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System Data
Health | |
---|---|
Combo Rate | |
Prejump | |
Backdash |
Normal Moves
- Listed Guard and Attribute types are for when Izanami is on the ground. During floating state, ground normals gain the following properties unless otherwise stated:
- Strikes can be blocked All and become Head attribute attacks.
- Can be canceled into end-float on hit/block
Drive Moves
Universal Mechanics
Specials
Distortion Drives
- All Distortion Drives have the following properties unless otherwise stated:
- Cost 50 Heat
- Heat Gauge Cooldown 180F
Exceed Accel
Astral Heat
Revolver Action Table
A | B | C | D | Cancels | |
---|---|---|---|---|---|
5A[1] | 2A, 6A | 5B, 2B, 6B | 5C, 2C, 6C, 3C | 5D | Throw, Jump, Special |
5B[1] | 6A | 2B, 6B | 5C, 2C, 6C, 3C | 5D | Jump[-], Special |
5C[1] | 6A | 6B | 5CC[+], 2C, 6C, 3C | 5D | Jump[-], Special |
5CC | - | - | - | - | Special |
2A[1] | 5A, 6A | 2B, 6B | 5C, 2C, 6C, 3C | 5D | Throw, Jump, Special |
2B[1] | 6A | 5B | 5C, 2C, 3C | 5D | Special |
2C[1] | 6A | - | 5C, 2CC[+], 6C, 3C | 5D | Special |
2CC | - | - | - | - | Special |
6A | - | - | - | - | Levitate, Special |
6B | - | - | - | 5D[-] | Special |
6C | - | - | 6CC[-] | 5D | Special |
6CC | - | - | - | 5D[-] | Special |
A | B | C | D | Cancels | |
---|---|---|---|---|---|
j.A | j.A | j.B | j.C, j.2C | j.D | Throw, Levitate, Special |
j.B | j.A | - | j.C, j.2C | j.D | Levitate, Special |
j.C | - | - | j.2C | j.D | Levitate, Special |
j.2C | - | - | - | - | Levitate, Special |
j.D | - | - | - | - | - |
- X = X is available on hit or block
- X[-] = X is available only on hit
- X[+] = X is available on whiff
- X[#] = X can be used only # times per string
- Special = Specials and Supers
- Super = Supers only
- All cancels from j.C are on the first hit only
To edit frame data, edit values in BBCF/Izanami/Data. Be sure to update both the
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.- Amane Nishiki [★]
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Click [★] for character's full frame data
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