(→j.2C) |
|||
Line 352: | Line 352: | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|damage=- |cancel=- |starter= |guard= | |damage=- |cancel=- |starter= |guard= | ||
|startup= |active= |recovery= |frameAdv= |attribute=- |invul= |hitbox=Izanami/5D | |startup= Ground: 27 | ||
Air: 30 |active= |recovery= |frameAdv= |attribute=- |invul= |hitbox=Izanami/5D | |||
|description= | |description= | ||
Switches between Normal and Active mode. When not in active mode you don't need to have the stick centred since no other D commands are possible. | Switches between Normal and Active mode. When not in active mode you don't need to have the stick centred since no other D commands are possible. | ||
Line 366: | Line 367: | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|damage=- |cancel=- |starter= |guard= | |damage=- |cancel=- |starter= |guard= | ||
|startup= |active=20 |recovery= |frameAdv= |attribute=- |invul= |hitbox=Izanami/4D | |startup= 10 |active=20 |recovery= |frameAdv= |attribute=- |invul= |hitbox=Izanami/4D | ||
|description= | |description= | ||
*Only usable in Active Mode | *Only usable in Active Mode | ||
Line 382: | Line 383: | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|damage=- |cancel=- |starter= |guard= | |damage=- |cancel=- |starter= |guard= | ||
|startup= |active= |recovery= |frameAdv= |attribute=- |invul= |hitbox=Izanami/6D | |startup= 37 |active= |recovery= |frameAdv= |attribute=- |invul= |hitbox=Izanami/6D | ||
|description= | |description= | ||
*Only usable in Active Mode | *Only usable in Active Mode | ||
*Disppears if Izanami is hit | |||
Fires her magatama forward. Unlike 4D, the projectiles are closer together and there is a small delay before the projectiles start moving forward. Useful as an Okizeme tool to keep your opponent blocking while you pressure them. | Fires her magatama forward. Unlike 4D, the projectiles are closer together and there is a small delay before the projectiles start moving forward. Useful as an Okizeme tool to keep your opponent blocking while you pressure them. | ||
Line 397: | Line 399: | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|damage=- |cancel=- |starter= |guard= | |damage=- |cancel=- |starter= |guard= | ||
|startup= |active= |recovery= |frameAdv= |attribute=- |invul= |hitbox=Izanami/2D | |startup=10 |active= |recovery= |frameAdv= |attribute=- |invul= |hitbox=Izanami/2D | ||
|description= | |description= | ||
*Only usable in Active Mode | *Only usable in Active Mode | ||
*Disppears if Izanami is hit | |||
Creates a dark portal that she fires her magatama projectiles through in a wide pattern, covering a lot of space | Creates a dark portal that she fires her magatama projectiles through in a wide pattern, covering a lot of space | ||
Line 413: | Line 416: | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|damage=- |cancel=- |starter= |guard= | |damage=- |cancel=- |starter= |guard= | ||
|startup= |active= |recovery= |frameAdv= |attribute=- |invul= |description= | |startup=10 |active= |recovery= |frameAdv= |attribute=- |invul= |description= | ||
*Only usable in Active Mode | *Only usable in Active Mode | ||
*Disppears if Izanami is hit | |||
Fires her magatama projectiles through a dark portal in an upward motion in a wide pattern, covering a lot of space | Fires her magatama projectiles through a dark portal in an upward motion in a wide pattern, covering a lot of space | ||
Line 428: | Line 432: | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|damage=- |cancel=- |starter= |guard= | |damage=- |cancel=- |starter= |guard= | ||
|startup= |active= |recovery= |frameAdv= |attribute=- |invul= |description= | |startup=10 |active= |recovery= |frameAdv= |attribute=- |invul= |description= | ||
*Only usable in Active Mode | *Only usable in Active Mode | ||
*Disppears if Izanami is hit | |||
Fires her magatama projectiles through a dark portal in a downward motion in a wide pattern, covering a lot of space. Generally only useful while airborne. | Fires her magatama projectiles through a dark portal in a downward motion in a wide pattern, covering a lot of space. Generally only useful while airborne. |
Revision as of 10:30, 14 November 2017
Izanami |
---|
Health: 10,500
|
Overview
Hades Izanami is an immortal being, death incarnate, and the true main antagonist of the BlazBlue series, as well as the former Imperator of the Novus Orbis Librarium. Using Ragna's sister, Saya, as a vessel, her goal is to reduce everything in the universe to nothing. She first appears as a playable character in BlazBlue: Central Fiction.
Drive: Sharin (Exodus Arc)
Her drive is her weapon, the three large triangular pieces that float behind her, she uses these to block with and also perform various attacks. Izanami has two modes, and can switch between them by pressing the D button:
- Normal Mode: In this mode, she has access to followups after C attacks by just pressing C again, gains access to j.2C and can block normally.
- Active Mode: In this mode, Izanami activates her special unit, Yasakani No Magatama.
- She gains the ability to shoot projectiles with 2D, 4D and 6D. There is a short recharge before they reappear during which time no moves that require them to be present can be performed, including switching back to normal mode
- Drive special moves can be activated without a startup animation from Izanami herself, allowing her to use them while performing other actions.
- If Izanami is hit, active mode immediately ends (Meaning you will be able to block normally once the combo against you finishes).
Given that Izanami needs her Sharin weapon to defend herself with, if it is not on her back in normal mode for any reason Izanami will be unable to block. Making it important not to use her drive recklessly. This can be compensated for temporarily with Shield of Dreams (see below).
Unique Ability: Float
Unlike most characters, instead of a double jump, Izanami has the ability to float. While floating, Izanami can use her ground normals, special moves & even dash while in the air. However, she cannot create an actual double jump even when floating. Floating has a set time limit relative to how far from the ground she is, but Izanami can cancel the float at any time by inputting a jump motion. While floating at any height, all standing moves can be blocked with a high or low block. During this time she is still considered airborne for the purposes of moves that check the state of the player (E.g. ground throw moves can't hit her, and her own throw moves behaves like an air throw)
Overdrive: Zekkai (Arc Force)
Upon activation, her Exodus Arc immediately stops any action and returns to Izanami's back in normal mode, even if it is recharging.
During overdrive Izanami has full access to the abilities of both modes at the same time and shortens the recharge time on her D attacks and specials. She can also perform her D special moves during her attacks. However there is a limitation where her Exodus arc weapon cannot be doing two things at the same time. So for instance, if you fire then using 6D, you cannot use your C followup attacks or block until the projectiles have disappeared from the screen.
Strengths/Weaknesses
Strengths | Weaknesses |
---|---|
|
|
Normal Moves
5A
5A |
---|
5B
5B |
---|
5C
5C |
---|
5CC
5CC |
---|
2A
2A |
---|
2B
2B |
---|
2C
2C |
---|
2CC
2CC |
---|
6A
6A |
---|
6B
6B |
---|
6C
6C |
---|
6CC
6CC |
---|
3C
3C |
---|
j.A
j.A |
---|
j.B
j.B |
---|
j.C
j.C |
---|
j.CC
j.CC |
---|
j.2C
j.2C |
---|
Drive Moves
5D
5D/j.D |
---|
4D
4D/j.4D |
---|
6D
6D/j.6D |
---|
2D
2D/j.2D |
---|
3D
3D/j.3D |
---|
1D
1D/j.1D |
---|
Universal Mechanics
Forward Throw
Forward Throw 5/6B+C |
---|
Back Throw
Back Throw 4B+C |
---|
Air Throw
Air Throw j.B+C |
---|
Counter Assault
Counter Assault 6A+B (While Blocking) |
---|
Crush Trigger
Crush Trigger 5A+B |
---|
Special Moves
Gaihou no Geki
Ghost Peak Strike 236A |
---|
Tourai no Hoko
Thunderbolt Lance 214A/B |
---|
Mujuu no Tate
Shield of Dreams 623B |
---|
Bulwark
Bulwark 623B |
---|
Tengai no Hi
Flaming Dome 41236C (Chargeable) |
---|
Jiai no Yuu
Distant Affection 63214C |
---|
Shizuku
Droplet 41236D |
---|
Araragi
Orchid 63214D |
---|
Renge no Kai
Arms of Sympathy j.63214B |
---|
Distortion Drives
Hazen no Kui
Stake of Supremacy 236236B |
---|
Kyomu no Koku
Hour of Nihility 214214C |
---|
Jintou no Koku
Moment of Benevolence 720A, air ok |
---|
Exceed Accel
Melancholy Death (Arc Drive) ABCD during Overdrive |
---|
Astral Heat
Eternal Darkness 1632143D |
---|
External References
- Amane Nishiki [★]
- Arakune [★]
- Azrael [★]
- Bang Shishigami [★]
- Bullet [★]
- Carl Clover [★]
- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Hibiki Kohaku [★]
- Iron Tager [★]
- Izanami [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Kagura Mutsuki [★]
- Kokonoe [★]
- Lambda-11 [★]
- Litchi Faye Ling [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Mu-12[★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Relius Clover [★]
- Susano'o [★]
- Taokaka [★]
- Tsubaki Yayoi[★]
- Valkenhayn R. Hellsing [★]
- Yuuki Terumi [★]
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •