BBCF/Izanami/Frame Data

From Dustloop Wiki
Jump to: navigation, search

System Data[edit]

Health: 11,000

Combo Rate: 60%

Jump Startup: 4

Backdash Time 22 / Invul: 1-7


Movement Options: Levitate, Air Dash, Dash type: Run


Normal Moves[edit]

  • Listed Guard and Attribute types are for when Izanami is on the ground. During floating state, ground normals gain the following properties:
    • Strikes can be blocked All and become Head attribute attacks.
    • Can be canceled into end-float on hit/block
Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Invul Hitbox
5A
300 SJR 100 80 Normal All 1 B 6 4 8 0 11 - 12 - Click!
5B
650 S(J)R 100 85 Long Mid 3 B 8 5 18 -6 16 - 17 - Click!
5C
840 S(J)R 100 92 Long Mid 2 B 11 3 24 -10 18 - 25 - Click!
5CC
600 SR 100 89 Long All 3 P1* 13 8 17 -1 16 - 17 - Click!
2A
300 SJR 100 77 Normal All 1 F 6 3 9 0 11 - 12 - Click!
2B
500 SR 90 85 Long Low 2 F 9 6 24 -16 46 - 17 - Click!
2C
880 SR 100 92 Long Mid 4 F 19 3 27 -11 18 - 19 - Click!
2CC
600 SR 100 89 Long All 3 P1* 17 4 17 3 16 - 17 - Click!
3C
900 SR 90 82 Long Low 4 F 14 9 33 -23 18 - 19 - Click!
6A
770 SJR 90 79 Long Mid 3 B 10 4 22+5L -14 16 - 17 7-13 H Click!
6B
980 SR 80 92 Normal High 4 B 25 4 21 -6 18 - 19 9-24 F Click!
  • Bonus Proration 110%
  • During float, 6B ends float and Izanami can cancel into air normals on hit/block
6C
650*2 S(J)R, SR 90 82 Long Mid 4 F, B 21 3 (9) 3 34 -18 18 - 19 - Click!
6CC
600*2 SR 100 92 Long All 4 P1* 14 3 27 - 18 - 19 - Click!
  • Bonus Proration 110%
j.A
300 CSJR 80 77 Normal High/Air 1 H 7 3 9 - 11 - 12 - Click!
j.B
560 SJR 80 85 Long High/Air 2 H 9 6 12 - 13 - 14 - Click!
j.C
800 SJR 80 89 Long High/Air 3 H 13 5 25 - 16 - 17 - Click!
j.CC
600 SR 80 89 Long All 3 P1* 30 11 - - 16 - 17 - Click!
j.2C
300*12 SR 80 94 Long All 3 H 13 4*12 16 - 16 - 17 - Click!

Drive Moves[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Invul Hitbox
5D/j.D
- - - - - - - - - - Ground: 27
Air: 30
- - - - - Click!
6D
400*3 - 100 92 Long All 2 P1* 37 - - - 13+3 - 14+3 - Click!
1D/2D/3D
400 per shot - 100 77 Long All 1 P1* 10 - - - 11+0 - 14+0 - Click!
4D
400 per shot - 100 77 Long All 1 P1* 10 20 - - 11+0 - 14+0 - Click!

Universal Mechanics[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Invul Hitbox
Forward Throw
1500 SR 100 50 Normal Throw 4 T 7 3 23 - - - 80 - Click!
  • Minimum Damage 100%
  • While floating, Izanami can grab airborne opponents instead of grounded ones.
Back Throw
1500 SR 100 50 Normal Throw 4 T 7 3 23 - - - 60, Wall 60 - Click!
  • Minimum Damage 100%
  • While floating, Izanami can grab airborne opponents instead of grounded ones.
Air Throw
1500 SJR 100 50 Normal Throw 4 T 7 3 23+3L - - - 100, Wall 100 - Click!
  • Minimum Damage 100%
Counter Assault
0 R 50 92 Very Short All 4 B 13 3 32 -16 18 - 19 1-20 All Click!
Crush Trigger
Uncharged
1000 R 80 60 Normal Barrier - B 20 1 25 0 24 - 60, Wall 60, Slide 15 - Click!
Crush Trigger
Charged
1000 R 80 100 Long Barrier - B 30~61 1 25 0 24 - 60, Wall 60, Slide 15 - Click!

Specials[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Invul Hitbox
Thunderbolt Lance A
214A
1200 R 80 92 Long All 4 B 25 4 16 -2 18 - 50 - Click!
  • Fatal Counter
Thunderbolt Lance B
214B
1000 R 80 92 Normal Low 4 F 28 9 16 -6 18 - 40 - Click!
Ghost Peak Strike
236A
800 R 100 82 Long All 4 P1* 14 6 Total 45 -1 18 - 33 - Click!
Arms of Sympathy
j.63214B
900 JR 80 89 Long All 3 H 14 Until L 5 - 16 - 60 - Click!
  • On hit/block, Izanami bounces back and is in recovery until landing+5
Shield of Dreams
623B
- - - - - - - - - 46 - - - - - - Click!
  • Appears on 17?
Bulwark
Shield > 623B
950 R 80 79 Very Short All 3 P 12 20 6 -9 - - 60 1-15 All Click!
Distant Affection
63214C
1000 R 100 50 Normal Throw 4 T 13 3 40 - - - 100 - Click!
Droplet
63214D
1000 R 80 92 Long All 4 P1* 109 12 Total 36 - 18+0 - - - Click!
Orchid
41236D
300*6 - 80 75 Normal All 2 P2* 18 - - - 13+1 - 14+1 - Click!
  • Projectile moves forward until button is released
Flaming Dome
41236C
- R - - Normal All - P1* - - - - - - - - Click!

Distortion Drives[edit]

  • All Distortion Drives have the following properties unless otherwise stated:
    • Cost 50 Heat
    • Heat Gauge Cooldown 180F
Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Invul Hitbox
Stake of Supremacy
236236B
Normal: 800, 500*3, 2500
OD: 800, 500*5, 2800
R 100 72 Normal All 4 B 4+3 4 32 -17 18 - 80 1-10 All Click!
  • Minimum Damage 20% (Normal: 960 OD: 1020)
Hour of Nihility
214214C
150*2 - 100 100 Very Short Throw 0 T 7+0 6 52 - - - - - Click!
  • Minimum Damage 100% (300)
  • Final hit is done at the end of the time freeze
Moment of Benevolence
720A
0 - 100 100 Very Short Unblockable 0 D* 121 - 185 - - - - - Click!
  • Costs 100 Heat
  • 100% minimum damage (0)
  • Damage is done at the end of the time stop.
  • Listed recovery is for the duration of the time stop.
Timestop end
Automatic after timestop
100 - - - - - 0 - 145 0 63 - - - - - Click!
  • Startup is performed while time is still stopped.
  • Ends timestop
  • Minimum Damage 100% (100)

Exceed Accel[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Invul Hitbox
Melancholy Death (Arc Drive)
ABCD during Overdrive
Normal: 600, 2400
AF: 600, 5100
- 100 100 Long All 4 B Fast: 10
Slow: 20
3 34 -10 26 - - Fast: 1-12 All
Slow: 1-22 All
Click!
  • Minimum Damage 10% (Normal: 300 OD: 570)

Astral Heat[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Invul Hitbox
Eternal Darkness
1632143D
1000, 0, 35000 - 100 94 Long All 5 B 7+15 18 81 -78 20 - - - Click!

Revolver Action Table[edit]

Ground Revolver Action Table
A B C D Cancels
5A[1] 2A, 6A 5B, 2B, 6B 5C, 2C, 6C, 3C 5D Throw, Jump, Special
5B[1] 6A 2B, 6B 5C, 2C, 6C, 3C 5D Jump[-], Special
5C[1] 6A 6B 5CC[+], 2C, 6C, 3C 5D Jump[-], Special
5CC - - - - Special
2A[1] 5A, 6A 2B, 6B 5C, 2C, 6C, 3C 5D Throw, Jump, Special
2B[1] 6A 5B 5C, 2C, 3C 5D Special
2C[1] 6A - 5C, 2CC[+], 6C, 3C 5D Special
2CC - - - - Special
6A - - - - Levitate, Special
6B - - - 5D[-] Special
6C - - 6CC[-] 5D Special
6CC - - - 5D[-] Special
Air Revolver Action Table
A B C D Cancels
j.A j.A j.B j.C, j.2C j.D Throw, Levitate, Special
j.B j.A - j.C, j.2C j.D Levitate, Special
j.C - - j.2C j.D Levitate, Special
j.CC - - - - Special
j.2C - - - - Levitate, Special
j.D - - - - -
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
Special = Specials and Supers
Super = Supers only


BlazBlue: Central Fictione
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesHeat/Barrier/Burst GaugeMisc