Difference between revisions of "BBCF/Izanami"
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*Counterhit state for entire move
*Counterhit state for entire move
Highly matchup specific move, against slower characters that you can lock down with a drive move first, it can be useful particularly in overdrive. However against characters with easy access to long range moves or high mobility, this move is almost entirely useless as you're just handing your opponent a free counterhit combo. The time freeze is the same as Hour of Nihility, however since you aren't guaranteed to be near your opponent when this
Highly matchup specific move, against slower characters that you can lock down with a drive move first, it can be useful particularly in overdrive. However against characters with easy access to long range moves or high mobility, this move is almost entirely useless as you're just handing your opponent a free counterhit combo. The time freeze is the same as Hour of Nihility, however since you aren't guaranteed to be near your opponent when this , you'll get less damage since you need to spend time getting into range after time stops.
Revision as of 08:47, 30 September 2019
- 1 Overview
- 2 Normal Moves
- 3 Drive Moves
- 4 Universal Mechanics
- 5 Special Moves
- 6 Distortion Drives
- 7 Exceed Accel
- 8 Astral Heat
- 9 External References
- 10 Navigation
Hades Izanami is an immortal being, death incarnate, and the true main antagonist of the BlazBlue series, as well as the former Imperator of the Novus Orbis Librarium. Using Ragna's sister, Saya, as a vessel, her goal is to reduce everything in the universe to nothing. She first appears as a playable character in BlazBlue: Central Fiction.
Drive: Sharin (Exodus Arc)
Her drive is her weapon, the three large triangular pieces that float behind her, she uses these to block with and also perform various attacks. Izanami has two modes, and can switch between them by pressing the D button:
- Normal Mode: In this mode, she has access to followups after C attacks by just pressing C again, gains access to j.2C and can block normally.
- Active Mode: In this mode, Izanami activates her special unit, Yasakani No Magatama.
- She gains the ability to shoot projectiles with 2D, 4D and 6D. There is a short recharge before they reappear during which time no moves that require them to be present can be performed, including switching back to normal mode
- Drive special moves can be activated without a startup animation from Izanami herself, allowing her to use them while performing other actions.
- If Izanami is hit, active mode immediately ends (Meaning you will be able to block normally once the combo against you finishes).
Given that Izanami needs her Sharin weapon to defend herself with, if she is not in normal mode with the sharin on her back for any reason Izanami will be unable to block. Making it important not to use her drive and certain special moves recklessly. This can be compensated for temporarily with Shield of Dreams (see below).
Unique Ability: Float
Unlike most characters, instead of a double jump, Izanami has the ability to float. While floating, Izanami can use her ground normals, special moves & even dash while in the air. However, she cannot create an actual double jump even when floating. Floating has a set time limit relative to how far from the ground she is, but Izanami can cancel the float at any time by inputting a jump motion. While floating at any height, all standing moves can be blocked with a high or low block. During this time she is still considered airborne for the purposes of moves that check the state of the player (E.g. ground throw moves can't hit her, and her own throw moves behave like an air throw)
Overdrive: Zekkai (Arc Force)
Upon activation, her Exodus Arc immediately stops any action and returns to Izanami's back in normal mode, even if it is recharging.
During overdrive Izanami has full access to the abilities of both modes at the same time and shortens the recharge time on her D attacks and specials. She can also perform her D special moves during her attacks. However there is a limitation where her Exodus arc weapon cannot be doing two things at the same time. So for instance, if you fire then using 6D, you cannot use your C followup attacks or block until the projectiles have disappeared from the screen.
With the exception of 5D, All drive moves may be performed at any time while active mode is enabled and her Sharin is available. (Note that being hit disables active mode immediately)
6A+B (While Blocking)
Ghost Peak Strike
|Ghost Peak Strike
Shield of Dreams
|Shield of Dreams
Arms of Sympathy
|Arms of Sympathy
Stake of Supremacy
|Stake of Supremacy
Kyomu no Koku
|Hour of Nihility
Jintou no Koku
|Moment of Benevolence
720A, air ok
|Melancholy Death (Arc Drive)
ABCD during Overdrive
|To edit frame data, edit values in BBCF/Izanami/Data. Be sure to update both the |