Difference between revisions of "BBCF/Izayoi"

From Dustloop Wiki
Jump to: navigation, search
(Cons/Weaknesses)
Line 46: Line 46:
 
===Cons/Weaknesses===
 
===Cons/Weaknesses===
 
* Reliant upon stocks
 
* Reliant upon stocks
*Struggles against mobile and jump happy opponents
 
 
* Difficult normals/anti air/movement options
 
* Difficult normals/anti air/movement options
 
<br clear=all/>
 
<br clear=all/>
 
{{warning|This data is all copied over from BBCP 1.1. Replace with CF data as it becomes available (and delete this warning)}}
 
{{warning|This data is all copied over from BBCP 1.1. Replace with CF data as it becomes available (and delete this warning)}}
 +
 
==Normal Moves==
 
==Normal Moves==
 
====== <font style="visibility:hidden" size="0">5A</font> ======
 
====== <font style="visibility:hidden" size="0">5A</font> ======

Revision as of 17:43, 11 January 2017

Izayoi
BBCF Izayoi Portrait.png

Health: 11,000

Combo Rate: 80% (Normal) / 70% (Gain Art)

Jump Startup: 4

Backdash Time 22 / Invul: 1-7


Movement Options
Double Jump, 1 Airdash (Normal) / 2 Airdashes (Gain Art) Dash type: Run (Normal) / Hover-dash (Gain Art)
Play-style
Mode Change (Defensive <-> Offensive)
  

Overview

Izayoi is the true form of the Sealed Armament: Izayoi that Tsubaki Yayoi undertakes to don the power of Immortal Breaker. Turning away from the darkness of the past, she takes up her sword to punish all crimes and seek out the true light. This alternate form of Tsubaki is playable starting from BlazBlue: Chrono Phantasma.

Drive: Scarlet Justice

Izayoi's Drive allows her to enter an alternate mode called Gain Art, giving her new dashes, C normals, special moves, and extensions to existing special moves. When in Gain Art, Izayoi gains tremendous mix-up and pressure potential, contrasting the defensive style of her normal mode. While Izayoi can transfer between the two modes freely, usage of the special moves available in Gain Art require stocks of the Zero Weave gauge, which are generated by using special moves during normal mode. These stocks are generated regardless of hit (2 stock gain) or block (1 stock gain) and are the foundation behind Gain Art pressure and combos. Effective usage of normal mode to generate stocks and Gain Art to spend them is the key to success!

Overdrive: Freedom Justice

Izayoi's Overdrive allows her to passively generate stocks, regardless of the mode she is in. The number of stocks generated depends on overdrive duration. And like other characters, her Distortion Drives become stronger during Overdrive as well. Justice Phorizer increases in range and damage, while Slaver Trans-am lasts approximately twice as long. Overdrive also strengthens her existing Gain Art specials, opening up new combos and pressure.

Pros/Strengths

  • Incredible pressure and mix-up in Gain Art
  • Good conversion potential
  • Flexible movement options
  • Strong mid-range game in Normal Mode

Cons/Weaknesses

  • Reliant upon stocks
  • Difficult normals/anti air/movement options


Ambox warning.png This data is all copied over from BBCP 1.1. Replace with CF data as it becomes available (and delete this warning)

Normal Moves

5A
5A
BBCP Izayoi 5A.png
High, quick hilt jab.
300 All 6 3 9 ±0 B


5B
5B
BBCP Izayoi 5B.png
Long-reaching poke.
640 HL 10 6 18 -10 B


5C
5C
BBCP Izayoi 5C.png
Reclining slash.
850 HL 12 6 20 -9 B


5C (GA)
5C (GA)
BBCP Izayoi 5C(GA).png
Quick downwards slice.
850 HL 9 3 15 -1 B


2A
2A
BBCP Izayoi 2A.png
Low profile kick.
300 LA 7 3 8 +1 F


2B
2B
BBCP Izayoi 2B.png
Backwards sweep.
550 L 9 2 18 -6 F


2C
2C
BBCP Izayoi 2C.png
Lifting, upwards slash.
830 HL 12 6 15 -4 F


2C (GA)
2C (GA)
BBCP Izayoi 2C(GA).png
Two quick cuts in succession.
750*2 HL 18 3(6)3 11 +5 F


6A
6A
BBCP Izayoi 6A.png
Downwards bash.
700 HL 12 3 26 -12 B


6B
6B
BBCP Izayoi 6B.png
Overhead flip kick!
800 H 24 3 18 -2 H


6C
6C
BBCP Izayoi 6C.png
Dashing armor attack.
900 HL 19 3 30 -14 B


6C (GA)
6C (GA)
BBCP Izayoi 6C(GA).png
Upwards step-kick.
900 HL 20 3 17 +1 B


3C
3C
BBCP Izayoi 3C.png
Spinning sword sweep.
900 L 12 3 21 -7 F


3C (GA)
3C (GA)
BBCP Izayoi 3C(GA).png
Low hitting slide.
1000 L 16 6 21 -10 F


j.A
j.A
BBCP Izayoi jA.png
Far range hilt poke.
300 HA 7 3 6 - H


j.B
j.B
BBCF Izayoi jB.png
Kick attack.
600 HA 9 3 12 - H


j.C
j.C
BBCP Izayoi jC.png
Angled spinning slash.
900 HA 12 6 21 - H


j.C (GA)
j.C (GA)
BBCP Izayoi jC(GA).png
Armor attack.
800 HA 12 3 12 - H


Drive Moves

5D/2D
5D/2D
BBCP Izayoi 5D.png
Mode Change.
- - - - 24T - -
jD
jD
BBCP Izayoi jD.png
Air mode change!
- - - - 25T - -


Universal Mechanics

Forward Throw
Forward Throw
5B+C
BBCP Izayoi ForwardThrow.png
Lance thrust.
0, 0, 1500 T 7 3 15 - T(80)


Back Throw
Back Throw
4B+C
BBCP Izayoi BackThrow.png
Dash through and stab!
0, 0, 1500 T 7 3 15 - T(80)
Air Throw
Air Throw
j.4/5B+C
BBCP Izayoi AirThrow.png
Downwards dive.
0*3, 1400 T 7 3 22+3L - T(90)


Counter Assault
Counter Assault
6A+B during blockstun
BBCP Izayoi 6C(GA).png
Launching CA.
0 All 16 4 27 -12 B
Crush Trigger
Crush Trigger
5A+B
BBCP Izayoi CrushTrigger.png
Downwards strike!
1000 B 30~60 1 23 +2 B


Special Moves

Sonic Sabre
Sonic Sabre
236A/D
BBCP Izayoi SonicSabre.png
BBCF Izayoi SonicSabreD.png
Sonicu Seiba!
800 All 20 - 43T ±0 HBFPr 600*3 All 26 - 43T +19 HBFPr 600*5 All 26 - 43T +36 HBFPr


Air Sonic Sabre
Air Sonic Sabre
j.236A/D
BBCP Izayoi SonicSabreAir.png
BBCF Izayoi SonicSabreDAir.png
Angled Sonic Sabre!
800 All 16 - 45T - HBFPr 600*3 All 23 - 42T - HBFPr 600*5 All 23 - 42T - HBFPr


Crusade Seraphim α
Crusade Seraphim α
623B (air OK)
BBCP Izayoi CrusadeSeraphimAlpha.png
Great anti air.
950 HL 9 3 29 -15 B


Crusade Seraphim β
Crusade Seraphim β
236C (air OK)
BBCP Izayoi CrusadeSeraphimBeta.png
Long horizontal swipe.
900 HL 11 3 24 -10 B


Crusade Seraphim γ
Crusade Seraphim γ
236B (air OK)
BBCP Izayoi CrusadeSeraphimGamma.png
Far reaching, low slash.
850 L 14 3 30 -16 B


Valkyrie Astraea
Valkyrie Astraea
Crusade Seraphim ß/γ ~ 6D
BBCP Izayoi ValkyrieAstraea.png
Quick dash attack.
900 HL 9 3 21 -7 B


Stance Cancel (CS)
Stance Cancel (CS)
Crusade Seraphim (Hold) ~ A
BBCP Izayoi CSStanceCancel.png
Feint!
- - - - 12T (ß 10T) - -


Aegis Blade
Aegis Blade
623C
BBCP Izayoi AegisBlade.png
Fast, huge upwards slash.
1000 HL 16 2 - - B


Stance Cancel (AB)
Stance Cancel (AB)
Aegis Blade (Hold) ~ A
BBCP Izayoi ABStanceCancel.png
Long recovery.
- - - - 25T - -


Strike Fall
Strike Fall
C.Seraphim α/A.Blade/N.Edge ~ D
BBCP Izayoi StrikeFall.png
Knockdown!
700 All 36 ~L 19 - H


Mirage Thruster
Mirage Thruster
214A/B/C/D, j.214D
BBCP Izayoi MirageThruster1.png
A stays in place, B goes forward, C goes backward
BBCP Izayoi MirageThruster2.png
D automatically teleports behind opponent!
- - - - 40T - - - - - - 41T - - - - - - 43T - - - - - - 31T - -


Distortion Drives

Justice Phorizer
Justice Phorizer
236236C
BBCP Izayoi JusticePhorizer.png
Reversal!
2500 All 1+6 9 30 -20 B 3000 All 1+6 9 30 -20 B


Slaver Trans-Am
Slaver Trans-Am
632146D
BBCP Izayoi SlaverTransAm.png
Install!
- - - - 4+2T - - 200*2 All - 8 - - HBFPr


Exceed Accel

Banshee Lancer
ABCD during Overdrive
BBCF Izyoi BansheeLancer.png
We KLK now
2100 All - - - - - 4290 All - - - - -


Astral Heat

Judge Of Destiny
632146C
BBCP Izayoi JudgeOfDestiny.png
Actually...useful?!
BBCP Izayoi JudgeOfDestiny2.png
DESTROY All 4+11 9 35 -30 B


External References



BlazBlue: Central Fictione
Click [*] for character's frame data
System Explanations

HUDControlsFrame Data & System DataPatch Notes


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesHeat/Barrier/Burst GaugeMisc