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:Double Jump, 1 Airdash (Normal) / 2 Airdashes (Gain Art) Dash type: Run (Normal) / Hover-dash (Gain Art) | :Double Jump, 1 Airdash (Normal) / 2 Airdashes (Gain Art) Dash type: Run (Normal) / Hover-dash (Gain Art) | ||
;Play-style | ;Play-style | ||
:Mode Change, | :Mode Change, Balanced, Mixup/Pressure (Gain-Art) | ||
|} | |} | ||
{{CharNav |charMainPage=BBCF/Izayoi | {{CharNav |charMainPage=BBCF/Izayoi | ||
Line 49: | Line 49: | ||
* Strong mid-range game in Normal Mode | * Strong mid-range game in Normal Mode | ||
| style="width: 50%;"| | | style="width: 50%;"| | ||
* Difficult normals/anti air/movement options | * Difficult normals/anti air/movement options | ||
* Reliant upon stocks | |||
|- | |- | ||
|} | |} | ||
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====== <font style="visibility:hidden" size="0">5A</font> ====== | ====== <font style="visibility:hidden" size="0">5A</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCP_Izayoi_5A.png | |image=BBCP_Izayoi_5A.png |caption=High, quick hilt jab. | ||
|caption=High, quick hilt jab. | |||
|name=5A | |name=5A | ||
|data= | |data= | ||
Line 74: | Line 73: | ||
====== <font style="visibility:hidden" size="0">5B</font> ====== | ====== <font style="visibility:hidden" size="0">5B</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCP_Izayoi_5B.png | |image=BBCP_Izayoi_5B.png |caption=Long-reaching poke. | ||
|caption=Long-reaching poke. | |||
|name=5B | |name=5B | ||
|data= | |data= | ||
Line 90: | Line 88: | ||
====== <font style="visibility:hidden" size="0">5C</font> ====== | ====== <font style="visibility:hidden" size="0">5C</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCP_Izayoi_5C.png | |image=BBCP_Izayoi_5C.png |caption=Reclining slash. | ||
|caption=Reclining slash. | |||
|name=5C | |name=5C | ||
|data= | |data= | ||
Line 106: | Line 103: | ||
====== <font style="visibility:hidden" size="0">5C (GA)</font> ====== | ====== <font style="visibility:hidden" size="0">5C (GA)</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCP_Izayoi_5C(GA).png | |image=BBCP_Izayoi_5C(GA).png |caption=Quick downwards slice. | ||
|caption=Quick downwards slice. | |||
|name=5C (GA) | |name=5C (GA) | ||
|data= | |data= | ||
Line 123: | Line 119: | ||
====== <font style="visibility:hidden" size="0">2A</font> ====== | ====== <font style="visibility:hidden" size="0">2A</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCP_Izayoi_2A.png | |image=BBCP_Izayoi_2A.png |caption=Low profile kick. | ||
|caption=Low profile kick. | |||
|name=2A | |name=2A | ||
|data= | |data= | ||
Line 140: | Line 135: | ||
====== <font style="visibility:hidden" size="0">2B</font> ====== | ====== <font style="visibility:hidden" size="0">2B</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCP_Izayoi_2B.png | |image=BBCP_Izayoi_2B.png |caption=Backwards sweep. | ||
|caption=Backwards sweep. | |||
|name=2B | |name=2B | ||
|data= | |data= | ||
Line 159: | Line 153: | ||
====== <font style="visibility:hidden" size="0">2C</font> ====== | ====== <font style="visibility:hidden" size="0">2C</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCP_Izayoi_2C.png | |image=BBCP_Izayoi_2C.png |caption=Lifting, upwards slash. | ||
|caption=Lifting, upwards slash. | |||
|name=2C | |name=2C | ||
|data= | |data= | ||
Line 176: | Line 169: | ||
====== <font style="visibility:hidden" size="0">2C (GA)</font> ====== | ====== <font style="visibility:hidden" size="0">2C (GA)</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCP_Izayoi_2C(GA).png | |image=BBCP_Izayoi_2C(GA).png |caption=Two quick cuts in succession. | ||
|caption=Two quick cuts in succession. | |||
|name=2C (GA) | |name=2C (GA) | ||
|data= | |data= | ||
Line 193: | Line 185: | ||
====== <font style="visibility:hidden" size="0">6A</font> ====== | ====== <font style="visibility:hidden" size="0">6A</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCP_Izayoi_6A.png | |image=BBCP_Izayoi_6A.png |caption=Downwards bash. | ||
|caption=Downwards bash. | |||
|name=6A | |name=6A | ||
|data= | |data= | ||
Line 212: | Line 203: | ||
====== <font style="visibility:hidden" size="0">6B</font> ====== | ====== <font style="visibility:hidden" size="0">6B</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCP_Izayoi_6B.png | |image=BBCP_Izayoi_6B.png |caption=Overhead flip kick! | ||
|caption=Overhead flip kick! | |||
|name=6B | |name=6B | ||
|data= | |data= | ||
Line 221: | Line 211: | ||
|description= | |description= | ||
*Low invulnerable | *Low invulnerable | ||
*Feintable | *Feintable (Hold B to Feint) | ||
Izayoi's standing overhead. Now special cancelable (mostly into air slashes) on hit or block, which makes it great for stock gain, and a staple filler in corner gain art combos. It is also useful for beating anticipated foot property moves. Funnily enough, can be feinted, though the overall speed and recovery makes this more of a parlor trick than anything, since it can be fuzzy mashed everytime. Can be canceled into from 2c (normal mode) and 5c,2c (gain art mode). Knocks down on air hit, if necessary. | Izayoi's standing overhead. Now special cancelable (mostly into air slashes) on hit or block, which makes it great for stock gain, and a staple filler in corner gain art combos. It is also useful for beating anticipated foot property moves. Funnily enough, can be feinted, though the overall speed and recovery makes this more of a parlor trick than anything, since it can be fuzzy mashed everytime. Can be canceled into from 2c (normal mode) and 5c,2c (gain art mode). Knocks down on air hit, if necessary. | ||
If Slaver Trans-Am is active, the bits still attack even if the move is feinted. | |||
}} | }} | ||
}} | }} | ||
Line 229: | Line 221: | ||
====== <font style="visibility:hidden" size="0">6C</font> ====== | ====== <font style="visibility:hidden" size="0">6C</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCP_Izayoi_6C.png | |image=BBCP_Izayoi_6C.png |caption=Dashing armor attack. | ||
|caption=Dashing armor attack. | |||
|name=6C | |name=6C | ||
|data= | |data= | ||
Line 246: | Line 237: | ||
====== <font style="visibility:hidden" size="0">6C (GA)</font> ====== | ====== <font style="visibility:hidden" size="0">6C (GA)</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCP_Izayoi_6C(GA).png | |image=BBCP_Izayoi_6C(GA).png |caption=Upwards step-kick. | ||
|caption=Upwards step-kick. | |||
|name=6C (GA) | |name=6C (GA) | ||
|data= | |data= | ||
Line 266: | Line 256: | ||
====== <font style="visibility:hidden" size="0">3C</font> ====== | ====== <font style="visibility:hidden" size="0">3C</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCP_Izayoi_3C.png | |image=BBCP_Izayoi_3C.png |caption=Spinning sword sweep. | ||
|caption=Spinning sword sweep. | |||
|name=3C | |name=3C | ||
|data= | |data= | ||
Line 283: | Line 272: | ||
====== <font style="visibility:hidden" size="0">3C (GA)</font> ====== | ====== <font style="visibility:hidden" size="0">3C (GA)</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCP_Izayoi_3C(GA).png | |image=BBCP_Izayoi_3C(GA).png |caption=Low hitting slide. | ||
|caption=Low hitting slide. | |||
|name=3C (GA) | |name=3C (GA) | ||
|data= | |data= | ||
Line 292: | Line 280: | ||
|description= | |description= | ||
*Go-to, Fatal Counter punish in GA | *Go-to, Fatal Counter punish in GA | ||
*Hard knockdown on counterhit. | |||
*High base damage and good prorate | *High base damage and good prorate | ||
Line 300: | Line 289: | ||
====== <font style="visibility:hidden" size="0">j.A</font> ====== | ====== <font style="visibility:hidden" size="0">j.A</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCP_Izayoi_jA.png | |image=BBCP_Izayoi_jA.png |caption=Far range hilt poke. | ||
|caption=Far range hilt poke. | |||
|name=j.A | |name=j.A | ||
|data= | |data= | ||
Line 317: | Line 305: | ||
====== <font style="visibility:hidden" size="0">j.B</font> ====== | ====== <font style="visibility:hidden" size="0">j.B</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCF_Izayoi_jB.png | |image=BBCF_Izayoi_jB.png |caption=Kick attack. | ||
|caption=Kick attack. | |||
|name=j.B | |name=j.B | ||
|data= | |data= | ||
Line 334: | Line 321: | ||
====== <font style="visibility:hidden" size="0">j.C</font> ====== | ====== <font style="visibility:hidden" size="0">j.C</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCP_Izayoi_jC.png | |image=BBCP_Izayoi_jC.png |caption=Angled spinning slash. | ||
|caption=Angled spinning slash. | |||
|name=j.C | |name=j.C | ||
|data= | |data= | ||
Line 351: | Line 337: | ||
====== <font style="visibility:hidden" size="0">j.C (GA)</font> ====== | ====== <font style="visibility:hidden" size="0">j.C (GA)</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCP_Izayoi_jC(GA).png | |image=BBCP_Izayoi_jC(GA).png |caption=Armor attack. | ||
|caption=Armor attack. | |||
|name=j.C (GA) | |name=j.C (GA) | ||
|data= | |data= | ||
Line 371: | Line 356: | ||
{{MoveData | {{MoveData | ||
|image=BBCP_Izayoi_5D.png | |image=BBCP_Izayoi_5D.png | ||
|image2=BBCP_Izayoi_2D.png | |image2=BBCP_Izayoi_2D.png |caption2=Mode Change. | ||
|caption2=Mode Change. | |||
|name=5D/2D | |name=5D/2D | ||
|data= | |data= | ||
Line 393: | Line 377: | ||
====== <font style="visibility:hidden" size="0">jD</font> ====== | ====== <font style="visibility:hidden" size="0">jD</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCP_Izayoi_jD.png | |image=BBCP_Izayoi_jD.png |caption=Air mode change! | ||
|caption=Air mode change! | |||
|name=jD | |name=jD | ||
|data= | |data= | ||
Line 412: | Line 395: | ||
====== <font style="visibility:hidden" size="0">Forward Throw</font> ====== | ====== <font style="visibility:hidden" size="0">Forward Throw</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCP_Izayoi_ForwardThrow.png | |image=BBCP_Izayoi_ForwardThrow.png |caption=Lance thrust. | ||
|caption=Lance thrust. | |||
|name=Forward Throw | |name=Forward Throw | ||
|input=5B+C | |input=5B+C | ||
Line 432: | Line 414: | ||
====== <font style="visibility:hidden" size="0">Back Throw</font> ====== | ====== <font style="visibility:hidden" size="0">Back Throw</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCP_Izayoi_BackThrow.png | |image=BBCP_Izayoi_BackThrow.png |caption=Dash through and stab! | ||
|caption=Dash through and stab! | |||
|name=Back Throw | |name=Back Throw | ||
|input=4B+C | |input=4B+C | ||
Line 451: | Line 432: | ||
====== <font style="visibility:hidden" size="0">Air Throw</font> ====== | ====== <font style="visibility:hidden" size="0">Air Throw</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCP_Izayoi_AirThrow.png | |image=BBCP_Izayoi_AirThrow.png |caption=Downwards dive. | ||
|caption=Downwards dive. | |||
|name=Air Throw | |name=Air Throw | ||
|input=j.4/5B+C | |input=j.4/5B+C | ||
Line 470: | Line 450: | ||
====== <font style="visibility:hidden" size="0">Counter Assault</font> ====== | ====== <font style="visibility:hidden" size="0">Counter Assault</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCP_Izayoi_6C(GA).png | |image=BBCP_Izayoi_6C(GA).png |caption=Launching CA. | ||
|caption=Launching CA. | |||
|name=Counter Assault | |name=Counter Assault | ||
|input=6A+B during blockstun | |input=6A+B during blockstun | ||
Line 487: | Line 466: | ||
====== <font style="visibility:hidden" size="0">Crush Trigger</font> ====== | ====== <font style="visibility:hidden" size="0">Crush Trigger</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCP_Izayoi_CrushTrigger.png | |image=BBCP_Izayoi_CrushTrigger.png |caption=Downwards strike! | ||
|caption=Downwards strike! | |||
|name=Crush Trigger | |name=Crush Trigger | ||
|input=5A+B | |input=5A+B | ||
Line 517: | Line 495: | ||
|name=Sonic Sabre | |name=Sonic Sabre | ||
|input=236A/D | |input=236A/D | ||
|image=BBCP_Izayoi_SonicSabre.png | |image=BBCP_Izayoi_SonicSabre.png |caption= | ||
|image2=BBCF_Izayoi_SonicSabreD.png | |image2=BBCF_Izayoi_SonicSabreD.png |caption2=Sonicu Seiba! | ||
|caption2=Sonicu Seiba! | |||
|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
Line 555: | Line 531: | ||
|name=Air Sonic Sabre | |name=Air Sonic Sabre | ||
|input=j.236A/D | |input=j.236A/D | ||
|image=BBCP_Izayoi_SonicSabreAir.png | |image=BBCP_Izayoi_SonicSabreAir.png |caption= | ||
|image2=BBCF_Izayoi_SonicSabreDAir.png | |image2=BBCF_Izayoi_SonicSabreDAir.png |caption2=Angled Sonic Sabre! | ||
|caption2=Angled Sonic Sabre! | |||
|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
Line 594: | Line 568: | ||
|name=Crusade Seraphim α | |name=Crusade Seraphim α | ||
|input=623B (air OK) | |input=623B (air OK) | ||
|image=BBCP_Izayoi_CrusadeSeraphimAlpha.png | |image=BBCP_Izayoi_CrusadeSeraphimAlpha.png |caption=Great anti air. | ||
|caption=Great anti air. | |||
|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
Line 620: | Line 593: | ||
|name=Crusade Seraphim β | |name=Crusade Seraphim β | ||
|input=236C (air OK) | |input=236C (air OK) | ||
|image=BBCP_Izayoi_CrusadeSeraphimBeta.png | |image=BBCP_Izayoi_CrusadeSeraphimBeta.png |caption=Long horizontal swipe. | ||
|caption=Long horizontal swipe. | |||
|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
Line 647: | Line 619: | ||
|name=Crusade Seraphim γ | |name=Crusade Seraphim γ | ||
|input=236B (air OK) | |input=236B (air OK) | ||
|image=BBCP_Izayoi_CrusadeSeraphimGamma.png | |image=BBCP_Izayoi_CrusadeSeraphimGamma.png |caption=Far reaching, low slash. | ||
|caption=Far reaching, low slash. | |||
|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
Line 673: | Line 644: | ||
|name=Valkyrie Astraea | |name=Valkyrie Astraea | ||
|input=Crusade Seraphim ß/γ ~ 6D | |input=Crusade Seraphim ß/γ ~ 6D | ||
|image=BBCP_Izayoi_ValkyrieAstraea.png | |image=BBCP_Izayoi_ValkyrieAstraea.png |caption=Quick dash attack. | ||
|caption=Quick dash attack. | |||
|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
Line 687: | Line 657: | ||
*Fatal Counter | *Fatal Counter | ||
*Can be used as a stand alone move if you input 6D during 236B or 236C stance. Very handy for catching the opponent off guard in neutral | *Can be used as a stand alone move if you input 6D during 236B or 236C stance. Very handy for catching the opponent off guard in neutral, frame trapping opponent's in pressure, and is a important tool for a lot of your combos . | ||
}} | }} | ||
}} | }} | ||
Line 696: | Line 665: | ||
|name=Stance Cancel (CS) | |name=Stance Cancel (CS) | ||
|input=Crusade Seraphim (Hold) ~ A | |input=Crusade Seraphim (Hold) ~ A | ||
|image=BBCP_Izayoi_CSStanceCancel.png | |image=BBCP_Izayoi_CSStanceCancel.png |caption=Feint! | ||
|caption=Feint! | |||
|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
Line 715: | Line 683: | ||
|name=Aegis Blade | |name=Aegis Blade | ||
|input=623C | |input=623C | ||
|image=BBCP_Izayoi_AegisBlade.png | |image=BBCP_Izayoi_AegisBlade.png |caption=Fast, huge upwards slash. | ||
|caption=Fast, huge upwards slash. | |||
|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
Line 734: | Line 701: | ||
|name=Stance Cancel (AB) | |name=Stance Cancel (AB) | ||
|input=Aegis Blade (Hold) ~ A | |input=Aegis Blade (Hold) ~ A | ||
|image=BBCP_Izayoi_ABStanceCancel.png | |image=BBCP_Izayoi_ABStanceCancel.png |caption=Long recovery. | ||
|caption=Long recovery. | |||
|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
Line 751: | Line 717: | ||
|name=Strike Fall | |name=Strike Fall | ||
|input=C.Seraphim α/A.Blade ~ D | |input=C.Seraphim α/A.Blade ~ D | ||
|image=BBCP_Izayoi_StrikeFall.png | |image=BBCP_Izayoi_StrikeFall.png |caption=Knockdown! | ||
|caption=Knockdown! | |||
|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
Line 768: | Line 733: | ||
|name=Mirage Thruster | |name=Mirage Thruster | ||
|input=214A/B/C/D, j.214D | |input=214A/B/C/D, j.214D | ||
|image=BBCP_Izayoi_MirageThruster1.png | |image=BBCP_Izayoi_MirageThruster1.png |caption=A stays in place, B goes forward, C goes backward | ||
|image2=BBCP_Izayoi_MirageThruster2.png |caption2=D automatically teleports behind opponent! | |||
|caption=A stays in place, B goes forward, C goes backward | |||
|caption2=D automatically teleports behind opponent! | |||
|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
Line 810: | Line 773: | ||
|name=Justice Phorizer | |name=Justice Phorizer | ||
|input=236236C | |input=236236C | ||
|image=BBCP_Izayoi_JusticePhorizer.png | |image=BBCP_Izayoi_JusticePhorizer.png |caption=Reversal! | ||
|caption=Reversal! | |||
|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
Line 827: | Line 789: | ||
*1-15 All Invul | *1-15 All Invul | ||
*20% Minimum Damage | *20% Minimum Damage | ||
*Cancelable into Mirage Thruster(D) for 2 Zero Weave stocks on hit, block | *Cancelable into Mirage Thruster(D) for 2 Zero Weave stocks on hit, block or whiff(OD only) | ||
Izayoi's metered reversal, boasting an amazing horizontal hitbox. Extremely fast startup, great active window and a ton of invincibility. As of CF, it is easily punishable on block, so be very careful when using it on your wake up. During Gain Art, it can be canceled into D Mirage Thruster on hit, leading into a short but damaging combo. During Overdrive, Justice Phorizer gains range (reaches almost fullscreen), damage, and untechable time along with a wallsplat property. Minimum damage is 660 (900 during Overdrive). | Izayoi's metered reversal, boasting an amazing horizontal hitbox. Extremely fast startup, great active window and a ton of invincibility. As of CF, it is easily punishable on block, so be very careful when using it on your wake up. During Gain Art, it can be canceled into D Mirage Thruster on hit, leading into a short but damaging combo. During Overdrive, Justice Phorizer gains range (reaches almost fullscreen), damage, and untechable time along with a wallsplat property. Minimum damage is 660 (900 during Overdrive). | ||
Line 837: | Line 799: | ||
|name=Slaver Trans-Am | |name=Slaver Trans-Am | ||
|input=632146D during Gain art | |input=632146D during Gain art | ||
|image=BBCP_Izayoi_SlaverTransAm.png | |image=BBCP_Izayoi_SlaverTransAm.png |caption=Install! | ||
|caption=Install! | |||
|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
Line 847: | Line 808: | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|header=no | |header=no | ||
|version= | |version=Bit Attack |cancel=- |damage=200*2 |starter=N |guard=All | ||
|level=2 |attribute=P1* |startup= | |level=2 |attribute=P1* |startup=0 |active=8 |recovery=- |frameAdv=- |invul=- |hitbox= | ||
|description= | |description= | ||
* | *Only can be activated during Gain Art. But Gain Art can be switched off and on afterwards as normal if desired. | ||
*Timer normally lasts 6 seconds, but decreases at half the speed during overdrive. | |||
*During Slaver Trans-Am, attacking with any normal move will also attack with the shield bits. Special, distortion and universal mechanic moves(Except Counter Assault) do not trigger the bit attacks. | |||
*Shield bits will only attack if they have completely recovered from any previous attack. | |||
*Bit attacks are active the moment they move, but take approximately 10 frames to reach full distance to hit your opponent | |||
*Bit attacks only start when the normal move triggering it goes active. For multi hit moves, the attack only starts when the final hit goes active. | |||
*Typically the bits will begin to move the moment the normal move becomes active. In the case of multi hit normals, the bits will attack at the same time as the second attack. | |||
*Interrupting the normal move in any way before the bits attack will prevent the attack. | |||
*Bit attacks uniquely have 100% P1 and P2, meaning they will always increase combo damage when used. | |||
A move that allows you to take command of close range neutral games, giving you considerable safe pressure. | |||
The extra hits this can allow can allow certain combos that normally would not work, and combo routes off of moves that are normally uncomboable, as well as making basically every normal move safe. The timer descreases at half the speed during overdrive, even if you activate overdrive after Slaver Trans-Am. With constant attacking, you can get a max of 4 attacks out of the bits before they disappear (8 in Overdrive). Has a long superflash animation and is invulnerable during the superflash animation only. It can still be used as a pause button for certain situations. | |||
}} | }} | ||
}} | }} | ||
Line 859: | Line 829: | ||
==Exceed Accel== | ==Exceed Accel== | ||
{{MoveData | {{MoveData | ||
|image=BBCF_Izyoi_BansheeLancer.png | |image=BBCF_Izyoi_BansheeLancer.png |caption= | ||
|caption= | |||
|input=ABCD during Overdrive | |input=ABCD during Overdrive | ||
|name=Banshee Lancer | |name=Banshee Lancer | ||
Line 883: | Line 852: | ||
|name=Judge Of Destiny | |name=Judge Of Destiny | ||
|input=632146C | |input=632146C | ||
|image=BBCP_Izayoi_JudgeOfDestiny.png | |image=BBCP_Izayoi_JudgeOfDestiny.png |caption=Izayoi Airlines | ||
|caption= | |image2=BBCP_Izayoi_JudgeOfDestiny2.png |caption2= | ||
|image2=BBCP_Izayoi_JudgeOfDestiny2.png | |||
|data= | |data= | ||
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[[Category: | [[Category:Izayoi]] |
Revision as of 03:30, 13 June 2018
Izayoi |
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Health: 11,000 Combo Rate: 60%
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Overview
Izayoi is the true form of the Sealed Armament: Izayoi that Tsubaki Yayoi undertakes to don the power of Immortal Breaker. Turning away from the darkness of the past, she takes up her sword to punish all crimes and seek out the true light. This alternate form of Tsubaki is playable starting from BlazBlue: Chrono Phantasma.
Drive: Scarlet Justice
Izayoi's Drive allows her to enter an alternate mode called Gain Art, giving her new dashes, C normals, special moves, and extensions to existing special moves. When in Gain Art, Izayoi gains tremendous mix-up and pressure potential, contrasting the defensive style of her normal mode. While Izayoi can transfer between the two modes freely, usage of the special moves available in Gain Art require stocks of the Zero Weave gauge, which are generated by using special moves during normal mode. These stocks are generated regardless of hit (2 stock gain) or block (1 stock gain) and are the foundation behind Gain Art pressure and combos. Effective usage of normal mode to generate stocks and Gain Art to spend them is the key to success!
Overdrive: Freedom Justice
Izayoi's Overdrive allows her to passively generate stocks, regardless of the mode she is in. The number of stocks generated depends on overdrive duration. And like other characters, her Distortion Drives become stronger during Overdrive as well. Justice Phorizer increases in range and damage, while Slaver Trans-am lasts approximately twice as long. Overdrive also strengthens her existing Gain Art specials, opening up new combos and pressure.
Strengths/Weaknesses
Strengths | Weaknesses |
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Normal Moves
5A
5A |
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5B
5B |
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5C
5C |
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5C (GA)
5C (GA) |
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2A
2A |
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2B
2B |
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2C
2C |
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2C (GA)
2C (GA) |
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6A
6A |
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6B
6B |
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6C
6C |
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6C (GA)
6C (GA) |
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3C
3C |
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3C (GA)
3C (GA) |
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j.A
j.A |
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j.B
j.B |
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j.C
j.C |
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j.C (GA)
j.C (GA) |
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Drive Moves
5D/2D
5D/2D |
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jD
jD |
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Universal Mechanics
Forward Throw
Forward Throw 5B+C |
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Back Throw
Back Throw 4B+C |
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Air Throw
Air Throw j.4/5B+C |
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Counter Assault
Counter Assault 6A+B during blockstun |
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Crush Trigger
Crush Trigger 5A+B |
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Special Moves
Sonic Sabre
Sonic Sabre 236A/D |
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Air Sonic Sabre
Air Sonic Sabre j.236A/D |
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Crusade Seraphim α
Crusade Seraphim α 623B (air OK) |
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Crusade Seraphim β
Crusade Seraphim β 236C (air OK) |
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Crusade Seraphim γ
Crusade Seraphim γ 236B (air OK) |
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Valkyrie Astraea
Valkyrie Astraea Crusade Seraphim ß/γ ~ 6D |
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Stance Cancel (CS)
Stance Cancel (CS) Crusade Seraphim (Hold) ~ A |
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Aegis Blade
Aegis Blade 623C |
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Stance Cancel (AB)
Stance Cancel (AB) Aegis Blade (Hold) ~ A |
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Strike Fall
Strike Fall C.Seraphim α/A.Blade ~ D |
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Mirage Thruster
Mirage Thruster 214A/B/C/D, j.214D |
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Distortion Drives
Justice Phorizer
Justice Phorizer 236236C |
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Slaver Trans-Am
Slaver Trans-Am 632146D during Gain art |
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Exceed Accel
Banshee Lancer ABCD during Overdrive |
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Astral Heat
Judge Of Destiny 632146C |
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External References
- Japanese Name: イザヨイ
- Japanese Wiki
- Japanese BBS
- Arcade Profile Dan Rankings
- Amane Nishiki [★]
- Arakune [★]
- Azrael [★]
- Bang Shishigami [★]
- Bullet [★]
- Carl Clover [★]
- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Hibiki Kohaku [★]
- Iron Tager [★]
- Izanami [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Kagura Mutsuki [★]
- Kokonoe [★]
- Lambda-11 [★]
- Litchi Faye Ling [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Mu-12[★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Relius Clover [★]
- Susano'o [★]
- Taokaka [★]
- Tsubaki Yayoi[★]
- Valkenhayn R. Hellsing [★]
- Yuuki Terumi [★]
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •