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[[File:BBCF_Izayoi_Portrait.png|350x500px|center]] | [[File:BBCF_Izayoi_Portrait.png|350x500px|center]] | ||
|- | |- | ||
||{{CharData-BBCF | ||{{CharData-BBCF|Izayoi}} | ||
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}} | |||
;Play-style | ;Play-style | ||
:Mode Change, | :Mode Change, Balanced, Mixup/Pressure (Gain-Art) | ||
|} | |} | ||
<div style="float:left; margin-right:25px;"> | <div style="float:left; margin-right:25px;"> | ||
{{TOC limit|2}} | {{TOC limit|2}} | ||
</div> | </div> | ||
==Overview== | ==Overview== | ||
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| style="width: 50%;"| | | style="width: 50%;"| | ||
* Difficult normals/anti air/movement options | * Difficult normals/anti air/movement options | ||
* Reliant upon stocks | |||
|- | |- | ||
|} | |} | ||
{{CharLinks-BBCF|Izayoi}} | |||
<br clear=all/> | <br clear=all/> | ||
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|description= | |description= | ||
*Low invulnerable | *Low invulnerable | ||
*Feintable | *Feintable (Hold B to Feint) | ||
Izayoi's standing overhead. Now special cancelable (mostly into air slashes) on hit or block, which makes it great for stock gain, and a staple filler in corner gain art combos. It is also useful for beating anticipated foot property moves. Funnily enough, can be feinted, though the overall speed and recovery makes this more of a parlor trick than anything, since it can be fuzzy mashed everytime. Can be canceled into from 2c (normal mode) and 5c,2c (gain art mode). Knocks down on air hit, if necessary. | Izayoi's standing overhead. Now special cancelable (mostly into air slashes) on hit or block, which makes it great for stock gain, and a staple filler in corner gain art combos. It is also useful for beating anticipated foot property moves. Funnily enough, can be feinted, though the overall speed and recovery makes this more of a parlor trick than anything, since it can be fuzzy mashed everytime. Can be canceled into from 2c (normal mode) and 5c,2c (gain art mode). Knocks down on air hit, if necessary. | ||
If Slaver Trans-Am is active, the bits still attack even if the move is feinted. | |||
}} | }} | ||
}} | }} | ||
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|description= | |description= | ||
*Go-to, Fatal Counter punish in GA | *Go-to, Fatal Counter punish in GA | ||
*Hard knockdown on counterhit. | |||
*High base damage and good prorate | *High base damage and good prorate | ||
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{{AttackData-BBCF | {{AttackData-BBCF | ||
|header=no | |header=no | ||
|version=Air |cancel=R* |damage=1020 |starter=N |guard= | |version=Air |cancel=R* |damage=1020 |starter=N |guard=All | ||
|level=3 |attribute=F |startup=11 |active=3 |recovery=Until L |frameAdv= |invul=- |hitbox= | |level=3 |attribute=F |startup=11 |active=3 |recovery=Until L |frameAdv= |invul=- |hitbox= | ||
|description= | |description= | ||
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*Fatal Counter | *Fatal Counter | ||
*Can be used as a stand alone move if you input 6D during 236B or 236C stance. Very handy for catching the opponent off guard in neutral | *Can be used as a stand alone move if you input 6D during 236B or 236C stance. Very handy for catching the opponent off guard in neutral, frame trapping opponent's in pressure, and is a important tool for a lot of your combos . | ||
}} | }} | ||
}} | }} | ||
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|name=Mirage Thruster | |name=Mirage Thruster | ||
|input=214A/B/C/D, j.214D | |input=214A/B/C/D, j.214D | ||
|image=BBCP_Izayoi_MirageThruster1 | |image=BBCP_Izayoi_MirageThruster1.png |caption=A stays in place, B goes forward, C goes backward | ||
|image2=BBCP_Izayoi_MirageThruster2.png |caption2=D automatically teleports behind opponent! | |||
|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
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*1-15 All Invul | *1-15 All Invul | ||
*20% Minimum Damage | *20% Minimum Damage | ||
*Cancelable into Mirage Thruster(D) for 2 Zero Weave stocks on hit, block | *Cancelable into Mirage Thruster(D) for 2 Zero Weave stocks on hit, block or whiff(OD only) | ||
Izayoi's metered reversal, boasting an amazing horizontal hitbox. Extremely fast startup, great active window and a ton of invincibility. As of CF, it is easily punishable on block, so be very careful when using it on your wake up. During Gain Art, it can be canceled into D Mirage Thruster on hit, leading into a short but damaging combo. During Overdrive, Justice Phorizer gains range (reaches almost fullscreen), damage, and untechable time along with a wallsplat property. Minimum damage is 660 (900 during Overdrive). | Izayoi's metered reversal, boasting an amazing horizontal hitbox. Extremely fast startup, great active window and a ton of invincibility. As of CF, it is easily punishable on block, so be very careful when using it on your wake up. During Gain Art, it can be canceled into D Mirage Thruster on hit, leading into a short but damaging combo. During Overdrive, Justice Phorizer gains range (reaches almost fullscreen), damage, and untechable time along with a wallsplat property. Minimum damage is 660 (900 during Overdrive). | ||
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{{AttackData-BBCF | {{AttackData-BBCF | ||
|header=no | |header=no | ||
|version= | |version=Bit Attack |cancel=- |damage=200*2 |starter=N |guard=All | ||
|level=2 |attribute=P1* |startup= | |level=2 |attribute=P1* |startup=0 |active=8 |recovery=- |frameAdv=- |invul=- |hitbox= | ||
|description= | |description= | ||
* | *Only can be activated during Gain Art. But Gain Art can be switched off and on afterwards as normal if desired. | ||
*Timer normally lasts 6 seconds, but decreases at half the speed during overdrive. | |||
*During Slaver Trans-Am, attacking with any normal move will also attack with the shield bits. Special, distortion and universal mechanic moves(Except Counter Assault) do not trigger the bit attacks. | |||
*Shield bits will only attack if they have completely recovered from any previous attack. | |||
*Bit attacks are active the moment they move, but take approximately 10 frames to reach full distance to hit your opponent | |||
*Bit attacks only start when the normal move triggering it goes active. For multi hit moves, the attack only starts when the final hit goes active. | |||
*Interrupting the normal move in any way before the bits attack will prevent the attack. | |||
*Bit attacks uniquely have 100% P1 and P2, meaning they will always increase combo damage when used. | |||
A move that allows you to take command of close range neutral games, giving you considerable safe pressure. | |||
The extra hits this can allow can allow certain combos that normally would not work, and combo routes off of moves that are normally uncomboable, as well as making basically every normal move safe. The timer descreases at half the speed during overdrive, even if you activate overdrive after Slaver Trans-Am. With constant attacking, you can get a max of 4 attacks out of the bits before they disappear (8 in Overdrive). Has a long superflash animation and is invulnerable during the superflash animation only. It can still be used as a pause button for certain situations. | |||
}} | }} | ||
}} | }} | ||
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|name=Judge Of Destiny | |name=Judge Of Destiny | ||
|input=632146C | |input=632146C | ||
|image=BBCP_Izayoi_JudgeOfDestiny.png |caption= | |image=BBCP_Izayoi_JudgeOfDestiny.png |caption=Izayoi Airlines | ||
|image2=BBCP_Izayoi_JudgeOfDestiny2.png |caption2= | |image2=BBCP_Izayoi_JudgeOfDestiny2.png |caption2= | ||
|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|damage=DESTROY |cancel=- |starter=- |guard=All | |damage=27000 (DESTROY) |cancel=- |starter=- |guard=All | ||
|level=4 |attribute=B |startup=4+11 |active=6 |recovery=35 |frameAdv=-22 |invul=1-24 All |hitbox= | |level=4 |attribute=B |startup=4+11 |active=6 |recovery=35 |frameAdv=-22 |invul=1-24 All |hitbox= | ||
|description= | |description= | ||
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<br clear=all/> | <br clear=all/> | ||
---- | ---- | ||
{{CharLinks | {{CharLinks-BBCF|Izayoi}} | ||
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}} | |||
{{Navbar-BBCF}} | {{Navbar-BBCF}} | ||
[[Category:BlazBlue]] | [[Category:BlazBlue: Central Fiction]] | ||
[[Category: | [[Category:Izayoi]] |
Revision as of 06:03, 13 January 2019
Izayoi |
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Health: Combo Rate:
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Overview
Izayoi is the true form of the Sealed Armament: Izayoi that Tsubaki Yayoi undertakes to don the power of Immortal Breaker. Turning away from the darkness of the past, she takes up her sword to punish all crimes and seek out the true light. This alternate form of Tsubaki is playable starting from BlazBlue: Chrono Phantasma.
Drive: Scarlet Justice
Izayoi's Drive allows her to enter an alternate mode called Gain Art, giving her new dashes, C normals, special moves, and extensions to existing special moves. When in Gain Art, Izayoi gains tremendous mix-up and pressure potential, contrasting the defensive style of her normal mode. While Izayoi can transfer between the two modes freely, usage of the special moves available in Gain Art require stocks of the Zero Weave gauge, which are generated by using special moves during normal mode. These stocks are generated regardless of hit (2 stock gain) or block (1 stock gain) and are the foundation behind Gain Art pressure and combos. Effective usage of normal mode to generate stocks and Gain Art to spend them is the key to success!
Overdrive: Freedom Justice
Izayoi's Overdrive allows her to passively generate stocks, regardless of the mode she is in. The number of stocks generated depends on overdrive duration. And like other characters, her Distortion Drives become stronger during Overdrive as well. Justice Phorizer increases in range and damage, while Slaver Trans-am lasts approximately twice as long. Overdrive also strengthens her existing Gain Art specials, opening up new combos and pressure.
Strengths/Weaknesses
Strengths | Weaknesses |
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Normal Moves
5A
5A |
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5B
5B |
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5C
5C |
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5C (GA)
5C (GA) |
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2A
2A |
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2B
2B |
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2C
2C |
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2C (GA)
2C (GA) |
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6A
6A |
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6B
6B |
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6C
6C |
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6C (GA)
6C (GA) |
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3C
3C |
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3C (GA)
3C (GA) |
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j.A
j.A |
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j.B
j.B |
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j.C
j.C |
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j.C (GA)
j.C (GA) |
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Drive Moves
5D/2D
5D/2D |
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jD
jD |
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Universal Mechanics
Forward Throw
Forward Throw 5B+C |
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Back Throw
Back Throw 4B+C |
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Air Throw
Air Throw j.4/5B+C |
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Counter Assault
Counter Assault 6A+B during blockstun |
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Crush Trigger
Crush Trigger 5A+B |
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Special Moves
Sonic Sabre
Sonic Sabre 236A/D |
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Air Sonic Sabre
Air Sonic Sabre j.236A/D |
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Crusade Seraphim α
Crusade Seraphim α 623B (air OK) |
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Crusade Seraphim β
Crusade Seraphim β 236C (air OK) |
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Crusade Seraphim γ
Crusade Seraphim γ 236B (air OK) |
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Valkyrie Astraea
Valkyrie Astraea Crusade Seraphim ß/γ ~ 6D |
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Stance Cancel (CS)
Stance Cancel (CS) Crusade Seraphim (Hold) ~ A |
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Aegis Blade
Aegis Blade 623C |
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Stance Cancel (AB)
Stance Cancel (AB) Aegis Blade (Hold) ~ A |
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Strike Fall
Strike Fall C.Seraphim α/A.Blade ~ D |
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Mirage Thruster
Mirage Thruster 214A/B/C/D, j.214D |
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Distortion Drives
Justice Phorizer
Justice Phorizer 236236C |
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Slaver Trans-Am
Slaver Trans-Am 632146D during Gain art |
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Exceed Accel
Banshee Lancer ABCD during Overdrive |
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Astral Heat
Judge Of Destiny 632146C |
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External References
- Japanese Name: イザヨイ
- Japanese Wiki
- Japanese BBS
- Arcade Profile Dan Rankings
- Amane Nishiki [★]
- Arakune [★]
- Azrael [★]
- Bang Shishigami [★]
- Bullet [★]
- Carl Clover [★]
- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Hibiki Kohaku [★]
- Iron Tager [★]
- Izanami [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Kagura Mutsuki [★]
- Kokonoe [★]
- Lambda-11 [★]
- Litchi Faye Ling [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Mu-12[★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Relius Clover [★]
- Susano'o [★]
- Taokaka [★]
- Tsubaki Yayoi[★]
- Valkenhayn R. Hellsing [★]
- Yuuki Terumi [★]
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •