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Line 57: | Line 57: | ||
====== <font style="visibility:hidden" size="0">5A</font> ====== | ====== <font style="visibility:hidden" size="0">5A</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCP_Izayoi_5A.png | |image=BBCP_Izayoi_5A.png |caption=High, quick hilt jab. | ||
|caption=High, quick hilt jab. | |||
|name=5A | |name=5A | ||
|data= | |data= | ||
Line 73: | Line 72: | ||
====== <font style="visibility:hidden" size="0">5B</font> ====== | ====== <font style="visibility:hidden" size="0">5B</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCP_Izayoi_5B.png | |image=BBCP_Izayoi_5B.png |caption=Long-reaching poke. | ||
|caption=Long-reaching poke. | |||
|name=5B | |name=5B | ||
|data= | |data= | ||
Line 89: | Line 87: | ||
====== <font style="visibility:hidden" size="0">5C</font> ====== | ====== <font style="visibility:hidden" size="0">5C</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCP_Izayoi_5C.png | |image=BBCP_Izayoi_5C.png |caption=Reclining slash. | ||
|caption=Reclining slash. | |||
|name=5C | |name=5C | ||
|data= | |data= | ||
Line 105: | Line 102: | ||
====== <font style="visibility:hidden" size="0">5C (GA)</font> ====== | ====== <font style="visibility:hidden" size="0">5C (GA)</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCP_Izayoi_5C(GA).png | |image=BBCP_Izayoi_5C(GA).png |caption=Quick downwards slice. | ||
|caption=Quick downwards slice. | |||
|name=5C (GA) | |name=5C (GA) | ||
|data= | |data= | ||
Line 122: | Line 118: | ||
====== <font style="visibility:hidden" size="0">2A</font> ====== | ====== <font style="visibility:hidden" size="0">2A</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCP_Izayoi_2A.png | |image=BBCP_Izayoi_2A.png |caption=Low profile kick. | ||
|caption=Low profile kick. | |||
|name=2A | |name=2A | ||
|data= | |data= | ||
Line 139: | Line 134: | ||
====== <font style="visibility:hidden" size="0">2B</font> ====== | ====== <font style="visibility:hidden" size="0">2B</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCP_Izayoi_2B.png | |image=BBCP_Izayoi_2B.png |caption=Backwards sweep. | ||
|caption=Backwards sweep. | |||
|name=2B | |name=2B | ||
|data= | |data= | ||
Line 158: | Line 152: | ||
====== <font style="visibility:hidden" size="0">2C</font> ====== | ====== <font style="visibility:hidden" size="0">2C</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCP_Izayoi_2C.png | |image=BBCP_Izayoi_2C.png |caption=Lifting, upwards slash. | ||
|caption=Lifting, upwards slash. | |||
|name=2C | |name=2C | ||
|data= | |data= | ||
Line 175: | Line 168: | ||
====== <font style="visibility:hidden" size="0">2C (GA)</font> ====== | ====== <font style="visibility:hidden" size="0">2C (GA)</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCP_Izayoi_2C(GA).png | |image=BBCP_Izayoi_2C(GA).png |caption=Two quick cuts in succession. | ||
|caption=Two quick cuts in succession. | |||
|name=2C (GA) | |name=2C (GA) | ||
|data= | |data= | ||
Line 192: | Line 184: | ||
====== <font style="visibility:hidden" size="0">6A</font> ====== | ====== <font style="visibility:hidden" size="0">6A</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCP_Izayoi_6A.png | |image=BBCP_Izayoi_6A.png |caption=Downwards bash. | ||
|caption=Downwards bash. | |||
|name=6A | |name=6A | ||
|data= | |data= | ||
Line 211: | Line 202: | ||
====== <font style="visibility:hidden" size="0">6B</font> ====== | ====== <font style="visibility:hidden" size="0">6B</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCP_Izayoi_6B.png | |image=BBCP_Izayoi_6B.png |caption=Overhead flip kick! | ||
|caption=Overhead flip kick! | |||
|name=6B | |name=6B | ||
|data= | |data= | ||
Line 228: | Line 218: | ||
====== <font style="visibility:hidden" size="0">6C</font> ====== | ====== <font style="visibility:hidden" size="0">6C</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCP_Izayoi_6C.png | |image=BBCP_Izayoi_6C.png |caption=Dashing armor attack. | ||
|caption=Dashing armor attack. | |||
|name=6C | |name=6C | ||
|data= | |data= | ||
Line 245: | Line 234: | ||
====== <font style="visibility:hidden" size="0">6C (GA)</font> ====== | ====== <font style="visibility:hidden" size="0">6C (GA)</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCP_Izayoi_6C(GA).png | |image=BBCP_Izayoi_6C(GA).png |caption=Upwards step-kick. | ||
|caption=Upwards step-kick. | |||
|name=6C (GA) | |name=6C (GA) | ||
|data= | |data= | ||
Line 265: | Line 253: | ||
====== <font style="visibility:hidden" size="0">3C</font> ====== | ====== <font style="visibility:hidden" size="0">3C</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCP_Izayoi_3C.png | |image=BBCP_Izayoi_3C.png |caption=Spinning sword sweep. | ||
|caption=Spinning sword sweep. | |||
|name=3C | |name=3C | ||
|data= | |data= | ||
Line 282: | Line 269: | ||
====== <font style="visibility:hidden" size="0">3C (GA)</font> ====== | ====== <font style="visibility:hidden" size="0">3C (GA)</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCP_Izayoi_3C(GA).png | |image=BBCP_Izayoi_3C(GA).png |caption=Low hitting slide. | ||
|caption=Low hitting slide. | |||
|name=3C (GA) | |name=3C (GA) | ||
|data= | |data= | ||
Line 299: | Line 285: | ||
====== <font style="visibility:hidden" size="0">j.A</font> ====== | ====== <font style="visibility:hidden" size="0">j.A</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCP_Izayoi_jA.png | |image=BBCP_Izayoi_jA.png |caption=Far range hilt poke. | ||
|caption=Far range hilt poke. | |||
|name=j.A | |name=j.A | ||
|data= | |data= | ||
Line 316: | Line 301: | ||
====== <font style="visibility:hidden" size="0">j.B</font> ====== | ====== <font style="visibility:hidden" size="0">j.B</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCF_Izayoi_jB.png | |image=BBCF_Izayoi_jB.png |caption=Kick attack. | ||
|caption=Kick attack. | |||
|name=j.B | |name=j.B | ||
|data= | |data= | ||
Line 333: | Line 317: | ||
====== <font style="visibility:hidden" size="0">j.C</font> ====== | ====== <font style="visibility:hidden" size="0">j.C</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCP_Izayoi_jC.png | |image=BBCP_Izayoi_jC.png |caption=Angled spinning slash. | ||
|caption=Angled spinning slash. | |||
|name=j.C | |name=j.C | ||
|data= | |data= | ||
Line 350: | Line 333: | ||
====== <font style="visibility:hidden" size="0">j.C (GA)</font> ====== | ====== <font style="visibility:hidden" size="0">j.C (GA)</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCP_Izayoi_jC(GA).png | |image=BBCP_Izayoi_jC(GA).png |caption=Armor attack. | ||
|caption=Armor attack. | |||
|name=j.C (GA) | |name=j.C (GA) | ||
|data= | |data= | ||
Line 370: | Line 352: | ||
{{MoveData | {{MoveData | ||
|image=BBCP_Izayoi_5D.png | |image=BBCP_Izayoi_5D.png | ||
|image2=BBCP_Izayoi_2D.png | |image2=BBCP_Izayoi_2D.png |caption2=Mode Change. | ||
|caption2=Mode Change. | |||
|name=5D/2D | |name=5D/2D | ||
|data= | |data= | ||
Line 392: | Line 373: | ||
====== <font style="visibility:hidden" size="0">jD</font> ====== | ====== <font style="visibility:hidden" size="0">jD</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCP_Izayoi_jD.png | |image=BBCP_Izayoi_jD.png |caption=Air mode change! | ||
|caption=Air mode change! | |||
|name=jD | |name=jD | ||
|data= | |data= | ||
Line 411: | Line 391: | ||
====== <font style="visibility:hidden" size="0">Forward Throw</font> ====== | ====== <font style="visibility:hidden" size="0">Forward Throw</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCP_Izayoi_ForwardThrow.png | |image=BBCP_Izayoi_ForwardThrow.png |caption=Lance thrust. | ||
|caption=Lance thrust. | |||
|name=Forward Throw | |name=Forward Throw | ||
|input=5B+C | |input=5B+C | ||
Line 431: | Line 410: | ||
====== <font style="visibility:hidden" size="0">Back Throw</font> ====== | ====== <font style="visibility:hidden" size="0">Back Throw</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCP_Izayoi_BackThrow.png | |image=BBCP_Izayoi_BackThrow.png |caption=Dash through and stab! | ||
|caption=Dash through and stab! | |||
|name=Back Throw | |name=Back Throw | ||
|input=4B+C | |input=4B+C | ||
Line 450: | Line 428: | ||
====== <font style="visibility:hidden" size="0">Air Throw</font> ====== | ====== <font style="visibility:hidden" size="0">Air Throw</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCP_Izayoi_AirThrow.png | |image=BBCP_Izayoi_AirThrow.png |caption=Downwards dive. | ||
|caption=Downwards dive. | |||
|name=Air Throw | |name=Air Throw | ||
|input=j.4/5B+C | |input=j.4/5B+C | ||
Line 469: | Line 446: | ||
====== <font style="visibility:hidden" size="0">Counter Assault</font> ====== | ====== <font style="visibility:hidden" size="0">Counter Assault</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCP_Izayoi_6C(GA).png | |image=BBCP_Izayoi_6C(GA).png |caption=Launching CA. | ||
|caption=Launching CA. | |||
|name=Counter Assault | |name=Counter Assault | ||
|input=6A+B during blockstun | |input=6A+B during blockstun | ||
Line 486: | Line 462: | ||
====== <font style="visibility:hidden" size="0">Crush Trigger</font> ====== | ====== <font style="visibility:hidden" size="0">Crush Trigger</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCP_Izayoi_CrushTrigger.png | |image=BBCP_Izayoi_CrushTrigger.png |caption=Downwards strike! | ||
|caption=Downwards strike! | |||
|name=Crush Trigger | |name=Crush Trigger | ||
|input=5A+B | |input=5A+B | ||
Line 517: | Line 492: | ||
|input=236A/D | |input=236A/D | ||
|image=BBCP_Izayoi_SonicSabre.png | |image=BBCP_Izayoi_SonicSabre.png | ||
|image2=BBCF_Izayoi_SonicSabreD.png | |image2=BBCF_Izayoi_SonicSabreD.png |caption= |caption2=Sonicu Seiba! | ||
|caption= | |||
|caption2=Sonicu Seiba! | |||
|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
Line 555: | Line 528: | ||
|input=j.236A/D | |input=j.236A/D | ||
|image=BBCP_Izayoi_SonicSabreAir.png | |image=BBCP_Izayoi_SonicSabreAir.png | ||
|image2=BBCF_Izayoi_SonicSabreDAir.png | |image2=BBCF_Izayoi_SonicSabreDAir.png |caption= |caption2=Angled Sonic Sabre! | ||
|caption= | |||
|caption2=Angled Sonic Sabre! | |||
|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
Line 593: | Line 564: | ||
|name=Crusade Seraphim α | |name=Crusade Seraphim α | ||
|input=623B (air OK) | |input=623B (air OK) | ||
|image=BBCP_Izayoi_CrusadeSeraphimAlpha.png | |image=BBCP_Izayoi_CrusadeSeraphimAlpha.png |caption=Great anti air. | ||
|caption=Great anti air. | |||
|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
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|name=Crusade Seraphim β | |name=Crusade Seraphim β | ||
|input=236C (air OK) | |input=236C (air OK) | ||
|image=BBCP_Izayoi_CrusadeSeraphimBeta.png | |image=BBCP_Izayoi_CrusadeSeraphimBeta.png |caption=Long horizontal swipe. | ||
|caption=Long horizontal swipe. | |||
|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
Line 646: | Line 615: | ||
|name=Crusade Seraphim γ | |name=Crusade Seraphim γ | ||
|input=236B (air OK) | |input=236B (air OK) | ||
|image=BBCP_Izayoi_CrusadeSeraphimGamma.png | |image=BBCP_Izayoi_CrusadeSeraphimGamma.png |caption=Far reaching, low slash. | ||
|caption=Far reaching, low slash. | |||
|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
Line 672: | Line 640: | ||
|name=Valkyrie Astraea | |name=Valkyrie Astraea | ||
|input=Crusade Seraphim ß/γ ~ 6D | |input=Crusade Seraphim ß/γ ~ 6D | ||
|image=BBCP_Izayoi_ValkyrieAstraea.png | |image=BBCP_Izayoi_ValkyrieAstraea.png |caption=Quick dash attack. | ||
|caption=Quick dash attack. | |||
|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
Line 695: | Line 662: | ||
|name=Stance Cancel (CS) | |name=Stance Cancel (CS) | ||
|input=Crusade Seraphim (Hold) ~ A | |input=Crusade Seraphim (Hold) ~ A | ||
|image=BBCP_Izayoi_CSStanceCancel.png | |image=BBCP_Izayoi_CSStanceCancel.png |caption=Feint! | ||
|caption=Feint! | |||
|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
Line 714: | Line 680: | ||
|name=Aegis Blade | |name=Aegis Blade | ||
|input=623C | |input=623C | ||
|image=BBCP_Izayoi_AegisBlade.png | |image=BBCP_Izayoi_AegisBlade.png |caption=Fast, huge upwards slash. | ||
|caption=Fast, huge upwards slash. | |||
|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
Line 733: | Line 698: | ||
|name=Stance Cancel (AB) | |name=Stance Cancel (AB) | ||
|input=Aegis Blade (Hold) ~ A | |input=Aegis Blade (Hold) ~ A | ||
|image=BBCP_Izayoi_ABStanceCancel.png | |image=BBCP_Izayoi_ABStanceCancel.png |caption=Long recovery. | ||
|caption=Long recovery. | |||
|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
Line 750: | Line 714: | ||
|name=Strike Fall | |name=Strike Fall | ||
|input=C.Seraphim α/A.Blade ~ D | |input=C.Seraphim α/A.Blade ~ D | ||
|image=BBCP_Izayoi_StrikeFall.png | |image=BBCP_Izayoi_StrikeFall.png |caption=Knockdown! | ||
|caption=Knockdown! | |||
|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
Line 768: | Line 731: | ||
|input=214A/B/C/D, j.214D | |input=214A/B/C/D, j.214D | ||
|image=BBCP_Izayoi_MirageThruster1.png | |image=BBCP_Izayoi_MirageThruster1.png | ||
|image2=BBCP_Izayoi_MirageThruster2.png | |image2=BBCP_Izayoi_MirageThruster2.png |caption=A stays in place, B goes forward, C goes backward |caption2=D automatically teleports behind opponent! | ||
|caption=A stays in place, B goes forward, C goes backward | |||
|caption2=D automatically teleports behind opponent! | |||
|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
Line 809: | Line 770: | ||
|name=Justice Phorizer | |name=Justice Phorizer | ||
|input=236236C | |input=236236C | ||
|image=BBCP_Izayoi_JusticePhorizer.png | |image=BBCP_Izayoi_JusticePhorizer.png |caption=Reversal! | ||
|caption=Reversal! | |||
|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
Line 836: | Line 796: | ||
|name=Slaver Trans-Am | |name=Slaver Trans-Am | ||
|input=632146D during Gain art | |input=632146D during Gain art | ||
|image=BBCP_Izayoi_SlaverTransAm.png | |image=BBCP_Izayoi_SlaverTransAm.png |caption=Install! | ||
|caption=Install! | |||
|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
Line 858: | Line 817: | ||
==Exceed Accel== | ==Exceed Accel== | ||
{{MoveData | {{MoveData | ||
|image=BBCF_Izyoi_BansheeLancer.png | |image=BBCF_Izyoi_BansheeLancer.png |caption= | ||
|caption= | |||
|input=ABCD during Overdrive | |input=ABCD during Overdrive | ||
|name=Banshee Lancer | |name=Banshee Lancer | ||
Line 882: | Line 840: | ||
|name=Judge Of Destiny | |name=Judge Of Destiny | ||
|input=632146C | |input=632146C | ||
|image=BBCP_Izayoi_JudgeOfDestiny.png | |image=BBCP_Izayoi_JudgeOfDestiny.png |caption=Actually...useful?! | ||
|caption=Actually...useful?! | |image2=BBCP_Izayoi_JudgeOfDestiny2.png |caption2= | ||
|image2=BBCP_Izayoi_JudgeOfDestiny2.png | |||
|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF |
Revision as of 00:57, 10 January 2018
Izayoi |
---|
Health: 11,000 Combo Rate: 60%
|
Overview
Izayoi is the true form of the Sealed Armament: Izayoi that Tsubaki Yayoi undertakes to don the power of Immortal Breaker. Turning away from the darkness of the past, she takes up her sword to punish all crimes and seek out the true light. This alternate form of Tsubaki is playable starting from BlazBlue: Chrono Phantasma.
Drive: Scarlet Justice
Izayoi's Drive allows her to enter an alternate mode called Gain Art, giving her new dashes, C normals, special moves, and extensions to existing special moves. When in Gain Art, Izayoi gains tremendous mix-up and pressure potential, contrasting the defensive style of her normal mode. While Izayoi can transfer between the two modes freely, usage of the special moves available in Gain Art require stocks of the Zero Weave gauge, which are generated by using special moves during normal mode. These stocks are generated regardless of hit (2 stock gain) or block (1 stock gain) and are the foundation behind Gain Art pressure and combos. Effective usage of normal mode to generate stocks and Gain Art to spend them is the key to success!
Overdrive: Freedom Justice
Izayoi's Overdrive allows her to passively generate stocks, regardless of the mode she is in. The number of stocks generated depends on overdrive duration. And like other characters, her Distortion Drives become stronger during Overdrive as well. Justice Phorizer increases in range and damage, while Slaver Trans-am lasts approximately twice as long. Overdrive also strengthens her existing Gain Art specials, opening up new combos and pressure.
Strengths/Weaknesses
Strengths | Weaknesses |
---|---|
|
|
Normal Moves
5A
5A |
---|
5B
5B |
---|
5C
5C |
---|
5C (GA)
5C (GA) |
---|
2A
2A |
---|
2B
2B |
---|
2C
2C |
---|
2C (GA)
2C (GA) |
---|
6A
6A |
---|
6B
6B |
---|
6C
6C |
---|
6C (GA)
6C (GA) |
---|
3C
3C |
---|
3C (GA)
3C (GA) |
---|
j.A
j.A |
---|
j.B
j.B |
---|
j.C
j.C |
---|
j.C (GA)
j.C (GA) |
---|
Drive Moves
5D/2D
5D/2D |
---|
jD
jD |
---|
Universal Mechanics
Forward Throw
Forward Throw 5B+C |
---|
Back Throw
Back Throw 4B+C |
---|
Air Throw
Air Throw j.4/5B+C |
---|
Counter Assault
Counter Assault 6A+B during blockstun |
---|
Crush Trigger
Crush Trigger 5A+B |
---|
Special Moves
Sonic Sabre
Sonic Sabre 236A/D |
---|
Air Sonic Sabre
Air Sonic Sabre j.236A/D |
---|
Crusade Seraphim α
Crusade Seraphim α 623B (air OK) |
---|
Crusade Seraphim β
Crusade Seraphim β 236C (air OK) |
---|
Crusade Seraphim γ
Crusade Seraphim γ 236B (air OK) |
---|
Valkyrie Astraea
Valkyrie Astraea Crusade Seraphim ß/γ ~ 6D |
---|
Stance Cancel (CS)
Stance Cancel (CS) Crusade Seraphim (Hold) ~ A |
---|
Aegis Blade
Aegis Blade 623C |
---|
Stance Cancel (AB)
Stance Cancel (AB) Aegis Blade (Hold) ~ A |
---|
Strike Fall
Strike Fall C.Seraphim α/A.Blade ~ D |
---|
Mirage Thruster
Mirage Thruster 214A/B/C/D, j.214D |
---|
Distortion Drives
Justice Phorizer
Justice Phorizer 236236C |
---|
Slaver Trans-Am
Slaver Trans-Am 632146D during Gain art |
---|
Exceed Accel
Banshee Lancer ABCD during Overdrive |
---|
Astral Heat
Judge Of Destiny 632146C |
---|
External References
- Japanese Name: イザヨイ
- Japanese Wiki
- Japanese BBS
- Arcade Profile Dan Rankings
- Amane Nishiki [★]
- Arakune [★]
- Azrael [★]
- Bang Shishigami [★]
- Bullet [★]
- Carl Clover [★]
- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Hibiki Kohaku [★]
- Iron Tager [★]
- Izanami [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Kagura Mutsuki [★]
- Kokonoe [★]
- Lambda-11 [★]
- Litchi Faye Ling [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Mu-12[★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Relius Clover [★]
- Susano'o [★]
- Taokaka [★]
- Tsubaki Yayoi[★]
- Valkenhayn R. Hellsing [★]
- Yuuki Terumi [★]
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •