BBCF/Izanami

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Izanami
BBCF Izanami Portrait.png

Health: 10,500
Combo Rate: ?%
Prejump:
Backdash Time 22 / Invul: 1-7


Movement Options
Float, 1 Airdash, Dash type: Run
Play-style
Rushdown/Zoning
  

Overview

Hades Izanami is an immortal being, death incarnate, and the true main antagonist of the BlazBlue series, as well as the former Imperator of the Novus Orbis Librarium. Using Ragna's sister, Saya, as a vessel, her goal is to reduce everything in the universe to nothing. She first appears as a playable character in BlazBlue: Central Fiction.

Drive: Sharin (Exodus Arc)

Izanami has two modes, and can switch between them by pressing the D button:

  • Normal Mode: In this mode, she has access to followups after C attacks by just pressing C again.
  • Active Mode: In this mode, Izanami activates her special unit, Yasakani No Magatama. She gains the ability to shoot projectiles with 2D, 4D and 6D. However, the projectiles have to recharge after being used, and Izanami won't be able to block.

Unique Ability: Float

Unlike most characters, instead of a double jump, Izanami has the ability to float. While floating, Izanami can use her ground normals, Special Moves & even dash while in the air. However, she cannot create an actual double jump even when floating. Floating has a set time limit, but Izanami can cancel the float at any time by inputting a jump motion.

Overdrive: Zekkai (Arc Force)

Izanami has full access to the abilities of both modes at the same time, including the ability to block.

Pros/Strengths

  • Ability to change modes between rushdown and zoning allows for a versatile playstyle.
  • Float ability provides unparalleled movement.

Cons/Weaknesses

  • Unorthodox mobility.
  • Below-average health.


Normal Moves

5A
5A
BBCF Izanami 5A.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
- - - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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5B
5B
BBCF Izanami 5B.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
- - - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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5C
5C
BBCF Izanami 5C.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
- - - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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5CC
5CC
BBCF Izanami 5CC.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
- - - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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2A
2A
BBCF Izanami 2A.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
- - - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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2B
2B
BBCF Izanami 2B.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
- - - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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2C
2C
BBCF Izanami 2C.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
- - - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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2CC
2CC
BBCF Izanami 2CC.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
- - - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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6A
6A
BBCF Izanami 6A.png
Main anti-air.
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
- - - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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6B
6B
BBCF Izanami 6B.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
- - - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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6C
6C
BBCF Izanami 6C.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
- - - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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3C
3C
BBCF Izanami 3C.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
750 - - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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j.A
j.A
BBCF Izanami jA.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
- - - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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j.B
j.B
BBCF Izanami jB.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
- - - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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j.C
j.C
BBCF Izanami jC.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
- - - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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j.CC
j.CC
BBCF Izanami jCC.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
- - - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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j.2C
j.2C
BBCF Izanami j2C.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
- - - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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Drive Moves

5D
5D/j.D
BBCF Izanami 5D.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
- - - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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4D
4D/j.4D
BBCF Izanami 4D.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
- - - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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6D
6D/j.6D
BBCF Izanami 6D.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
- - - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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2D
2D/j.2D
BBCF Izanami 2D.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
- - - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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3D
3D/j.3D
BBCF Izanami 3D.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
- - - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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1D
1D/j.1D
BBCF Izanami 1D.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
- - - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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Universal Mechanics

Forward Throw
Forward Throw
5/6B+C
BBCF Izanami ForwardThrow.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
- - T - - - - T -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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Back Throw
Back Throw
4B+C
BBCF Izanami BackThrow.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
- - T - - - - T -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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Air Throw
Air Throw
j.B+C
BBCF Izanami AirThrow.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
- - T - - - - T -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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Counter Assault
Counter Assault
6A+B (While Blocking)
BBCF Izanami 5B.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
- R All - - - - B -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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Crush Trigger
Crush Trigger
5A+B
BBCF Izanami CT.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
- - - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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Special Moves

Gaihou no Geki
Ghost Peak Strike
236A
BBCF Izanami Gaihou no Geki.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
- - - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Conjures a ghostly skeletal T-Rex head to bite the opponent.

Tourai no Hoko
Thunderbolt Lance
214A/B
BBCF Izanami Tourai no Hoko A.png
BBCF Izanami Tourai no Hoko B.png
Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
A - - - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Izanami disappears for a split second, then performs a palm thrust.

B - - - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Izanami disappears for a split second, then performs a sliding kick. Can only be used when crouching.

Mujuu no Tate
Shield of Dreams
623B
BBCF Izanami Mujuu no Tate Activate.png
Activate
BBCF Izanami Mujuu no Tate Deactivate.png
Deactivate
Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
Activate - - - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc

Izanami creates a rib-cage like purple energy shield that blocks attacks for a short time.

Deactivate - - - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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Tengai no Hi
Flaming Dome
41236C (Chargeable)
BBCF Izanami Tengai no Hi.png
Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
No Charge - - - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc

Conjures and tosses a small dark fireball.

Half Charge - - - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Conjures and tosses a medium-sized dark fireball.

Max Charge - - - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Conjures and tosses a large dark fireball.

Jiai no Yuu
Distant Affection
63214C
BBCF Izanami Jiai no Yuu.png
Restores barrier/health on hit.
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
- - - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

A command grab where Izanami grabs the opponent and performs a darkness-empowered double claw slash, restoring a portion of her health and a portion of her barrier if successful.

Shizuku
Droplet
41236D
BBCF Izanami Shizuku.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
- - - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Izanami's maginata surround the opponent before firing off lasers that electrocute them.

Araragi
Orchid
63214D
BBCF Izanami Araragi.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
- - - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Tosses her maginata in a spinning motion.

Renge no Kai
Bulwark
j.63214B
BBCF Izanami Renge no Kai.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
- - - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Attacks the opponent with a ghostly face while in midair.


Distortion Drives

Hazen no Kui
Stake of Supremacy
236236B
BBCF Izanami Hazen no Kui.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul Hitbox
- - - - - - - - - Click!
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Izanami kicks the opponent on startup, then performs a series of midair dash attacks that end with her dragging the opponent along the ground and finishing them off with a darkness-empowered double claw slash.

Kyomu no Koku
Hour of Nihility
214214C
BBCF Izanami Kyomu no Koko.png
TOKI WO TOMARE! ZA WARUDO!
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul Hitbox
- - - - - - - - - Click!
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc

Izanami gathers energy in her hand and performs a horizontal karate chop that damages the opponent and freezes time, allowing her to deal extra hits.

Jintou no Koku
Moment of Benevolence
720A
BBCF Izanami Jintou no Koku.png
100% meter version. Really impractical.
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul Hitbox
- - - - - - - - - Click!
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc

Izanami gathers energy then performs a pose that freezes time around the opponent, allowing her to deal extra hits.


Exceed Accel

Melancholy Death (Arc Drive)
ABCD during Overdrive
BBCF Izanami Nayuta.png
Spooky scary skeletons.
Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
Normal 2100 - All - - - - - -
Active Flow 4290 - All - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Izanami kicks the opponent on startup, then entraps the opponent in a ring of skulls. A horrifying scream rings out as the screen turns black and white and Izanami dons a skull mask. She then impales the opponent with her hand. On Active Flow, chains are added to the ring of skulls and the screen turns red when Izanami impales the opponent.


Astral Heat

Dark Eternalness
1632143D
BBCF Izanami Tokoyo no Yami.png
HEEEEEERES JOHHNY!
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul Hitbox
DESTROY - - - - - - - - Click!
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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External References