BBCF/Izanami/Frame Data

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System Data[edit]

Health: 11,000

Combo Rate: 60%

Jump Startup: 4

Backdash Time 22 / Invul: 1-7


Movement Options: Levitate, Air Dash, Dash type: Run


Normal Moves[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Untech Invul Hitbox
5A
300 - 100 77 - - 1 - 6 4 8 0 11 14 - Click!
5B
650 - 100 85 - - 3 - 8 5 18 -6 16 17 - Click!
5C
840 - 100 92 - - 4 - 13 3 24 -8 18 25 - Click!
5CC
600 - 100 79 - - 3 - 13 8 17 -1 16 17 - Click!
2A
300 - 100 77 - - 1 - 6 3 9 0 11 14 - Click!
2B
500 - 90 85 - - 3 - 9 6 18 -7 16 17 - Click!
2C
880 - 100 92 - - 4 - 19 3 27 -11 18 19 - Click!
2CC
600 - 100 79 - - 3 - 17 4 17 3 16 17 - Click!
3C
900 - 90 82 - - 4 - 14 9 33 -23 18 19 - Click!
6A
770 - 90 79 - - 3 - 10 4 22+5L -14 16 17 7-13 H Click!
6B
980 - 80 92 - - 4 - 25 4 21 -6 18 19 9-24 F Click!
  • Bonus Proration 110%
6C
650*2 - 90 82 - - 4 - 21 3 (9) 3 34 -18 18 19 - Click!
6CC
600*2 - 100 92 - - 4 - 14 3 27 - 18 19 - Click!
  • Bonus Proration 110%
j.A
300 - 80 77 - - 1 - 7 3 9 - 11 14 - Click!
j.B
560 - 80 85 - - 2 - 9 6 12 - 13 14 - Click!
j.C
800 - 80 89 - - 3 - 13 5 25 - 16 17 - Click!
j.CC
600 - 80 89 - - 3 - 30 11 - - 16 17 - Click!
j.2C
300*12 - 80 94 - - 3 - 13 4*12 16 - 16 17 - Click!

Drive Moves[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Untech Invul Hitbox
5D/j.D
- - - - - - - - - - Ground: 27
Air: 30
- - - - Click!
6D
400*3 - 100 92 - - 2 - 37 - - - 13+3 14 - Click!
1D/2D/3D
400 per shot - 100 77 - - 1 - 10 - - - 11+0 14 - Click!
4D
400 per shot - 100 77 - - 1 - 10 - - - 11+0 14 - Click!

Universal Mechanics[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Untech Invul Hitbox
Forward Throw
1500 - 100 50 - - 4 - 7 3 23 - - 80 - Click!
  • Minimum Damage 100%
Back Throw
1500 - 100 50 - - 4 - 7 3 23 - - 60, 60 after Wall - Click!
  • Minimum Damage 100%
Air Throw
1500 - 100 50 - - 4 - 7 3 23+3L - - 100, 100 after Wall - Click!
  • Minimum Damage 100%
Counter Assault
- - 50 92 - - 4 - 13 3 32 -16 18 19 1-20 All Click!
Crush Trigger
Uncharged
1000 - 100 60 - - - - 20 1 25 0 24 60, 60 after Wall - Click!
Crush Trigger
Charged
1000 - 100 100 - - - - 30~61 1 25 0 24 60, 60 after Wall - Click!

Specials[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Untech Invul Hitbox
Thunderbolt Lance A
214A
1200 - 80 92 - - 4 - 25 4 16 -2 18 50 - Click!
  • Fatal Counter
Thunderbolt Lance B
214B
1000 - 80 92 - - 4 - 28 9 16 -6 18 40 - Click!
Ghost Peak Strike
236A
800 - 100 82 - - 4 - 14 6 Total 45 -1 18 33 - Click!
Arms of Sympathy
j.63214B
900 - 80 89 - - 3 - 14 Until L 5 - 16 60 - Click!
  • On hit/block, Izanami bounces back and is in recovery until landing+5
Shield of Dreams
623B
- - - - - - - - - 46 - - - - - Click!
  • Appears on 17?
Bulwark
Shield > 623B
950 - 80 79 - - 3 - 12 20 6 -9 - 60 1-15 All Click!
Distant Affection
63214C
1000 - 100 50 - - 4 - 13 3 40 - - 100 - Click!
Droplet
63214D
1000 - 80 92 - - 4 - 109 12 Total 36 - 18+0 - - Click!
Orchid
41236D
300*6 - 80 75 - - 2 - 18 - - - 13+1 14 - Click!
  • Projectile moves forward until button is released
Flaming Dome
41236C
- - - - - - - - - - - - - - - Click!

Distortion Drives[edit]

  • All Distortion Drives have the following properties unless otherwise stated:
    • Cost 50 Heat
    • Minimum Damage 20%
    • Heat Gauge Cooldown 180F
Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Untech Invul Hitbox
Stake of Supremacy
236236B
Normal: 800, 500*3, 2500
OD: 800, 500*5, 2800
- 100 72 - - 4 - 4+3 4 32 -17 18 80 1-10 All Click!
Hour of Nihility
214214C
150*2, 100 - - - - - - - 7+0 6 52 - - - - Click!
  • Minimum Damage 100%
  • Final hit is done at the end of the time freeze
Moment of Benevolence
720A
100 - - - - - - - 121 - 185 - - - - Click!
  • Costs 100 Heat
  • 100% minimum damage
  • Damage is done at the end of the time stop.

Exceed Accel[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Untech Invul Hitbox
Melancholy Death (Arc Drive)
ABCD during Overdrive
Normal: 600, 2400
AF: 600, 5100
- 100 100 - - - - Fast: 10
Slow: 20
3 23 0 25 - Fast: 1-12 All
Slow: 1-22 All
Click!

Astral Heat[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Untech Invul Hitbox
Eternal Darkness
1632143D
- - - - - - 5 - 7+15 18 81 -78 - - - Click!

Revolver Action Table[edit]

Ground Revolver Action Table
A B C D Cancels
5A[1] 2A, 6A 5B, 2B, 6B 5C, 2C, 6C, 3C 5D Throw, Jump, Special
5B[1] 6A 2B, 6B 5C, 2C, 6C, 3C 5D Jump[-], Special
5C[1] 6A 6B 5CC[+], 2C, 6C, 3C 5D Jump[-], Special
5CC - - - - Special
2A[1] 5A, 6A 2B, 6B 5C, 2C, 6C, 3C 5D Throw, Jump, Special
2B[1] 6A 5B 5C, 2C, 3C 5D Special
2C[1] 6A - 5C, 2CC[+], 6C, 3C 5D Special
2CC - - - - Special
6A - - - - Levitate, Special
6B - - - 5D Special
6C - - 6CC[-] 5D Special
6CC - - - - Special
Air Revolver Action Table
A B C D Cancels
j.A j.A j.B j.C, j.2C j.D Throw, Levitate, Special
j.B j.A - j.C, j.2C j.D Levitate, Special
j.C - - j.2C j.D Levitate, Special
j.CC - - - - Special
j.2C - - - - Levitate, Special
j.D - - - - -
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
Special = Specials and Supers
Super = Supers only

Overview Button.pngCombos Button.pngStrategy Button.png

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BlazBlue: Central Fictione
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesHeat/Barrier/Burst GaugeMisc