BBCF/Izayoi: Difference between revisions

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[[File:BBCF_Izayoi_Portrait.png|350x500px|center]]
[[File:BBCF_Izayoi_Portrait.png|350x500px|center]]
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|-
||{{CharData-BBCF
||{{CharData-BBCF|Izayoi}}
|health=11,000
|comboRate=60%
|jumpStartup=4
|backdashTime=21
|backdashInv=1-5
}}
;Movement Options
:Double Jump, 1 Airdash (Normal) / 2 Airdashes (Gain Art) Dash type: Run (Normal) / Hover-dash (Gain Art)
;Play-style
;Play-style
:Mode Change, Balanced, Mixup/Pressure (Gain-Art)
:Mode Change, Balanced, Mixup/Pressure (Gain-Art)
|}
|}
{{CharNav |charMainPage=BBCF/Izayoi
|videos=http://horibuna.web.fc2.com/BBCF/BBCF_IZ.html
|forums=http://www.dustloop.com/forums/index.php?/forums/forum/238-izayoi/
}}
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<div style="float:left; margin-right:25px;">
{{TOC limit|2}}
{{TOC limit|2}}
</div>
<!--USE THIS STYLING FOR SHORT NAVIGATION-->
<div style="height:225px; width:1px;">
  &nbsp;
</div>
</div>
==Overview==
==Overview==
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{{CharLinks-BBCF|Izayoi}}
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  {{AttackData-BBCF
  {{AttackData-BBCF
  |header=no
  |header=no
  |version=Air |cancel=R* |damage=1020 |starter=N |guard=Low
  |version=Air |cancel=R* |damage=1020 |starter=N |guard=All
  |level=3 |attribute=F |startup=11 |active=3 |recovery=Until L |frameAdv= |invul=- |hitbox=
  |level=3 |attribute=F |startup=11 |active=3 |recovery=Until L |frameAdv= |invul=- |hitbox=
  |description=
  |description=
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*Bit attacks are active the moment they move, but take approximately 10 frames to reach full distance to hit your opponent
*Bit attacks are active the moment they move, but take approximately 10 frames to reach full distance to hit your opponent
*Bit attacks only start when the normal move triggering it goes active. For multi hit moves, the attack only starts when the final hit goes active.
*Bit attacks only start when the normal move triggering it goes active. For multi hit moves, the attack only starts when the final hit goes active.
*Typically the bits will begin to move the moment the normal move becomes active. In the case of multi hit normals, the bits will attack at the same time as the second attack.
*Interrupting the normal move in any way before the bits attack will prevent the attack.
*Interrupting the normal move in any way before the bits attack will prevent the attack.
*Bit attacks uniquely have 100% P1 and P2, meaning they will always increase combo damage when used.
*Bit attacks uniquely have 100% P1 and P2, meaning they will always increase combo damage when used.
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{{CharLinks  
{{CharLinks-BBCF|Izayoi}}
|charMainPage=BBCF/Izayoi
|videos=http://horibuna.web.fc2.com/BBCF/BBCF_IZ.html
|forums=http://www.dustloop.com/forums/index.php?/forums/forum/238-izayoi/
}}
{{Navbar-BBCF}}
{{Navbar-BBCF}}
[[Category:BlazBlue: Central Fiction]]
[[Category:BlazBlue: Central Fiction]]
[[Category:Izayoi]]
[[Category:Izayoi]]

Revision as of 06:03, 13 January 2019

Izayoi
BBCF Izayoi Portrait.png
Health:

Combo Rate:
Prejump:
Backdash Time / Invul:


Play-style
Mode Change, Balanced, Mixup/Pressure (Gain-Art)

Overview

Izayoi is the true form of the Sealed Armament: Izayoi that Tsubaki Yayoi undertakes to don the power of Immortal Breaker. Turning away from the darkness of the past, she takes up her sword to punish all crimes and seek out the true light. This alternate form of Tsubaki is playable starting from BlazBlue: Chrono Phantasma.

Drive: Scarlet Justice

Izayoi's Drive allows her to enter an alternate mode called Gain Art, giving her new dashes, C normals, special moves, and extensions to existing special moves. When in Gain Art, Izayoi gains tremendous mix-up and pressure potential, contrasting the defensive style of her normal mode. While Izayoi can transfer between the two modes freely, usage of the special moves available in Gain Art require stocks of the Zero Weave gauge, which are generated by using special moves during normal mode. These stocks are generated regardless of hit (2 stock gain) or block (1 stock gain) and are the foundation behind Gain Art pressure and combos. Effective usage of normal mode to generate stocks and Gain Art to spend them is the key to success!

Overdrive: Freedom Justice

Izayoi's Overdrive allows her to passively generate stocks, regardless of the mode she is in. The number of stocks generated depends on overdrive duration. And like other characters, her Distortion Drives become stronger during Overdrive as well. Justice Phorizer increases in range and damage, while Slaver Trans-am lasts approximately twice as long. Overdrive also strengthens her existing Gain Art specials, opening up new combos and pressure.

Strengths/Weaknesses

Strengths Weaknesses
  • Incredible pressure and mix-up in Gain Art
  • Good conversion potential
  • Flexible movement options
  • Strong mid-range game in Normal Mode
  • Difficult normals/anti air/movement options
  • Reliant upon stocks

Template:CharLinks-BBCF

Normal Moves

5A
5A
BBCP Izayoi 5A.png
High, quick hilt jab.
300 All 6 3 9 - B -
5B
5B
BBCP Izayoi 5B.png
Long-reaching poke.
640 Mid 10 6 18 - B -
5C
5C
BBCP Izayoi 5C.png
Reclining slash.
850 Mid 12 6 20 - B -
5C (GA)
5C (GA)
BBCP Izayoi 5C(GA).png
Quick downwards slice.
850 Mid 9 3 15 - B -
2A
2A
BBCP Izayoi 2A.png
Low profile kick.
300 Low/Air 7 3 8 - F -
2B
2B
BBCP Izayoi 2B.png
Backwards sweep.
550 Low 9 2 18 - F -
2C
2C
BBCP Izayoi 2C.png
Lifting, upwards slash.
830 Mid 12 6 15 - F -
2C (GA)
2C (GA)
BBCP Izayoi 2C(GA).png
Two quick cuts in succession.
750*2 Mid 18 3(6)3 11 - F -
6A
6A
BBCP Izayoi 6A.png
Downwards bash.
700 Mid 12 3 21 - B -
6B
6B
BBCP Izayoi 6B.png
Overhead flip kick!
800 High 24 3 3+15L - H -
6C
6C
BBCP Izayoi 6C.png
Dashing armor attack.
900 Mid 19 3 30 - B -
6C (GA)
6C (GA)
BBCP Izayoi 6C(GA).png
Upwards step-kick.
900 Mid 20 3 17 - B -
3C
3C
BBCP Izayoi 3C.png
Spinning sword sweep.
900 Low 12 3 21 - F -
3C (GA)
3C (GA)
BBCP Izayoi 3C(GA).png
Low hitting slide.
1000 Low 16 6 21 - F -
j.A
j.A
BBCP Izayoi jA.png
Far range hilt poke.
300 High/Air 6 3 9 - H -
j.B
j.B
BBCF Izayoi jB.png
Kick attack.
600 High/Air 10 6 15 - H -
j.C
j.C
BBCP Izayoi jC.png
Angled spinning slash.
900 High/Air 12 3 18 - H -
j.C (GA)
j.C (GA)
BBCP Izayoi jC(GA).png
Armor attack.
800 High/Air 12 5 21 - H -


Drive Moves

5D/2D
5D/2D
BBCP Izayoi 5D.png
Mode Change.
23 - - - 24 - - -
jD
jD
BBCP Izayoi jD.png
Air mode change!
- - - - 24 - - -


Universal Mechanics

Forward Throw
Forward Throw
5B+C
BBCP Izayoi ForwardThrow.png
Lance thrust.
0, 0, 1500 Throw(80) 7 3 23 - T -
Back Throw
Back Throw
4B+C
BBCP Izayoi BackThrow.png
Dash through and stab!
0, 0, 1500 Throw(80) 7 3 23 - T -
Air Throw
Air Throw
j.4/5B+C
BBCP Izayoi AirThrow.png
Downwards dive.
0*3, 1500 Throw(90) 7 3 23+3L - T -
Counter Assault
Counter Assault
6A+B during blockstun
BBCP Izayoi 6C(GA).png
Launching CA.
0 All 16 4 27 - B -
Crush Trigger
Crush Trigger
5A+B
BBCP Izayoi CrushTrigger.png
Downwards strike!
1000 Barrier 20 1 25 - B - 1000 Barrier 30~61 1 25 - B -


Special Moves

Sonic Sabre
Sonic Sabre
236A/D
BBCP Izayoi SonicSabre.png
Sonicu Seiba!
800 All 20 Until Offscreen 43T - P1* - 600*3 All 26 - Total 42 - P1* - 600*5 All 26 - Total 42 - P1* -
Air Sonic Sabre
Air Sonic Sabre
j.236A/D
BBCP Izayoi SonicSabreAir.png
Angled Sonic Sabre!
800 All 16 - Total 45+6L - P1* - 600*3 All 16 - Total 45 - P1* - 600*5 All 16 - Total 45 - P1* -
Crusade Seraphim α
Crusade Seraphim α
623B (air OK)
BBCP Izayoi CrusadeSeraphimAlpha.png
Great anti air.
950 Mid 9~90 3 32 - B - 1080 Mid 11 3 Until L - B -
Crusade Seraphim β
Crusade Seraphim β
236C (air OK)
BBCP Izayoi CrusadeSeraphimBeta.png
Long horizontal swipe.
900 Mid 11~96 3 24 - B - 1050 Mid 11 3 Until L - B -
Crusade Seraphim γ
Crusade Seraphim γ
236B (air OK)
BBCP Izayoi CrusadeSeraphimGamma.png
Far reaching, low slash.
850 Low 14~105 3 28 - F - 1020 All 11 3 Until L - F -
Valkyrie Astraea
Valkyrie Astraea
Crusade Seraphim ß/γ ~ 6D
BBCP Izayoi ValkyrieAstraea.png
Quick dash attack.
1100 9 3 21 - B - 1100, 150*4 9 3 21 - B -
Stance Cancel (CS)
Stance Cancel (CS)
Crusade Seraphim (Hold) ~ A
BBCP Izayoi CSStanceCancel.png
Feint!
- - - - 9T - - -
Aegis Blade
Aegis Blade
623C
BBCP Izayoi AegisBlade.png
Fast, huge upwards slash.
1000 Mid 14~104 3 42 - B -
Stance Cancel (AB)
Stance Cancel (AB)
Aegis Blade (Hold) ~ A
BBCP Izayoi ABStanceCancel.png
Long recovery.
- - - - 24 - - -
Strike Fall
Strike Fall
C.Seraphim α/A.Blade ~ D
BBCP Izayoi StrikeFall.png
Knockdown!
700 All 36 ~L 19 - H -
Mirage Thruster
Mirage Thruster
214A/B/C/D, j.214D
BBCP Izayoi MirageThruster1.png
A stays in place, B goes forward, C goes backward
BBCP Izayoi MirageThruster2.png
D automatically teleports behind opponent!
- - - - 40 - - - - - - - 41 - - - - - - - 43 - - - - - - - 31 - - -


Distortion Drives

Justice Phorizer
Justice Phorizer
236236C
BBCP Izayoi JusticePhorizer.png
Reversal!
2500 All 1+6 9 49 - B - 3000 All 1+6 9 49 - B -
Slaver Trans-Am
Slaver Trans-Am
632146D during Gain art
BBCP Izayoi SlaverTransAm.png
Install!
- - - - 4+2 - - - 200*2 All 0 8 - - P1* -


Exceed Accel

Banshee Lancer
ABCD during Overdrive
600, 450*2, 0, 1500 Fast: 10
Slow: 20
3 34 - B - 600, 450*6, 0, 2400 Fast: 10
Slow: 20
3 34 - B -


Astral Heat

Judge Of Destiny
632146C
BBCP Izayoi JudgeOfDestiny.png
Izayoi Airlines
BBCP Izayoi JudgeOfDestiny2.png
27000 (DESTROY) All 4+11 6 35 - B -


External References



Template:CharLinks-BBCF