Line 13: | Line 13: | ||
<section end=Links/> | <section end=Links/> | ||
==System Data== | ==System Data== | ||
<section begin= | ===Health=== | ||
<section begin=health/> | |||
11,000 | |||
<section end=health/> | |||
===Combo Rate=== | |||
<section begin=comborate/> | |||
60% | |||
<section end=comborate/> | |||
===Prejump=== | |||
<section begin=prejump/> | |||
4F | |||
<section end=prejump/> | |||
===Backdash=== | |||
<section begin=backdash/> | |||
22F (1-7F Inv) | |||
<section end=backdash/> | |||
===Forward Dash=== | |||
<section begin=forwarddash/> | |||
<section end=forwarddash/> | |||
===Movement Options=== | |||
<section begin=movementoptions/> | |||
Levitate, Air Dash, Dash type: Run | |||
<section end=movementoptions/> | |||
==Normal Moves== | ==Normal Moves== | ||
===5A Data=== | ===5A Data=== |
Revision as of 23:10, 7 August 2020
- Be sure to update both the
move
and themove Full
sections. One is shown on the character page, while the other is shown on the frame data page.
Links
System Data
Health
11,000
Combo Rate
60%
Prejump
4F
Backdash
22F (1-7F Inv)
Forward Dash
Movement Options
Levitate, Air Dash, Dash type: Run
Normal Moves
5A Data
| height="25px"| 300 | All | 6 | 4 | 8 | - | B | -
300 All 6 4 8 - - B -
5B Data
| height="25px"| 650 | Mid | 8 | 5 | 18 | - | B | -
650 Mid 8 5 18 - - B -
5C Data
| height="25px"| 840 | Mid | 11 | 3 | 24 | - | B | -
840 Mid 11 3 24 - - B -
5CC Data
| height="25px"| 600 | All | 13 | 11 | Total: 37 | - | P | -
600 All 13 11 37 total - - P -
2A Data
| height="25px"| 300 | All | 6 | 3 | 9 | - | F | -
300 All 6 3 9 - - F -
2B Data
| height="25px"| 500 | Low | 9 | 6 | 24 | - | F | -
500 Low 9 6 24 - - F -
2C Data
| height="25px"| 880 | Mid | 19 | 3 | 27 | - | F | -
880 Mid 19 3 27 - - F -
2CC Data
| height="25px"| 600 | All | 21 | 6 | 37 total | - | P1 | -
600 All 21 6 37 total - - P1 -
3C Data
| height="25px"| 900 | Low | 14 | 9 | 33 | - | F | -
900 Low 14 9 33 - - F -
6A Data
| height="25px"| 770 | Mid | 10 | 4 | 22+5L | - | B | -
770 Mid 10 4 22+5L - - B -
6B Data
| height="25px"| 980 | High | 25 | 4 | 21 | - | B | -
980 High 25 4 21 - - B -
6C Data
| height="25px"| 650*2 | Low, High | 21 | 3 (9) 3 | 34 | - | F, B | -
650*2 Low, High 21 3 (9) 3 34 - - F, B -
6CC Data
| height="25px"| 600 | All | 17 | 6 | 43 total | - | P1 | -
600 All 17 6 43 total - - P1 -
j.A Data
| height="25px"| 300 | High/Air | 7 | 3 | 9 | - | H | -
300 High/Air 7 3 9 - - H -
j.B Data
| height="25px"| 560 | High/Air | 9 | 6 | 12 | - | H | -
560 High/Air 9 6 12 - - H -
j.C Data
| height="25px"| 800, 600 | High/Air, All | 13 | 5(8)6 | 11 | - | H, P1 | -
800, 600 High/Air, All 13 5(8)6 11 - - H, P1 -
j.2C Data
| height="25px"| 300*12 | All | 13 | 4*12 | 16 | - | H | -
300*4 [*12] All - - - - - H -
Drive Moves
5D Data
| height="25px"|
|
|
|
| Ground: 27
Air: 30
| -
|
| -
Ground: 27
Air: 30
-
-
-
6D Data
| height="25px"| 400*3 | All | 37 | | | - | P1 | -
400*3 All 37 - - P1 -
2D Data
| height="25px"| 400 per shot | All | 10 | | | - | P1 | -
| height="25px"| 400 per shot
| All
| 10
|
|
| -
| P1
| -
| height="25px"| 400 per shot
| All
| 10
|
|
| -
| P1
| -
400 per shot All 10 - - P1 -
4D Data
| height="25px"| 400 per shot | All | 10 | 20 | | - | P1 | -
400 per shot All 10 20 - - P1 -
Universal Mechanics
BC Data
| height="25px"| 0, 1500 | Throw | 7 | 3 | 23 | - | T | -
0, 1500 Throw 7 3 23 - - T -
4BC Data
| height="25px"| 0*2, 1500 | Throw | 7 | 3 | 23 | - | T | -
0*2, 1500 Throw 7 3 23 - - T -
j.BC Data
| height="25px"| 0*2, 1500 | Throw | 7 | 3 | 23+3L | - | T | -
0*2, 1500 Throw 7 3 23+3L - - T -
6AB Data
| height="25px"| 0 | All | 13 | 3 | 32 | - | B | -
0 All 13 3 32 - - B -
5AB Data
| height="25px"| 1000 | Guard Break 32/Barrier | 20 | 1 | 25 | - | B | -
1000 Guard Break 32/Barrier 20 1 25 - - B -
5[AB] Data
| height="25px"| 1000 | Guard Break 60/Barrier | 30~61 | 1 | 25 | - | B | -
1000 Guard Break 60/Barrier 30~61 1 25 - - B -
Specials
214A Data
| height="25px"| 1200 | All | 25 | 4 | 16 | - | B | -
1200 All 25 4 16 - - B -
214B Data
| height="25px"| 1000 | Low | 28 | 9 | 16 | - | F | -
1000 Low 28 9 16 - - F -
236A Data
| height="25px"| 800 | All | 14 | 6 | Total: 45 | - | P1 | -
800 All 14 6 Total: 45 - - P1 -
j.63214B Data
| height="25px"| 900 | All | 14 | Until L | 5 | - | H | -
900 All 14 Until L 5 - - H -
623B Data
| height="25px"| | | | | 46 | - | | -
46 - - -
Shield 623B Data
| height="25px"| 950 | All | 12 | 24 | 6 | - | P | -
950 All 12 24 6 - - P -
63214C Data
| height="25px"| 0, 1000 | Throw | 13 | 3 | 40 | - | T | -
0, 1000 Throw 13 3 40 - - T -
63214D Data
| height="25px"| 300*6 | All | 22 [10] | | Total: 67 [0] | - | P1 | -
300*6 All 22 [10] Total: 67 [0] - - P1 -
41236D Data
| height="25px"| 1000 | All | 68 [64] | 12 | Total: 36 [0] | - | P1 | -
1000 All 68 [64] 12 Total: 36 [0] - - P1 -
41236C Data
| height="25px"| See notes | All | 15 | | | - | P1 | -
See notes All 15 - - P1 -
Distortion Drives
236236B Data
| height="25px"| 800, 500*3, 2500
[800, 500*5, 2800]
| All
| 4+(30 Flash)+3
| 4
| 32
| -
| B
| -
800, 500*3, 2500
[800, 500*5, 2800]
All
4+(30 Flash)+3
4
32
-
-
B
-
214214C Data
| height="25px"| 0, 150*2 [0, 250*2] | Throw | 7+(30 Flash)+0 | 6 | 52 | - | T | -
0, 150*2 [0, 250*2] Throw 7+(30 Flash)+0 6 52 - - T -
720A Data
| height="25px"| 0 | Unblockable | 121 | | 185 | - | D | -
0 Unblockable 121 185 - - D -
Timestop End Data
| height="25px"| 100 | - | 0 | 0 | 63 | - | - | -
100 - 0 0 63 - - - -
Exceed Accel
ABCD Data
| height="25px"| 600, 2400
{600, 5100}
| All
| 20 [10]
| 3
| 34
| -
| B
| -
600, 2400
{600, 5100}
All
20 [10]
3
34
-
-
B
-
Astral Heat
Astral Data
| height="25px"| 1000, 0, 35000 | All | 7+(30 Flash)+15 | 18 | 81 | - | B | -
1000, 0, 35000 All 7+(30 Flash)+15 18 81 - - B -
Category
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- Mai Natsume [★]
- Makoto Nanaya [★]
- Mu-12[★]
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- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Relius Clover [★]
- Susano'o [★]
- Taokaka [★]
- Tsubaki Yayoi[★]
- Valkenhayn R. Hellsing [★]
- Yuuki Terumi [★]
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •