BBCF/Izayoi: Difference between revisions

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[[File:BBCF_Izayoi_Portrait.png|350x500px|center]]
[[File:BBCF_Izayoi_Portrait.png|350x500px|center]]
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||{{CharData-BBCF
||{{CharData-BBCF|Izayoi}}
|health=11,000
|comboRate=60%
|jumpStartup=4
|backdashTime=21
|backdashInv=1-5
}}
;Movement Options
:Double Jump, 1 Airdash (Normal) / 2 Airdashes (Gain Art) Dash type: Run (Normal) / Hover-dash (Gain Art)
;Play-style
;Play-style
:Mode Change, Balanced, Mixup/Pressure (Gain-Art)
:Mode Change, Balanced, Mixup/Pressure (Gain-Art)
|}
|}
{{CharNav |charMainPage=BBCF/Izayoi
|videos=http://horibuna.web.fc2.com/BBCF/BBCF_IZ.html
|forums=http://www.dustloop.com/forums/index.php?/forums/forum/238-izayoi/
}}
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==Overview==
==Overview==
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* Difficult normals/anti air/movement options
* Difficult normals/anti air/movement options
* Somewhat weak damage.
* Reliant upon stocks
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{{CharLinks-BBCF|Izayoi}}
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  {{AttackData-BBCF
  {{AttackData-BBCF
  |header=no
  |header=no
  |version=Air |cancel=R* |damage=1020 |starter=N |guard=Low
  |version=Air |cancel=R* |damage=1020 |starter=N |guard=All
  |level=3 |attribute=F |startup=11 |active=3 |recovery=Until L |frameAdv= |invul=- |hitbox=
  |level=3 |attribute=F |startup=11 |active=3 |recovery=Until L |frameAdv= |invul=- |hitbox=
  |description=
  |description=
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*Fatal Counter
*Fatal Counter


*Can be used as a stand alone move if you input 6D during 236B or 236C stance. Very handy for catching the opponent off guard in neutral and for certain combo routes.
*Can be used as a stand alone move if you input 6D during 236B or 236C stance. Very handy for catching the opponent off guard in neutral, frame trapping opponent's in pressure, and is a important tool for a lot of your combos .
*OD version deals more damage, has more hitstun and hits multiple times from both sides (can be RC'd for an extremely fast left-right mixup). This is one of the moves that makes Izayoi very threatening in Overdrive mode. Extremely useful for getting close to your opponent or even hitting them for big damage when they least expect it. Teleport cancelable on hit or block. Often used in conjuction with OD D saber.
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*1-15 All Invul
*1-15 All Invul
*20% Minimum Damage
*20% Minimum Damage
*Cancelable into Mirage Thruster(D) for 2 Zero Weave stocks on hit, block, or whiff
*Cancelable into Mirage Thruster(D) for 2 Zero Weave stocks on hit, block or whiff(OD only)


Izayoi's metered reversal, boasting an amazing horizontal hitbox. Extremely fast startup, great active window and a ton of invincibility. As of CF, it is easily punishable on block, so be very careful when using it on your wake up. During Gain Art, it can be canceled into D Mirage Thruster on hit, leading into a short but damaging combo. During Overdrive, Justice Phorizer gains range (reaches almost fullscreen), damage, and untechable time along with a wallsplat property. Minimum damage is 660 (900 during Overdrive).
Izayoi's metered reversal, boasting an amazing horizontal hitbox. Extremely fast startup, great active window and a ton of invincibility. As of CF, it is easily punishable on block, so be very careful when using it on your wake up. During Gain Art, it can be canceled into D Mirage Thruster on hit, leading into a short but damaging combo. During Overdrive, Justice Phorizer gains range (reaches almost fullscreen), damage, and untechable time along with a wallsplat property. Minimum damage is 660 (900 during Overdrive).
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*Only can be activated during Gain Art. But Gain Art can be switched off and on afterwards as normal if desired.
*Only can be activated during Gain Art. But Gain Art can be switched off and on afterwards as normal if desired.
*Timer normally lasts 6 seconds, but decreases at half the speed during overdrive.
*Timer normally lasts 6 seconds, but decreases at half the speed during overdrive.
*During Slaver Trans-Am, attacking with any normal move will also attack with the shield bits. (Special, distortion and universal mechanic moves do not trigger the bit attacks attack)
*During Slaver Trans-Am, attacking with any normal move will also attack with the shield bits. Special, distortion and universal mechanic moves(Except Counter Assault) do not trigger the bit attacks.
*Shield bits will only attack if they have completely recovered from any previous attack.
*Shield bits will only attack if they have completely recovered from any previous attack.
*Bit attacks are active the moment they move, but take approximately 10 frames to reach full distance to hit your opponent
*Bit attacks are active the moment they move, but take approximately 10 frames to reach full distance to hit your opponent
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A move that allows you to take command of close range neutral games, giving you considerable safe pressure.
A move that allows you to take command of close range neutral games, giving you considerable safe pressure.
The extra hits this can allow can allow certain combos that normally would not work, and combo routes off of moves that are normally uncomboable, as well as making basically every normal move safe. The timer descreases at half the speed during overdrive, even if you activate overdrive after Slaver Trans-Am. With constant attacking, you can get a max of 4 attacks out of the bits before they disappear (8 in Overdrive). Has a long superflash animation and is invulnerable the entire time, so this move can be used to stop time and see what the opponent is doing, as well as to whiff punish certain moves.
The extra hits this can allow can allow certain combos that normally would not work, and combo routes off of moves that are normally uncomboable, as well as making basically every normal move safe. The timer descreases at half the speed during overdrive, even if you activate overdrive after Slaver Trans-Am. With constant attacking, you can get a max of 4 attacks out of the bits before they disappear (8 in Overdrive). Has a long superflash animation and is invulnerable during the superflash animation only. It can still be used as a pause button for certain situations.
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{{CharLinks  
{{CharLinks-BBCF|Izayoi}}
|charMainPage=BBCF/Izayoi
|videos=http://horibuna.web.fc2.com/BBCF/BBCF_IZ.html
|forums=http://www.dustloop.com/forums/index.php?/forums/forum/238-izayoi/
}}
{{Navbar-BBCF}}
{{Navbar-BBCF}}
[[Category:BlazBlue: Central Fiction]]
[[Category:BlazBlue: Central Fiction]]
[[Category:Izayoi]]
[[Category:Izayoi]]

Revision as of 01:59, 7 July 2018

Izayoi
BBCF Izayoi Portrait.png
Health:

Combo Rate:
Prejump:
Backdash Time / Invul:


Play-style
Mode Change, Balanced, Mixup/Pressure (Gain-Art)

Overview

Izayoi is the true form of the Sealed Armament: Izayoi that Tsubaki Yayoi undertakes to don the power of Immortal Breaker. Turning away from the darkness of the past, she takes up her sword to punish all crimes and seek out the true light. This alternate form of Tsubaki is playable starting from BlazBlue: Chrono Phantasma.

Drive: Scarlet Justice

Izayoi's Drive allows her to enter an alternate mode called Gain Art, giving her new dashes, C normals, special moves, and extensions to existing special moves. When in Gain Art, Izayoi gains tremendous mix-up and pressure potential, contrasting the defensive style of her normal mode. While Izayoi can transfer between the two modes freely, usage of the special moves available in Gain Art require stocks of the Zero Weave gauge, which are generated by using special moves during normal mode. These stocks are generated regardless of hit (2 stock gain) or block (1 stock gain) and are the foundation behind Gain Art pressure and combos. Effective usage of normal mode to generate stocks and Gain Art to spend them is the key to success!

Overdrive: Freedom Justice

Izayoi's Overdrive allows her to passively generate stocks, regardless of the mode she is in. The number of stocks generated depends on overdrive duration. And like other characters, her Distortion Drives become stronger during Overdrive as well. Justice Phorizer increases in range and damage, while Slaver Trans-am lasts approximately twice as long. Overdrive also strengthens her existing Gain Art specials, opening up new combos and pressure.

Strengths/Weaknesses

Strengths Weaknesses
  • Incredible pressure and mix-up in Gain Art
  • Good conversion potential
  • Flexible movement options
  • Strong mid-range game in Normal Mode
  • Difficult normals/anti air/movement options
  • Reliant upon stocks

Template:CharLinks-BBCF

Normal Moves

5A
5A
BBCP Izayoi 5A.png
High, quick hilt jab.
300 All 6 3 9 - B -
5B
5B
BBCP Izayoi 5B.png
Long-reaching poke.
640 Mid 10 6 18 - B -
5C
5C
BBCP Izayoi 5C.png
Reclining slash.
850 Mid 12 6 20 - B -
5C (GA)
5C (GA)
BBCP Izayoi 5C(GA).png
Quick downwards slice.
850 Mid 9 3 15 - B -
2A
2A
BBCP Izayoi 2A.png
Low profile kick.
300 Low/Air 7 3 8 - F -
2B
2B
BBCP Izayoi 2B.png
Backwards sweep.
550 Low 9 2 18 - F -
2C
2C
BBCP Izayoi 2C.png
Lifting, upwards slash.
830 Mid 12 6 15 - F -
2C (GA)
2C (GA)
BBCP Izayoi 2C(GA).png
Two quick cuts in succession.
750*2 Mid 18 3(6)3 11 - F -
6A
6A
BBCP Izayoi 6A.png
Downwards bash.
700 Mid 12 3 21 - B -
6B
6B
BBCP Izayoi 6B.png
Overhead flip kick!
800 High 24 3 3+15L - H -
6C
6C
BBCP Izayoi 6C.png
Dashing armor attack.
900 Mid 19 3 30 - B -
6C (GA)
6C (GA)
BBCP Izayoi 6C(GA).png
Upwards step-kick.
900 Mid 20 3 17 - B -
3C
3C
BBCP Izayoi 3C.png
Spinning sword sweep.
900 Low 12 3 21 - F -
3C (GA)
3C (GA)
BBCP Izayoi 3C(GA).png
Low hitting slide.
1000 Low 16 6 21 - F -
j.A
j.A
BBCP Izayoi jA.png
Far range hilt poke.
300 High/Air 6 3 9 - H -
j.B
j.B
BBCF Izayoi jB.png
Kick attack.
600 High/Air 10 6 15 - H -
j.C
j.C
BBCP Izayoi jC.png
Angled spinning slash.
900 High/Air 12 3 18 - H -
j.C (GA)
j.C (GA)
BBCP Izayoi jC(GA).png
Armor attack.
800 High/Air 12 5 21 - H -


Drive Moves

5D/2D
5D/2D
BBCP Izayoi 5D.png
Mode Change.
23 - - - 24 - - -
jD
jD
BBCP Izayoi jD.png
Air mode change!
- - - - 24 - - -


Universal Mechanics

Forward Throw
Forward Throw
5B+C
BBCP Izayoi ForwardThrow.png
Lance thrust.
0, 0, 1500 Throw(80) 7 3 23 - T -
Back Throw
Back Throw
4B+C
BBCP Izayoi BackThrow.png
Dash through and stab!
0, 0, 1500 Throw(80) 7 3 23 - T -
Air Throw
Air Throw
j.4/5B+C
BBCP Izayoi AirThrow.png
Downwards dive.
0*3, 1500 Throw(90) 7 3 23+3L - T -
Counter Assault
Counter Assault
6A+B during blockstun
BBCP Izayoi 6C(GA).png
Launching CA.
0 All 16 4 27 - B -
Crush Trigger
Crush Trigger
5A+B
BBCP Izayoi CrushTrigger.png
Downwards strike!
1000 Barrier 20 1 25 - B - 1000 Barrier 30~61 1 25 - B -


Special Moves

Sonic Sabre
Sonic Sabre
236A/D
BBCP Izayoi SonicSabre.png
Sonicu Seiba!
800 All 20 Until Offscreen 43T - P1* - 600*3 All 26 - Total 42 - P1* - 600*5 All 26 - Total 42 - P1* -
Air Sonic Sabre
Air Sonic Sabre
j.236A/D
BBCP Izayoi SonicSabreAir.png
Angled Sonic Sabre!
800 All 16 - Total 45+6L - P1* - 600*3 All 16 - Total 45 - P1* - 600*5 All 16 - Total 45 - P1* -
Crusade Seraphim α
Crusade Seraphim α
623B (air OK)
BBCP Izayoi CrusadeSeraphimAlpha.png
Great anti air.
950 Mid 9~90 3 32 - B - 1080 Mid 11 3 Until L - B -
Crusade Seraphim β
Crusade Seraphim β
236C (air OK)
BBCP Izayoi CrusadeSeraphimBeta.png
Long horizontal swipe.
900 Mid 11~96 3 24 - B - 1050 Mid 11 3 Until L - B -
Crusade Seraphim γ
Crusade Seraphim γ
236B (air OK)
BBCP Izayoi CrusadeSeraphimGamma.png
Far reaching, low slash.
850 Low 14~105 3 28 - F - 1020 All 11 3 Until L - F -
Valkyrie Astraea
Valkyrie Astraea
Crusade Seraphim ß/γ ~ 6D
BBCP Izayoi ValkyrieAstraea.png
Quick dash attack.
1100 9 3 21 - B - 1100, 150*4 9 3 21 - B -
Stance Cancel (CS)
Stance Cancel (CS)
Crusade Seraphim (Hold) ~ A
BBCP Izayoi CSStanceCancel.png
Feint!
- - - - 9T - - -
Aegis Blade
Aegis Blade
623C
BBCP Izayoi AegisBlade.png
Fast, huge upwards slash.
1000 Mid 14~104 3 42 - B -
Stance Cancel (AB)
Stance Cancel (AB)
Aegis Blade (Hold) ~ A
BBCP Izayoi ABStanceCancel.png
Long recovery.
- - - - 24 - - -
Strike Fall
Strike Fall
C.Seraphim α/A.Blade ~ D
BBCP Izayoi StrikeFall.png
Knockdown!
700 All 36 ~L 19 - H -
Mirage Thruster
Mirage Thruster
214A/B/C/D, j.214D
BBCP Izayoi MirageThruster1.png
A stays in place, B goes forward, C goes backward
BBCP Izayoi MirageThruster2.png
D automatically teleports behind opponent!
- - - - 40 - - - - - - - 41 - - - - - - - 43 - - - - - - - 31 - - -


Distortion Drives

Justice Phorizer
Justice Phorizer
236236C
BBCP Izayoi JusticePhorizer.png
Reversal!
2500 All 1+6 9 49 - B - 3000 All 1+6 9 49 - B -
Slaver Trans-Am
Slaver Trans-Am
632146D during Gain art
BBCP Izayoi SlaverTransAm.png
Install!
- - - - 4+2 - - - 200*2 All 0 8 - - P1* -


Exceed Accel

Banshee Lancer
ABCD during Overdrive
600, 450*2, 0, 1500 Fast: 10
Slow: 20
3 34 - B - 600, 450*6, 0, 2400 Fast: 10
Slow: 20
3 34 - B -


Astral Heat

Judge Of Destiny
632146C
BBCP Izayoi JudgeOfDestiny.png
Izayoi Airlines
BBCP Izayoi JudgeOfDestiny2.png
27000 (DESTROY) All 4+11 6 35 - B -


External References



Template:CharLinks-BBCF