#lst:BBCF/Izanami/Data|BC}} | {{#lst:BBCF/Izanami/Data|BC}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
*100% minimum damage | *100% minimum damage | ||
*Can be used while floating, can only catch airborne opponents during this time. | *Can be used while floating, can only catch airborne opponents during this time. | ||
Line 453: | Line 453: | ||
{{#lst:BBCF/Izanami/Data|4BC}} | {{#lst:BBCF/Izanami/Data|4BC}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
*100% minimum damage | *100% minimum damage | ||
*Can be used while floating, can only catch airborne opponents during this time. | *Can be used while floating, can only catch airborne opponents during this time. | ||
Line 471: | Line 471: | ||
{{#lst:BBCF/Izanami/Data|j.BC}} | {{#lst:BBCF/Izanami/Data|j.BC}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
*100% minimum damage | *100% minimum damage | ||
*Replaced with her grounded throws while Izanami is floating. | *Replaced with her grounded throws while Izanami is floating. | ||
Line 489: | Line 489: | ||
{{#lst:BBCF/Izanami/Data|6AB}} | {{#lst:BBCF/Izanami/Data|6AB}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=Uses her 5B animation}} | ||
}} | }} | ||
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{{#lst:BBCF/Izanami/Data|5[AB]}} | {{#lst:BBCF/Izanami/Data|5[AB]}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|9|text= | ||
Performs a thrust with her hand. | Performs a thrust with her hand. | ||
}} | }} | ||
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{{#lst:BBCF/Izanami/Data|236A}} | {{#lst:BBCF/Izanami/Data|236A}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
Conjures a ghostly skeletal T-Rex head to bite the opponent, similar to Ragna's dead spike but with less range. Mostly used in combos to add damage. | Conjures a ghostly skeletal T-Rex head to bite the opponent, similar to Ragna's dead spike but with less range. Mostly used in combos to add damage. | ||
}} | }} | ||
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{{#lst:BBCF/Izanami/Data|214A}} | {{#lst:BBCF/Izanami/Data|214A}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|9|text= | ||
*Fatal Counter | *Fatal Counter | ||
*Izanami disappears for a split second, then performs a palm thrust. | *Izanami disappears for a split second, then performs a palm thrust. | ||
Line 549: | Line 549: | ||
{{#lst:BBCF/Izanami/Data|214B}} | {{#lst:BBCF/Izanami/Data|214B}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|9|text= | ||
*Izanami disappears for a split second, then performs a sliding kick. | *Izanami disappears for a split second, then performs a sliding kick. | ||
*If used while Izanami is floating, she will reappear in the ground. | *If used while Izanami is floating, she will reappear in the ground. | ||
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{{#lst:BBCF/Izanami/Data|623B}} | {{#lst:BBCF/Izanami/Data|623B}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
*This move creates a ribcage-like purple energy shield that blocks all attacks for a short time. | *This move creates a ribcage-like purple energy shield that blocks all attacks for a short time. | ||
*Behaves like a high/low/barrier guard point, Izanami will experience hitstop from moves, but no blockstun. | *Behaves like a high/low/barrier guard point, Izanami will experience hitstop from moves, but no blockstun. | ||
Line 590: | Line 590: | ||
{{#lst:BBCF/Izanami/Data|Shield 623B}} | {{#lst:BBCF/Izanami/Data|Shield 623B}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
*Invincible until frame 16 | *Invincible until frame 16 | ||
*Unusually long active time | *Unusually long active time | ||
Line 609: | Line 609: | ||
{{#lst:BBCF/Izanami/Data|41236C}} | {{#lst:BBCF/Izanami/Data|41236C}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
Conjures and tosses a dark fireball. Holding down the button increases the fireball's size and damage. Worth noting is that the fireball is still active while Izanami is preparing it above her head, a feature exploited in a number of her combos. | Conjures and tosses a dark fireball. Holding down the button increases the fireball's size and damage. Worth noting is that the fireball is still active while Izanami is preparing it above her head, a feature exploited in a number of her combos. | ||
}} | }} | ||
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{{#lst:BBCF/Izanami/Data|63214C}} | {{#lst:BBCF/Izanami/Data|63214C}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
A short ranged command grab where Izanami grabs the opponent and performs a darkness-empowered double claw slash. Restore a portion of her health and barrier and dispels Shield of Dreams if successful, making it a powerful way to end shield of dreams pressure. If performed during danger state, it will ''not'' gain additional barrier. | A short ranged command grab where Izanami grabs the opponent and performs a darkness-empowered double claw slash. Restore a portion of her health and barrier and dispels Shield of Dreams if successful, making it a powerful way to end shield of dreams pressure. If performed during danger state, it will ''not'' gain additional barrier. | ||
}} | }} | ||
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{{#lst:BBCF/Izanami/Data|41236D}} | {{#lst:BBCF/Izanami/Data|41236D}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
*Izanami's magatama surrounds the opponent before firing off lasers that electrocute them. | *Izanami's magatama surrounds the opponent before firing off lasers that electrocute them. | ||
*If Izanami is in active mode, she does not perform a startup animation herself and can perform the move while also performing other actions. Otherwise Izanami performs a startup animation | *If Izanami is in active mode, she does not perform a startup animation herself and can perform the move while also performing other actions. Otherwise Izanami performs a startup animation | ||
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{{#lst:BBCF/Izanami/Data|63214D}} | {{#lst:BBCF/Izanami/Data|63214D}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
Tosses her magatama in a spinning motion. If Izanami is in active mode, she does not perform a startup animation herself and can perform the move while also performing other actions. Just like Droplet, you cannot block until the move completes. | Tosses her magatama in a spinning motion. If Izanami is in active mode, she does not perform a startup animation herself and can perform the move while also performing other actions. Just like Droplet, you cannot block until the move completes. | ||
}} | }} | ||
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{{#lst:BBCF/Izanami/Data|j.63214B}} | {{#lst:BBCF/Izanami/Data|j.63214B}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
Attacks the opponent with a ghostly face while in midair. Very long active time and great for covering approaches from above and stopping jumpouts in response to your approach. | Attacks the opponent with a ghostly face while in midair. Very long active time and great for covering approaches from above and stopping jumpouts in response to your approach. | ||
}} | }} | ||
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{{#lst:BBCF/Izanami/Data|236236B}} | {{#lst:BBCF/Izanami/Data|236236B}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
*Invincible from startup until end of active frames | *Invincible from startup until end of active frames | ||
*General purpose combo-ending distortion and Izanami's only real reversal. | *General purpose combo-ending distortion and Izanami's only real reversal. | ||
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{{#lst:BBCF/Izanami/Data|214214C}} | {{#lst:BBCF/Izanami/Data|214214C}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
*Command Throw | *Command Throw | ||
*Fixed 100 damage, occurs at the end of timestop. | *Fixed 100 damage, occurs at the end of timestop. | ||
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{{#lst:BBCF/Izanami/Data|720A}} | {{#lst:BBCF/Izanami/Data|720A}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
*Requires 100% heat. Heat is only consumed upon successful activation | *Requires 100% heat. Heat is only consumed upon successful activation | ||
*Izanami gathers energy then performs a pose that freezes time around the opponent rendering them unable to move or block in any way, allowing her to deal extra hits. | *Izanami gathers energy then performs a pose that freezes time around the opponent rendering them unable to move or block in any way, allowing her to deal extra hits. | ||
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{{#lst:BBCF/Izanami/Data|ABCD}} | {{#lst:BBCF/Izanami/Data|ABCD}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
*Does not cost Heat, but immediately ends Overdrive if used | *Does not cost Heat, but immediately ends Overdrive if used | ||
*Becomes stronger and flashier with Active Flow | *Becomes stronger and flashier with Active Flow | ||
Line 781: | Line 781: | ||
{{#lst:BBCF/Izanami/Data|Astral}} | {{#lst:BBCF/Izanami/Data|Astral}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
*Hitbox encompasses Izanami's entire Body and quite a volume around her (Especially upwards) | *Hitbox encompasses Izanami's entire Body and quite a volume around her (Especially upwards) | ||
*Very long invulnerable time, and even longer active time. | *Very long invulnerable time, and even longer active time. |
Revision as of 05:41, 16 April 2020
Izanami |
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Overview
Hades Izanami is an immortal being, death incarnate, and the true main antagonist of the BlazBlue series, as well as the former Imperator of the Novus Orbis Librarium. Using Ragna's sister, Saya, as a vessel, her goal is to reduce everything in the universe to nothing. She first appears as a playable character in BlazBlue: Central Fiction.
Drive: Sharin (Exodus Arc)
Her drive is her weapon, the three large triangular pieces that float behind her, she uses these to block with and also perform various attacks. Izanami has two modes, and can switch between them by pressing the D button:
- Normal Mode: In this mode, she has access to followups after C attacks by just pressing C again, gains access to j.2C and can block normally.
- Active Mode: In this mode, Izanami activates her special unit, Yasakani No Magatama.
- She gains the ability to shoot projectiles with 2D, 4D and 6D. There is a short recharge before they reappear during which time no moves that require them to be present can be performed, including switching back to normal mode
- Drive special moves can be activated without a startup animation from Izanami herself, allowing her to use them while performing other actions.
- If Izanami is hit, active mode immediately ends (Meaning you will be able to block normally once the combo against you finishes).
Given that Izanami needs her Sharin weapon to defend herself with, if she is not in normal mode with the sharin on her back for any reason Izanami will be unable to block, including barrier and instant blocks. This makes it important not to use her drive and certain special moves recklessly or for this weakness to be be compensated for temporarily with Shield of Dreams (see below in the special moves section).
Unique Ability: Float
Unlike most characters, instead of a double jump, pressing up for the first time when midair will make Izanami float for a period of time (That time reduces the higher the float was activated). While floating, Izanami can use her ground normals, special moves & even dash while in the air. However, she cannot create jump while floating, attempting to do so simply ends the floating state instead. While floating at any height, all of Izanami's standing moves can be blocked with any block. During this time she is still considered airborne for the purposes of moves that check the state of the player so ground throw moves can't hit her, and her own throw moves can only hit airborne opponents. Getting hit ends float state and acts like an air hit.
Overdrive: Zekkai (Arc Force)
Upon activation, her Exodus Arc immediately stops any action and returns to Izanami's back in normal mode, even if it is recharging.
During overdrive Izanami has full access to the abilities of both modes at the same time and shortens the recharge time on her D attacks and specials. She can also perform her D special moves during her attacks. However there is a limitation where her Exodus arc weapon cannot be doing two things at the same time. So for instance, if you fire then using 6D, you cannot use your C followup attacks or block until the projectiles have disappeared from the screen.
Strengths/Weaknesses
Strengths | Weaknesses |
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Normal Moves
5A
5A | Template:AttackDataHeader-BBCF |
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5B
5B | Template:AttackDataHeader-BBCF |
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5C
5C | Template:AttackDataHeader-BBCF |
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5CC
5CC | Template:AttackDataHeader-BBCF |
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2A
2A | Template:AttackDataHeader-BBCF |
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2B
2B | Template:AttackDataHeader-BBCF |
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2C
2C | Template:AttackDataHeader-BBCF |
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2CC
2CC | Template:AttackDataHeader-BBCF |
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6A
6A | Template:AttackDataHeader-BBCF |
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6B
6B | Template:AttackDataHeader-BBCF |
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6C
6C | Template:AttackDataHeader-BBCF |
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6CC
6CC | Template:AttackDataHeader-BBCF |
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3C
3C | Template:AttackDataHeader-BBCF |
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j.A
j.A | Template:AttackDataHeader-BBCF |
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j.B
j.B | Template:AttackDataHeader-BBCF |
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j.C
j.C | Template:AttackDataHeader-BBCF |
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j.2C
j.2C | Template:AttackDataHeader-BBCF |
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Drive Moves
With the exception of 5D, All drive moves may be performed at any time while active mode is enabled and her Sharin is available. (Note that being hit disables active mode immediately)
5D
5D/j.D | Template:AttackDataHeader-BBCF |
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4D
4D/j.4D | Template:AttackDataHeader-BBCF |
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6D
6D/j.6D | Template:AttackDataHeader-BBCF |
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2D
2D/j.2D | Template:AttackDataHeader-BBCF |
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3D
3D/j.3D | Template:AttackDataHeader-BBCF |
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1D
1D/j.1D | Template:AttackDataHeader-BBCF |
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Universal Mechanics
Forward Throw
Forward Throw 5/6B+C |
Template:AttackDataHeader-BBCF |
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Back Throw
Back Throw 4B+C |
Template:AttackDataHeader-BBCF |
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Air Throw
Air Throw j.B+C |
Template:AttackDataHeader-BBCF |
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Counter Assault
Counter Assault 6A+B (While Blocking) |
Template:AttackDataHeader-BBCF |
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Crush Trigger
Crush Trigger 5A+B |
Template:AttackDataHeader-BBCF |
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Special Moves
Ghost Peak Strike
Ghost Peak Strike 236A |
Template:AttackDataHeader-BBCF |
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Thunderbolt Lance
Thunderbolt Lance 214A/B |
Template:AttackDataHeader-BBCF |
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Shield of Dreams
Shield of Dreams 623B |
Template:AttackDataHeader-BBCF |
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Bulwark
Bulwark 623B |
Template:AttackDataHeader-BBCF |
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Flaming Dome
Flaming Dome 41236C (Chargeable) |
Template:AttackDataHeader-BBCF |
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Distant Affection
Distant Affection 63214C |
Template:AttackDataHeader-BBCF |
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Droplet
Droplet 41236D |
Template:AttackDataHeader-BBCF |
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Orchid
Orchid 63214D |
Template:AttackDataHeader-BBCF |
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Arms of Sympathy
Arms of Sympathy j.63214B |
Template:AttackDataHeader-BBCF |
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Distortion Drives
Stake of Supremacy
Stake of Supremacy 236236B |
Template:AttackDataHeader-BBCF |
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Kyomu no Koku
Hour of Nihility 214214C |
Template:AttackDataHeader-BBCF |
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Jintou no Koku
Moment of Benevolence 720A, air ok |
Template:AttackDataHeader-BBCF |
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Exceed Accel
Melancholy Death (Arc Drive) ABCD during Overdrive |
Template:AttackDataHeader-BBCF |
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Astral Heat
Eternal Darkness 1632143D |
Template:AttackDataHeader-BBCF |
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External References
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.- Amane Nishiki [★]
- Arakune [★]
- Azrael [★]
- Bang Shishigami [★]
- Bullet [★]
- Carl Clover [★]
- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Hibiki Kohaku [★]
- Iron Tager [★]
- Izanami [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Kagura Mutsuki [★]
- Kokonoe [★]
- Lambda-11 [★]
- Litchi Faye Ling [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Mu-12[★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Relius Clover [★]
- Susano'o [★]
- Taokaka [★]
- Tsubaki Yayoi[★]
- Valkenhayn R. Hellsing [★]
- Yuuki Terumi [★]
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •