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==Overview== | ======<span style="visibility:hidden;font-size:0">overview</span>====== | ||
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{{Bio | |||
| name = Izayoi | |||
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| lore = | |||
Izayoi is the true form of the Sealed Armament: Izayoi that Tsubaki Yayoi undertakes to don the power of Immortal Breaker. Turning away from the darkness of the past, she takes up her sword to punish all crimes and seek out the true light. This alternate form of Tsubaki is playable starting from ''BlazBlue: Chrono Phantasma''. | Izayoi is the true form of the Sealed Armament: Izayoi that Tsubaki Yayoi undertakes to don the power of Immortal Breaker. Turning away from the darkness of the past, she takes up her sword to punish all crimes and seek out the true light. This alternate form of Tsubaki is playable starting from ''BlazBlue: Chrono Phantasma''. | ||
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{{StrengthsAndWeaknesses | {{StrengthsAndWeaknesses | ||
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{{FP Box|header=Drive: Scarlet Justice | |||
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Izayoi's Drive allows her to enter an alternate mode called Gain Art, giving her new dashes, C normals, special moves, and extensions to existing special moves. When in Gain Art, Izayoi gains tremendous mix-up and pressure potential, contrasting the defensive style of her normal mode. While Izayoi can transfer between the two modes freely, usage of the special moves available in Gain Art require stocks of the Zero Weave gauge, which are generated by using special moves during normal mode. These stocks are generated regardless of hit (2 stock gain) or block (1 stock gain) and are the foundation behind Gain Art pressure and combos. Effective usage of normal mode to generate stocks and Gain Art to spend them is the key to success! | |||
| subheader1=Overdrive: Freedom Justice | |||
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Izayoi's Overdrive allows her to passively generate stocks, regardless of the mode she is in. The number of stocks generated depends on overdrive duration. And like other characters, her Distortion Drives become stronger during Overdrive as well. Justice Phorizer increases in range and damage, while Slaver Trans-am lasts approximately twice as long. Overdrive also strengthens her existing Gain Art specials, opening up new combos and pressure. | |||
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==Normal Moves== | ==Normal Moves== |
Revision as of 05:27, 11 August 2020
Overview | Combos | Strategy/Counter Strategy | Full Frame Data | Discord | Forums | Videos |
Izayoi |
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Overview
Lore: | Izayoi is the true form of the Sealed Armament: Izayoi that Tsubaki Yayoi undertakes to don the power of Immortal Breaker. Turning away from the darkness of the past, she takes up her sword to punish all crimes and seek out the true light. This alternate form of Tsubaki is playable starting from BlazBlue: Chrono Phantasma. |
Drive: Scarlet Justice
Izayoi's Drive allows her to enter an alternate mode called Gain Art, giving her new dashes, C normals, special moves, and extensions to existing special moves. When in Gain Art, Izayoi gains tremendous mix-up and pressure potential, contrasting the defensive style of her normal mode. While Izayoi can transfer between the two modes freely, usage of the special moves available in Gain Art require stocks of the Zero Weave gauge, which are generated by using special moves during normal mode. These stocks are generated regardless of hit (2 stock gain) or block (1 stock gain) and are the foundation behind Gain Art pressure and combos. Effective usage of normal mode to generate stocks and Gain Art to spend them is the key to success!
Izayoi's Overdrive allows her to passively generate stocks, regardless of the mode she is in. The number of stocks generated depends on overdrive duration. And like other characters, her Distortion Drives become stronger during Overdrive as well. Justice Phorizer increases in range and damage, while Slaver Trans-am lasts approximately twice as long. Overdrive also strengthens her existing Gain Art specials, opening up new combos and pressure.
Normal Moves
5A | Template:AttackDataHeader-BBCF |
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5B | Template:AttackDataHeader-BBCF |
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5C | Template:AttackDataHeader-BBCF |
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5C (GA) | Template:AttackDataHeader-BBCF |
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2A | Template:AttackDataHeader-BBCF |
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2B | Template:AttackDataHeader-BBCF |
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2C | Template:AttackDataHeader-BBCF |
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2C (GA) | Template:AttackDataHeader-BBCF |
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6A | Template:AttackDataHeader-BBCF |
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6B | Template:AttackDataHeader-BBCF |
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6C | Template:AttackDataHeader-BBCF |
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6C (GA) | Template:AttackDataHeader-BBCF |
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3C | Template:AttackDataHeader-BBCF |
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3C (GA) | Template:AttackDataHeader-BBCF |
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j.A | Template:AttackDataHeader-BBCF |
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j.B | Template:AttackDataHeader-BBCF |
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j.C | Template:AttackDataHeader-BBCF |
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j.C (GA) | Template:AttackDataHeader-BBCF |
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Drive Moves
5D/2D | Template:AttackDataHeader-BBCF |
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jD | Template:AttackDataHeader-BBCF |
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Universal Mechanics
Forward Throw 5B+C |
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Back Throw 4B+C |
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Air Throw j.4/5B+C |
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Counter Assault 6A+B during blockstun |
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Crush Trigger 5A+B |
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Special Moves
Sonic Sabre 236A/D |
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Air Sonic Sabre j.236A/D |
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Crusade Seraphim α 623B (air OK) |
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Crusade Seraphim β 236C (air OK) |
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Crusade Seraphim γ 236B (air OK) |
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Valkyrie Astraea Crusade Seraphim ß/γ ~ 6D |
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Stance Cancel (CS) Crusade Seraphim (Hold) ~ A |
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Aegis Blade 623C |
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Stance Cancel (AB) Aegis Blade (Hold) ~ A |
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Strike Fall C.Seraphim α/A.Blade ~ D |
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Mirage Thruster 214A/B/C/D, j.214D |
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Distortion Drives
Justice Phorizer 236236C |
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Slaver Trans-Am 632146D during Gain art |
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Exceed Accel
Banshee Lancer ABCD during Overdrive |
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Astral Heat
Judge Of Destiny 632146C |
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External References
- Japanese Name: イザヨイ
- Japanese Wiki
- Japanese BBS
- Arcade Profile Dan Rankings
To edit frame data, edit values in BBCF/Izayoi/Data. Be sure to update both the
move
and the move Full
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Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •